@FordGTGuy -- I play PCARS on PS4. The Pagani Edition "demo" scraped by with ~25fps on low settings with one AI opponent on this laptop. I only play emulators and older games on here, plus Starbound.
For sure. Which, is why I mentioned it'll never happen. It's not a complaint. More of personally justifying the purchase.You're asking T10 to do something no other game developer does and while it would be nice, it also seems unreasonable.
The way DLC works is you either bite the bullet and buy the DLC or you wait for the next installment and hope that particular content makes it into the next game.
I disagree, just a teeny-weeny little bit. Those features for personalizing are just options. Forza Motorsport, was to combat GT with more realism. In my opinion, it did that up to FM4.I still find the PCars vs Forza argument to be such an oddity, the games are focused on different things.
Forza is a laid back racing sim that is less about serious motorsport rules and more about track day racing fun with upgrading and customizing hundreds of cars.
PCars is a more serious racing sim with a focus on motorsport rules and no upgrading and very little vehicle customization.
There is an overlap but I personally couldn't replace Forza with PCars or PCars with Forza.
Oh, that's why; you're still using windows 7.If PC Forza titles were available on Windows 7 through not-the-Windows-store and would run favorably on my non-gaming laptop
Okay, I understand.I seriously doubt FM7 will compete with PCARS2 in terms of physics/handling and I don't expect it to, because the FM5/FM6 model is well-liked and accessible. That's cool, but the specific concessions it makes just don't sit well with me in how it affects drifting and handling balance. That's also why I'm not motivated to upgrade to a more powerful PC or Windows 10 () to play Horizon.
That was my outlook on the future of Forza as of FM4 and FH1, that it was the leader in realism on consoles. I expected greater things to come. The first few games were terrible to play IMO, and they made leaps and bounds with FM4 and FH1....Forza Motorsport, was to combat GT with more realism. In my opinion, it did that up to FM4.
For sure. Which, is why I mentioned it'll never happen. It's not a complaint. More of personally justifying the purchase.
F6, when using classic cars, feels like the perfect racing game. F6 actually does that better than PC1, when using classic cars.
Same here. It's where I spend most of my racing time. Low downforce race cars, are more my style too. PC1 does that well with the Ginetta G40, Clio, Group A. I think PC2 has got a handle on this.I enjoy lower performance cars.
no need to take oaths my friend. you are not the only one who has played it... i swear the physics felt like NFS shift 2 with that car....
This is also a rather funny interview with Stephen Viljoen from SMS talking about what's new in Project CARS 2 with the few nods at "the other guys". But you can see he is genuinely enthusiastic about the new game.
And below is my favourite Project CARS 2 gameplay video so far. The new (and PCARS2 exclusive) McLaren 720s taken around the Autodrome International Algarve (AIA) in Portimao, Portugal in a rather exaggerated drifty fashion (in VR). But it shows really well what the handling/tyre system is capable of (and how awesome this track is ). And it's not even a promo video or anything, just a guy from WMD who recorded it and was allowed by SMS to publish it on YouTube. But such videos mean a lot more to me than all the misleading and shiney trailers that a particular studio often puts out.
Sabol from ISR was quite impressed by the improvements in the physics department, so SMS must have worked pretty hard considering how poor PCARS1 was in this regard. I'm still doubtful about pad support but I hope they get it right this time.But it shows really well what the handling/tyre system is capable of
Check the PC2 Q&A. Ian Bell and The American said they are aiming to release the game with the least bugs that are reasonable. There are going to be bugs, but stuff that's manageable. That's with all games today.Sorry, but this "reasoning" ( the it uses same engine, therefore i should buy once dlc for all games OR the they should bring all the latest dlc of another, newer game in the other older game,for free, while they are bringing out the next game in the series for the latter) is as flawed of a reasoning as it gets.!!!!
You know how many shooters are made with frostbyte engine?
How many 3rd person with unreal4?
Where are all my dlc's man? They cheatin' or stealing me?
I think we should get more real.....
no need to take oaths my friend. you are not the only one who has played it
thats why I think that all youtubers crying out from the top of the mountains that the physics are now, somehow better than life in pcars2, well.... yeah...
lets just say I'll have to check it out myself, zero confidence in such "reports".
plus, as I said last page, how about pcars2 day 1 performance on xbox? how about them day 1 bugs too?
questions nobody seems to want to tackle...
Check the PC2 Q&A. Ian Bell and The American said they are aiming to release the game with the least bugs that are reasonable. There are going to be bugs, but stuff that's manageable. That's with all games today.
As for Jordan and SlipZstrem's reviews, Ian Bell has offered and Jordan accepted, a private run of PC2. They all agreed, after some discussion, the E3 setup, may not have been correct(and yes, why wouldn't it be set up correctly for one of the biggest gamer events).
Patience.
I posted in the PC2 thread, I believe the game will be fine at release. Won't be like PC1.When devs offering private session to someone who openly basically said "its not good at all",you know its not all right.Bad word here is PRIVATE.
Its like they rushing this game.Which will be bad idea (we know that from pc1 release)
sorry @05XR8 , but after the cluster**** that pcars1 was on xbox, (worst optimized and by far most buggy racegame ever) and even worse, after the lack of ability+interest of developer to effectively address problems, there is absolutely nothing there that can warrant you saying "like all other games"
NO OTHER GAME released on this console was such a mess at release.
I dare you to find even one!
so, "bugs like all games" = not even in your dreams
and about performance?
all you guys that do same chestbeating as the dev,
at what resolution and at what framerate -forget about bugs for a minute- you expect to be so very happy? genuinely asking here... you know previous game was 900p and run like ****.
so what are your expectations on this for xbox pcars2?
Sabol from ISR was quite impressed by the improvements in the physics department, so SMS must have worked pretty hard considering how poor PCARS1 was in this regard. I'm still doubtful about pad support but I hope they get it right this time.
I'd say that for example when I want to take an "S" turn,.......
Hey, no apologies from me that Project Cars isn't up to your standards of personal computer hardware-1000 megapixels and all that. I just respect everyone's take on their experience, satisfactory and unsatisfactory.
Hey, no apologies from me that Project Cars isn't up to your standards of personal computer hardware-1000 megapixels and all that. I just respect everyone's take on their experience, satisfactory and unsatisfactory.
The Caterham in the snow with gamepad :
Check the PC2 Q&A. Ian Bell and The American said they are aiming to release the game with the least bugs that are reasonable. There are going to be bugs, but stuff that's manageable. That's with all games today.
As for Jordan and SlipZstrem's reviews, Ian Bell has offered and Jordan accepted, a private run of PC2. They all agreed, after some discussion, the E3 setup, may not have been correct(and yes, why wouldn't it be set up correctly for one of the biggest gamer events).
Patience.
Matter of fact, I got the game after those patches.I'd say that for example when I want to take an "S" turn,
or even when I want to pass a car,
and I have to make a LEFT - RIGHT - LEFT movement to do so,
IF the game translates this to LEFT - RIGHT - MORE RIGHT,
then it is EVERYBODY'S STANDARDS to call it a ****ed up piece of ****!
so, dont take it like I am an elitist of some kind that you don't feel obliged to apologize for my complexes,
just don't apologize and vouch for a game that its previous version was completely ****ed up on release.
clear?
And what is the degree of mostly bug free?it's competing against games like Forza that are mostly bug free.
The Caterham in the snow with gamepad :
Are you reading any of the responses from Ian Bell in the PC2 threads?That will look way better on Xbox One X with some proper texture filtering.
Honestly, it doesn't look that great but it's also a snow track with icy roads with poor texture filtering. Better texture filtering, snow on the track buildings(other structures/cameras) would make it look much more realistic(visually) and better.
The amount of grip that Caterham has(even with snow tires) is pretty crazy, the sliding looks really artificial for some reason; almost as if there was a giant hand holding the car down and rotating it through the corners.
so, if you got the game much later, as you say after you played a good deal of forza 6, you simply have no idea about those bugs, do you?Matter of fact, I got the game after those patches.
So, coming from GT6 & F6 physics, I adjusted to the game. It ain't perfect, but I tell you I was able to adjust to the controls and I accepted it.
Those transitions you mentioned, I did that at Zolder. Each chicane. Those are quick movements. Handled that with no problem. It's that liftoff oversteer that gave me most of the problem. Too much throttle and adjusting my line, then overcorrecting, and then the car is gone. Passing cars, when possible, either had AI spearing me off
I'm telling you straight up, you are skeptical-nothing to do with elitist attitude. That's you're right. You're sharing your experience, I'm sharing mine. Your level of acceptance obviously, differs from mine. I'm anticipating this game. Some people are steering clear of it.
You want to try before you buy.(aint gonna happen unless someone you know buys the game). Too late for that now, but you can sign up to WMD, to test the next game.
Edit: Again, I don't have to defend the game. It's all in the Q&A.
And what is the degree of mostly bug free?
That's what Ian Bell is saying about reasonable.
Are you reading any of the responses from Ian Bell in the PC2 threads?
so, if you got the game much later, as you say after you played a good deal of forza 6, you simply have no idea about those bugs, do you?
also, I am glad that now you cleared it better (the other bolded part), because in your previous post it looked to me like you tried to paint me as some elitist complex fool.
And because you did that, I searched a video for you to understand what LEFT-RIGHT-LEFT means, and if I was an elitist **censored**, or if the game indeed was a **censored****censored****censored**of **censored****censored****censored**
the center "hole" in controls still exists, even after all the patching, even after they very recently got PAID by microsoft -unless they ...donated, as this game was given with monthly subscription a few months back iirc- I am pretty sure the center hole still exists.So if this steering bug was at launch in PCARS 1, has already been patched long time ago in PCARS 1, then what's the point of it in regards to PCARS 2?