FM7 vs. PCars 2 vs. GT:Sport

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So I'm new to the site but I would to share part of my experience at gamescom this year with all three games. All my sessions were with wheel setups. For Forza I used what ever wheel was provided ( I believe it was a fanatic clubsport wheel base) for project cars 2 it's was the cxc simulations full system and gt sport was a thrustmaster T-GT. So first and foremost I was hammered for my opinion on a YouTube video comment but it this is mainly because of my experience with Forza 7s setup during the Ford challenge. First off I'm unsure if the wheels were setup correctly but starting off in the focus rs as I touched the brakes I knew something was off. There was literally no brake feel what so ever. A light tap wouldn't even remotely slow the car down. And eventually learned slamming on it wouldn't even lock up them up it was just all around odd feeling. Next was the actual wheel it's self. There wasn't any real ffb that I could feel. The wheel honestly felt weightless and loose for an unknown reason. Im sure that cant be what is going to presented in the full release but it struck me as odd that they even had this setup on the floor at all in that. All around I was genuinely disgusted with what was presented but by all means it was a beautiful game. I just couldnt figure out why it was like that. For gt sport I could actually feel the ffb though the wheel was a bit on the twitchy side when it came to strength but I could work with it. It felt great to me. In project cars 2 that was a beast of a setup I've never been a actual full motion simulation before like the cxc but bottom line it stole the show for me. I would love to try it on something like Asseto Corsa or iracing but I digress. 49k is too steep for my pocket books. All in all I really hope that was an outlier when it came to the Forza setup because I'm extremely disappointed at what happened. (Tried it twice)

I want to get Forza 7, but then I think maybe not. I like some of the tracks, but I know the handling will probably still be pretty far off compared to RL. I think the handling model is important to me in this day and time, being almost 40. I have been wanting the closer to 1:1 ratio in a simulation game and SMS has pretty much nailed that experience for me now!
 
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I want to get Forza 7, but then I think maybe not. I like some of the tracks, but I know the handling will probably still be pretty far off compared to RL. I think the handling model is important to me in this day and time, being almost 40. I have been wanting the closer to 1:1 ratio in a simulation game and SMS has pretty much nailed that experience for me now!

What don't you like about the current handling?
 
Well, if the tire models is still like Apex. Then I probably won't, if the cars are reported like FH3, but better then yes. I would like to see a demo released before launch. But keeping in mind that doesn't always represent the full product.
 
Well, if the tire models is still like Apex. Then I probably won't, if the cars are reported like FH3, but better then yes. I would like to see a demo released before launch. But keeping in mind that doesn't always represent the full product.
The demo does represent the full product. A beta is the one that usually doesn't.
 
So you want the more forgiven Horizon 3 physics over the Motorsports which is closer to sim. That seems like a step backwards.
 
So you want the more forgiven Horizon 3 physics over the Motorsports which is closer to sim. That seems like a step backwards.
Even more notably, imo, they have identical tire models.

The odds of someone disliking FM for tire physics, but liking FH. :)
 
You have to understand the PC version Forza 6 Apex is horrible.

Not even close.
It feels same as FM6,which i have played over 1400 hours.
Optimisation on Apex is already top notch,and T10 learned a lot with Apex and FH3 on pc,it can be better in FM7
 
bf3
Not even close.
It feels same as FM6,which i have played over 1400 hours.
Optimisation on Apex is already top notch,and T10 learned a lot with Apex and FH3 on pc,it can be better in FM7
I disagree about your comment on the optimisation. I have a laptop with an i7 running at 4.4GHz and a GTX1080 GPU and it doesn't run well. Horizon 3 is smooth as butter at max settings, but even scaled down Apex stutters. In my experience Apex is very poorly optimised. To be fair though it was their trial attempt and it was free, so it doesn't bother me because Horizon 3 players very well and I've no reason to expect Forza 7 won't because of that.
 
I disagree about your comment on the optimisation. I have a laptop with an i7 running at 4.4GHz and a GTX1080 GPU and it doesn't run well. Horizon 3 is smooth as butter at max settings, but even scaled down Apex stutters. In my experience Apex is very poorly optimised. To be fair though it was their trial attempt and it was free, so it doesn't bother me because Horizon 3 players very well and I've no reason to expect Forza 7 won't because of that.
I have an i7-4770K, 16GB Ram, GTX1070. Running both APEX and FH3 off of an SSD Horizon runs at 1440P on Ultra with mostly smooth 60FPS, APEX on the other hand runs flawlessly on ultra all the way up to 4K resolutions. Sometimes even hitting triple digit framerates. So if FM7 is supposed to be even better optimized then APEX, I am excited to see how it runs on my PC.
 
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I have an i7-4470K, 16GB Ram, GTX1070. Running both APEX and FH3 off of an SSD Horizon runs at 1440P on Ultra with mostly smooth 60FPS, APEX on the other hand runs flawlessly on ultra all the way up to 4K resolutions. Sometimes even hitting triple digit framerates. So if FM7 is supposed to be even better optimized then APEX, I am excited to see how it runs on my PC.
Which is proof Apex is poorly optimised. My Laptop is more than capable of running games at ultra settings but not Apex. Horizon 3 doesn't bat an eyelid. Horizon 3 running flawlessly on my laptop makes sense since the 6700k and GTX1080 are more powerful than the 4470k and GTX1070, but Apex running worse highlighters a problem with optimisation.
 
I am getting the big 3 this year is that cool?Project cars 2 collectors, Forza 7 ultimate and GT sport day one edition god i love cars but god its expensive lol oh well its a healthy drug so that cool :)
 
I am getting the big 3 this year is that cool?Project cars 2 collectors, Forza 7 ultimate and GT sport day one edition god i love cars but god its expensive lol oh well its a healthy drug so that cool :)
I would to if I had the money for it. But if I have to choose just one, I will go with Forza 7.
 
PC2 does indeed look to be a better package, but there is still that giant question mark when it comes to how it will perform on the XB1 with a pad. If they can get the controls right and release it with minimal bugs it will be a great thing for console racing games as it will be a sign to both PD and T10 that they can no longer rely on being pretty much the only game in town to sell their games.
 
I would say PC2 is looking super tasty at the moment. Really good car list with loads of new additions. Forza 7, car list is extremely diverse but let down a bit by very limited new content. GTS has some nice looking graphics with some unique cars and hell, it's a RACING game after all so looking forward to all three with PC2 looking to be the most appetising.
 
PC2 does indeed look to be a better package, but there is still that giant question mark when it comes to how it will perform on the XB1 with a pad. If they can get the controls right and release it with minimal bugs it will be a great thing for console racing games as it will be a sign to both PD and T10 that they can no longer rely on being pretty much the only game in town to sell their games.
Interestingly, I don't mind Pcars1 with a controller, and it's the wheel I can't get working right.
The controller isn't overly easy, but I would say it's better than FM6 with a controller. (I actually hate FM6 with controller)

I have, what I believe to be reasonable, hopes that PC2 will come relatively easy to use different wheels out of the box. (I just can't see it being like that a second time)
 
Interestingly, I don't mind Pcars1 with a controller, and it's the wheel I can't get working right.
The controller isn't overly easy, but I would say it's better than FM6 with a controller. (I actually hate FM6 with controller)

I have, what I believe to be reasonable, hopes that PC2 will come relatively easy to use different wheels out of the box. (I just can't see it being like that a second time)

Well, when the game has dropped from 21 sliders Project CARS 1 down to 4 or actually 2 in Project CARS 2. Volume and FX for Informative, Raw, and Custom it is indeed better. I guess no matter, how many times someone is told it will be better than the first title with a controller. The Project CARS 1 problems are always brought back into the discussion. Being on the WMD 2 side if things. The members using controllers are setting some impressive times vs a wheel!

I was doing a quick game comparison here on the past week or so on my computer of some recent titles. I have 43 pc titles and I know a good 50+ including consoles GT's and FORZA's with that list. I was look forward to having a full FORZA title on PC after all of these years. But, I am waiting on reviews now. If the handling is more like FORZA 6 Apex, I will be very disappointed and will probably have to pass on it.

I think with the current progress of Project CARS 2, since the press build. I believe, it will satisfy a lot of people.
 
Interestingly, I don't mind Pcars1 with a controller, and it's the wheel I can't get working right.
The controller isn't overly easy, but I would say it's better than FM6 with a controller. (I actually hate FM6 with controller)

I thought FM6 was alright with a pad as long as you kept to lower class cars. Once you got into anything above an A class though it seemingly became quite the handful unless you turned TC on. Granted it's not really a huge deal for me since I tend to stick to B class and lower.

I can't comment on how either game felt with a wheel as I'm too cheap to buy one. :lol:

I guess no matter, how many times someone is told it will be better than the first title with a controller. The Project CARS 1 problems are always brought back into the discussion. Being on the WMD 2 side if things. The members using controllers are setting some impressive times vs a wheel!

I'm still a bit skeptical about the handling with a controller, but on the flip side I've seen enough to convince me they've improved it enough to be good with a few minor tweaks.

I binge watched this guy doing career mode with a controller and while it seems a tad difficult at times, some minor tweaks seems to solve those issues.



Obviously only time will tell if the improvements transfer to the console versions, but I've seen enough to convince me to preorder.
 
Well, when the game has dropped from 21 sliders Project CARS 1 down to 4 or actually 2 in Project CARS 2. Volume and FX for Informative, Raw, and Custom it is indeed better. I guess no matter, how many times someone is told it will be better than the first title with a controller. The Project CARS 1 problems are always brought back into the discussion. Being on the WMD 2 side if things. The members using controllers are setting some impressive times vs a wheel!

I was doing a quick game comparison here on the past week or so on my computer of some recent titles. I have 43 pc titles and I know a good 50+ including consoles GT's and FORZA's with that list. I was look forward to having a full FORZA title on PC after all of these years. But, I am waiting on reviews now. If the handling is more like FORZA 6 Apex, I will be very disappointed and will probably have to pass on it.

I think with the current progress of Project CARS 2, since the press build. I believe, it will satisfy a lot of people.
I'm a bit lazy to look, do you know what the new sliders are?

The linearity is what I can't get right in PC1. Default settings require full lock to barely turn in.
If I get the first 60 degrees of steering accurate, 90 degrees is full lock, or darn close.
 
I'm a bit lazy to look, do you know what the new sliders are?

The linearity is what I can't get right in PC1. Default settings require full lock to barely turn in.
If I get the first 60 degrees of steering accurate, 90 degrees is full lock, or darn close.
Have you tried the settings from here:

http://pcars.oscarolim.pt/cars

As I don't have any issues with PCars wheel settings using them at all (well other than I shouldn't have to faff around to this degree to get them acceptable).
 
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I played Project CARS 2 and Forza 6 Apex Wednesday with the 69' Chevy Camaro for a test. The driving with the controller is comparable, but you can tell their is a difference in the vehicle handling model between the titles. Project CARS 2 will be more difficult with assists off. Forza 6 Apex the vehicle was glued to the track on a straight without assists and would break loose in the turns too easy without warning.
 
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