FM7 vs. PCars 2 vs. GT:Sport

While Horizon 3 on PC had it's problems, mostly seems to be due to the game being built for the memory system of Xbox One and just ported to PC.

Forza 6 Apex is a good release and Forza 7 is being built for PC.

But, FH3 feels better with a wheel than Forza 6 Apex.
 
But, FH3 feels better with a wheel than Forza 6 Apex.

Forza Horizon 3 is a newer game than Forza 6 Apex, I'm talking about performance issues. Forza 6 Apex ran pretty good from day one where Forza Horizon 3 had problems for a while and still does for some.

Forza 7 has the most wheel support of any Forza title on PC, by far, and shouldn't have performance issues as it's being built for PC directly.
 
But, FH3 feels better with a wheel than Forza 6 Apex.

Apex didnt even had wheel support when it was launched (if my memory serves right) as it was basically a test in PC market for T10,so expect wheels to behave as it should was quite naive for some test game.
 
I hope FM7 suports the TM Ferrari F1 rim.
Neither FM6 Apex nor FH3 support it on PC.

Apex and FH3 supported a small amount of wheels.

Forza 7 is said to support almost every USB device(you can even use a DDR matt or a Guitar Hero guitar), PS4 wheels are also supported.
 
Apex and FH3 supported a small amount of wheels.

Forza 7 is said to support almost every USB device(you can even use a DDR matt or a Guitar Hero guitar), PS4 wheels are also supported.

I'll be so chuffed. I've never owned a FM game, so I'm looking forward to FM7 on PC.
 
Ok incoming wall of text here..

With this thread really popping off (and as more information to be revealed I expect it to continually be debated) I thought I’d come in and share a few early observations I’ve had about the games. Also why I will be picking up one game over the other two and contextualise that argument. So let’s begin.

I won’t pick up GT:S. I don’t have a PS4 and have no desire to pick one up, I’ve always been a one console gamer and the XB1 has been more than satisfactory. However this doesn’t mean I won’t follow GT:S and see how it does, mainly because well…its Gran Turismo. GT’s don’t come around often so it’ll be very interesting to see how the first one for the generation fares.

It’s also very intriguing for me as it’s definitely a fork in the road for GT Series. The last GT I played (GT4) was one of my favourite racing games of all time and it’s weird to see a fully-fledged entry in the series take such a different direction in it’s focus (hence the Sport title I guess). As it’s probably been mentioned to death, many gamers fell in love with the collectathon/carpedia style of GT4. Huge car lists, large track rosters, deep single player experiences…these are attributes that I feel made GT the success that it became. So to see such as vast change from PD in terms of feature-set & content was definitely a surprise and I’m looking forward to see how the market reacts to the change.

How will reviewers & consumers react to a GT game basically devoid of a ‘real’ GT career and lacking in content compared to previous games? (Remember how Forza 5 got slammed for this in 2013) Does the GT brand still have the power in the racing game market to pull huge sales like it’s predecessors? Will it be able to further popularize racing as an e-sport? These are all questions that intrigue me. Either way, the game is shaping up nicely. It looks beautiful, I assume it plays well (based on the opinions from the beta) and those are key aspects to any great racing game.

TLDR: Won’t be picking it up, looking forward to see how it performs.

Now…for a game I can actually purchase on the Xbox; PCARS2.

I don’t know what it is about PCARS2, but it really just doesn’t pull me in at all. I could site the lack of faith in the controller playability versus its competitors, performance (especially on Xb1) amongst many other things but the main reason is I just don’t see myself getting into what is clearly a game meant for the more hardcore sim racing fan. Forza is usually about as far down the rabbit hole as I’ll go when it comes to sim racing. PCARS2 does nothing to move the needle for me.

I think the stuff they’re doing with live track 3.0, the all of the customisation options to do with racing leagues, the full dynamics on all tracks and the fully animated pit stops are cool…but again it just doesn’t pull someone like me in. That’s not really a knock on PCARS2 as much as it doesn’t really appeal to my preferences. It’s aiming for the hardcore sim racing fans on PC/Console, and that isn’t me. Barring any drastic changes I won’t be picking up PCARS2, and again will be intrigued to see it’s performance as;

  • It’s the first too release out of the big 3
  • It’s the only one that is third party
  • It’s coming off a relatively mixed predecessor

So that leaves us with the one I will be picking up..FM7. Again, the Forzas/GTs of the world are about as far as I dive in terms of sim racers and since I don’t own a PS4, FM7 is the option that makes sense. It also helps that it’ll have a career mode that focuses more on car collecting and rewarding/incentivising the player to actually complete it, 700 cars, dynamic weather/skies, 30+ environments with two of my favourites returning in Suzuka & Maple Valley, more visual customisation, racing suits etc. These are features that appeal more to me. Of course controller feel and performance are at the forefront of T10’s game design philosophy and I value that greatly, moreso than other gamers.

This doesn’t mean FM7 is perfect or absent from criticism/improvements and GTS/PCARS2 are bad. It’s more that FM7 appeals to my preferences than both GTS/PCARS2 (even if I could get GTS). FM7 represents to me the latest evolution in what Turn 10 have been doing for the past 12 years which is; create an automotive sandbox that appeals to not just people into cars & hardcore racing, but gamers too. And for me, someone who is not crazy about hardcore racing, it's my racing game of choice. I’ll be very interested to see how FM7 does especially as it’s the first FM on PC, but also because its sandwiched between PCARS2 and GTS.

To sum up, I think it’s fantastic that consumers have choice this year when it comes to racing games, especially when it comes to track based racers. That fact we have potentially 3 great games launching within in a month of each other is not only a sign of a strong racing genre, but should be celebrated. I also think all three games have their downsides and their upsides, and those will be debated until no end on all corners of the internet. Hopefully they all perform well (market wise) and each spur greater innovation and products in the future by SMS, PD and T10.
 
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I have a question, why is all the Pc2 footage cockpit cam? Is there something wrong with third person cam?

All the user videos so far have been PC users and they usually prefer the wheel/cockpit view combo. I'm sure once we get closer and videos of the console versions emerge we will see more 3rd person footage.
 
Of course controller feel and performance are at the forefront of T10’s game design philosophy and I value that greatly, moreso than other gamers.

Turn 10 do implement a good controller game on the Xbox, but my complaint with Forza though is lack of road feel through the controller. It is well and great to have a smooth stick feel but what is the point if every track feels generic and flat as a plate? Only the last turn into Sebring makes the controller come alive. Otherwise the game feel is very overrated. Try racing on the latest build of Assetto Corsa- wow- every bump and contour is there in the track. The jury is still out on Pcars controller. I'll grant you that one.
 
Try racing on the latest build of Assetto Corsa- wow- every bump and contour is there in the track.
This. In my opinion, the experience with a pad in AC is brilliant and exceeded my expectations: there's not much filtering that dampens the steering inputs, it's much more direct and allows me to completely avoid "tapping" the controller sticks, something I hate to do in racing videogames because It doesn't feel natural at all. And yeah, the road feedback is excellent as well.
 
My take...

PCars2: Lots of potential, hopefully it's not hampered by fps and controller/input issues again. I've only played the first a small amount because I can't get the steering feeling right on the G920. (Xbox)

FM7: Should be amazing.
The options and customization combined with that car list....
The oversteer could use reduction and the steering is a bit loose and light in FM5, it's better in FH3 but possibly even more oversteer in FH3 than FM5. That's really my only complaint about FH3 or FM5, I guess the game could allow faster shifting, but it would affect the tuning system.
I now realize they're what I always wanted GT to become.

GTS: Man, I don't know what PD is doing. The car list is so redundant it's even less than the small amount of cars claimed. 5 racing NSXs. 3 of about 10 other kinds or more. A lot of fictional vehicles too. :( None of that is what made me love GT throughout my wonder years.
Aside from personally having to buy a console for this game (and maybe destiny 2 on psn) I couldn't choose a ps4 for gts over an xbox for forza ever again, even if only for the fact GT seems to be becoming an increasingly rare title, as I play a Forza game that came out before GT6.
Then there's the fact GT doesn't really offer anything FM doesn't, besides maybe an fia sanction, and more "serious" competitions.
At least nothing of interest to me, I should say. Pass.

AC(?) It doesn't have a sequel coming out this year, but while we're at it...
A really solid game, reminds me of GT1, but a modern version. Amazing sound, unlimited speed for gear changes, (I shift faster than fm allows) it's a little shallow as expected, but when you get settled in it's pretty good. As I mentioned in a previous thread, I think the cars are floaty, at least in chase cam. I can't notice it in closer and cockpit cams, possibly just exaggerated visuals? Not sure. Oversteer seems a bit overly difficult to correct, I like a challenge, but I also like tossing the rear around for fun, in AC it's closer to work than fun, perhaps as time progresses Ill get used to it.

FM7
AC2(sooner or later right?)
PCars2
In that order.
Honestly not really interested in GTS at all at this point in time.
 
I'd have a lot more time for PCars 2 if there was more focus on touring cars than higher end stuff. It was great having older touring cars added in GAS, that's where the most fun racing is for me.
 
The only reason I'm here is because FM7 will be available on PC. So now it's an option for me. I find it very interesting to see this thread being created (after numerous insertions of "pCAR2 will be better than FM7" posts in FM7 only threads... based on the first post in this thread). I was a long time fan of the GT series (since GT1), but I was turned off after GT5 and GT6 and jumped ship to pCARS1. GT5 & 6 didn't continually evolve/innovate from GT4 for me. I wonder if that is also happening to some Forza fans after FM5/6. That said, I am a supporter of "purchase one or purchase all; whatever floats your boat." My take: (in order of preference)

1. pCARS2 - That track list! Dynamic time/weather/season on every track. Game customization. Race immersion. That car list. Not 700 cars, but will end up being around 230 with DLCs. I won't get bored with 230 cars, 60 tracks, and having/wanting to learn each car and track to get the most out of them. Did I really want to drive all 500/800/1200 cars in GT series? No.

2. FM7 - because it's a new option for me. I won't be getting it day 1, but I will keeping a close eye on reviews and forum. I know about the car count and car details. I will be very curious about everything else but the cars.

3. GT Sport - Just :yuck:. Poor track list thus far. Poor car list with fictional GT vision cars. I'm not into photomode, so that's not a selling point for me. GT5/6 had tuning/physics flipped upside down, so I'm not confident about GTS. GTS will have to do something totally unexpected and incredible to bring me back.
 
I don't know if anyone else has noticed this, but Forza Motorsport 7's announcement trailer now has over 5,200,00 views. Why am I pointing this out? Well GT5's most viewed trailer only has a little over 4,300,000 views. GTSport's most viewed trailer? Just shy of 3 million.

Is there more interest in the new Forza than there is for the new Gran Turismo? If so, is there a chance that Forza outsells Gran Turismo this time around?
To be honest, as a fan of Gran Turismo dating back to the original on PS1, I am more hyped for FM7 then GTS.
 
I don't know if anyone else has noticed this, but Forza Motorsport 7's announcement trailer now has over 5,200,00 views. Why am I pointing this out? Well GT5's most viewed trailer only has a little over 4,300,000 views. GTSport's most viewed trailer? Just shy of 3 million.

Is there more interest in the new Forza than there is for the new Gran Turismo? If so, is there a chance that Forza outsells Gran Turismo this time around?
I think because of how well Horizon did recently, it's causing a jump in the interest of the it's sister brand. Looking at FM6' launch trailer, sitting just above 2mil, where as Horizon 3 launch trailer sits just above 4mil.
 
Since, I already have Project CARS 2. I will get Forza 7 on PC, mainly for the tracks not in PCARS 2 and the fact I have been waiting for a PC release of a full Forza game for years(not interested in 700 cars, just better car handling models). I would buy GT Sport to keep my collection going, if it was on PC. I am so glad the FFB on Project CARS 2 is simplified, now vs PCARS 1. I just won't set the bar too high atm and expecting Forza 7's handling to be excellent after playing Apex. But, if a wheel in game has the feeling of FH3 with an improved handling model. I will be happy enough to play it!
 
I've already said my bit on which of "the big three" I am interested in playing this Autumn, but I figured I'd add this here for the sake of healthy discussion:

https://www.gtplanet.net/project-cars-2-faq-psvr-multiplayer-lobby-sizes-hdr-support/

This is a Project CARS 2 FAQ which gives short, direct answers to popular community questions. No "marketing speak", no deflective answers, if something is a "No", they straight up tell us as much.

As this thread is in the Forza subforum, let's talk about Turn 10/Microsoft for a moment.

This kind of article is one that they will most likely not publish. Their current marketing and promotional strategy for their games, while slightly frustrating for die-hards who want to know the minutiae of every detail before making a purchasing decision, works for their core target, the mass-market gamer. That's fine; they can market their games however they like and the sales figures show that whatever they are doing is certainly working.

So for something like this to be published for Forza Motorsport 7 it'll most likely fall to us. @ManteoMax does a great job over on the official forums and his spreadsheets are a good reference as well. He goes into great detail and provides source links for everything. I've been trying to do my bit here on :gtplanet: as well. It might be a good idea to round up the most pertinent questions and see if we as a community can provide the straight up answers (assuming the info is out there) that the official parties cannot. I like the "tldr" nature of the Project CARS 2 FAQ and something of the sort for Forza might be useful for some people who are still on the fence.
 
Well being an independent studio like SMS sure has some benefits as well, indeed their attitude towards the community is much more open and direct. Hence why you see a FAQ like that and already hundreds of gameplay videos out there.

As for FM7, you're doing a nice job with this page :
https://www.gtplanet.net/forum/thre...7-will-it-have-what-youre-looking-for.356621/

Maybe add to the tracks info section about the FM6 tyre barriers returning as a counter measure for corner cutting as they were seen in the Mugello truck race from the E3 video. That's one I was interested in as I really disliked them in FM6.

Also a deal breaker for me is that under all the assists there is still no option for "real" so that the chosen assist takes over what the car has in reality (for example GT3 cars race with ABS on in real life, GTE cars don't). Not sure if you already have that on the list somewhere or not.

And then of course Toyota road cars not being in. :( Is there any info on Lexus yet?
 
Well being an independent studio like SMS sure has some benefits as well, indeed their attitude towards the community is much more open and direct. Hence why you see a FAQ like that and already hundreds of gameplay videos out there.

As for FM7, you're doing a nice job with this page :
https://www.gtplanet.net/forum/thre...7-will-it-have-what-youre-looking-for.356621/

Maybe add to the tracks info section about the FM6 tyre barriers returning as a counter measure for corner cutting as they were seen in the Mugello truck race from the E3 video. That's one I was interested in as I really disliked them in FM6.

Also a deal breaker for me is that under all the assists there is still no option for "real" so that the chosen assist takes over what the car has in reality (for example GT3 cars race with ABS on in real life, GTE cars don't). Not sure if you already have that on the list somewhere or not.

And then of course Toyota road cars not being in. :( Is there any info on Lexus yet?
Thought there were the LC500 & RC-F Gr.N & Gr.4 car(?) car(s?). So, would those normal cars make the cut in any game?
 
I guess I can leave a bit on this:

GT:S - I'm very iffy on getting this. I did have the beta, and I did like it, but I don't know if that E-Sports aspect warrants my purchase of it.

PC2 - This is looking more my style. I went through that track and car list, and there are some combinations I'd love to try! LiveTrack 3.0 looks awesome!

FM7 - I haven't seen anything about the game really, but I'd probably get myself a Xbox for FM7 and PC2.
 
I guess I can leave a bit on this:

GT:S - I'm very iffy on getting this. I did have the beta, and I did like it, but I don't know if that E-Sports aspect warrants my purchase of it.

PC2 - This is looking more my style. I went through that track and car list, and there are some combinations I'd love to try! LiveTrack 3.0 looks awesome!

FM7 - I haven't seen anything about the game really, but I'd probably get myself a Xbox for FM7 and PC2.


They're a bit annoying, but there's some stuff in there I didn't know or am happy to hear confirmed.
The showcase events, and them being the only way to get certain cars I like, that's from FH3.

And of course, the infamous 5.3m view trailor.


I guess I can leave a bit on this:

GT:S - I'm very iffy on getting this. I did have the beta, and I did like it, but I don't know if that E-Sports aspect warrants my purchase of it.

PC2 - This is looking more my style. I went through that track and car list, and there are some combinations I'd love to try! LiveTrack 3.0 looks awesome!

FM7 - I haven't seen anything about the game really, but I'd probably get myself a Xbox for FM7 and PC2.
If I recall, you're currently not commited to a console?

I would certainly give FM7 a look before buying a PS4, unless other titles have you set 100%.

Edit: oh my god this .
 
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