Blowover is when enough air gets underneath a car to cause it to flip, or glide. Like when the CLR flipped 5 times in '99.
And as for drafting...it's GT5's superdraft vs. FM3's under draft. Seriously, I haven't noticed a draft in FM3.
Does GT simulate Areo damage like Forza?
Well GT will be almost a year older when FM comes out. It would be a shame not being superior to GT.
RIP GT5
It doesn't always work that way. Keep in mind, FM4 has been in development for 2 years. GT5 has been for 5 years.
Offcourse not. I havent noticed anything resembling it either. Come on Gt5 couldn't even get the visual damage work good. Let alone Aero damage, what a joke.
GT5 will be blown out off the water when FM4 comes out. Its like a sitting duck wait right now.
RIP GT5
Blowover is when enough air gets underneath a car to cause it to flip, or glide. Like when the CLR flipped 5 times in '99.
And as for drafting...it's GT5's superdraft vs. FM3's under draft. Seriously, I haven't noticed a draft in FM3.
Well Hospita, with your current state of mind I can safely presume you're one of those individuals that like to be very vocal about their bias.Nice to know.
However, in order to answer for Spagetti and somewhat even you, all games in Gran Turismo series - since 1997 and first PSone game - have aerodynamic handicap that rises with usage of your car.
It is not "aero damage" per-se, but with usage of the car "dirt" gets built up and car gets matte. That "dirt" is in fact aerodynamic handicap, which limits aerodynamic-characteristics of the vehicle up to 10%. Simple "Car Wash" procedure removes collected "dirt" and allows for 100% aerodynamic-characteristics.
It is foundational part of the GT-series unique "ownership-maintenance" philosophy that have evolved through last 5 "big" games into current GT Auto shop with all it's "workshops" there.
So, you can be very vocal regarding "GT RIP" and such nonsense, but since no other game-developer have ever even try to mimic or develop it's own "ownership-maintenance" approach - instead, all of them took an easier line and you basically "own" cars without any consequence except very arbitrary "post race automatic damage repair" - I can go that far and say that you have no real idea what are you contextually talking about.
I doubt we'll see that in FM4 though. Would be nice but it's not that "in" over here in the states except for custom jobs for celebs and such. Something you'll see on shows like "West Coast Customs" or something.
The CLK GTR that 'launched' at Le Mans in '99 was a poor aerodynamic design under the car. Down the Mulsanne Straight the cars (there were 2, we only have video of 1 of them) air got trapped underneath the car and created too much lift. I've never heard the term 'blowover' but I don't watch Nascar. It certainly was much different than Nascar cars taking off after crashing a bit and going sideways, to eventually trap air under the car. In the Nascar example, the car won't launch naturally. It needs to be bumping around a bit on the grass, sideways even, for air to get trapped underneath enough to create lift. In the CLK GTR example... just purely bad aerodynamic design. They had 1 car crash due to excessive lift down a straight at high speed... did some alterations on the aerodynamics but they still had the same issue and is the famous video we all have seen today.
The dirt build up in GT isn't the same as the aero damage in Forza. I sort of like the idea of aerodynamic drag being increased the more you drive a car that continues to get dirtier. But in real life all race cars are cleaned very well before each race. I don't need to simulate that I need to wash my car after X miles put in. I expect the car to be at tip top performance before a race even begins.
That 'ownership maintenance' in GT games is beyond ridiculous, especially when PD can't even get something like damage correctly in the game. Correctly as in the importance of a damage system is the affects to a car's performance after an incident, NOT the visual fluff that represents a crash. And that should have been implemented throughout the entire game, not limited to certain modes. But PD thought it was a brilliant idea to continue including car washes and oil changes and neglect the importance of a basic damage system...
But PD thought it was a brilliant idea to continue including car washes and oil changes and neglect the importance of a basic damage system...
You're right. Damage is ridiculous. I would have much rather them released a full on damage model in GT6 or GT7 rather than this rubbish. At the moment, you drive into a wall at 150 mph and you have a few scratches on your car. If we didn't have a damage model, well you have the excuse that you don't have a damage model yet. If we had a proper damage model, well that's good. But with GT5's current damage model it makes the game look more cheap than it did before.
The damage system wouldn't be improved at the expense of scrapping oil changes and car washes.
Well GT will be almost a year older when FM comes out. It would be a shame not being superior to GT.
But....Forza uses premium and standard models, too....in fact FM4 will do so even more so 'cause the "Premium" cars are all laser scanned for photomode. Speaking of photomode, from what I've seen, it doesn't appear that you'll be able to move your car around in photomode like in GT5. Seems like it might have a similar photomode this time, but...I mean...I've only seen them in one position for FM4's photomode.
I popped in Forza 3 yesterday for the first time in about 10 months. I knew Forza had better car sounds than GT5 but WOW I was blown away last night after hearing it for the first time in so long and after being so used to the junk sounds of GT5. Stock cars sound exactly like the real thing IMO. PD needs to take some notes. The sounds alone make the game very enjoyable to play. If they improved the physics like they say they have then Forza will be pretty far ahead of GT IMO. I much rather have proper sounding cars and premium graphics on ALL cars with livery editor and body kits then have weather and night racing. Not to mention Forza's 500 car, car list is far superior IMO than GT5's 1000 car, list.
But....Forza uses premium and standard models, too....in fact FM4 will do so even more so 'cause the "Premium" cars are all laser scanned for photomode. Speaking of photomode, from what I've seen, it doesn't appear that you'll be able to move your car around in photomode like in GT5. Seems like it might have a similar photomode this time, but...I mean...I've only seen them in one position for FM4's photomode.
Bogie 19th you know that they didn't only develop GT5 in those 5 years.
Will F4 have 3D support, night and day dynamic transition, weather??????
Maybe in F5, in next two years, so for Forza to reach those things will take 6 or more years if ever on X360!!!
It doesn't always work that way. Keep in mind, FM4 has been in development for 2 years. GT5 has been for 5 years.
If you think that not having a car in AutoVista is equal to the inferior 3D model, inferior textures, inferior damage model, no costomization at all and the lack of cockpit view that GT5's standard cars show, then I really don't know what to say about that.But....Forza uses premium and standard models, too
We haven't even seen photo mode. Only AutoVista.I've only seen them in one position for FM4's photomode.
They did start from scratch after dropping the whole GT HD thing, I believe, and there was the 'game' GTPSP. If you can call that a game, that is. More like a watered down GT4 port.It depends on the size and flexibility on your team. Btw, 5 years is too much for game development, I have never believed that.
It depends on the size and flexibility on your team. Btw, 5 years is too much for game development, I have never believed that.
It depends on the size and flexibility on your team. Btw, 5 years is too much for game development, I have never believed that.
I popped in Forza 3 yesterday for the first time in about 10 months. I knew Forza had better car sounds than GT5 but WOW I was blown away last night after hearing it for the first time in so long and after being so used to the junk sounds of GT5. Stock cars sound exactly like the real thing IMO. PD needs to take some notes. The sounds alone make the game very enjoyable to play. If they improved the physics like they say they have then Forza will be pretty far ahead of GT IMO. I much rather have proper sounding cars and premium graphics on ALL cars with livery editor and body kits then have weather and night racing. Not to mention Forza's 500 car, car list is far superior IMO than GT5's 1000 car, list.
Sound is at LEAST as much important as the graphics, if not even more, at least for me. Playing GT5 was like watching football world cup 2010.
Blaze_409One thing similar about GT5 and Forza 4..
The sky looks exactly the same lol.
Will F4 have 3D support, night and day dynamic transition, weather??????
Maybe in F5, in next two years, so for Forza to reach those things will take 6 or more years if ever on X360!!!
It is not "aero damage" per-se, but with usage of the car "dirt" gets built up and car gets matte. That "dirt" is in fact aerodynamic handicap, which limits aerodynamic-characteristics of the vehicle up to 10%. Simple "Car Wash" procedure removes collected "dirt" and allows for 100% aerodynamic-characteristics.
But But But But....Forza uses premium and standard models, too....in fact FM4 will do so even more so 'cause the "Premium" cars are all laser scanned for photomode. Speaking of photomode, from what I've seen, it doesn't appear that you'll be able to move your car around in photomode like in GT5. Seems like it might have a similar photomode this time, but...I mean...I've only seen them in one position for FM4's photomode.
So I assume you will play only Autovista, cause ingame graphics/lightening RIP F4.
Juddging a game from Autovista point, is silly unless you just use Autovista
Bogie 19th you know that they didn't only develop GT5 in those 5 years. Will F4 have 3D support, night and day dynamic transition, weather??????
Maybe in F5, in next two years, so for Forza to reach those things will take 6 or more years if ever on X360!!!
pwnd.Eurogamer interview :"Turn 10s refusal to talk about night-racing and wet-weather driving suggest that there will indeed be night-racing and wet-weather driving. "
Source : http://www.eurogamer.net/articles/2011-06-17-forza-4-preview
All ingame Livefeed footage looks as good ingame as is AUtovista.
[Awesome FM4 gameplay vids]
Yes very "unique" but not realistic and very lame way too simulate something like that. It is not visible in any menu or in any spec list. So how do
you know this Mysterious "Aero damage" really exists or works as you claim it does? Proof?
At least in Forza Aero damage means that if i bump into someone my frontsplitter or wing will have damage. That is clearly visible during gameplay in the Telemetry menu. The downforce will cleary be reduced after such a hit. Something GT has not even implemented. By the way NFS Shift stole this and copied it exactly from FM3 and FM2. (menu)