I hadn't gone anywhere near a good ol' arcade racing cockpit for many years, but was walking past a cinema a few days ago. I decided to spin the wheel on a Daytona 2 machine and was taken aback by how incredibly free the wheel was when not in use. Is there so little drag, or are they somehow disengaged when not in use? Just made me realise how much better an extremely low drag wheel is/would be as a start point.
Later, I inexplicably had the urge to fire up Daytona at home (rich creamery butter anyone?). In fiddling with settings to find what suited the game I found that I had next to no ffb until I boosted SPR. Basically, SPR acted effectively as a FFB setting. It seems that with so many variables acting on what we get through our wheels, a patient, logical, lateral thinking person might be able to achieve nirvana, while an impetuous, illogical, cogged brained (see what I did there?) person will quickly remove hands from wheel and on to a keyboard. If you know what I mean?
Again, I am struck by how much these wheels observe their environment. I suppose it's the complex equivalent of a game learning the start and end point of the accelerator and brake, but with many more parameters, and in both directions.
Anyway, this Grasshopper looks forward to nirvana.