The only problem is, none of the important bugs are in the patch notes. Things like:Now that’s what I call a patch list!
Didn’t get that with kyloton.
Shows what I’ve been saying, the problems would be sorted and in very quick fashion.
The only problem is, none of the important bugs are in the patch notes. Things like:
While the stability improvements will be welcome, the game is still in a very sorry state outside of Moments and Time Trial.
- Tire sets disappear when you change sets at service
- Leaving a club at a service gives you a brand new, undamaged car when you return
- AI totally broken
- Times do not compute correctly in multiplayer, clubs and career
- Points tallies are messed up in some modes
I've had a good time with the game today. Performance didn't seem to bad. I completed a lot of achievements, Had a good battle with 2 Fins online for the Estonia Quick play achievement and enjoyed the two new moments that appeared today.
Only have about 5 Achievements left and they are all Career oriented.
Happy the patch is coming tomorrow. Let's hope it delivers😊👍
I was mistaken, The ones I tried earlier were ones from the last two days. I haven't tried the new 2 from today. I'll have a bash after the football😊They were good fun today, the Monte Carlo one was particularly enjoyable.
Didn’t experienced any of this in 30 hours of career mode. While I have a lot of stability problems on ps5.The only problem is, none of the important bugs are in the patch notes. Things like:
While the stability improvements will be welcome, the game is still in a very sorry state outside of Moments and Time Trial.
- Tire sets disappear when you change sets at service
- Leaving a club at a service gives you a brand new, undamaged car when you return
- AI totally broken
- Times do not compute correctly in multiplayer, clubs and career
- Points tallies are messed up in some modes
What length events are you running?Didn’t experienced any of this in 30 hours of career mode. While I have a lot of stability problems on ps5.
AI totally broken what is about?
Medium lenght, 5 rounds. I think the longest stage I got was 18km. But i am still in junior wrc.What length events are you running?
This has been reported multiple times and I have directly seen it in friends' screenshots/streams. I haven't bothered with career or custom championship yet because of this.
- Because on long rallies, the AI just starts dropping off by 2-5 minutes all of a sudden.
- AIs that DNF basically have their time frozen at that point and don't get penalties, so at the end of the rally the DNFers beat you by 10 or 20 minutes.
I found a workaround. The game crashes whenever I complete a benefactor objective and it displays the green completed message so if I skip the messages by mashing the A button repeatedly (like I was watching an EA Sports logo) it lets me in.My career save has started crashing the game when it awards me the marquee target objective before I move to the next week. I'll try reinstalling the game as restarting my Xbox didn't help. If not I'll wait for the update next week before filing a bug report.
I don't like the sound of that.Yeah same here. In WRC Junior I absolutely destroy the AI on 100 percent. Then in H2FWD I'm getting my as handed to me on 70 percent. I'm enjoying it so far but seriously considering waiting out a few patches..
Patches on consoles are often later than on pc because they have to go through a process from Sony or Microsoft. On PC they can release patches whenever they want to.Sounds like good news for PC users.
Hopefully us console peasants wont get shafted too bad.
Although I have a pretty beefy rig and could always shelve the ps5 disc and move to PC, but still bummed for people who are not in a position to swap platforms IF cm decides to prioritize PC version more.
Also wish they would have included UDP support for consoles as well.
We shall see tomorrow!
Patches on consoles are often later than on pc because they have to go through a process from Sony or Microsoft. On PC they can release patches whenever they want to.
To be honest I dont think one version will be prioritized above the other, they're all large platforms and most issues persist across them. Also, there's crossplay I think?
ACC is a good example of PC version being prioritized.Patches on consoles are often later than on pc because they have to go through a process from Sony or Microsoft. On PC they can release patches whenever they want to.
To be honest I dont think one version will be prioritized above the other, they're all large platforms and most issues persist across them. Also, there's crossplay I think?
At least some of the smaller bugs are solved.Patch is out tomorrow!!
https://answers.ea.com/t5...Patch-Notes/td-p/13178581
The latest update for EA SPORTS™ WRC is available to download from November 8, 11:00 UTC, and includes several improvements and bug fixes across many areas of the game.
For a full summary of the update, check out the patch notes below.
New Feature
Key Fixes
- Added support for User Datagram Protocol (UDP) on PC.
- Please visit this link for further information and documentation.
Accessibility
- Added support for Unreal PSO Caching (shader pre-compiling) to address and reduce the amount of shader stuttering experienced on PC.
- Made several improvements to framerate in key areas of gameplay on all platforms.
- Made a number of graphical fixes and improvements across the game on all platforms.
- Resolved multiple issues that would cause the game to crash or soft lock during gameplay on all platforms.
- EA SPORTS™ WRC can now be launched on Steam Deck.
Made a number of Speech to Text fixes across the game.
Animation
.
- Resolved an issue where the co-driver was t-posing in the Ford Escort RS Cosworth.
- Resolved an issue where in the Ford Fiesta WRC 2019 the driver would pull the handbrake instead of the paddles to shift gears
Audio
Boot Flow
- Improved the doppler pitch speed shifting in replays.
- Made a number of corrections to voiceover across the game.
- Made several minor audio adjustments and improvements across the game.
Builder
- Game should no longer boot in Full-Screen Mode when Windowed Mode is selected on EA App.
Career
- Made a number of User Interface improvements to Builder.
- Made a number of minor adjustments to Builder.
Cars
- Made a number of corrections to voiceovers within Career.
- Made a number of text tweaks in Career.
- Resolved a number of User Interface issues in Career.
Championship Mode
- Resolved a number of vehicle art and model issues with the Alpine Renault A110 1600 S.
- Resolved a number of vehicle art and model issues with the Ford Puma Rally1 HYBRID.
- Resolved a number of vehicle art and model issues with the Ford RS200.
- Resolved a number of vehicle art and model issues with the Ford Sierra Cosworth RS500.
- Resolved a number of vehicle art and model issues with the Lancia Stratos.
- Resolved a number of vehicle art and model issues with the Peugeot 205 T16 Evo 2.
- Resolved a number of vehicle art and model issues with the Peugeot 309 GTI.
- Resolved a number of vehicle art and model issues with the SEAT Córdoba WRC.
- Resolved a number of vehicle art and model issues with the SEAT Ibiza Kit Car.
- Resolved a number of vehicle art and model issues with the ŠKODA Fabia Rally2 Evo.
- Resolved a number of vehicle art and model issues with the SUBARU Impreza 1995.
- Resolved a number of vehicle art and model issues with the SUBARU Impreza 1998.
- Resolved a number of vehicle art and model issues with the Toyota GR Yaris Rally1 HYBRID.
- Resolved a number of vehicle art and model issues with the Volkswagen Golf GTI.
- Resolved a number of vehicle art and model issues with the Volkswagen Polo 2017.
- Made improvements to vehicle damage on the Mitsubishi Lancer Evolution X.
- Made improvements to vehicle damage on the ŠKODA Fabia Rally2 Evo.
- Made a number of lighting improvements to the Mitsubishi Lancer Evolution X.
- Made a number of lighting improvements to the SUBARU Impreza 1995.
- Made a number of lighting improvements to the SUBARU Impreza 1998.
- Made a number of physics fixes to the Lancia Delta S4.
- Made a number of hybrid regen calibration fixes to the Ford Puma Rally1 HYBRID.
- Made a number of hybrid regen calibration fixes to the Hyundai i20 Rally1 HYBRID.
- Made a number of hybrid regen calibration fixes to the Toyota GR Yaris Rally1 HYBRID.
- Fixed a number of HUD and dashboard issues on the Alpine Renault A110 1600 S.
- Fixed a number of HUD and dashboard issues on the Audi Sport quattro S1 (E2).
- Fixed a number of HUD and dashboard issues on the BMW M1 Procar Rally.
- Fixed a number of HUD and dashboard issues on the Citroën Saxo Super 1600.
- Fixed a number of HUD and dashboard issues on the Ford Escort Mk 6 Maxi.
- Fixed a number of HUD and dashboard issues on the Ford Escort MK2 McRae Motorsport.
- Fixed a number of HUD and dashboard issues on the Ford Escort RS Cosworth.
- Fixed a number of HUD and dashboard issues on the Ford RS200.
- Fixed a number of HUD and dashboard issues on the Lancia Fulvia HF.
- Fixed a number of HUD and dashboard issues on the Lancia Stratos.
- Fixed a number of HUD and dashboard issues on the MG Metro 6R4.
- Fixed a number of HUD and dashboard issues on the Mitsubishi Lancer Evolution X.
- Fixed a number of HUD and dashboard issues on the Porsche 911 SC RS.
- Fixed a number of HUD and dashboard issues on the Volkswagen Golf GTI.
Clubs
- Made a number of text tweaks across Championship Mode.
- Resolved a number of User Interface issues across Championship Mode.
Co-Driver
- Made a number of stability and performance improvements across Clubs.
- Resolved a number of User Interface issues across Clubs.
Input Devices
- Made a number of fixes to specific co-driver calls at Portugal - Baião.
- Made a number of fixes to specific co-driver calls at Japan - Lake Mikawa.
- Made a number of fixes to specific co-driver calls at Japan - Nenoue Plateau.
- Made a number of fixes to specific co-driver calls at Iberia - Santes Creus.
- Made a number of fixes to specific co-driver calls at Sardinia - Rena Majore.
- Made a number of fixes to specific co-driver calls at Sweden - Vargasen.
Livery Editor
- Added support for User Datagram protocol (UDP) on PC.
- Added handbrake axis binding for the Logitech Pro.
- Added throttle and brake vibration functionality to Fanatec pedals on PlayStation and PC.
- Made some balancing changes to pedal and wheelbase vibration for a more consistent experience.
- Made a number of fixes to button bindings.
- Added a warning message for when a player resets bindings due to an actionmap update.
Localisation
- Fixed a number of issues with specific decals.
- Made a number of usability improvements to the livery editor.
- Added ability to paint the window strip on the MINI Cooper S.
- Fixed an issue where decals could not be correctly placed on the rear of Junior WRC cars.
- Fixed an issue where Builder Cars could not have paintable mirrors.
- Fixed an issue where decals applied to the rear bodywork Style #2 and Style #5 on Builder would not apply correctly.
- Fixed an issue where inputting a long name for a livery file would overflow the available on-screen space.
- Resolved an issue regarding empty pop-ups while using the livery editor.
- Improved transition effect that occurs when exiting the Paint Hub menu.
- Improved transition effect that occurs when saving liveries.
- Made a number of stability and performance improvements to the livery editor.
- Resolved a number of User Interface issues with the livery editor.
Made a number of localisation corrections across the game.
Locations
Moments
- Made a number of collision fixes to various locations and stages.
- Made a number of stability fixes to various locations and stages.
- Made a number of visual improvements to various locations and stages.
- Made a number of performance improvements to various locations and stages.
- Made a number of gameplay improvements to various locations and stages.
Options & Settings
- Made a number of gameplay fixes to The Flying Finn of Monte-Carlo.
- Made a number of gameplay fixes to The Successor.
- Made a number of gameplay fixes to First Hybrid Win.
- Made a number of stability improvements to Moments.
- Resolved a number of User Interface issues with Moments.
Quick Play
- Corrected a number of User Interface errors within the Options & Settings menus.
- Made a number of User Interface improvements within the Options & Settings menus.
.
- Made several stability and performance improvements to Quick Play Solo.
- Made several stability and performance improvements to Quick Play Multiplayer.
- Made a number of User Interface improvements to Quick Play Solo.
- Made a number of User Interface improvements to Quick Play Multiplayer.
- Made a number of collision fixes in Quick Play Solo.
- Implemented several network and connectivity improvements to Quick Play Multiplayer
Rally School
Regularity Rally
- Made several stability and performance improvements to Rally School lessons.
- Made a number of User Interface improvements to Rally School lessons.
- Resolved an issue where interrupting the starting countdown would cancel out the instructor’s voiceover.
- Made improvements to the gravel zone detection on Rally School Lesson 3 (Gravel).
- Fixed an issue that occurred after several restarts of Rally School Lesson 3 (Gravel).
- Fixed an issue with the handbrake restriction on Rally School Lesson 6 (Gravel).
- Fixed an issue with the handbrake detection on Rally School Lesson 9.
.
- Made a number of stability improvements to Regularity Rally.
- Made a number of gameplay improvements to Regularity Rally
Replays
Time Trial
- Made a number of visual improvements to replays.
- Made a number of stability improvements to replays.
- Fixed an issue where the driver would not appear during replays.
- Fixed an issue where collision effects would constantly be re-played during replays.
- Added the ability to change camera angle when a replay is paused.
- Smoothened the transition effect when vehicle parts are loosened from the car.
- Removed foliage obstructions from certain replay camera angles.
Ultrawide Monitors
- Added missing collision detection to Rally Estonia.
- Made a number of stability improvements to Time Trial.
- Resolved a number of User Interface issues with Time Trial.
Thank you for providing feedback and bug reports on EA SPORTS™ WRC.
- Resolved an issue where some background textures appeared stretched within various menu screens.
- Resolved an issue where trees on the edge of ultrawide displays appeared in low resolution.
- Resolved an issue where the resolution option was greyed out when launching the game with AMD Eyefinity disabled.
That might be fixed based on the patch notes:At least some of the smaller bugs are solved.
But this game has so many bugs, that it needs a lot of work to fix this.
For me one bug is really annoying that is the broken implementation of boost and regen.
ATM the throttle has completely removed and it needs a lot of braking pressure to regen.
The regulation (last updated version from the FIA site 2023-04-28) says on page 115:
4. VALID REGEN
• Maximum throttle pedal is 30%.
• The regen energy counter is active only when the front brakepressure is higher than 5 bars and the throttle pedal is below30%.
Link to the PDF of the regulation:
https://www.fia.com/sites/default/files/wrcsr_2023_2023-04-28_green-blue_0.pdf
This means you have to lower the throttle under 30% but not 0% and have to break (5 bar is a very low brake pressure). If I look at the onboards the regen is completed nearly in every corner while the driver only lowers the throttle and have boost out of every corner.
The implementation in EA Sports WRC is nothing compared to this. You have to lift the foot completely from the throttle pedal and the regen is very slow and needs lot more pressure than in the regulation defined. So we would have to over-break each corner to get an amount of regen with the throttle foot complete removed from the pedal.
This definitely removes a lot of driving fun from the Rally 1 cars.
You didn't read the patchnotes did you?At least some of the smaller bugs are solved.
But this game has so many bugs, that it needs a lot of work to fix this.
For me one bug is really annoying that is the broken implementation of boost and regen.
ATM the throttle has to be at 0% and it needs a lot of braking pressure to regen.
The regulation (last updated version from the FIA site 2023-04-28) says on page 115:
4. VALID REGEN
• Maximum throttle pedal is 30%.
• The regen energy counter is active only when the front brakepressure is higher than 5 bars and the throttle pedal is below30%.
Link to the PDF of the regulation:
https://www.fia.com/sites/default/files/wrcsr_2023_2023-04-28_green-blue_0.pdf
This means you have to lower the throttle under 30% but not 0% and have to break (5 bar is a very low brake pressure). If I look at the onboards the regen is completed nearly in every corner while the driver only lowers the throttle (below 30%) and breaks normal to have boost out of every corner.
The implementation in EA Sports WRC is nothing compared to this. You have to lift the foot completely from the throttle pedal and the regen is very slow and needs lot more pressure than in the regulation defined. So we would have to over-break each corner to get an amount of regen with the throttle foot complete removed from the pedal.
This definitely removes a lot of driving fun from the Rally 1 cars.