EA Sports WRC: General Discussion

  • Thread starter xX Jojje Xx
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For those having an issue with inconsistent AI. Are you exiting the rally and coming back to it as I heard this may be causing the AI to default lower when you load back in.
Tested now. Yes.
Junior wrc Sardegna. Stage 1 at 90% I got 17seconds lead.

Exit, entered stage 2 and it is now over 3 minutes behind.

First time I did this and first time it happened.


Patch Ps5 experience:

I have a lot less framerate drops. Tearing is still there as before honestly.
Overall is better.

Finished the Polo event at Mediterraneo in career mode on PS5 and the tearing stuttering is still petty bad.

Sometimes there’s glimpses of graphical greatness, but for the most part it’s kind of poor. 5/10 for stability overall in my opinion.
Sometimes it is Really beatiful. I run a Montecarlo stage in winter, sunny, morning sunrise. It was very beatiful. The Sky was amazing and the light on the stage too.

Then sweden at night was crap. Really ugly, almost like wrc generation.
 
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Just curious: 604 said in his video that it runs Unreal Engine 5, but isn't it actually 4?
If so I'm wondering if CPUs like the 58 and 7800X3D will be hugely beneficial, as they seem to give a lot of performance boost in UE4 titles (especially ACC). Although that might have somehing to do with how it's programmed, what do I know.
 
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Hi guys, I am losing patience with this game. I initially downloaded it via Steam & all worked well, then I got a message saying there was a problem. I removed the download & re-downloaded it again & since then it has been abysmal! I stopped using it until today, the patch is here, v1.3. But whenever I start the game, it shows v1.2 & nothing has changed, I cannot get the car off the start line. Any ideas please, I get the note on Steam that the update is available but I can’t see how to download it.
For startline issues try adding some dead zone to your brake and/or handbrake. This fixed it for me (even though in calibration both registered 0% when not engaged - the game seemed to register something. 1% dead zone was enough for me. I only had issues on RWD though so pretty sure it was registering something on the handbrake which was then disengaging the drive
 
Hi guys, I am losing patience with this game. I initially downloaded it via Steam & all worked well, then I got a message saying there was a problem. I removed the download & re-downloaded it again & since then it has been abysmal! I stopped using it until today, the patch is here, v1.3. But whenever I start the game, it shows v1.2 & nothing has changed, I cannot get the car off the start line. Any ideas please, I get the note on Steam that the update is available but I can’t see how to download it.
Is whatever you are using as a controller set as primary in the options?

At least on PS5 with a wheel, you have to set it as primary controller to make it work.
Also make sure you have a clutch bound to something.
I had bound my clutch pedal as handbrake. Car didn't engage a gear unless I bound it back (even with the auto clutch option enabled).
 
v1.2 of the game is using the 1.3 patch. Not sure why things are like that, but it was confirmed by PJ elsewhere that v1.2 is the latest. I think 1.1 was the previous version.
Yes, minor inconsistency in naming (might be my fault actually) but we'll sync it up properly for future patches.

In-game, 1.2.xxxx is correct.
 
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Probably just me but whenever I'm on an icy Monte Carlo stage and the co-driver says "patchy, now" this song starts playing in my head:


Does "Carlton Banks" dance

As far as console performance is concerned there seems to be a definite divide between PS5 and Xbox Series X as far as I can tell. I haven't had many problems even before the patch. Maybe it's because I haven't done many long rallies?
 
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PS5 - seems much, much better to me. Still a bit of tearing but much smoother and graphically better too. quite impressed so far and I’ve tried Monte, Catalunya etc, the events where the game struggled previously.
 
The game reminds me of project cars2. Huge potential and great career mode.
Then full of bugs, a lot of issues and a graphical stepdown from pcars1.

I think in 3/4 patches it will be very good.

Next year a graphical update.
 


(Everyone here seems to hate Digital Foundry, or pretty much any YouTube channel, for some reason. But here it is, anyway)
 


(Everyone here seems to hate Digital Foundry, or pretty much any YouTube channel, for some reason. But here it is, anyway)


Used to be great, too much bias and stuff in my opinion now to be fully credible. Their analysis is fine and whatnot but the way to pick apart some games, praise others in the face of glaring issues, pick and choose what they do or don’t critique including games. To me it feels like they built up a genuinely brilliant, unbiased way of doing things to the point where they were immensely trusted by all and then started abusing that trust knowing the influence they have.
 
Tested now. Yes.
Junior wrc Sardegna. Stage 1 at 90% I got 17seconds lead.

Exit, entered stage 2 and it is now over 3 minutes behind.

First time I did this and first time it happened.


Patch Ps5 experience:

I have a lot less framerate drops. Tearing is still there as before honestly.
Overall is better.


Sometimes it is Really beatiful. I run a Montecarlo stage in winter, sunny, morning sunrise. It was very beatiful. The Sky was amazing and the light on the stage too.

Then sweden at night was crap. Really ugly, almost like wrc generation.

Interesting with the AI. Can’t say I have kept track of my exiting and reentering when having this issue. I’ll have to experiment tonight.
 
Don't know about you guys but I can't keep away from the Stratos and Corsica....I wanted to do other stuff but it sucked me in until I ran out of time.....

Still have some stutters but minor ones and in general it is better.

The moment at Monte-Carlo with the Skoda ran almost silky smooth.
 
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(Everyone here seems to hate Digital Foundry, or pretty much any YouTube channel, for some reason. But here it is, anyway)

There are two big problems with this video:

  1. It's pre-patch
  2. They didn't know why UE4 was chosen (30km stages)

That said, the move to Unreal is still baffling me. Were 30km stages worth the tradeoff for switching to UE4? The answer for me is a resounding no.

I doubt the move to Unreal was solely about making longer stages, though (which we can now see that most casuals don't care about anyway). Rather, it could have been a cost-cutting measure to enable CM to remotely employ armies of coders for a dollar an hour, since many non-professional coders around the world can do work in Unreal. That would mean huge savings by having fewer trained professionals in the British office working on the in-house EGO engine. As a web developer I have worked with the $1/hour armies and to make a long story short, they are not very good at their jobs and end up having a negative effect on a project.

The 30km stages have come with a huge tradeoff in performance and trackside detail (which is barebones, repetitive and dull no matter which way you look at it). Graphics have also taken a huge hit. In fact, it doesn't even look like an Unreal game at all. I wonder if CM imported as many EGO assets into Unreal as possible, possibly compounding the known stability issues with Unreal. The car models look practically identical to the DiRT games, after all.

Milestone did well with Gravel on UE4. The game looks good and the environments are wonderful. Kunos did a great job with Assetto Corsa Competizione although it also had a rocky early access period but despite also being on UE4 and dealing with highly complex physics and dozens of cars on track is quite stable and pretty with the right hardware.

After seeing how EA WRC performs on PS5 and friends' PCs, I now have zero hope of this ever coming to PSVR2, and I have serious doubts about the viability of VR on PC.

The fact that the game also has so many bugs ruining various game modes is just the icing on the cake. This game needs some serious work. Although it's fun to drive I just don't look forward to booting it up and playing. The whole package seems unfinished, uninspiring and lacking character (the exact opposite of the DiRT Rallies). At this point in time (still pretty much launch day for me), the only improvement over the KT games has been the marketing.

I want to love this game. There is a truly excellent game here. It's just such a shame that it was moved to Unreal and that the launch has been so disappointing. I hope it doesn't take three years to get it right like it did KT (WRC 8 being their first respectable title). Thing is, KT was a brand new studio without a game engine when they got WRC so their growing pains were understandable. CM has decades of experience in this.
 
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I wonder if I should open my pre-ordered copy (PS5) or wait a few months until it's patched up a bit (similar to many other EA published games the last 12 months) when it can be picked up for $20-25.
 
I wonder if I should open my pre-ordered copy (PS5) or wait a few months until it's patched up a bit (similar to many other EA published games the last 12 months) when it can be picked up for $20-25.
The only reason I opened mine is because I got it for 40% off (US$30). It would still be in the cellophane wrapper if I had paid $50. I dunno, maybe it's my age (I'm 50), but these unfinished bugged-out launches that no one knows when or if will be patched are really starting to get on my nerves. I come from an era when the game had to work on launch or you were toast. The ironic thing is, these days it's one of the biggest industries on the planet, yet instead of playtesting and finding beta testers, they now sell the games as a beta for full price and let us do all the debugging.
 
Pity the livery editor is still not allowing decals on the boot from the roof option. I think it needs a separate section like the bonnet has.
Still I'm pretty pleased with this work in progress.
Need to do the opposite side and a few other bits.
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e03775ce-b1bf-426e-aab8-0f80ba87cc46.png
 
Hi guys, Thanks for all your suggestions regarding my inability to leave the start line. It would appear that during the update on the main controls screen, as soon as I touched the brake, it went to full on. I appear to have solved this, although I find the lack of any explanation / instructions very confusing. However if I stop mid state I cannot get going again. It helps sometimes if I push hard on the handbrake, which tends to say I need to adjust its saturation & deadzone. What should they be & how do I adjust them? Whenever I get into the setting screen they appear fixed. I am using a Moza handbrake which appears to be recognised by the game.
Thanks in anticipation
 
There are two big problems with this video:

  1. It's pre-patch
  2. They didn't know why UE4 was chosen (30km stages)

That said, the move to Unreal is still baffling me. Were 30km stages worth the tradeoff for switching to UE4? The answer for me is a resounding no.

I doubt the move to Unreal was solely about making longer stages, though (which we can now see that most casuals don't care about anyway). Rather, it could have been a cost-cutting measure to enable CM to remotely employ armies of coders for a dollar an hour, since many non-professional coders around the world can do work in Unreal. That would mean huge savings by having fewer trained professionals in the British office working on the in-house EGO engine. As a web developer I have worked with the $1/hour armies and to make a long story short, they are not very good at their jobs and end up having a negative effect on a project.

The 30km stages have come with a huge tradeoff in performance and trackside detail (which is barebones, repetitive and dull no matter which way you look at it). Graphics have also taken a huge hit. In fact, it doesn't even look like an Unreal game at all. I wonder if CM imported as many EGO assets into Unreal as possible, possibly compounding the known stability issues with Unreal. The car models look practically identical to the DiRT games, after all.

Milestone did well with Gravel on UE4. The game looks good and the environments are wonderful. Kunos did a great job with Assetto Corsa Competizione although it also had a rocky early access period but despite also being on UE4 and dealing with highly complex physics and dozens of cars on track is quite stable and pretty with the right hardware.

After seeing how EA WRC performs on PS5 and friends' PCs, I now have zero hope of this ever coming to PSVR2, and I have serious doubts about the viability of VR on PC.

The fact that the game also has so many bugs ruining various game modes is just the icing on the cake. This game needs some serious work. Although it's fun to drive I just don't look forward to booting it up and playing. The whole package seems unfinished, uninspiring and lacking character (the exact opposite of the DiRT Rallies). At this point in time (still pretty much launch day for me), the only improvement over the KT games has been the marketing.

I want to love this game. There is a truly excellent game here. It's just such a shame that it was moved to Unreal and that the launch has been so disappointing. I hope it doesn't take three years to get it right like it did KT (WRC 8 being their first respectable title). Thing is, KT was a brand new studio without a game engine when they got WRC so their growing pains were understandable. CM has decades of experience in this.
Very true. i’m not even sure there will be a real wrc 2024 honestly.

They will update the cars and the countries and that’s all. Especially with this really bad early reception.

At the end also f1 is the same game from 2019 with no innovations or graphical improvements.

EA is a master of doing nothing with FIFA.

Anyway i’m liking it, I like the career mode and the stages aren’t so bad. But i agree the trade off for 38km stages was just stupid.
 
The only reason I opened mine is because I got it for 40% off (US$30). It would still be in the cellophane wrapper if I had paid $50. I dunno, maybe it's my age (I'm 50), but these unfinished bugged-out launches that no one knows when or if will be patched are really starting to get on my nerves. I come from an era when the game had to work on launch or you were toast. The ironic thing is, these days it's one of the biggest industries on the planet, yet instead of playtesting and finding beta testers, they now sell the games as a beta for full price and let us do all the debugging.
It's kinda to be expected. I respect people who get games at launch...but I always here issue especially with PS games and usually wait for games to go on super sale if I do consider buying. TBH I usually end up just playing whatever PS+ has (premium - pricey but at least I play somewhat finished games) . I got WRC10 on sale after playing WRC 9 on PS+, and was hyped on all the EA trailers, but besides just longer levels I haven't heard it being that amazing on consoles to where its sounds lightyears away from WRC10. Since a lot of people are saying that its reminds them of DR2.0, I'm a bit hesitant.
 
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Tested now. Yes.
Junior wrc Sardegna. Stage 1 at 90% I got 17seconds lead.

Exit, entered stage 2 and it is now over 3 minutes behind.

First time I did this and first time it happened.
Read that it resets the AI to 0 to thereabouts but still shows correct. Don’t know how true that is but could be a logical explanation.

I’m getting no stuttering but still plenty of screen tearing on ps5 after the patch. Would love to se VRR support but understand that not everyone has a display that can use it. It’s definitely better but just needs a little longer in the oven as they say. No regrets about my preorder as I’m having plenty of fun as it is.
 
There are two big problems with this video:

  1. It's pre-patch
  2. They didn't know why UE4 was chosen (30km stages)

That said, the move to Unreal is still baffling me. Were 30km stages worth the tradeoff for switching to UE4? The answer for me is a resounding no.

I doubt the move to Unreal was solely about making longer stages, though (which we can now see that most casuals don't care about anyway). Rather, it could have been a cost-cutting measure to enable CM to remotely employ armies of coders for a dollar an hour, since many non-professional coders around the world can do work in Unreal. That would mean huge savings by having fewer trained professionals in the British office working on the in-house EGO engine. As a web developer I have worked with the $1/hour armies and to make a long story short, they are not very good at their jobs and end up having a negative effect on a project.

The 30km stages have come with a huge tradeoff in performance and trackside detail (which is barebones, repetitive and dull no matter which way you look at it). Graphics have also taken a huge hit. In fact, it doesn't even look like an Unreal game at all. I wonder if CM imported as many EGO assets into Unreal as possible, possibly compounding the known stability issues with Unreal. The car models look practically identical to the DiRT games, after all.

Milestone did well with Gravel on UE4. The game looks good and the environments are wonderful. Kunos did a great job with Assetto Corsa Competizione although it also had a rocky early access period but despite also being on UE4 and dealing with highly complex physics and dozens of cars on track is quite stable and pretty with the right hardware.

After seeing how EA WRC performs on PS5 and friends' PCs, I now have zero hope of this ever coming to PSVR2, and I have serious doubts about the viability of VR on PC.

The fact that the game also has so many bugs ruining various game modes is just the icing on the cake. This game needs some serious work. Although it's fun to drive I just don't look forward to booting it up and playing. The whole package seems unfinished, uninspiring and lacking character (the exact opposite of the DiRT Rallies). At this point in time (still pretty much launch day for me), the only improvement over the KT games has been the marketing.

I want to love this game. There is a truly excellent game here. It's just such a shame that it was moved to Unreal and that the launch has been so disappointing. I hope it doesn't take three years to get it right like it did KT (WRC 8 being their first respectable title). Thing is, KT was a brand new studio without a game engine when they got WRC so their growing pains were understandable. CM has decades of experience in this.
How do you find the handling ?
And on older cars?
Rwd, fwd, awd, rear engine, historics?
Tarmac, dirt..
Is it believable, complete in it's reproduction of behaviors, handling, physics, or stunted, uneven, in some ways?
Sim like or arcadey or in the middle?
Compared to dr2 and wrc10.

Edit: any stutter, and screen tearing is absolutely unacceptable, especially nowadays, newgen only title, and a racing game, plus being at least a semi serious one.
 
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How do you find the handling ?
I don't have enough time in the game yet to make an honest assessment. It doesn't feel like other CM games to me (everyone around here knows I have always been a big critic of CM driving models).

One thing I can say with authority (IMO of course), though, is that the FFB is an ENORMOUS improvement over the DiRT Rallies.
 
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