FM7 vs. PCars 2 vs. GT:Sport

I'm feeling like I'm having to tip toe around the entire track even with the Porsche on a dry surface. There is supposed to be levels of grip before it's completely lost. In this game it seems you either have grip or you simply have none at all and there is very very little warning. The car just feels disconnected from the road.

My wheel is producing a good amount of FFB but it's just not accurate FFB. It's just a random mess but I believe it's due to the physics being so poor.

Looks like there are some issues for wheel users, if you try it with a pad the experience is quite different
 
After playing Project Cars for a few house, I turn back to Forza 7 demo and the FFB felt empty. The amount of information provided to me through the wheel was very light compare to Pcars. You still have better throttle control with that setup but overall it wasn't mind blowing. I am hoping this is because the demo is the E3 build and that some of it has been refined before launch.

I'm feeling like I'm having to tip toe around the entire track even with the Porsche on a dry surface. There is supposed to be levels of grip before it's completely lost. In this game it seems you either have grip or you simply have none at all and there is very very little warning. The car just feels disconnected from the road.

My wheel is producing a good amount of FFB but it's just not accurate FFB. It's just a random mess but I believe it's due to the physics being so poor.

Have you tried turning down both the centre force and dampening to zero or almost zero. That improved the ffb feel for me.

As a result i really don't feel like I'm tiptoeing around the track. I agree that way beyond the limit of grip, particularly understeer things are a bit fubar but just past the limit of grip seems pretty good to me.
 
The Porsche is very easy to drive...you just have to manage the weight transfer and use the throttle to keep the rear planted, at which point it has TONS of grip especially out of corners as you'd expect. You have to actually drive it like a rear-engined car.
 
Looks like there are some issues for wheel users, if you try it with a pad the experience is quite different

If I have to use a pad to get a good experience then I just won't buy it.

Have you tried turning down both the centre force and dampening to zero or almost zero. That improved the ffb feel for me.

As a result i really don't feel like I'm tiptoeing around the track. I agree that way beyond the limit of grip, particularly understeer things are a bit fubar but just past the limit of grip seems pretty good to me.

I've messed with the settings quite a bit but haven't tried that specifically. I'm going to give it another try here in a few. I really want to like it but right now I simply don't and don't have enough reason to especially with 2 other games coming with better physics. Bring on PC2!!

If it's a wheel only thing then I don't see how it's down to the physics because I'm pretty sure you can feel different levels of grip via the controller. does this affect all cars equally?

I've mainly used the Porsche. Never bothered with the Semi. Not my cup of tea. As for the GTR well it's a bit more to be expected to have very little to no warning on grip in the pouring rain.

Grip is grip. Can't see why it would be different with a controller but the in game wheel settings do seem to be making a difference on how it feels.


I just feel I'm having to predict where the grip will be lost instead of feeling for it like I should be.
 
Have you tried turning down both the centre force and dampening to zero or almost zero. That improved the ffb feel for me.

As a result i really don't feel like I'm tiptoeing around the track. I agree that way beyond the limit of grip, particularly understeer things are a bit fubar but just past the limit of grip seems pretty good to me.

Interesting. I'll get back to Forza on Sept 29th. In the meantime, I have some PCars to play
 
Just went back to PCars1 after playing some more of the FM7 demo. I used the RUF RGT-8 to try and get as close as I could to the Porsche in the demo and WOW is all I can say. P Cars is just a completely different story. The RUF was a very fun car to drive.

Not sure how anyone can say that Forza 7 has better physics than Project Cars 1 (can't speak for 2 since I haven't played any form of it). It's literally night and day. I'm so looking forward to Project Cars 2 this Friday!!!

Graphics is where FM7 shines, especially in the rain and thunderstorms with the GTR. That was some crazy good graphics. HDR was really impressive here. I can't even imagine how good it's going to look on the X.
 
Interesting. I'll get back to Forza on Sept 29th. In the meantime, I have some PCars to play

Just went back to PCars1 after playing some more of the FM7 demo. I used the RUF RGT-8 to try and get as close as I could to the Porsche in the demo and WOW is all I can say. P Cars is just a completely different story. The RUF was a very fun car to drive.

Not sure how anyone can say that Forza 7 has better physics than Project Cars 1 (can't speak for 2 since I haven't played any form of it). It's literally night and day. I'm so looking forward to Project Cars 2 this Friday!!!

Graphics is where FM7 shines, especially in the rain and thunderstorms with the GTR. That was some crazy good graphics. HDR was really impressive here. I can't even imagine how good it's going to look on the X.
Got my PCars 2 Xbox code from WMD last night and left it to dload today so should be ready for me to play when I get home!

And totally agree about the graphics of FM7 and HDR. My first thought was 'what will this look like on X'. However, then tried it on my PC and it was mindblowing with everything at Ultra.
 
Got my PCars 2 Xbox code from WMD last night and left it to dload today so should be ready for me to play when I get home!

And totally agree about the graphics of FM7 and HDR. My first thought was 'what will this look like on X'. However, then tried it on my PC and it was mindblowing with everything at Ultra.

You got early access to PCars 2?!?
 
You got early access to PCars 2?!?
I've been a member of WMD for both PCars 1 and PCars 2 and chose the Xbox version of the game as my 'free' copy. We got given the codes yesterday and the console codes give early access! So once the little one is off to bed I'll be sitting down to start my career.
 
I've been a member of WMD for both PCars 1 and PCars 2 and chose the Xbox version of the game as my 'free' copy. We got given the codes yesterday and the console codes give early access! So once the little one is off to bed I'll be sitting down to start my career.

Wow! I'm pretty jealous right now lol.
Have fun! Post back and let us know how the physics are compared to PC1.
 
I am excited for all 3 games though I will not be buying GT Sport [at this time anyway] for largely the same reasons I did not buy FM5. I had a PS3 but not a XB1 and FM5 was released at the same time as GT6 and GT6 had tons of cars where FM5 did not. This time I have a XB1 but no PS4 and FM7 has tons of cars where GT Sport does not so that is the reasoning there.

I have already pre-ordered both FM7 and PC2 and am very much looking forward to playing both of them especially now that Forza is on the PC and I can use any of my wheels with it. On FM6 I used a cheap 458 Spider wheel while better than no wheel at all was a far cry from even my DFGT and very far below the Turbo S and CSR Elite which is what I will be using for PC2 and FM7.

Should have plenty of driving to do over the next few months.
 
The more I think about it, the less likely I am to buy PC2, and maybe not even FM7.
PC2 appears to be having at least some issues again, but more importantly, it's just really unpopular on the Xbox. It's hard to form a good league when there aren't many players.
Quite a few smug remarks that reek of arrogance from people who make the game don't boost my faith either. To see someone that released PC1 the way it was, speak so boldly about how awesome their game is, well, that's pretty much the worst thing I could see.
I had hopes of humility with regard to PC1, a mindset of "we will do better" so to see that isn't really the mindset makes me think it's much more likely that it's more of the same.
Anyway,

FM7 I can't figure out yet. I need to hook the wheel up, because something about "driving" the hovercraft Porsche in the demo is really, really bad.

Add to it all, I'm still very content playing FH3, I don't actually "need" to buy anything, since I have a great driving game that Im not even close to bored with yet.
 
Well I guess I can comment on 2 of the 3 now.

I'm using an LG 55" 4K HDR TV

(Xbox 1S)
FM7 demo has some amazing graphics, especially the thunderstorms. Truly incredible. The physics however left ALLOT to be desired. I only tried it with a wheel since thats the only way I want to play. It just felt broken to me. I messed with the settings for a couple hours and got it to the point where it was tolerable but tolerable isn't good enough to warrant me spending $60 on it. I'm hearing they are working on better wheel support but until it's allot better I won't be getting this at least until I can get it for a good deal.

(PS4)
As for Project Cars 2. The graphics are definitely not quite as good as FM7. As for everything else besides maybe the car list I'm giving it to PCars 2 by miles and miles. The physics are amazing! Best I've ever experienced! ( I have yet to pick up Assetto Corsa) The career mode is top notch. I feel the sounds are also a bit better than FM7. The car list isnt anywhere near as big as Forza but P Cars 2 has all the cars you want to drive and race! (Although I do pass on the go karts) I have no interest in slow economy cars and things of that nature. I have no interest in driving a semi either.

For me as of right now it's P Cars all the way. Of course I still have one more game to try but I don't see it beating project cars but time will tell. It definitely has the graphics by the looks of it. The rest I will need to try to tell.
 
Well I guess I can comment on 2 of the 3 now.

I'm using an LG 55" 4K HDR TV

(Xbox 1S)
FM7 demo has some amazing graphics, especially the thunderstorms. Truly incredible. The physics however left ALLOT to be desired. I only tried it with a wheel since thats the only way I want to play. It just felt broken to me. I messed with the settings for a couple hours and got it to the point where it was tolerable but tolerable isn't good enough to warrant me spending $60 on it. I'm hearing they are working on better wheel support but until it's allot better I won't be getting this at least until I can get it for a good deal.

(PS4)
As for Project Cars 2. The graphics are definitely not quite as good as FM7. As for everything else besides maybe the car list I'm giving it to PCars 2 by miles and miles. The physics are amazing! Best I've ever experienced! ( I have yet to pick up Assetto Corsa) The career mode is top notch. I feel the sounds are also a bit better than FM7. The car list isnt anywhere near as big as Forza but P Cars 2 has all the cars you want to drive and race! (Although I do pass on the go karts) I have no interest in slow economy cars and things of that nature. I have no interest in driving a semi either.

For me as of right now it's P Cars all the way. Of course I still have one more game to try but I don't see it beating project cars but time will tell. It definitely has the graphics by the looks of it. The rest I will need to try to tell.

I've been holding off buying PC2 until more reviews were out but I'm seeing more and more people praising the physics and how they've vastly improved over the first game.

Have they fixed the problems with almost no camber being the best setting on every track and the issue with set ups not saving between races?
 
I've been holding off buying PC2 until more reviews were out but I'm seeing more and more people praising the physics and how they've vastly improved over the first game.

Have they fixed the problems with almost no camber being the best setting on every track and the issue with set ups not saving between races?

I'm not really a knowledgeable tuner. I only know the very basics. A more experienced tuner could answer that.

Me being a wheel user, the game has much more FFB details than the first game. It really feels true to life as how they advertise.
 
Playing PC2 yesterday I was seeing issues with saving and loading tunes also found at least one car that could not post a time to the leaderboards.
Overall I do not see this so called improvement on the physics. The FFB changes are more simple but also less workable. They added a downshift protection that prevents downshifts when rpms are high and in many cases causes you to miss a downshift and enter a turn to hot. Some cars have a little dead zone some have a big one and the only way to adjust it that I have found so far is on the PC and requires manually editing a text file then restarting the game and applies across the board to all cars so if you fix the big dead zone on one car your find that the ones that had little to no deadzone before now are to tight and want to oscillate.

Looking forward to Forza now.
 
Playing PC2 yesterday I was seeing issues with saving and loading tunes also found at least one car that could not post a time to the leaderboards.
Overall I do not see this so called improvement on the physics. The FFB changes are more simple but also less workable. They added a downshift protection that prevents downshifts when rpms are high and in many cases causes you to miss a downshift and enter a turn to hot. Some cars have a little dead zone some have a big one and the only way to adjust it that I have found so far is on the PC and requires manually editing a text file then restarting the game and applies across the board to all cars so if you fix the big dead zone on one car your find that the ones that had little to no deadzone before now are to tight and want to oscillate.

Looking forward to Forza now.
It is starting to seem like GT and AC. are the only games that really get wheel implementation correct.

Which is a real shame because as far as "games" and "fun" they both suck in their own ways.

FH3 is the next best wheel game I've played, which really peaks my curiosity how the hell T10 are gonna make Horizon better for a whe-ooohhh Playground.

Somebody tell SMS and T10 to contact someone from PG, PD, or (what's AC developer's name again?) :lol:
 
It is starting to seem like GT and AC are the only games that really get wheel implementation correct.

Which is a real shame because as far as "games" and "fun" they both suck in their own ways.

FH3 is the next best wheel game I've played, which really peaks my curiosity how the hell T10 are gonna make Horizon better for a whe-ooohhh Playground.

Somebody tell SMS and T10 to contact someone from PG, PD, or (what's AC developer's name again?) :lol:
PC2 has much better wheel implementation than GT and the FFB and handling is now on a par with AC in my experience playing the game on both PC and Xbox.
 
What wheel do you have?
Fanatec CSW V2. I use the raw preset, Gain 100, Volume 50, Tone 40, FX 60. I feel every bump on the road. I swear I can even feel the painted grid boxes. Reducing Tone and increasing FX should increase the surface detail.
 
It is starting to seem like GT and AC. are the only games that really get wheel implementation correct.

Which is a real shame because as far as "games" and "fun" they both suck in their own ways.

FH3 is the next best wheel game I've played, which really peaks my curiosity how the hell T10 are gonna make Horizon better for a whe-ooohhh Playground.

Somebody tell SMS and T10 to contact someone from PG, PD, or (what's AC developer's name again?) :lol:

GT wheel implementation is not all that great either. GT5P, GT5 and GT6 all suffer from oscillation issues that are very annoying and hard to deal with.

PCars 1 was pretty good once you tweaked the FFB settings, Forza 3 was pretty good, 4 and later have had some issues but still better than some of the other games I have tried. I am hoping that the additional settings in FM7 will make it the best one so far.
 
Pcars 2 FFB feels much better than pCars 1 with my TM TX. To me the physics and control now competes with some of the other PC sims like AC. Pc1 had some weird behavior that I never liked. I actually ended up playing 1 with a gamepad more than my wheel because of this.
 
GT wheel implementation is not all that great either. GT5P, GT5 and GT6 all suffer from oscillation issues that are very annoying and hard to deal with.

PCars 1 was pretty good once you tweaked the FFB settings, Forza 3 was pretty good, 4 and later have had some issues but still better than some of the other games I have tried. I am hoping that the additional settings in FM7 will make it the best one so far.
FM7 has some major issues with FFB. It’s not quite as bad as many would have you believe and there is a dev in the ffb thread on the official forums trying to work through the issues but out of the three, GTS, FM7 & PC2, it’s PC2 which is ahead in the physics and ffb stakes by some considerable margin. I have my ffb set up to feel very similar to AC.

I am genuinely perplexed how people can say it is not a huge step up from PC1. If others are really not experiencing what I am then I feel really sorry for them.
 
Fanatec CSW V2. I use the raw preset, Gain 100, Volume 50, Tone 40, FX 60. I feel every bump on the road. I swear I can even feel the painted grid boxes. Reducing Tone and increasing FX should increase the surface detail.
In PC1 I had to set the rotation to around 450 degrees to steer properly, its the main issue that I had.

I keep forgetting to try updating the wheel, if there are any, and if that will change anything. (G920)
 
In PC1 I had to set the rotation to around 450 degrees to steer properly, its the main issue that I had.

I keep forgetting to try updating the wheel, if there are any, and if that will change anything. (G920)
I'd definitely look at updating to the latest version of the wheel firmware. I've seen other people with G920's with issues but others without any. Is the wheel recognised as a G920 in game?
 
FM7 has some major issues with FFB. It’s not quite as bad as many would have you believe and there is a dev in the ffb thread on the official forums trying to work through the issues but out of the three, GTS, FM7 & PC2, it’s PC2 which is ahead in the physics and ffb stakes by some considerable margin. I have my ffb set up to feel very similar to AC.

I am genuinely perplexed how people can say it is not a huge step up from PC1. If others are really not experiencing what I am then I feel really sorry for them.

In PC2 they have removed the deadzone removal option and placed a custom text file that requires editing to adjust. This means you must exit the game and restart after every change to test which in itself is a major step backwards. Also now the FFB is global so you can not tweak it per car like before. In my case I am using a CSR Elite wheel. The biggest issue with the game is deadzone in the steering. Some cars have very little to almost none at all but others have quite a lot so if you edit the file to remove the deadzone or even just reduce the deadzone a bit on the problem cars then the ones that were fairly tight are now to tight. The deadzone was present in PC1 but thanks to all of those FFB settings it was possible to get a good feel out of all the cars I tried, not so in PC2 or at least not right now. Hopefully they will patch it and correct this problem but currently some of the cars are a problem.

I drove the FM7 demo for a little while. I did not like the way the FFB felt initially but after tweaking the settings a little I was able to get by just fine.

I still haven't tried AC but sounds like I should get a copy just to see how it feels.
 
In PC2 they have removed the deadzone removal option and placed a custom text file that requires editing to adjust. This means you must exit the game and restart after every change to test which in itself is a major step backwards. Also now the FFB is global so you can not tweak it per car like before. In my case I am using a CSR Elite wheel. The biggest issue with the game is deadzone in the steering. Some cars have very little to almost none at all but others have quite a lot so if you edit the file to remove the deadzone or even just reduce the deadzone a bit on the problem cars then the ones that were fairly tight are now to tight. The deadzone was present in PC1 but thanks to all of those FFB settings it was possible to get a good feel out of all the cars I tried, not so in PC2 or at least not right now. Hopefully they will patch it and correct this problem but currently some of the cars are a problem.

I drove the FM7 demo for a little while. I did not like the way the FFB felt initially but after tweaking the settings a little I was able to get by just fine.

I still haven't tried AC but sounds like I should get a copy just to see how it feels.
I haven't experience any of that in PCars 2 after driving multiple cars. And the ffb in the FM7 demo is broken. The understeer slider does not work as intended, as confirmed by a T10 dev, and self aligning torque is a mess. You can improve it if you set understeer to minimum, centering to zero and dampening to zero. However, the self aligning torque still doesn't respond with enough force or speed. T10 are looking into and hopefully they will get it sorted by release.

You should definitely get AC as it's a great driving experience, it's not a great game but if the driving experience is what is most important to you then you should pick it up.
 
I'd definitely look at updating to the latest version of the wheel firmware. I've seen other people with G920's with issues but others without any. Is the wheel recognised as a G920 in game?
It is in PC1, I haven't bought PC2.
A demo would have been a really good idea for this game, after the first, imo.
 
I haven't experience any of that in PCars 2 after driving multiple cars.
The ones I have noticed it the worst on so far are the Ford Fusion Nascar, the 66 Mustang and maybe the worst of all is the F-Type Jag. The Jag drove so badly that I exited the session after less than 1/4 mile
 
The ones I have noticed it the worst on so far are the Ford Fusion Nascar, the 66 Mustang and maybe the worst of all is the F-Type Jag. The Jag drove so badly that I exited the session after less than 1/4 mile
Will have a look and get back to you. Jack Spade has posted his ffb files over on the official forum if you want to try them.
 
Back