FITT - Federation of International Tuners and Test-Drivers

  • Thread starter DigitalBaka
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Regarding tester ease, is it easier to run 5-10 laps one direction, or to learn the track combo in each direction?
I have been testing a few 600pp cars on the reverse layout and I didn't find it too difficult to learn, there are a few spots to get use to with each tune but not terrible. I did have an issue with the knoll on the start/finish straight and later braking with reverse, slight airtime and all. This is my first time on this track since I have not played GT4 by the way.
 
Are we seriously discussing "learning" Mid-field Raceway? Shouldn't we know it by now? This isn't the first GT the track has been in.

I know, I know, new physics blah blah.

It's a very addictive track, I have driven countless distance since PSX days and still can't get enough, especially on a magic car like Rain-X Countach JGTC :P
 
If the car selection is low...1-3 cars and a shortish track (1 minute mark) I think we could accomplish what @CSLACR wants with a lap average. If the tester uses laps 1&2 to get the tires warmed up as well as get used to the tune; they can use all of the lap times from 3-5 for the average. Testers usually run 2 sets of laps per car anyways, if they run only the 1 set of 5 laps, then a reverse set of laps could still be in the cards.:scared:
All of this could be a pain if 15+ tuners turn up to the track though :lol:
 
I actually have never seriously lapped Midfield reverse, I have an OCD thing with driving tracks backwards, that dates back to an old NFS game with reverse and mirroring. :yuck: It involves a lot of screaming and profanity also.

@Ronald6 - See DaBomm's post, not all of us played GT2-4. :)
@Lionheart2113 - More than 1-3 cars. :)


What about taking an "average" best lap?
Each tester records their 5(or 3) best laps for each car during testing and submits all 5(or 3), and an average best lap is made?
We could even jot down the best 5, remove the best and worst, and average the middle 3...?

Either of these seems easier than trying to string together multiple laps in a row, while still delivering a more precise result.


I'm just thinking out loud, please give feedback. :)
 
I actually have never seriously lapped Midfield reverse, I have an OCD thing with driving tracks backwards, that dates back to an old NFS game with reverse and mirroring. :yuck: It involves a lot of screaming and profanity also.

@Ronald6 - See DaBomm's post, not all of us played GT2-4. :)
@Lionheart2113 - More than 1-3 cars. :)


What about taking an "average" best lap?
Each tester records their 5(or 3) best laps for each car during testing and submits all 5(or 3), and an average best lap is made?
We could even jot down the best 5, remove the best and worst, and average the middle 3...?

Either of these seems easier than trying to string together multiple laps in a row, while still delivering a more precise result.


I'm just thinking out loud, please give feedback. :)
The problem with averages of any description is collecting and processing the data, its not overly difficult to do but it does require extra time and effort on the part of the testers. If you're only testing 5 or 6 cars then its bearable but if you've got to grind your way through 15 entries then it gets a bit tiresome.
Unfortunately there aren't any in game features that store multiple laps for quick reference, its either pause every 7 laps and write down the lap times or muddle through the replay doing the same thing. There's nothing wrong with the core idea, its just tricky to pull off without making it punishing on the testers 👍
 
How about doing 2 sets of 7 or more laps (max 10), best lap from both are used for average, should be easy since all you have to do is go out of the track and back in to reset the best lap.
 
:)

Mid-Field%20Raceway_37_zpsczfkpogn.jpg
 
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Sorry little K, I'm a bit far in it to start a lower PP class, although the lack of weight reductions and idiosyncro gearing means the cars stay relatively easy to drive.


So, cost is a factor I guess for some.
Yay or Nay - Ferrari GTO?
Mid-Field%20Raceway_40_zpsczryuccl.jpg

Expensive but fun.

The Aston One-77 is also in. Everything else is "cheap". :P
 
Sorry little K, I'm a bit far in it to start a lower PP class, although the lack of weight reductions and idiosyncro gearing means the cars stay relatively easy to drive.


So, cost is a factor I guess for some.
Yay or Nay - Ferrari GTO?
Mid-Field%20Raceway_40_zpsczryuccl.jpg

Expensive but fun.

The Aston One-77 is also in. Everything else is "cheap". :P
Whats the price on those?
Just try and keep the total cost for buying all cars and upgrades below 2M 👍
 
I started the thread in the meantime, I could always shorten the car list if it's deemed helpful enough.
 
the idea is to reward consistency in a tune, where a wild tune could nail down a great lap, or get thwarted by just missing out in a testers time frame. With a set of laps, the sheer speed/luck portion gets somewhat removed maybe?
An idea I have been bouncing is to use the new club feature and set up a Practice/Race with a two person limit(min allowed) and just tell everyone the name of the club so they can search it and join. Have a 5 lap race that way the game gives the total time for laps to be completed. This would reward very consistent tunes and hit lap tunes would be left in the cold so to say.
The practice mode allows the tester to learn the car as long as they want to than do the 5 lap set.
The club feature allows you set room to club members only so we can limit the number of people that can find see and join the room.
Are we seriously discussing "learning" Mid-field Raceway? Shouldn't we know it by now? This isn't the first GT the track has been in.

I know, I know, new physics blah blah.
Not everyone remembers the track from the PSX days or like me spent our time on trial mountain rather then Mid-field.
 
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An idea I have been bouncing is to use the new club feature and set up a Practice/Race with a two person limit(min allowed) and just tell everyone the name of the club so they can search it and join. Have a 5 lap race that way the game gives the total time for laps to be completed. This would reward very consistent tunes and hit lap tunes would be left in the cold so to say.
The practice mode allows the tester to learn the car as long as they want to than do the 5 lap set.
The club feature allows you set room to club members only so we can limit the number of people that can find see and join the room..
That sounds like a great idea 👍.
 
An idea I have been bouncing is to use the new club feature and set up a Practice/Race with a two person limit(min allowed) and just tell everyone the name of the club so they can search it and join. Have a 5 lap race that way the game gives the total time for laps to be completed. This would reward very consistent tunes and hit lap tunes would be left in the cold so to say.
The practice mode allows the tester to learn the car as long as they want to than do the 5 lap set.
The club feature allows you set room to club members only so we can limit the number of people that can find see and join the room.
I do like that idea.
I think on this particular shootout, that might favor the easy going 4WD a bit too much, these 2 wheel drive cars can break loose and spin at 120mph+ coming over the crest onto the straight in forward direction.
 
I do like that idea.
I think on this particular shootout, that might favor the easy going 4WD a bit too much, these 2 wheel drive cars can break loose and spin at 120mph+ coming over the crest onto the straight in forward direction.
That would be something would have to tune for. And is a bit of technique just have to make sure you're traveling straight when you hit it, if the tune is solid and stable that should be an easy thing to do. I hear ya on that part though 4wd is really stable with bumps naturally
 
Go take a 600PP F40 through there, come back and we'll talk about tuning it. :P
Clueless Rule,
Hmm good point :lol: that would be a little hard. MR cars are not my strong point in GT6. Could tune them fats and stable in 5 but can't seem to stabilize them in 6.
But challenge accepted! If the kids crash early I will try tonight otherwise in the morning.
 
Go take a 600PP F40 through there, come back and we'll talk about tuning it. :P
Clueless Rule,
well finally got to taking a F40 with 600 HP in it though mid field. decently quick. I got it tamed enough to take front straight crest at 205 km/h avg with no issues unless I was trying to correct a wide drift line still working out the chicane into tunnel 2 that's the bugger. So it is doable to have a MR that can take Mid field constantly with no surprises.
 
well finally got to taking a F40 with 600 HP in it though mid field. decently quick. I got it tamed enough to take front straight crest at 205 km/h avg with no issues unless I was trying to correct a wide drift line still working out the chicane into tunnel 2 that's the bugger. So it is doable to have a MR that can take Mid field constantly with no surprises.
Probably depends more on the driver and car more than anything. The F430's are pretty solid, the 458 is almost easy, and of course Audi R8's are MR.
I like the Ferrari GTO handling best of this class, stock. Not as loose as a Diablo, but loose enough to lead with the rear.
 
Probably depends more on the driver and car more than anything. The F430's are pretty solid, the 458 is almost easy, and of course Audi R8's are MR.
I like the Ferrari GTO handling best of this class, stock. Not as loose as a Diablo, but loose enough to lead with the rear.
The GTO is a very solid car. Reverse is harder than forward to maintain control over that bump. have to hit the brakes ditch a bunch of speed hit the bump, land and turn and not spin. It's the only place on the track is like that on reverse it's the worst spot for it too.

Whats killing me is the high weight and lower power on some of the cars. slowing them down 1-2 seconds.
 
Are you saying it's hard to pick a car?
It's going to depend on if you go for the consistency lap time or do the normal hot lap rule. Consistency will get a different car than a hot lap challenge.

And yes it's hard to pick the a couple of the slower cars I love them but being 1-2 seconds slower default tune. they will be 1-2 seconds slower tuned.
 
How about an entire Clueless FITT competition? Like all cars under 100hp.

Daihatsu Midget
Daihatsu Move
Daihatsu Copen
Honda Z ACT
Honda N360
Honda Today G
Honda S500 & 600
Honda Beat
Honda Fitt
Honda City Turbo
Mazda Carol
Mazda Autozam
Mazda Demino
Mitsubishi Minica
Nissan Be-1 '87
Nissan Bluebird
Nissan Cube X
Nissan March
Nissan PAO
Subaru 360
Toyota Sports 800
Toyota Vitz
Toyota Prius
Toyota Yaris
Toyota Aqua
Etc.

Or maybe this should be April's Car of the Month, not one car, but all cars under 100hp? What do you think?

@krenkme
 

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