The logic surrounding the arguments of FM7 continue to astonish me.
"If it wasn't shown at E3, it therefore does not exist in the game".
Reading some of the pc fans posts makes my days go faster,especially when they talking about unreleased games handling model and other features about nobody knows bar T10.Maybe i need to join Ian Bell chest beating mob so he can give me one of those crystal balls (which probably wull be buggy and wont do anything) ?
But hey - lets ignore people who drived all 3 games at E3 - SlipZtrEm and Jordan itself - and said about they experience and they prised FM7.I rather believe them than some unknowns.
Saying that GTS is improvement over GT6 is basically most funniest thing i read - while they both racing games,they are quite different categories,same applies to FM7.Im going to make it my signature-its THAT funny So much for racing game "expert" heh?
Calling 4K a fluff is another funny moment - would be nice to look how many game braking bugs will be in pc2 this time.I bet more than "ton of improvements"
BTW - T10 dont need to work on pad support for Forza engine - its ideal and cant be beaten and beats any racing game on any platform here easily.Some small companies must take a note how to do improvements,instead of talking about other devs and showing they insecurity.
Neither game gave much info in E3,some videos here,there,release dates - nothing new.
Xbox reliability issues?That sounds like another cheap shot
TokoTurismo & McLaren - i basically stopped reading that persons posts,there is nothing.Only when i want my day to start with laugh
I thought GTP got better after several years,people who used to post crap gone,but seems there is a new level of blindness and fanboyism.
Funny how Forza every year getting prise and awards,GOTY in racing,yet there are some "experts" who will keep saying otherwise just for the sake of saying.
Even GTS seems will be better than pc2 at the moment.
I will keep reading this thread only for
Let's talk again in October
Do you drive your irl car with a gamepad or a wheel? What should forza do especially great if it was a indeed a great car game worth of prices and awards?
It is a game, relax
Let's not. Your arguments have already been proven false; you chose to ignore them.Let's talk again in October
Let's talk again in October
I feel ya, breyzipp. I have played most racing games that have come out since the early 90s. I remember the high-speed track on the original road and track NFS, driving my yellow italdesign cala.
FM v4.3
Yeah FM7 sure disappoints, not enough interesting content compared to FM6. Skipping the title for sure. Maybe 2 years later I'll be more exited for FM8.
Looking forward to FH4 though since I enjoyed FH3.
But first PC2, OMG the hype and anticipation!
Let's look on the bright side. At least he seems to have eased off on the idea that true racing games shouldn't even have a single player mode. Baby stepsCan you pause your car irl when you have to pee or if your nose itches? Or if you miss your exit on the highway, can you restart your journey?
Oh my, why are people still playing with AI/singleplayer when the world is out there open for you to play with other human players online.. who needs AI, let them dump it altogether so that they can concentrate on more important things in the game Komsi komsi( swedish baby talk/pet language for come come ) and join us in the lobbies instead, we need more online players, forget the AI
.. but it is so good with a pad, let me ask you this. Do you drive your irl car with a gamepad or a wheel? What should forza do especially great if it was a indeed a great car game worth of prices and awards?
...It is a game, relax
Not too well, since the Cala wasn't in the first game.
You make a point about how you drive a car in real life and then immediately follow up with a point about Forza being a game.
You basically answer your own question, Forza Motorsport is a game, it should run great on the most standard input device used with the console.
You can't just decide that wheel support is a huge thing that matters for GOTY status when the vast majority of players don't even have access to a wheel. Great support for an additional peripheral does go a long way for us as fans but the point stands - Forza is the most decorated racing series in recent gaming, wheel support or no wheel support. To say it isn't worthy isn't true, in my opinion.
Another thing where PCARS 2 (and even PCARS1) is miles ahead compared to Forza is all the options and customization in the menus.
For example: you want to adjust sound individually for your engine, opponent engine, pit engineering communication, environment, types, collisions track surface and all that? You can. Or 100% customization controller button mapping? You can. Turn off the helmet itself or motion blur effect or adjust how deep you look into corners in helmet camera? You can. Adjust the FOV individually for each camera type? You can.
Another thing where PCARS 2 (and even PCARS1) is miles ahead compared to Forza is all the options and customization in the menus.
For example: you want to adjust sound individually for your engine, opponent engine, pit engineering communication, environment, types, collisions track surface and all that? You can. Or 100% customization controller button mapping? You can. Turn off the helmet itself or motion blur effect or adjust how deep you look into corners in helmet camera? You can. Adjust the FOV individually for each camera type? You can.
Please welcome the PCARS2 race engineer! Something the tuning newbies like yours truly will gratefully use a lot.
Please welcome the PCARS2 race engineer! Something the tuning newbies like yours truly will gratefully use a lot.
It is indeed an improvement of PCARS1, but it is being improved in so many areas. The car list at launch jumped from 70 or something to almost 200, that is massive for a game that models the car's handling so detailed. Lots of tracks have been added. Rallycross made it in, ice racing made it in, Indycar got fully licensed. Multi-class racing got improved, this is to my knowledge the only game on consoles that does LMP1/2/3 and GT1/E/3/4/5 perfect, no unrealistic mixing of classes like Forza, Assetto or even PCARS1 did. And under the hood there are tons of improvements as well with livetrack 3.0, better handling with a revamped drivetrain and tyre model, better controller support. Career mode got improved, a race engineer made it into tuning, manual pitstops, penalties, formation and cooldown laps. The multiplayer area got improved with competitive racing licenses and a director feature. I'm probably forgetting a lot since the list of improvements is huge.To be honest, the more I see of PC2 the more it feels just like a improved PC1. Although I am always strucked buy how cool it looks when you drive in the dusk and night. But over all, I am more and more turned off by the more I see. All I really want is a game with pretty much all tracks from irl and all cars from irl and as realistic physic as possible, that cant be so hard accomplish, can it?
It is indeed an improvement of PCARS1, but it is being improved in so many areas. The car list at launch jumped from 70 or something to almost 200, that is massive for a game that models the car's handling so detailed. Lots of tracks have been added. Rallycross made it in, ice racing made it in, Indycar got fully licensed. Multi-class racing got improved, this is to my knowledge the only game on consoles that does LMP1/2/3 and GT1/E/3/4/5 perfect, no unrealistic mixing of classes like Forza, Assetto or even PCARS1 did. And under the hood there are tons of improvements as well with livetrack 3.0, better handling with a revamped drivetrain and tyre model, better controller support. Career mode got improved, a race engineer made it into tuning, manual pitstops, penalties, formation and cooldown laps. The multiplayer area got improved with competitive racing licenses and a director feature. I'm probably forgetting a lot since the list of improvements is huge.
But each their own thing, if you don't like it then that's your choice. For me personally it's the most hyped serious racing game/sim ever.
I rather see dozens of videos of actual REAL gameplay by people who are not affiliated with SMS (but are just part of the WMD community and basically payed upfront to help test/feedback the game).
But I'm sure that is something that MS / Turn 10 will never ever do, they want to keep complete control of what exactly is shown until release day. Surely the night before release date there will be a livestream but by then all potential pre-orders have been placed already anyway.
You pick the stupidest things to nitpick. Carrying over liveries & tunes is now a con; nah, we'd rather all our community content creators continuously start over from scratch.Just the fact that all FM5 (2013) liveries and tunes are compatible with FM7 (2017) says enough already: there has been no real innovation in this game series over 4 years, period.
It's still a really bold move of SMS to allow WMD to do this. On the opposite side, they could just as well do the same as Turn 10, keep everything silent and behind closed doors, have 100% control of what gameplay exactly is shown and make sure that such gameplay is shown as good as it gets.
Or all those fancy FH3 DLC trailers made with the developer build version (cars without drivers and hoods opened, people standing on parking lots), these are all things players cannot reproduce with the normal game. Of course all with the deceptive "all in-game footage", sure it's in-game footage... of the developer build yes.
No, I rather have it the SMS way, I rather see dozens of videos of actual REAL gameplay by people who are not affiliated with SMS (but are just part of the WMD community and basically payed upfront to help test/feedback the game).
But I'm sure that is something that MS / Turn 10 will never ever do, they want to keep complete control of what exactly is shown until release day. Surely the night before release date there will be a livestream but by then all potential pre-orders have been placed already anyway.
Turn 10 lives a lot on the hype of the past, even with content as little as what was shown at E3, even with DLC or pre-order car packs not yet known already a lot of fans buy into the hype and place that pre-order.
Just the fact that all FM5 (2013) liveries and tunes are compatible with FM7 (2017) says enough already: there has been no real innovation in this game series over 4 years, period. Meanwhile PCARS1 tunes (2015) will not be compatible with PCARS 2 tunes (2017) because the underlying handling and tuning model has been changed significantly.
Each car that made it from PCARS1 to PCARS2 has had it's handling model updated, sounds have been improved and the controller settings have been tweaked for each car individually (on top of the game-wide handling improvements). That my dear friends is innovation, is taking a series forward and not living in the past.