If it's unacceptable for EA and T10 to have abusive, badly designed microtransaction systems it's just as unacceptable for PD.
And if the results are poor, that naturally brings up the questions of whether their processes are capable of producing results of a quality reasonably expected from a AAA first party studio with a budget in 8 figures.
Poorly designed, perhaps... or definitely, as is the case with PD's... But I don't think T10's or PD's microtransactions are abusive. GT6's grind doesn't seem to have been been made more brutal to further encourage microtransactions, and Forza throws money and new cars down your throat constantly.
Abusive microtransactions are unacceptable since they actively try and twist your arm to make you cough up your dough, but regardless of how poorly they might be priced, I have no problem completely overlooking non-abusive microtransactions since it's a feature I'll never use (or feel pressured to). But the whole idea of microtransactions bothers me at a fundamental level, so I'm actually glad that PD's implementation is poor since it'll discourage people from using it.
Is a poor microtransaction system really a flaw of GT6? If you were thinking to yourself "gosh I really wish I could trade my real money for in-game money" while playing GT5, then I suppose it could be. Otherwise this has no virtually no bearing on the actual game itself.
And it doesn't call into question Polyphony's ability to deliver a AAA game, since I strongly doubt that whoever came up with GT6's microtransaction prices has any significant role in the game's development. But even if they did, their lack of any economic sense says nothing about the quality of whatever other skills they contribute to the game's development.
Yes the majority are far cheaper than $20Million. But hundreds of them are $100K to $5 Million aren't they? And with the poor payouts of ASpec one will have to do an awful lot of grinding to have even a half decent garage with the usual assortment of supercars and classics. It all hangs on the Seasonals at this point.
True, but that's always been the case. GT isn't Pokemon, you're not supposed to catch 'em all. You're supposed to grind to be able to finally afford that one special car you've had your eye on, which might be different from the car that I or any other player might be grinding our butts off in order to buy.
Since the very first GT, that's been the appeal of A-spec. Were they supposed to change this because somebody at PD or Sony decided that they could make some bucks off of some lazy, casual GT players by selling credits?