Fears of microtransactions in GT6 addressed

  • Thread starter Torgo
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Aww. I hope that means the game won't like, you know, force you to buy them to get certain cars. :\
You won't be forced to do anything, but you won't be able to afford a lot of expensive cars without a ton of grinding.
 
I still can't understand what the problem is?
Can you buy a performance bonus? No(15th Anniversary cars aside)
Will GT6 always be a grind to get credits? Unlikely, GT5 is easy to earn now.
Will the credits always be a high price? I doubt it, by the end of GT6 it may be down to $1 per million or less(pure guess).
 
I don't think it is a big deal. For me, i will slowly grind my way up to 100% instead of spending more money on cards since i will be spending $60 for the game itself. It goes down too whether or not you have the patience to get to 100% and buy all the cars in the game. Took me a little over 2 and a half months to get to 100% in GT5 and that was grinding in all the races. Was well worth it getting all the cars and earning it at the same time. If anyone wants to buy the cards to get the more faster cars earlier, it's all up to them. For me , i have always grinded my way up the ladder in the GT series and not looking to change that way in GT6.
 
I still can't understand what the problem is?
Can you buy a performance bonus? No(15th Anniversary cars aside)
Will GT6 always be a grind to get credits? Unlikely, GT5 is easy to earn now.
Will the credits always be a high price? I doubt it, by the end of GT6 it may be down to $1 per million or less(pure guess).
Pure guess is true. We have no idea how the GT6 economy will play out, especially considering that MT's are now in the mix. Everything so far points to credits being much more difficult to come by.
 
Pure guess is true. We have no idea how the GT6 economy will play out, especially considering that MT's are now in the mix. Everything so far points to credits being much more difficult to come by.

Outside the seasonals, I don't think credits were all that easy to come by in GT5, even moreso in the days before the escalating login bonus.
 
One of the things I dislike most about Microtransactions is that it takes away the priceless achievement/reward of attaining certain goals (e.g. the most expensive/rarest cars come from long time investment/certain level of proficiency in the game).

Now, anybody with a credit card can attain that.

It makes a priceless achievement not so priceless anymore.
 
The achievement may no longer be priceless...
...but they still can't buy the skills... :lol:

Money spent for an empty virtual prize, nothing more.
 
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I still can't understand what the problem is?
Can you buy a performance bonus? No(15th Anniversary cars aside)
Will GT6 always be a grind to get credits? Unlikely, GT5 is easy to earn now.
Will the credits always be a high price? I doubt it, by the end of GT6 it may be down to $1 per million or less(pure guess).

GT5 is easy now because of seasonals. Pre-seasonals it was pretty grindy to earn anything.

There has been statements by reviewers that earnings in A-spec are largely similar to pre-seasonals GT5. I'm seeing that largely corroborated by the prices of cars and the payouts of events in the gameplay videos online.

In GT5, pre-seasonals, earning 20 million was something like 8 hours grinding Like the Wind if you set up the rubber band-keyboard trick. More if you did it "manually". I think that sort of economy strongly encourages microtransactions.


Whether seasonals in GT6 fill the same role of propping up a broken economy as they did in GT5, or whether they've been normalised to similar reward-per-time ratios to the A-spec races is yet to be seen.
 
The only example of PD indirectly encouraging microtransactions is You don't get a free car for winning an event, but rather beating a license/obtain 1/2 the stars in the game, etc.
I truly hope that the 12,500 payout for a seasonal is only because it's the first one. We won't find out for another week, possibly 2.
 
I honestly don't see this as being a problem since it's completely optional and doesn't really disrupt the overall gaming experience. It also doesn't hide cars behind a paywall (sorry I had to type this). If you're an avid GT player, you'd rather go the long way and earn the credits yourselves just like the older games, and when you buy that expensive car with your hard earn credits, it'll definitely feel more rewarding and fulfilling than getting the car the easier way. I've also read some comments that Microtransactions are precursors of future business practices that'll probably involve more of those, we can't just assume that it will happen in future GT games.........
 
Unluckily for PD i'm sure someone will come up with a hack for credits. You can still hack credits on GT5 with the editor even after 2.14
 
Unluckily for PD i'm sure someone will come up with a hack for credits. You can still hack credits on GT5 with the editor even after 2.14


Don't forget the B-spec widget. I ran a group and we cleaned up. That was after I'd gotten most of what I wanted. At that point bought five different X2012s and multiples of a lot of cars with different mods. Some of them base. Without the widget wouldn't have been able to do that. Would have take a year plus to do that. I still have over 19 mil in my bank and my B-spec drivers have another 40 mil between them.
 
For now....this is just the beginning. Forza 2 was like this, look where they're at now with Forza 5. Decreased credit earnings, no nurburgring, etc.

And arguably GT6 IS designed around it right now. It's just hard to see because the economy hasn't really changed from GT5.

The GT5 economy was so broken they had to fix it with seasonals with million+ Cr. payouts. It just so happens that the GT5 economy was broken in such a way that would encourage microtransactions, were they available. So instead of fixing it with seasonals this time, maybe they "fixed" it with microtransactions.

I'm yet to see an event in GT6 that is even close to the credits/time ratio that Like the Wind was in GT5. And that wasn't exactly a great payout to run it for 8 hours to buy the most expensive car.

Remember also that we still don't have B-spec or anything to earn money for us, like we did in GT5. There's a lot of the pieces of the puzzle missing that arguably make the current GT6 economy even tougher than GT5 was pre-seasonals.
 
over $100 dollars for one car is just ridiculous.
¨^ This, i read an interesting comparison on a games site; the excuse that it's just for people who do not have the time to grind, is like handing out diplomas at school for rich kids that do not have the time or wanna make the effort to study :D

Also if this is the start, more and more they will leave out large portions of in game material, and giving you the "option" to buy it as DLC...
 
For now....this is just the beginning. Forza 2 was like this, look where they're at now with Forza 5. Decreased credit earnings, no nurburgring, etc.
Since FM2? Wow. I thought it's MS's doing why FM5 ended up the way it did.
 
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