In the interest of science, I went back to GT6 and did some numbers (someone feel free to show you-know-who this):
Jaguar XJ13:
- Cost to acquire: 20,000,000
- Racing Softs because why would you buy anything else: 39,000
- High RPM range turbo kit: 24,000
Total cost: 20,063,000.
Total upgrade cost: 63,000.
Upgrade cost ratio: 0,3%
Est. time required to earn the money for all of this given that the X2014 Standard Championship will pay ~1 million in ~30 minutes: ~10 hours.
(side note: I did also have a comparison with a 250 GTO, which was about an additional 200,000 or thereabouts. Given that I don't yet have this car in Sport, however, I can't really make any use of it, can I?)
Toyota Supra RZ:
- CTA: 43,900 (but let's play along with the Sport pricing scheme and say 45,000)
- RS tyres: 36,500
- Fully customisable suspension: 18,500
- Racing brakes: 8,500
- Fully customisable transmission: 19,000
- Triple plate clutch: 6,400
- Carbon drive shaft: 4,250
- Fully customisable LSD: 7,250
- Engine upgrade S3: 45,000
- Computer: 1,750
- Intake tuning: 4,600
- Racing exhaust: 9,750
- Isometric exhaust manifold: 3,200
- Catalytic converter: 1,500
- High RPM range turbo kit: 21,500
- Nitro kit: 100,000
- Weight reduction S3: 33,500
- Window weight reduction: 3,000
- Carbon hood (body color): 4,500
Total cost (with GTS price and nitrous): 373,700
Total upgrade cost: 328,700.
Upgrade ratio: 730%
Est. time required: half an hour
..if we take away all the things that come as standard on the GTS version (i.e. suspension, tyres, drivetrain and nitrous), however:
Total upgrade cost: 128,300
Upgrade ratio: 285%
The pattern that's emerging here is that the cheaper the car, the more expensive (relatively speaking) the upgrades. Which should come as a surprise to absolutely nobody.
Now let's see how that all stacks up against Sport:
The first thing to note is that Sport not only pays you in Credits, but also in Mileage Points that are used to upgrade your cars. But how many credits is a Mileage Point?
Fortunately, we can make two direct comparisons with GT6: The BMW M4 Safety Car or the wheels.
One important difference here is that the wheels are a one-time-only purchase, and that they don't cost the same across the board in GT6, so let's keep that in mind.
Of the current selection in the Mileage Exchange, let's focus on the OZ Racing Botticelli III and Racing Italia 150, for the simple reason that they're both in GT6.
In GT Sport, they're a flat 100 MI. In GT6, the Botticelli is 4,000, while the Racing Italia is only 2,000.
Or, to put it in a graphical way:
View attachment 776784
There's one more comparison we can make: the purchase cost of the M4 Safety Car, which, as luck would have it, is also currently in the Mileage Exchange. I'll skip straight to the numbers on this one:
View attachment 776785
So, going forward, let's assume that one MI is roughly equal to 24 credits.
Upgrading to power level 2 on the XJ13 in Sport is 5,103 MI, or, given what we've just discovered, 122,472 credits. That one upgrade alone is more expensive than the entirety of upgrading its upgrades in GT6. But again, entirely different upgrade systems yadda yadda.
But how does this compare when looking at less expensive cars? I'm thinking the Supra is a good comparison again:
View attachment 776786
Compared to a full GT6 build, that's only 27.2% of the cost. A steal, one might say. Comparing to a GTS-equivalent build, however, it's only 69.7% - solely because the cars in GTS come with so many bits and pieces available at no further cost.
Let's also conveniently forget entirely that this is based off of our hypothetical MI conversion rate and that the tuning systems are wildly different to begin with.
One question left to answer: how does the meta grinds stack up? Handily, I've compiled a chart for that as well:
View attachment 776788
*exact figures depending on player ability. There are merely the times I'm able to run comfortably.
What we can conclude from all of this is the following:
- The cost price of most vehicles haven't changed between games (and if they have, chances are they're more expensive this time around)
- The cheaper cars have gotten cheaper to upgrade
- The expensive cars have gotten much, much more expensive to upgrade
- Comparing the upgrade systems is like comparing apples and oranges anyway, so one can argue that none of that even matters
- Mileage Points would be the banana, seeing as they're based on a completely different set of parameters and cannot be exchanged with credits.
- Even if they could, given their current conversion rate, Sport still has a lower money/minute payout than GT6 - and that's GT6 post-Login Bonus.
I'm looking forward to hearing from everybody how I've somehow manipulated these numbers in my favor despite not once bringing up the hyperinflation that is the Countach and Cobra Daytona. Oh wait, I did just bring them up. Tough luck.
As my epilogue, I'll say this: Sport is just a game. Unless you're a FIA series finalist, it's not a second job, and it really shouldn't be. If I wanted to work a second job, I'd get a second job and get paid real money. Some grinding, I can accept, but the current system is just too much effort for too little sense of pride and accomplishment.