F1 201X - Updates & News DiscussionF1 2010-2016 

Happy that better test results leads to better contracts. I'm not so sure about the TV style thing though.
 
Shocked Steven said this.

We're trying to simulate what it is to be in a race, rather than what it's like to drive an F1 car.
 
Shocked Steven said this.

We're trying to simulate what it is to be in a race, rather than what it's like to drive an F1 car.

Exactly! so really they think that someone who wants to buy a racing game FOR THE RACING ASPECT, are going to buy a game with 24 different cars, limited tracks, and poor online etiquette.... no chance, gt5 ect is for that, F1 is for Formula One, we want to have a REALISTIC F1 Experience, put your brain on codemasters!
 
Or you guys could think of the commercial aspect of the game industry and put your business heads on.
 
That's not good news. I understand that pad users probably would prefer extremely high aero and stable spring settings, but why did they have to make it so unrealistic sounding :(

Personally I thought the car is already more stable in high speed corners, as in '10 too much throttle you spin, in '11 too much throttle and you start to spin, with plenty of time to save the car. They could've just set up the camera angles so that pad users could see when they were starting to spin off, making it easier for them to stop. A 60$ arcade F1 game has very little appeal to me, but if codies makes more money from it then I guess there's nothing I can do :(

Hopefully, I just misinterpreted and misread all the bad parts :)
 
jcm
Personally I thought the car is already more stable in high speed corners, as in '10 too much throttle you spin, in '11 too much throttle and you start to spin, with plenty of time to save the car.

The problem I have with 2011 is that the backend of the car steps out in high speed corners with minimal steering input. It seems its impossible to actually get around turn 3 at Catalunya without the car sliding or otherwise compromising your turning or speed. This doesn't match at all what I'm seeing the real cars do.
Basically the cars in 2011 feel like they handle like the DRS is open all of the time. And when the DRS is open it handles like the rear wing just isn't there. I haven't driven a real F1 car but I'm pretty sure the whole point of them is that they have supreme levels of grip at high speed.

Its not about throttle control when these corners are flat out. In fact, a high speed corner that requires throttle control should be a rarity in an F1 car!
 
I think it will be fine. It will feel like a more refined 2011 which is perfectly acceptable. What he is using is PR talk to sell the game to the masses.
 
Exactly! so really they think that someone who wants to buy a racing game FOR THE RACING ASPECT, are going to buy a game with 24 different cars, limited tracks, and poor online etiquette.... no chance, gt5 ect is for that, F1 is for Formula One, we want to have a REALISTIC F1 Experience, put your brain on codemasters!
I don't know why you seem to think you are the only person Codemasters is making this game for.
 
When did i say that?
It's in the subtext.

Codemasters have changed their approach to the game this year. They want to make is more accessible to the general public. Stephen Hood has said in interviews that he wants to see people who have no real idea what Formula 1 is pick up the game and be able to play it. You, on the other hand, are calling for them to make a hardcore simulator, which is going in completely the opposite direction to what Codemasters are trying to achieve, and will only isolate 90% of the target audience.

That is when you said it.
 
It's in the subtext.

Codemasters have changed their approach to the game this year. They want to make is more accessible to the general public. Stephen Hood has said in interviews that he wants to see people who have no real idea what Formula 1 is pick up the game and be able to play it. You, on the other hand, are calling for them to make a hardcore simulator, which is going in completely the opposite direction to what Codemasters are trying to achieve, and will only isolate 90% of the target audience.

That is when you said it.
Well yeah, that's what i want the game to be, i cant have an opinion from everyone's perspective.
 
Well yeah, that's what i want the game to be, i cant have an opinion from everyone's perspective.
Perhaps, but then you posted this:

Exactly! so really they think that someone who wants to buy a racing game FOR THE RACING ASPECT, are going to buy a game with 24 different cars, limited tracks, and poor online etiquette.... no chance, gt5 ect is for that, F1 is for Formula One, we want to have a REALISTIC F1 Experience, put your brain on codemasters!
You seem to be under the impression that more people will appreciate the game if it is a hardcore simulation of the 2012 season. The problem is that your average gamer isn't going to appreciate that at all. F1 2010 and F1 2011 both have an incredibly high learning curve, and if people can't keep up with the other cars - much less beat them - they aren't going to want to continue playing the game. I had that problem, and I'm a dedicated Formula 1 fan. F1 2011's difficulty didn't want me to keep playing. It made me want to stop.
 
Perhaps, but then you posted this:


You seem to be under the impression that more people will appreciate the game if it is a hardcore simulation of the 2012 season. The problem is that your average gamer isn't going to appreciate that at all. F1 2010 and F1 2011 both have an incredibly high learning curve, and if people can't keep up with the other cars - much less beat them - they aren't going to want to continue playing the game. I had that problem, and I'm a dedicated Formula 1 fan. F1 2011's difficulty didn't want me to keep playing. It made me want to stop.

Yeah true, i shouldnt have wrote "we" :sly:

Moving on.. Steven Hood has been asking alot of Q's on twitter!

here are some of them i have found.. Ask him questions yourself! https://twitter.com/T4RG4

Answers in Bold.

Will there be a full championship in split-screen with P & Q ?
No, we don't find many people require this for split-screen. It's far, far more popular to do this linked/online.

will ps3 graphics be on par with '10 or even better (hav'nt had a reply in ages, im due one ;)) cheers.
PS3 graphics system has had an overhaul, that's not in doubt :)

Could we have an option to make cockpit view mandatory for online races please?
The only people that would want that view forced on them would likely 'honour' agree to it anyway.

Wil David Croft and Martin Brundle be commentating on qualifying and the race in this years game?
No, there is no real commentary. No, you can't start behind SC and the Formation lap is not planned just yet.

Can we see More tire wear if we stuck on traffic like this year or it would be like last year??
It's not clear whether actually being in traffic promotes wear. In ours you have less downforce following, so wear increases

Will the pit stops be equal this year on "Equal" settings as last year when you're in a low tier car it takes about 5 whereas...
Yep, we've been talking about that recently. Might already have been sorted.

Waiting eagerly for the 2nd Dev Diary, but I've just a question: has the online server lag improved? ;) That'd be a huge plus! ^_^
Considering the server is whomever you connect to... that depends on your connection and theirs etc.

Do you think it would be possible to have a combined racenet leaderboard for both Xbox & PS3? Both platforms together?
No, the platform holders don't really like this

Please can we have massive crowds in F1 2012.. 10/11 and the shots of 12 so far have so few spectators it kills the atmosphere :(
Already sorted

Have you modified the slipstream effect for 2012? I believe it's vital that it be reduced to make racing more realisitic.”
Yes, slipstream reduced

Will we see the formation lap in F1 2012?
No
 
I'm not incredibly worried by that interview really. I think F1 2012 will be a better game than 2011. Going as far back as F1 CE, the games haven't really been simulators anyway, so there's no reason to be upset that F1 2012 will not be a simulator either. It's just not going to happen that way, at least on the current consoles.
 
It doesn't really sound like a huge progress since last year, only few minor things.

Overhauled driving physics engine, PS3 graphics significantly improved, tyre degradation improved, Young Driver Testing, Downloadable Content including classic F1 cars, and perhaps even tracks.

Doesn't sound like they changed much at all.
 
Games like this don't need to be dramatically changed with every annual release. Too much change at that rate messes things up. Get the core of the sport completely refined, and then change the icing on the cake.
 
The problem with that is that there isn't really anything new from year to year. Okay, so the games reflect the sport, and there have been some big changes - the introduction of the Pirelli tyres and DRS added new elements to F1 2011. But what is there that really separates F1 2011 from F1 2012? An updated driver roster and car models? One new circuit and two returning venues?

To me, it's not enough to justify spending $80+ on the game.
 
The problem with that is that there isn't really anything new from year to year. Okay, so the games reflect the sport, and there have been some big changes - the introduction of the Pirelli tyres and DRS added new elements to F1 2011. But what is there that really separates F1 2011 from F1 2012? An updated driver roster and car models? One new circuit and two returning venues?

To me, it's not enough to justify spending $80+ on the game.

They keep improoving the game also... I bought F1 2010 and I didnt like it one bit, sold it, kept on playing F1 CE and promised myself I wouldnt get F1 2011... two months ago I found a cheap new copy (25 euros) bought it and I loved it even though its the PS3 version and the antializing sucks... much, much better than the first one, night and day if you ask me... physics, frame rate, AI (properly simulated this time and challenging), etc, etc, probably the best racing sim for the console and Im not talking about the physics but the whole package, practice, qualy, race, career, custom championships, fast chalenging and clean AI, etc, etc... its more convincing as a racing simulator than games with better physics like GT5 for example.

So if they improoved the physics further making it more sim like (as steve said recently in the official forum contradicting what I though I had understood from the latest interview) and improoved the graphics for the PS3, and the AI, and the replays making them more like TV broadcast and so on and so on (plus fixed the bugs the game has) then its a must buy for me and IMO it does justify spending more 50 euros with it... because I like racing games and especialy F1... I rather have a game with 12 diferent cars racing hard than one with a 1000 driving like my granny.
 
It is in the game, Circuit Of The America's in Austin. There was a video of it earlier in the thread.
I think he's aware of that. His reply isn't questioning whether or not the circuit is included.

I was pointing out that there isn't going to be a whole lot of difference between F1 2011 and F1 2012. Aside from updated driver rosters and the Circuit of the Americas being included (and Hockenheim and Bahrain returning), there's not much in the way of new content here. There will be tweaks to the graphics, sound and AI no doubt, but it's difficult for me to justify spending $80 on the game - especially when I know that if I wait a year, F1 2013 will come with everything in F1 2012, plus Port Imperial in New Jersey, and possibly Paul Ricard, Hermanos Rodriguez and Mar del Plata (depending on the state of the calendar, which hasn't been released yet). Plus, there will be the accurate driver rosters and better-looking cars, and there has been talk of DLC for the 2013 game.

BlacqueJacques's reply was to say that he wants to race on the Circuit of the Americas, so obviously its inclusion in F1 2012 will be enough for him to buy the game.
 
Yeah, I'd rather pay that towards rFactor 2 and a lifetime online membership. rF2 is going to have essentially all of the same content anyway, with far better physics and more in depth tuning of the cars, etc. Plus, F1 2011's online play is generally crap anyway. They need some serious enforcement of corner cutting and there are a lot of punters online in general for that game. I also heard that there is a significant possibility that there will be no modding for the PC version this time. I think it's rF2 this year for me.
 
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