I think gear damage is more of a minor thing compared to realistic tracks.
Again, why? It's not like every track in Forza is off. But every gear box in GT5 is. And not being punished for mis-shifiting is, I think, affecting the game quite a bit. Couple that with the lack of aero damage, the lack of tyre pressure to name a few, and I'll have to ask: If Forza is no sim for lacking track accuracy, what does that make GT5 for lacking all of that, which directly impacts how a car is driven on whatever road there is and might ever be?
Plus...you do know that damage models and track models are handled by two completely different sets of people, right?
Oh, I know that. What I don't know, though, is what that has to do with anything.
Sure GT5 doesn't have gear models, but, a lot of what's NOT included in GT5 wasn't included because they didn't want to take any longer than it already did.
And that makes it a non-issue, or what? Given the time and budget spend on GT5, is that really an excuse? If so, wouldn't Forza have every right to use that excuse as well, as it's only been spending two years in development?
That's why the shadows are jaggy in GT5. (BTW, the shadows in Forza aren't perfect, either. I noticed uneven shadows and jiggly shadows today. And when I say jiggly...I thought a part the body work was loose and shaking, but it was just the shadow. I went, "Why does the shadow bounce around like that?")
So, you found that out after playing the game for a few weeks. See, I for one don't claim Forza to be perfect in the visuals department, including the shadows. But if it takes you a few weeks to notice it, isn't that a bit different from loading the game up for the first time and immediately going "what the hell?!"
Also...I will point out that in GT5 you're not pressed up against the glass in the cockpit view. I can't stand Forza's cockpit. At least FM4's will be correct.
Uh... Why don't you change the FoV, then? It's a workaround, yeah, but it's not like it's hard to do?
And I could say something about cockpits being only available in 20% of the cars in GT5 anyways, which has little to do with the original points I raised, but... Yeah. Why not.
Hell, who cares if only a fraction of the cars even has one, as long as you can find something about it that supposedly makes it better than the one found in FM3, right? I for one would rather use a workaround to fix that issue than to forgoe cockpit view on 80% of the cars in the first place, but that might be just me.
Anyways, what I'm trying to say is: I think neither GT
nor FM are true sims, both are simcade, because both are lacking things that would make a sim just that, a sim.
What's bothering me is when people arbitrarily decide which boxes a sim has to tick and which are okay to be left blank for a game to be a sim.
Or that one game is
more of a sim because of whatever arbitrary reason they come up with.
Every real life race I've seen where they care to mention a video game that has helped them in races it's always been iRacing. NASCAR, ALMS, you name it, if they happen to mention a video game it's always the same , iRacing.
My experience as well, aside from the few guys that have somehow been related to Sony and are probably paid to say otherwise.