*EASY* things for PD to implement in GT5

  • Thread starter magawolaz
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One huge yet easy improvement - PERMANENT realistic damage. I dont mean the modelling - just simply if you ram the car infront of you or hug the wall in chicane your car is ruined FOR THE REST OF THE RACE. (Maybe the possibility to fix car at pits - with a long pitstop) Also the "realistic" damage option should make the cars take mechanical damage more easily. This would make clean racing online a lot more easier.

All this should just require some tweak in current code..
 
Haitauer
One huge yet easy improvement - PERMANENT realistic damage. I dont mean the modelling - just simply if you ram the car infront of you or hug the wall in chicane your car is ruined FOR THE REST OF THE RACE.

I am going to presume you did nit know that this was already in the game, but it is, so please stop shouting.
 
I am going to presume you did nit know that this was already in the game, but it is, so please stop shouting.

really? I recon i have recovered every time.. just takes longer sometimes. Is it then that no one is using this? Im a little surprised. Been driving online for hundreds of hours..

And i dont use capitals for shouthing but UNDERLINING. :sly:
 
Haitauer
really? I recon i have recovered every time.. just takes longer sometimes. Is it then that no one is using this? Im a little surprised. Been driving online for hundreds of hours..

And i dont use capitals for shouthing but UNDERLINING. :sly:

Turn damage to "heavy".
 
I'm disappointed, I spent some effort into posting my ideas in this thread and it seems my post got completely ignored. Not a single idea is mentioned in the opening post too. 👎

I am sorry, but do you really think this would be easy? This would require remodeling every single car to include a license plate, and that would take years.

You're exaggerating. It would take much time but not 'years'. Especially when they only model it for the premium cars which would be common sense considering their Standard/Premium strategy.
I don't expect that in GT5 anyway, but it'd still a great little addition for GT in general.

I am going to presume you did nit know that this was already in the game, but it is, so please stop shouting.

I don't expect he means to be shouting by partly writing in capitals. And his point that the damage is not staying - at heavy settings you still can repair your car by visiting the pits which isn't - at least considering the time your car stays in pit - realistic. So, a "very heavy" setting would be nice which wouldn't repair your car until the race ends.
Then again, the current mechanical damage is very low detailed and actually quite laughable for such a "realistic" simulator anyway, so it's not worth investing much works into it for GT5...

Edit: Tree'd, I was a bit slow working in several tabs :P
 
I am sorry, but do you really think this would be easy? This would require remodeling every single car to include a license plate, and that would take years.

At worst it's just doable

One huge yet easy improvement - PERMANENT realistic damage. I dont mean the modelling - just simply if you ram the car infront of you or hug the wall in chicane your car is ruined FOR THE REST OF THE RACE. (Maybe the possibility to fix car at pits - with a long pitstop) Also the "realistic" damage option should make the cars take mechanical damage more easily. This would make clean racing online a lot more easier.

All this should just require some tweak in current code..

My request for permanent damage is very literal. Damage the car beyond the repair capabilities of the crew and not only are you out of the race you risk losing the car completely

Two easy things for PD to implement

1. Perhaps a more user friendly option would be simply copying the "tow truck" from NASCAR 2003 Racing season. Once you damage the car to the point where it can no longer move you call a tow truck. You are teleported to the pits but the crew cannot begin work on the car until a timer runs out. That timer is based on how far your car was stranded from the pits. It could be 10 seconds if you were right outside the pits. It could be 10 minutes if you are on the other end of the Nurburgring.

2. Time to repair damage corresponds to how much damage your car has taken. If you just brush the wall it should take your crew 2 seconds to fix the damage. If you run head on into a wall at 150mph it should take your crew 5 minutes to fix the damage.
 
Ingredients for PD:
- Someone with knowledge of the english language, to read certain forums and pick up good ideas to improve the game Or even a forum where PD can just answer some questions. Dodgetalk has R&D engineers from the Chrysler plants answer questions all the time. And sponsors on most IRL car forums almost always get back to questions within a week depending on size of business




NO-BRAINER

- Ability to change the units of measurement and speed in option menu just like Gran Turismo 5 Prologue You can change speed, I want lbs not kg, and inches not mm. cubic inches or L instead of cc for engines (WTF is that anyways?)
- Cars with automatics can only be driven as an automatic; can't change gears on your own Have you driven an auto? You can use the shifter in most to manually shift, though it should be slower, and there were no 4spd auto muscle cars, 4 on the floor or 3spd auto*
- Make the motion of the camera when using Left/Right View in Cockpit View more smoother PS eye I'm guessing? or multi monitor? Not sure how these work

Easy fixes/features:
- Extend the Premium wheel selection to all Standards (all Premium wheels for all cars). It's all already modeled... easy! I got the game late Mar. this year and the wheels are the same
- An option to change your car from the start race screen Online sure, but offline you are considered at the race's specific location. Considering there are tracks from around the world, you would be "making everyone else wait for you to get another car from your home country before starting the race"
- Better replay camera angles for some tracks (+ angles from GT2) Should be able to walk places other than where the car can go as well. Off the track between hairpins for example
- Ability to set depth of view in cockpit You can do this already, in race you have wide, zoom, and extra zoom
- Drivers name and country on car I'd like this painted on the car above the door or on the fenders like real race cars
- Add animation for activating reverse gear in automatic/auto-clutch cars Also a parking brake animation, as well as a delay in shifting and parking brake times. It just happens too fast, I mean I can shift a Mustang fast as hell IRL, but nowhere near 0.0^infinity seconds
- Adjustable rear spoilers like the R34 GTR's and RX7 Spirit-R's could visually tilt when set as such in tuning Correct stock susp./ aero on Viper ACR
- Ability to convert certain cars like the Mini Countryman to 4WD or the Gallardo to RWD They could at least change the description of the stock transfer case. I have yet to find one that can be set at 0/100
- Add deadzone option for the GT wheel / pedals Please tell me what car has 900* of turning on the wheel. Most cars have ~15:1 steering boxes. The steering wheel also does ~1.25 (1.5 in older cars) turns each way before hitting the lock. That is 720* not 900
- Stack the paints in the items list (more) Would like to be able to filter by color as well, not go through 5k silvers to get to red
- Controls to skip or go back a track on your custom BGM playlists And be able to choose what song at the beginning of each race, not the one after you set custom BGM that only plays that one time
- Ability to change between automatic and manual shifting mid-race **This is counterproductive to post above
- Ability to raise or lower the height of the seat in cockpit view Entering personal height at the beginning would be nice as well

Easy track layouts
- Suzuka West (+ weather?)
- Tsukuba Short This track is short enough
- Full use of the Top Gear runway


Not that easy, but still doable (my thoughts)

- A fast forward feature for B-Spec (maybe requires too much resources to render the whole race at double+ speed) It was done for GT3/4, I forget which, but I used to do full >> on PS2, PS3 should be more than up to the task
- Mileage counted in online free runs/track days (the power of the car could change between free run/race) But every time some as:censored:le hits you really hard you have to spend up to 500k on chassis restoration
- Adjustable Field-of-View from pause menu (more) Would be confusing if paused at a corner
- Ability to use a headset in B-spec mode and tell your driver exactly what you want him to do (PD, listen to me, for this just hire ex Zipper Interactive's staff) They would have to code voice learning into the game because People like me with a southern accent would get ignored the whole race
- Allow karts to race on weather change tracks (dunno, maybe tyres problem) They need shifter karts as well


I have bolded some problems with a few of these and other things I think should be added/ fixed. Hopefully no one takes offense to these, or I am ignorant of a car with 900* steering. If you know for a fact I am wrong, please just say so. I will more than gladly google the facts or follow a link then update this. No disrespect is meant, just my opinion.
 
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One full rotation of the wheel equals 360 degrees. If you turn the wheel 1.25 rotations to the left that would equal 450 degrees (360 x 1.25 = 450). Turing the wheel back through center and to opposite lock equals 900 degrees (450 + 450 = 900). A 1.5 rack would be 1080 degrees. If I'm not mistaken.

Anyway about it improved driver animation would be welcomed by most.
 
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One full rotation of the wheel equals 360 degrees. If you turn the wheel 1.25 rotations to the left that would equal 450 degrees (360 x 1.25 = 450). Turing the wheel back through center and to opposite lock equals 900 degrees (450 + 450 = 900). A 1.5 rack would be 1080 degrees. If I'm not mistaken.

Anyway about it improved driver animation would be welcomed by most.

Your right, I thought about that while I was failing to go to sleep and didn't feel like getting up to edit the post like I will now...
 
Maybe this has been mentioned before (by me, even) but I wish I could disable that slowdown thing the AI does when you get too close (mainly in corner entries and corner exits, and "too close" often means you're still over a second behind them). The GT5 update v1.10 mentions "The search range of opponent AI has been expanded, and their intelligence algorithm has been improved." I wish I could turn that off because I think that's when it started. v1.06 also mentioned AI adjustments... I think I prefer AI that ignores me to AI that spooks, wets itself and parks in my front bumper if I so much as look at it funny.
 
It would be awsome if the AI could hold it's line without slowing down too much. That way you could make a pass inside and they would stay outside, giving you room, without crawling through the corner. The AI seems capable of this at times so maybe the aggressiveness has just been turned down too much. In the long run I think it's a good thing that the AI is now finally aware of it's surroundings. But it still has a long way to go.
 
Last page: I think custom plates are definitely easier to do compared to new rims and most of new features requested :lol: As long as you ask for simple flat plates, not "real" ones (with all the screws and details).

This page: personally I find the IA very good (I mean: opponents don't ram into you, they know how to avoid you, they follow the best racing line etc.) but it's not very competitive. If PD manage to calibrate the IA without breaking career races it would be awesome :)
But, in every game, the IA is one of the hardest thing to do because it takes lot of resources. We'll probably see improvements only with a new generation of hardware.
 
Maybe this has been mentioned before (by me, even) but I wish I could disable that slowdown thing the AI does when you get too close (mainly in corner entries and corner exits, and "too close" often means you're still over a second behind them). The GT5 update v1.10 mentions "The search range of opponent AI has been expanded, and their intelligence algorithm has been improved." I wish I could turn that off because I think that's when it started. v1.06 also mentioned AI adjustments... I think I prefer AI that ignores me to AI that spooks, wets itself and parks in my front bumper if I so much as look at it funny.


This is a strange way they have gone. The AI should do exacly the opposite when getting near - faster, more agressive, closing the line and ofcource make more mistakes due to this. It would be great to have the (yet false) feeling of pushing the driver in front to making mistakes like human under pressure.
 
It would be awsome if the AI could hold it's line without slowing down too much. That way you could make a pass inside and they would stay outside, giving you room, without crawling through the corner. The AI seems capable of this at times so maybe the aggressiveness has just been turned down too much. In the long run I think it's a good thing that the AI is now finally aware of it's surroundings. But it still has a long way to go.

And they could fix seasonals where every time I pass someone they don't try to ram me off the track.
 
...

This page: personally I find the IA very good (I mean: opponents don't ram into you, they know how to avoid you, they follow the best racing line etc.) but it's not very competitive. If PD manage to calibrate the IA without breaking career races it would be awesome :)
But, in every game, the IA is one of the hardest thing to do because it takes lot of resources. We'll probably see improvements only with a new generation of hardware.

As was mentioned earlier, PD did already adjust the AI through patching, apparently with no concern for what happened to the career races(which in my opinion, they very much DID break with that update). The only thing that changed about the A-Spec races after that update was how the AI drove. So there's no reason to think they couldn't easily do it again.

Also, most people (I'd like to think) understand that actually making dramatic changes to the way they find their way around a track -- making them much faster or giving them more human-like reactions to changing situations -- would be fairly difficult and unlikely to happen in a current game though patching.

That's not actually the main problem. The first thing most people (I think) want is to simply get them to stop slowing way down whenever anybody even thinks about getting along side while they(the AI) think they are mid corner which ruins the racing, and even worse when they slow way down while directly in front of you simply because they think you are closing too fast which causes many accidents. They generally don't do it when driving in a truly straight stretch, but they have a very different definition of what is and isn't a corner than we do.

This has nothing to do with their actual driving. This is separate behaviour completely unrelated to the way they drive around those same corners on their own or when racing each other, or while racing in Arcade mode with Aggression set to 10(which is otherwise identical to how they drive anywhere else and to how they drove before the parking was added in a patch).

And there's the kicker: you CAN get the AI to drive without doing that, you just can't do it for A-Spec races. They added that slider when they added the parking, they just made it apply to Arcade mode only. That tends to make one think it would be an easy enough change to make, although you never know.

So while fixing the underlying fundamental way they drive would surely be difficult and consume huge amounts of time, they might relatively easily be made to drive in a much less annoying, race-destroying and dangerous fashion. They used to drive that way, just let us set them to drive that way again. It would be nice if they didn't plow right into you when you are in front of them or fully along side of them(which they very much still do), but that would require quite a bit more work. So would teaching them to actually use the proper racing line(which they very much don't - it's one of the biggest things that makes them so slow and even if they drove conservatively on the correct line they would be much better).

They would be harder if they didn't park(like they were before) but then we get back to the adding a difficulty option thing again -- and an A-Spec Aggression slider would function partly as a de facto difficulty option itself.


Long post I know but this is a big deal to me, and I was trying to be clear. If they could just make what seems like that one simple tweak the AI would be so much more fun to drive with. I made a feedback entry about it a while back to let us adjust AI Aggression for A-Spec but it didn't recieve a single supporting vote as far as I know.
 
As was mentioned earlier, PD did already adjust the AI through patching, apparently with no concern for what happened to the career races(which in my opinion, they very much DID break with that update). The only thing that changed about the A-Spec races after that update was how the AI drove. So there's no reason to think they couldn't easily do it again.

Also, most people (I'd like to think) understand that actually making dramatic changes to the way they find their way around a track -- making them much faster or giving them more human-like reactions to changing situations -- would be fairly difficult and unlikely to happen in a current game though patching.

That's not actually the main problem. The first thing most people (I think) want is to simply get them to stop slowing way down whenever anybody even thinks about getting along side while they(the AI) think they are mid corner which ruins the racing, and even worse when they slow way down while directly in front of you simply because they think you are closing too fast which causes many accidents. They generally don't do it when driving in a truly straight stretch, but they have a very different definition of what is and isn't a corner than we do.

This has nothing to do with their actual driving. This is separate behaviour completely unrelated to the way they drive around those same corners on their own or when racing each other, or while racing in Arcade mode with Aggression set to 10(which is otherwise identical to how they drive anywhere else and to how they drove before the parking was added in a patch).

And there's the kicker: you CAN get the AI to drive without doing that, you just can't do it for A-Spec races. They added that slider when they added the parking, they just made it apply to Arcade mode only. That tends to make one think it would be an easy enough change to make, although you never know.

So while fixing the underlying fundamental way they drive would surely be difficult and consume huge amounts of time, they might relatively easily be made to drive in a much less annoying, race-destroying and dangerous fashion. They used to drive that way, just let us set them to drive that way again. It would be nice if they didn't plow right into you when you are in front of them or fully along side of them(which they very much still do), but that would require quite a bit more work. So would teaching them to actually use the proper racing line(which they very much don't - it's one of the biggest things that makes them so slow and even if they drove conservatively on the correct line they would be much better).

They would be harder if they didn't park(like they were before) but then we get back to the adding a difficulty option thing again -- and an A-Spec Aggression slider would function partly as a de facto difficulty option itself.


Long post I know but this is a big deal to me, and I was trying to be clear. If they could just make what seems like that one simple tweak the AI would be so much more fun to drive with. I made a feedback entry about it a while back to let us adjust AI Aggression for A-Spec but it didn't recieve a single supporting vote as far as I know.
Interesting point.
You are right, there's something off about IA in Arcade/GTLife.
In arcade mode you can either A) Have 16 cars on track, easy difficulty, with head-tracking, B) Have 16 cars on track, hard difficulty, without head-tracking.

While in A-Spec we have most of the time 12 cars on track, no head-tracking, easy IA :/ Well, this is just PD being PD :lol: Nothing new here.



EDIT: another thing that came to mind is the lack of cockpit-view in online replays. I'm not sure why we can't have it.
 
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FormulaKimball
Maybe this has been mentioned before (by me, even) but I wish I could disable that slowdown thing the AI does when you get too close (mainly in corner entries and corner exits, and "too close" often means you're still over a second behind them). The GT5 update v1.10 mentions "The search range of opponent AI has been expanded, and their intelligence algorithm has been improved." I wish I could turn that off because I think that's when it started. v1.06 also mentioned AI adjustments... I think I prefer AI that ignores me to AI that spooks, wets itself and parks in my front bumper if I so much as look at it funny.

Amen, I haven't played Forza 4 yet but I have dabbled in Forza 3 a bit and from what I remember, AI aggressiveness was the least of my concerns..then I watch things like this:
http://m.youtube.com/watch?v=VdXriG8P31E

And I never feel the need to complain about GT5's AI again. Lol
 
I can't believe this never made the list. Apologies if I missed it.

You know what I want that shouldn't be very hard(could even make it into a GT5 patch, let alone GT6)? A "random" button in the garage!

Can't even count how many times I've sat there for minute after minute after minute thinking "what car, what car, what car, what car" only to usually settle for one of the ones I drive all the time just because I can't come up with anything better and don't feel like spending hours scrolling through the whole list and pondering the possibilities -- after which I'd still probably just end up in one of the same old cars.
 
Yes! Great i had this problem too.
Now i have a problem even play GT5 for longer than hour a week. Cause its so boring and sterile for a lack of all those little additions which makes a game a game for me. Same problem happened with GT3 and GT4...So GT6! push harder.
 
Much bigger city tracks. One where you can drive anywhere or at least have a track without the crash barriers for cops rooms
 
ok here's one for the 'Not that easy, but still doable' column. Every premium car in the game with a racing livery (wrc cars, superGT, touring cars, drift cars, tuner cars, etc..) could plausibly be available/bought without the livery.

Let us paint the shell any color and have the option to add the basic gran turismo number plate.

{visualizes the Honda HSV-010 in solid blue metallic} ..:drool:

.
 
Widening the FOV, GT5 is by far the game with narrowest FOV I know, which kills totally the sense of speed.
 
Didn't notice it in the OP so don't know if it's been mentioned yet.
Online drift racing is still based on lap time alone. Surely this should be run using a countdown timer and drift score, to better represent your drifting ability, rather than how fast you can get a car around the race distance on rubbish tyres?
 

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