Ok incoming wall of text here..
With this thread really popping off (and as more information to be revealed I expect it to continually be debated) I thought I’d come in and share a few early observations I’ve had about the games. Also why I will be picking up one game over the other two and contextualise that argument. So let’s begin.
I won’t pick up GT:S. I don’t have a PS4 and have no desire to pick one up, I’ve always been a one console gamer and the XB1 has been more than satisfactory. However this doesn’t mean I won’t follow GT:S and see how it does, mainly because well…its Gran Turismo. GT’s don’t come around often so it’ll be very interesting to see how the first one for the generation fares.
It’s also very intriguing for me as it’s definitely a fork in the road for GT Series. The last GT I played (GT4) was one of my favourite racing games of all time and it’s weird to see a fully-fledged entry in the series take such a different direction in it’s focus (hence the Sport title I guess). As it’s probably been mentioned to death, many gamers fell in love with the collectathon/carpedia style of GT4. Huge car lists, large track rosters, deep single player experiences…these are attributes that I feel made GT the success that it became. So to see such as vast change from PD in terms of feature-set & content was definitely a surprise and I’m looking forward to see how the market reacts to the change.
How will reviewers & consumers react to a GT game basically devoid of a ‘real’ GT career and lacking in content compared to previous games? (Remember how Forza 5 got slammed for this in 2013) Does the GT brand still have the power in the racing game market to pull huge sales like it’s predecessors? Will it be able to further popularize racing as an e-sport? These are all questions that intrigue me. Either way, the game is shaping up nicely. It looks beautiful, I assume it plays well (based on the opinions from the beta) and those are key aspects to any great racing game.
TLDR: Won’t be picking it up, looking forward to see how it performs.
Now…for a game I can actually purchase on the Xbox; PCARS2.
I don’t know what it is about PCARS2, but it really just doesn’t pull me in at all. I could site the lack of faith in the controller playability versus its competitors, performance (especially on Xb1) amongst many other things but the main reason is I just don’t see myself getting into what is clearly a game meant for the more hardcore sim racing fan. Forza is usually about as far down the rabbit hole as I’ll go when it comes to sim racing. PCARS2 does nothing to move the needle for me.
I think the stuff they’re doing with live track 3.0, the all of the customisation options to do with racing leagues, the full dynamics on all tracks and the fully animated pit stops are cool…but again it just doesn’t pull someone like me in. That’s not really a knock on PCARS2 as much as it doesn’t really appeal to my preferences. It’s aiming for the hardcore sim racing fans on PC/Console, and that isn’t me. Barring any drastic changes I won’t be picking up PCARS2, and again will be intrigued to see it’s performance as;
- It’s the first too release out of the big 3
- It’s the only one that is third party
- It’s coming off a relatively mixed predecessor
So that leaves us with the one I will be picking up..FM7. Again, the Forzas/GTs of the world are about as far as I dive in terms of sim racers and since I don’t own a PS4, FM7 is the option that makes sense. It also helps that it’ll have a career mode that focuses more on car collecting and rewarding/incentivising the player to actually complete it, 700 cars, dynamic weather/skies, 30+ environments with two of my favourites returning in Suzuka & Maple Valley, more visual customisation, racing suits etc. These are features that appeal more to me. Of course controller feel and performance are at the forefront of T10’s game design philosophy and I value that greatly, moreso than other gamers.
This doesn’t mean FM7 is perfect or absent from criticism/improvements and GTS/PCARS2 are bad. It’s more that FM7 appeals to my preferences than both GTS/PCARS2 (even if I could get GTS). FM7 represents to me the latest evolution in what Turn 10 have been doing for the past 12 years which is; create an automotive sandbox that appeals to not just people into cars & hardcore racing, but gamers too. And for me, someone who is not crazy about hardcore racing, it's my racing game of choice. I’ll be very interested to see how FM7 does especially as it’s the first FM on PC, but also because its sandwiched between PCARS2 and GTS.
To sum up, I think it’s fantastic that consumers have choice this year when it comes to racing games, especially when it comes to track based racers. That fact we have potentially 3 great games launching within in a month of each other is not only a sign of a strong racing genre, but should be celebrated. I also think all three games have their downsides and their upsides, and those will be debated until no end on all corners of the internet. Hopefully they all perform well (market wise) and each spur greater innovation and products in the future by SMS, PD and T10.