FM7 vs. PCars 2 vs. GT:Sport

@FordGTGuy -- I play PCARS on PS4. The Pagani Edition "demo" scraped by with ~25fps on low settings with one AI opponent on this laptop. I only play emulators and older games on here, plus Starbound.
 
I still find the PCars vs Forza argument to be such an oddity, the games are focused on different things.

Forza is a laid back racing sim that is less about serious motorsport rules and more about track day racing fun with upgrading and customizing hundreds of cars.

PCars is a more serious racing sim with a focus on motorsport rules and no upgrading and very little vehicle customization.

There is an overlap but I personally couldn't replace Forza with PCars or PCars with Forza.
 
Yesterday i played PCars 1 on pc(GTX 1070, 16gb ram and i7 7700) in media markt with TM T300 with pro pedals on a 55inch 4K samsung tv with racing seat and vibration. Just want to say one thing, the physics sucks. I drove a pagani cinque on laguna sega and that car couldn't even do a donut. Plus the FFB was loosy, when you countersteer the car just grips instantly. So saying that PCars has better physics than Forza ain't working for me. I also drove other cars like the Mercedes A classe, i swear the physics felt like NFS shift 2 with that car. The game was beautiful on that rig and screen. But i didn't enjoy it because of the physics and the small car list. Plus the cars felt like they where floating on a butter surface. Like i don't understand why people even compare this game to Asseto Corsa or I Racing when it comes to physics. They are not even close to be compared from what i have experienced.
 
You're asking T10 to do something no other game developer does and while it would be nice, it also seems unreasonable.

The way DLC works is you either bite the bullet and buy the DLC or you wait for the next installment and hope that particular content makes it into the next game.
For sure. Which, is why I mentioned it'll never happen. It's not a complaint. More of personally justifying the purchase.

I still find the PCars vs Forza argument to be such an oddity, the games are focused on different things.

Forza is a laid back racing sim that is less about serious motorsport rules and more about track day racing fun with upgrading and customizing hundreds of cars.

PCars is a more serious racing sim with a focus on motorsport rules and no upgrading and very little vehicle customization.

There is an overlap but I personally couldn't replace Forza with PCars or PCars with Forza.
I disagree, just a teeny-weeny little bit. Those features for personalizing are just options. Forza Motorsport, was to combat GT with more realism. In my opinion, it did that up to FM4.

F6, when using classic cars, feels like the perfect racing game. F6 actually does that better than PC1, when using classic cars. F6 then, gets it all wrong with fwd BTCC/WTCC and the high hp rwd (V8)Supercars.

I do agree with all your other points.
 
If PC Forza titles were available on Windows 7 through not-the-Windows-store and would run favorably on my non-gaming laptop
Oh, that's why; you're still using windows 7.

I seriously doubt FM7 will compete with PCARS2 in terms of physics/handling and I don't expect it to, because the FM5/FM6 model is well-liked and accessible. That's cool, but the specific concessions it makes just don't sit well with me in how it affects drifting and handling balance. That's also why I'm not motivated to upgrade to a more powerful PC or Windows 10 (:yuck:) to play Horizon.
Okay, I understand.
 
...Forza Motorsport, was to combat GT with more realism. In my opinion, it did that up to FM4.
That was my outlook on the future of Forza as of FM4 and FH1, that it was the leader in realism on consoles. I expected greater things to come. The first few games were terrible to play IMO, and they made leaps and bounds with FM4 and FH1.

I personally wish PCARS was more of a "driving simulator" like Forza, because I want the physics, track list, details, etc. in a game with more roadcars and some more fictional street or road courses like California Highway or Fujimi Kaido.

PCARS vs Forza is a thing because I was forced to look elsewhere to a game that isn't quite made for me just because it's more realistic and therefore far more satisfying to play. I don't want a super serious motorsports sim, I want realistic physics. It's why I've kept coming back to Enthusia for twelve years!
 
For sure. Which, is why I mentioned it'll never happen. It's not a complaint. More of personally justifying the purchase.

I seem to have misunderstood your post. :cheers:

F6, when using classic cars, feels like the perfect racing game. F6 actually does that better than PC1, when using classic cars.

Classic cars are really the main reason I'm even considering FM7 still, I'm hoping Blueprint makes it in somehow so I can recreate 1000 Miles! from GT4. I'm not really a fan of how T10 has gone about selecting modern road cars since FM4 as I enjoy lower performance cars.
 
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Yeah in Forza I generally like the slower cars more as well. B class and A class are the sweet spot for me. In both FM6 and FH3 I find that the spread of the classes for multiplayer is all too high too fast. I remember the start of FM6 career was nice but it went up to A class and higher so fast.

Also I prefer to race stock cars so if a car in stock form for example is D400 or something then I want to race it that way. Having to upgrade it to A class to do multiplayer is something I don't like at all since it takes the original characteristics of the car away. In the end all the lower performance cars will have the same feel when they go to A class, whatever unique characteristics they might have will fade away by upgrading it so high. That is also a part of the core gameplay in Forza I don't like at all and it's related to the entire PI system and its troubles as well as the multiplayer lobbies.

But GT:S is similar in this aspect IMO except that PD has done the upgrading for you. Since they focus so much on the eSport side of things they do their own BOP and upgrading/downgrading to balance out the cars. I don't want that, I want authentic racing with authentic cars. Not upgraded versions of everything.
 
I enjoy lower performance cars.
Same here. It's where I spend most of my racing time. Low downforce race cars, are more my style too. PC1 does that well with the Ginetta G40, Clio, Group A. I think PC2 has got a handle on this.
 
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Sorry, but this "reasoning" ( the it uses same engine, therefore i should buy once dlc for all games OR the they should bring all the latest dlc of another, newer game in the other older game,for free, while they are bringing out the next game in the series for the latter) is as flawed of a reasoning as it gets.!!!!

You know how many shooters are made with frostbyte engine?
How many 3rd person with unreal4?
Where are all my dlc's man? They cheatin' or stealing me?
I think we should get more real..... :D

... i swear the physics felt like NFS shift 2 with that car....
no need to take oaths my friend. you are not the only one who has played it :D
thats why I think that all youtubers crying out from the top of the mountains that the physics are now, somehow better than life in pcars2, well.... yeah...
lets just say I'll have to check it out myself, zero confidence in such "reports".

plus, as I said last page, how about pcars2 day 1 performance on xbox? how about them day 1 bugs too?
questions nobody seems to want to tackle...
 
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This is also a rather funny interview with Stephen Viljoen from SMS talking about what's new in Project CARS 2 with the few nods at "the other guys". :) But you can see he is genuinely enthusiastic about the new game.



And below is my favourite Project CARS 2 gameplay video so far. The new (and PCARS2 exclusive) McLaren 720s taken around the Autodrome International Algarve (AIA) in Portimao, Portugal in a rather exaggerated drifty fashion (in VR). But it shows really well what the handling/tyre system is capable of (and how awesome this track is :lol:). And it's not even a promo video or anything, just a guy from WMD who recorded it and was allowed by SMS to publish it on YouTube. But such videos mean a lot more to me than all the misleading and shiney trailers that a particular studio often puts out. ;)

Makes me smile,because if SMS have such a good game,they would be showing all this left and right to promote it,now we see only what? particular track,car and only one person "allowed" to show it :D That says that SMS not quite trust what they have on they hands.
Those "shiney" "trailers" are real gameplay and as a studio T10 is wayyyyy more solid than SMS ever be.SMS guys seems love talking about other studios and do chest beating before battle,must be feeling insecure? :D
I dont see anything new in pc2,all samey from pc1.And i dont trust them after the fiasco when pc1 was launched with all problems.They pad support is non existant also,and if believe GTP Jordans experience,pc2 has even worse wheel/ffb support (which is kinda ironic lol).
And while FM and pc are quite different,i can bet that racing game of the year will Forzas YET AGAIN ;)
 
But it shows really well what the handling/tyre system is capable of
Sabol from ISR was quite impressed by the improvements in the physics department, so SMS must have worked pretty hard considering how poor PCARS1 was in this regard. I'm still doubtful about pad support but I hope they get it right this time.
 
Sorry, but this "reasoning" ( the it uses same engine, therefore i should buy once dlc for all games OR the they should bring all the latest dlc of another, newer game in the other older game,for free, while they are bringing out the next game in the series for the latter) is as flawed of a reasoning as it gets.!!!!

You know how many shooters are made with frostbyte engine?
How many 3rd person with unreal4?
Where are all my dlc's man? They cheatin' or stealing me?
I think we should get more real..... :D


no need to take oaths my friend. you are not the only one who has played it :D
thats why I think that all youtubers crying out from the top of the mountains that the physics are now, somehow better than life in pcars2, well.... yeah...
lets just say I'll have to check it out myself, zero confidence in such "reports".

plus, as I said last page, how about pcars2 day 1 performance on xbox? how about them day 1 bugs too?
questions nobody seems to want to tackle...
Check the PC2 Q&A. Ian Bell and The American said they are aiming to release the game with the least bugs that are reasonable. There are going to be bugs, but stuff that's manageable. That's with all games today.

As for Jordan and SlipZstrem's reviews, Ian Bell has offered and Jordan accepted, a private run of PC2. They all agreed, after some discussion, the E3 setup, may not have been correct(and yes, why wouldn't it be set up correctly for one of the biggest gamer events).

Patience. ;)
 
When devs offering private session to someone who openly basically said "its not good at all",you know its not all right.Bad word here is PRIVATE.
Its like they rushing this game.Which will be bad idea (we know that from pc1 release)
 
Check the PC2 Q&A. Ian Bell and The American said they are aiming to release the game with the least bugs that are reasonable. There are going to be bugs, but stuff that's manageable. That's with all games today.

As for Jordan and SlipZstrem's reviews, Ian Bell has offered and Jordan accepted, a private run of PC2. They all agreed, after some discussion, the E3 setup, may not have been correct(and yes, why wouldn't it be set up correctly for one of the biggest gamer events).

Patience. ;)

sorry @05XR8 , but after the cluster**** that pcars1 was on xbox, (worst optimized and by far most buggy racegame ever) and even worse, after the lack of ability+interest of developer to effectively address problems, there is absolutely nothing there that can warrant you saying "like all other games"

NO OTHER GAME released on this console was such a mess at release.
I dare you to find even one!
so, "bugs like all games" = not even in your dreams :D


and about performance?
all you guys that do same chestbeating as the dev,
at what resolution and at what framerate -forget about bugs for a minute- you expect to be so very happy? genuinely asking here... you know previous game was 900p and run like ****.
so what are your expectations on this for xbox pcars2?
 
bf3
When devs offering private session to someone who openly basically said "its not good at all",you know its not all right.Bad word here is PRIVATE.
Its like they rushing this game.Which will be bad idea (we know that from pc1 release)
I posted in the PC2 thread, I believe the game will be fine at release. Won't be like PC1.

sorry @05XR8 , but after the cluster**** that pcars1 was on xbox, (worst optimized and by far most buggy racegame ever) and even worse, after the lack of ability+interest of developer to effectively address problems, there is absolutely nothing there that can warrant you saying "like all other games"

NO OTHER GAME released on this console was such a mess at release.
I dare you to find even one!
so, "bugs like all games" = not even in your dreams :D


and about performance?
all you guys that do same chestbeating as the dev,
at what resolution and at what framerate -forget about bugs for a minute- you expect to be so very happy? genuinely asking here... you know previous game was 900p and run like ****.
so what are your expectations on this for xbox pcars2?

Didn't GT6 release all types of bugs in he handling? Reverse camber, etc?
I don't have to defend the game. I didn't care for PC1 wen it came out. I read the bad reviews and thought they are kidding with that game. GT6 was it for me, but I got tired of the AI as I'm an offline player.

I picked up Forza 6 after passing in FM5. I wasn't going to get it, because in my eyes, Gran Turismo was all I needed. Then, I saw the F6 cars and prayed that the V8 Supercars wouldn't spin the tyres from 1st-5th gear, like in FM4.

As a side, I also picked up Grid Auto Sport. Changed my way of racing, because of the AI challenge. Graphics weren't the best, but each series was way more challenging than GT6.

I enjoyed F6. Then, since GT7 was nowhere to be heard of I decided to get PC1. Pad controls were doodoo. Thought I made a mistake until I read about the YouTube XBBONE pad setups. That definitely helped.

The main thing that I love(I don't care about resolution, I use a 4yo 36" Sony Bravia Smart tv), is the AI. I wouldn't trade it for any game. I went back to GT6, just to see and it is farcical. How could I have played that game for so long?

PC1 does have that Shift 1 & 2 feel. Like too much friction when cornering. I still wouldn't trade it because of he AI. I get that much joy from offline play, PC2 has to be better.

Hey, no apologies from me that Project Cars isn't up to your standards of personal computer hardware-1000 megapixels and all that. I just respect everyone's take on their experience, satisfactory and unsatisfactory.
 
Sabol from ISR was quite impressed by the improvements in the physics department, so SMS must have worked pretty hard considering how poor PCARS1 was in this regard. I'm still doubtful about pad support but I hope they get it right this time.

Yeah I saw the ISR E3 impressions as well, looked positive indeed. Pad gameplay so far looks good. You have the team VVV impressions from April doing rallycross in Hell in the Honda Civic GRC with a pad and IMO after a couple of laps he can already do some nice slides with it. Again, with a pad. :) And from a more recent build I believe that Caterham video from the Red Bull Ring in the snow was also done with a pad.

Team VVV controller impressions :


The Caterham in the snow with gamepad :
 
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.......
Hey, no apologies from me that Project Cars isn't up to your standards of personal computer hardware-1000 megapixels and all that. I just respect everyone's take on their experience, satisfactory and unsatisfactory.
I'd say that for example when I want to take an "S" turn,
or even when I want to pass a car,
and I have to make a LEFT - RIGHT - LEFT movement to do so,
IF the game translates this to LEFT - RIGHT - MORE RIGHT,
then it is EVERYBODY'S STANDARDS to call it a **censored** up piece of **censored**!

so, dont take it like I am an elitist of some kind that you don't feel obliged to apologize for my complexes,
just don't apologize and vouch for a game that its previous version was completely **censored**up on release.

clear?
 
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Hey, no apologies from me that Project Cars isn't up to your standards of personal computer hardware-1000 megapixels and all that. I just respect everyone's take on their experience, satisfactory and unsatisfactory.

Standards? Oh c'mon, let's not pretend like PCars 1 on Xbox One(or even PS4) had some amazing standards.

Controller support is god awful, menu system is slow, the game has tons of performance issues(with a whole lot of tearing), graphics aren't that great, and the tracks are pretty dead and lifeless.



Here is the thing with Forza, at the very least I know when buying FM I'm getting a 60 fps locked game with max native resolution, a competent menu system, a large car list of diverse vehicles, a great upgrading system, a good livery system, fantastic controller support, mostly if not completely bug free experience and AI that doesn't run on a racing line. That's a nice standard to start with.
 
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no @FordGTGuy , you are doing the game a favor by showing this video.
if you want to hit this point, then show things like the ones I'm talking about, like the left-right-right thing,
or the car getting stuck under the tarmac, or inside pits for ever ruining your game, or "physics" suddenly going loco making your car jump, go two wheels, etc etc etc

I really dont care at all to search youtube for videos, and I really dont care to upload my own.
But it really takes some nerve for someone to come and claim "like all other games", given the record.
 
Check the PC2 Q&A. Ian Bell and The American said they are aiming to release the game with the least bugs that are reasonable. There are going to be bugs, but stuff that's manageable. That's with all games today.

As for Jordan and SlipZstrem's reviews, Ian Bell has offered and Jordan accepted, a private run of PC2. They all agreed, after some discussion, the E3 setup, may not have been correct(and yes, why wouldn't it be set up correctly for one of the biggest gamer events).

Patience. ;)

Really depends on your definition of reasonable.

Considering how they launched PCars 1, I'm not sure my definition of reasonable is the same as theirs.

Not every game is some bug free experience but PCars isn't competing against every game, it's competing against games like Forza that are mostly bug free.
 
I'd say that for example when I want to take an "S" turn,
or even when I want to pass a car,
and I have to make a LEFT - RIGHT - LEFT movement to do so,
IF the game translates this to LEFT - RIGHT - MORE RIGHT,
then it is EVERYBODY'S STANDARDS to call it a ****ed up piece of ****!

so, dont take it like I am an elitist of some kind that you don't feel obliged to apologize for my complexes,
just don't apologize and vouch for a game that its previous version was completely ****ed up on release.

clear?
Matter of fact, I got the game after those patches.
So, coming from GT6 & F6 physics, I adjusted to the game. It ain't perfect, but I tell you I was able to adjust to the controls and I accepted it.

Those transitions you mentioned, I did that at Zolder. Each chicane. Those are quick movements. Handled that with no problem. It's that liftoff oversteer that gave me most of the problem. Too much throttle and adjusting my line, then overcorrecting, and then the car is gone. Passing cars, when possible, either had AI spearing me off

I'm telling you straight up, you are skeptical-nothing to do with elitist attitude. That's you're right. You're sharing your experience, I'm sharing mine. Your level of acceptance obviously, differs from mine. I'm anticipating this game. Some people are steering clear of it.

You want to try before you buy.(aint gonna happen unless someone you know buys the game). Too late for that now, but you can sign up to WMD, to test the next game.

Edit: Again, I don't have to defend the game. It's all in the Q&A.

it's competing against games like Forza that are mostly bug free.
And what is the degree of mostly bug free?
That's what Ian Bell is saying about reasonable.
 
The Caterham in the snow with gamepad :


That will look way better on Xbox One X with some proper texture filtering.

Honestly, it doesn't look that great but it's also a snow track with icy roads with poor texture filtering. Better texture filtering, snow on the track buildings(other structures/cameras) would make it look much more realistic(visually) and better.

The amount of grip that Caterham has(even with snow tires) is pretty crazy, the sliding looks really artificial for some reason; almost as if there was a giant hand holding the car down and rotating it through the corners.
 
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That will look way better on Xbox One X with some proper texture filtering.

Honestly, it doesn't look that great but it's also a snow track with icy roads with poor texture filtering. Better texture filtering, snow on the track buildings(other structures/cameras) would make it look much more realistic(visually) and better.

The amount of grip that Caterham has(even with snow tires) is pretty crazy, the sliding looks really artificial for some reason; almost as if there was a giant hand holding the car down and rotating it through the corners.
Are you reading any of the responses from Ian Bell in the PC2 threads?

I don't think you understand me. I'm under no illusion about PC2 graphics compared to GT or Forza. I stated I the GTS thread, no game is going to touch GTS in this regard. However, it's been said, we can look forward to the PC2 graphics having vastly improved over PC1.

I'll be clear, after enduring Gran Turismo for 20 years, I'm about game play over all. PC1 brought bam the fun of raacjng I got from ToCA 1. In saying that, I've yet to try Assetto Corsa, with many people raving about the physics, maybe I'll get to it at some point.
 
Matter of fact, I got the game after those patches.
So, coming from GT6 & F6 physics, I adjusted to the game. It ain't perfect, but I tell you I was able to adjust to the controls and I accepted it.

Those transitions you mentioned, I did that at Zolder. Each chicane. Those are quick movements. Handled that with no problem. It's that liftoff oversteer that gave me most of the problem. Too much throttle and adjusting my line, then overcorrecting, and then the car is gone. Passing cars, when possible, either had AI spearing me off

I'm telling you straight up, you are skeptical-nothing to do with elitist attitude. That's you're right. You're sharing your experience, I'm sharing mine. Your level of acceptance obviously, differs from mine. I'm anticipating this game. Some people are steering clear of it.

You want to try before you buy.(aint gonna happen unless someone you know buys the game). Too late for that now, but you can sign up to WMD, to test the next game.

Edit: Again, I don't have to defend the game. It's all in the Q&A.

And what is the degree of mostly bug free?
That's what Ian Bell is saying about reasonable.
so, if you got the game much later, as you say after you played a good deal of forza 6, you simply have no idea about those bugs, do you?
also, I am glad that now you cleared it better (the other bolded part), because in your previous post it looked to me like you tried to paint me as some elitist complex fool. :)
And because you did that, I searched a video for you to understand what LEFT-RIGHT-LEFT means, and if I was an elitist **censored**, or if the game indeed was a **censored****censored****censored**of **censored****censored****censored**
;)


here;s wheel too, as I had both too. and also some "great AI" shown too. oh, and this vid is on ps4, xbox version was waaaaaaaaay buggier than ps4.
 
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so, if you got the game much later, as you say after you played a good deal of forza 6, you simply have no idea about those bugs, do you?
also, I am glad that now you cleared it better (the other bolded part), because in your previous post it looked to me like you tried to paint me as some elitist complex fool. :)
And because you did that, I searched a video for you to understand what LEFT-RIGHT-LEFT means, and if I was an elitist **censored**, or if the game indeed was a **censored****censored****censored**of **censored****censored****censored**
;)


So if this steering bug was at launch in PCARS 1, has already been patched long time ago in PCARS 1, then what's the point of it in regards to PCARS 2?
 
So if this steering bug was at launch in PCARS 1, has already been patched long time ago in PCARS 1, then what's the point of it in regards to PCARS 2?
the center "hole" in controls still exists, even after all the patching, even after they very recently got PAID by microsoft -unless they ...donated, as this game was given with monthly subscription a few months back iirc- I am pretty sure the center hole still exists.
So this, this I call a) SHOW OF DISRESPECT FOR YOUR CUSTOMERS and b) a VERY GOOD INDICATION of what level of bugs AND bug-fixing should a reasonable person expect in the future, ie pcars2.
 
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