You're taking T10 to task for something it can't reasonably do (this wave of WMD member videos). These are also people with money invested in the game — of course they are going to show it in its best light. In fact, I believe one of the main tenets of the relaxed rules about posting videos is that they do not show any known glitches. Is that not controlling what's out there?
About WMD2, see previous reply. About not posting videos with glitches, given the volatile nature of the PC1 day one situation and SMS now releasing a second new game, I think it's understandable. Heck the game is still 2 months in development polishing up and things like that. A video earlier this week showed a Monaco tunnel being completely wet on a rain race over there, and that starts leading a second life already on YouTube like "loooool is this live track 3.0 raining through tunnels???" when it's simply a known issue SMS will fix before release. Another bug I saw that accidentally showed up was the "slow down to 60 km/h pitlane speed" when the driver was doing just laps on that track, so the trigger line for that message was not in the start of the pitlane but on the track. If the criticality or state of the PC2 bugs has already come down to that kind of bugs (low impact) then I think after those 2 more months of polish the game will have a smooth release. But again, I was not playing PC1 since release (bought it aug 2015) so if the day one players are very sceptical about PC2 releasing and prefer to wait and see, by all means that's probably the best thing to do.
Sidenote - it's still better to let WMD2 players release gameplay footage with the notification to not display any bugs, than to not have anything released at all though.
T10 now finally started with their car list reveal and hopefully next month we still get an FH3 DLC pack.
The main issue I see here is you holding each developer to different standards. You lament T10 for not continuing to evolve the livery editor, and while FM7 has brought time/weather to the table, you dismiss it as a distinct non-innovation because it doesn't meet your own standards. You consider FM7 essentially the same game as FM5, despite it adding weather, improving the physics, bumping up the fields in a race by 50%, and massively increasing content. You consider PCARS2 a huge step-change, when it's added seasons (it already had weather), improved the physics, and increased content.
By your logic, any livery editor that the PCARS franchise includes down the road, so long as it doesn't match what's out there already, is a non-innovation.
About livery editor, see previous reply.
About weather in FM, they are just running behind the industry. Only in 2015 did they bring night and day racing.... on some of the maps. Only now will they bring dynamic weather..... on some of the maps. And the most fun part about dynamic weather and endurance racing is also changing tyre strategies but so far no word that anything of that will be in FM7. I'm really curious how this entire dynamic wet/dry weather.... on some of the maps
will work with just 1 generic compound. Will cars just ride on intermediates the entire race? We don't know. Since they want Forza to cater to all people, young and old, painters, photographers, tuners and racers I would not get my hopes up too high to see more than just 1 type of tyre on the dynamic weather maps, which would be missing the ball again IMO.
PCARS 2 is a huge step up yes. I should start placing a new feature list somehere so I can copy/paste from there.
> 187 cars at launch (PC1 had 65)
> livetrack 3.0
> snow/ice racing, dirt/mud racing, dynamic puddles, sun/shade influencing track temperature, car driving lines influencing driving lines. and yes, seasons to make the tracks/environment look different.
> manual pitstops, > animated pit crews
> formation laps, > cooldown laps
> improved car sound for all cars
> controller settings fineuned for each car individually
> improved tyre model (even animated tyre flex now)
> improved drivetrain model
> realistic car classes (no more GTE/GT3 together as PC1, no more weird LMP3 cars but real ones now)
> rallycross
> full 2016 indycar license
> 52 real geographical locations now in the game (PC1 had 35)
> race engineer
> improved controller interface
> ........ no doubt forgetting lots of stuff again
Seriously, you gotta admit the new feature list from PC2 over PC1 is way, WAY bigger than FM7 over FM6.
Since the thread has expanded in scope, I'd also love to hear what you believe is truly innovative about GT Sport.
The difference between GT:S and GT6 will also be MUCH bigger than between FM7 and FM6.
Will I play GT:S? No, I personally don't like all the Vision GT nonsense and the fictional spec cars like rallying Ford Mustangs, plus the game has no dynamic weather (& diff. tyres) anymore and the track count is too low IMO. But if people are enthusiastic about it after playing the beta, by all means I'm happy for them.