Fears of microtransactions in GT6 addressed

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For my part, I see them as professional developers. It's not acceptable in any industry that I'm aware of to be ignorant of current trends and breakthroughs, and I don't think game development is any different. PD are a AAA developer, and I'm happy to hold them to the same standard that other high profile developers are held to.

And I don't see mimicking other sucessful games as a standard to which developers ought to be held. Nor do I think that all developers should be like Polyphony and stay in their own worlds. There are pros and cons to both approaches, which is why I'm indifferent to Polyphony's practices.

The pros of looking at how other games are tackling certain gameplay design questions is that it allows you to learn from their mistakes and benefit from their successes. But the price of this is that you're not breaking any new ground, you're just refining tried and true mechanics at best.

For Polyphony's approach, the opposite is true... they're breaking new ground by doing things their own way, at the cost of sometimes stumbling on issues which have already been nicely solved by others. As smart as Polyphony's team may be, they won't always solve every problem elegantly on their own the first time.
 
Of course. I forgot that you're not allowed to criticise something unless you've made something better. Which is why we ignore pretty much all the game critics, movie critics, restaurant critics and every other sort of critic who hasn't produced a quality whatever it is they're reviewing.

I don't need to be making games to see bad game design. Just as you don't need to be making cars to see that having a 12 inch spike in the middle of the steering wheel is a bad idea.

Critics usually wait until they have played the game, watched the movie, ate the food etc.
 
You can't win. You speak logically about seeing the final product before judging it and you will be labelled a "PD Apologist" or you're "making excuses" for them. The funny part is these guys nitpicking don't have the game. Then when they do have the game, most will rag on about it yet still secretly enjoy it. But they'll put on their 'internet face' and cry foul that GT does so many things wrong and blah blah, yet they don't move on. Its better to let them argue with others so you don't waste minutes of your life following an endless circle that could better be used winning races and gaining credits.
 
Critics usually wait until they have played the game, watched the movie, ate the food etc.

We have information about the GT6 payouts and the microtransaction costs. What am I missing?

You can't win. You speak logically about seeing the final product before judging it and you will be labelled a "PD Apologist" or you're "making excuses" for them. The funny part is these guys nitpicking don't have the game. Then when they do have the game, most will rag on about it yet still secretly enjoy it. But they'll put on their 'internet face' and cry foul that GT does so many things wrong and blah blah, yet they don't move on. Its better to let them argue with others so you don't waste minutes of your life following an endless circle that could better be used winning races and gaining credits.

Wow, you're right. What a total waste of time that we should talk constructively about the game. There's absolutely nothing to be gained by discussing the design choices made in the game. I bet there's nobody interested in that at all.

And I don't see mimicking other sucessful games as a standard to which developers ought to be held. Nor do I think that all developers should be like Polyphony and stay in their own worlds. There are pros and cons to both approaches, which is why I'm indifferent to Polyphony's practices.

The pros of looking at how other games are tackling certain gameplay design questions is that it allows you to learn from their mistakes and benefit from their successes. But the price of this is that you're not breaking any new ground, you're just refining tried and true mechanics at best.

For Polyphony's approach, the opposite is true... they're breaking new ground by doing things their own way, at the cost of sometimes stumbling on issues which have already been nicely solved by others. As smart as Polyphony's team may be, they won't always solve every problem elegantly on their own the first time.

I'm not saying that they should mimic the processes of other developers. They can work however they want to work.

But the results should be judged to the same standard as any other developer. If it's unacceptable for EA and T10 to have abusive, badly designed microtransaction systems it's just as unacceptable for PD.

And if the results are poor, that naturally brings up the questions of whether their processes are capable of producing results of a quality reasonably expected from a AAA first party studio with a budget in 8 figures.
 
Well, at least its just pay for credits unlike that other game with the same system as those f2p IOS games.

Though that's probably mean there's no more high paying seasonal events.
 
We have information about the GT6 payouts and the microtransaction costs. What am I missing?
You sure thats a legit listing?
Wow, you're right. What a total waste of time that we should talk constructively about the game. There's absolutely nothing to be gained by discussing the design choices made in the game. I bet there's nobody interested in that at all.
I am right. You looking for an argument? You don't have a copy of the game, therefor you don't know what the total payouts are. Pretending to know and complaining about it is showing your abhorrence to the game, not constructive at all.
 
You sure thats a legit listing?

I am right. You looking for an argument? You don't have a copy of the game, therefor you don't know what the total payouts are. Pretending to know and complaining about it is showing your abhorrence to the game, not constructive at all.

Next you'll be telling me that the actual payouts in the game can't be trusted because they might change it by patch next month.
 
Next you'll be telling me that the actual payouts in the game can't be trusted because they might change it by patch next month.
*Yawn... Your rhetoric is tired bro, give it a rest. All you have to go on is some screen shots and a few guys in the Middle East. Get back to me in about a week when you reach beyond "Novice".
 
.And if the results are poor, that naturally brings up the questions of whether their processes are capable of producing results of a quality reasonably expected from a AAA first party studio with a budget in 8 figures.

You can question their processes all you like. Naturally, you should word them as questions, if that's what your doing?
 
*Yawn... Your rhetoric is tired bro, give it a rest. All you have to go on is some screen shots and a few guys in the Middle East. Get back to me in about a week when you reach beyond "Novice".

Again, why does it have to be me playing instead of some guy in the Middle East when all we're talking about is numbers?
 
*OP makes thread about GT6's microtransations being addressed. Some posters assume he's a lier and jumps on him...*

*Sighs and faceplams*

Makes me wonder why those people are still doing here after assuming GT6 is going to be bad... Talk talk talk yet they still get it.
 
Critics usually wait until they have played the game, watched the movie, ate the food etc.

Wish that was true.

Anton Ego
In many ways, the work of a critic is easy. We risk very little, yet enjoy a position over those who offer up their work and their selves to our judgment. We thrive on negative criticism, which is fun to write and to read. But the bitter truth we critics must face, is that in the grand scheme of things, the average piece of junk is probably more meaningful than our criticism designating it so.
 
The pricing of in-game credits so far does seem high in comparison to the cars that cost 20M credits, but the vast majority of GT6's cars are far cheaper than 20M. It's kind of hard to find a microtransaction price that makes the 20M cars reasonably affordable without making it to where you can buy almost all of the other non-20M content with just one of these microtransactions. Sucks, but it's just the nature of business. And it only sucks if you plan on buying into the microtransaction system, since the trademark GT grind doesn't appear to have been ramped up significantly, if at all.

Yes the majority are far cheaper than $20Million. But hundreds of them are $100K to $5 Million aren't they? And with the poor payouts of ASpec one will have to do an awful lot of grinding to have even a half decent garage with the usual assortment of supercars and classics. It all hangs on the Seasonals at this point.

*OP makes thread about GT6's microtransations being addressed. Some posters assume he's a lier and jumps on him...*

*Sighs and faceplams*

Makes me wonder why those people are still doing here after assuming GT6 is going to be bad... Talk talk talk yet they still get it.
I don't think people are calling him a liar Toko, more a politician. He's not saying anything, just giving platitudes without specifics. "Don't worry, don't worry, everything will be fine, nothing to see here, move along..." is basically what I read.
 
I don't think people are calling him a liar Toko, more a politician. He's not saying anything, just giving platitudes without specifics. "Don't worry, don't worry, everything will be fine, nothing to see here, move along..." is basically what I read.
Ohh, I see. My bad... Again.
 
If it's unacceptable for EA and T10 to have abusive, badly designed microtransaction systems it's just as unacceptable for PD.

And if the results are poor, that naturally brings up the questions of whether their processes are capable of producing results of a quality reasonably expected from a AAA first party studio with a budget in 8 figures.

Poorly designed, perhaps... or definitely, as is the case with PD's... But I don't think T10's or PD's microtransactions are abusive. GT6's grind doesn't seem to have been been made more brutal to further encourage microtransactions, and Forza throws money and new cars down your throat constantly.

Abusive microtransactions are unacceptable since they actively try and twist your arm to make you cough up your dough, but regardless of how poorly they might be priced, I have no problem completely overlooking non-abusive microtransactions since it's a feature I'll never use (or feel pressured to). But the whole idea of microtransactions bothers me at a fundamental level, so I'm actually glad that PD's implementation is poor since it'll discourage people from using it.

Is a poor microtransaction system really a flaw of GT6? If you were thinking to yourself "gosh I really wish I could trade my real money for in-game money" while playing GT5, then I suppose it could be. Otherwise this has no virtually no bearing on the actual game itself.

And it doesn't call into question Polyphony's ability to deliver a AAA game, since I strongly doubt that whoever came up with GT6's microtransaction prices has any significant role in the game's development. But even if they did, their lack of any economic sense says nothing about the quality of whatever other skills they contribute to the game's development.

Yes the majority are far cheaper than $20Million. But hundreds of them are $100K to $5 Million aren't they? And with the poor payouts of ASpec one will have to do an awful lot of grinding to have even a half decent garage with the usual assortment of supercars and classics. It all hangs on the Seasonals at this point.

True, but that's always been the case. GT isn't Pokemon, you're not supposed to catch 'em all. You're supposed to grind to be able to finally afford that one special car you've had your eye on, which might be different from the car that I or any other player might be grinding our butts off in order to buy.

Since the very first GT, that's been the appeal of A-spec. Were they supposed to change this because somebody at PD or Sony decided that they could make some bucks off of some lazy, casual GT players by selling credits?
 
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From my understanding of the micro-transactions where you use real money to buy in game credits, I don't care about it one way or another. However if these micro-transactions were for special upgrades or cars(not DLC) that were not available any other way(eg:stage 4 turbo for $1), that's where I would be annoyed.
 
Well, at least its just pay for credits unlike that other game with the same system as those f2p IOS games.

Though that's probably mean there's no more high paying seasonal events.
How is paying for credits with real money any different than paying for tokens for real money any different? They both accomplish the same exact goal.
 
Well, you can't say micro transactions. Here I saw on a dutch website that 2,5 mln in game money is 20 euros! WTF
Yes, as far as microtransactions go they are pretty mega, though nowhere near as bad as some of those virtual gambling games that popups used to throw at me.
 
I don't understand why the prices are so damn high.

Wouldn't much more people buy it if it had more decent prices? No?
Seriously, who on earth spends that much money for a bit credits?


I thought the prices in GTA were high, but these ones... ridiculous.
 
Beer keeps going up in price too. Bloody microbreweries.
Does it? Really?

It's about as expensive as any other drink here. Some people even got punished for selling beer to lower prices than water... (I'm not joking)
 
Does it? Really?

It's about as expensive as any other drink here. Some people even got punished for selling beer to lower prices than water... (I'm not joking)

In certain Australian states it's very expensive. Alcohol-fuelled violence is used as an excuse by state governments to raise taxes on alcohol.
 
Beer keeps going up in price too. Bloody microbreweries.
And when beer becomes too expensive, we'll only be able to afford Golden Oak Goon, then that will be too expensive, then we'll have to move on to Traffic Stopper Cola and Methylated Spirits
 
My 40's of booze are still $2.50-$3.00 from 11 years back. I dont know what budweiser has to do with credit dlc though.
 
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