Forza 4 Top Gear US Video: Real LFA versus Forza 4 LFA: On Infineon Raceway.
I don't know why they though they could beat Tanner in a race. He's a race car driver, they're not.
Cars look very "floaty" in the videos. Graphics look better, but for now I have not seen any improvement on physics.
I can't believe that Tanner was so man-loved with the car. If it's anything like what it's portrayed in GT5 it's the biggest hunk of crap in my opinion.
I haven't driven it in Forza.
I don't know why they though they could beat Tanner in a race. He's a race car driver, they're not.
I can't believe that Tanner was so man-loved with the car. If it's anything like what it's portrayed in GT5 it's the biggest hunk of crap in my opinion.
I haven't driven it in Forza.
Cars look very "floaty" in the videos. Graphics look better, but for now I have not seen any improvement on physics.
You are playing a video game. And you are out of your mind.
Find me any automotive journalist, anywhere, who doesn't adore the LF-A.
after quick test but actual game was far from enjoyable simulator.
I hope this time it will be different.
You are talking about GT5 are you? If not sounds like it. Fm3 is the most enjoyable sim on consoles. Fact! How is grinding enjoyable? A rigid car cam? screentearing? No cockpits on the most awesome cars in game.... dont get me started...
Well I thought Forza 3 is an immensely enjoyable simulator. I really have to wonder though how many people actually raced people in Forza 3 when I hear these comments. People act as if cars were on rails in races. I can assure you and anyone else who is reading these "opinions" that this is FAAAAAAR from the truth and couple that with intense racing it gets even better.Last time everyone said that Forza 3 physics were awesome after quick test but actual game was far from enjoyable simulator.
I hope this time it will be different.
Last time everyone said that Forza 3 physics were awesome after quick test but actual game was far from enjoyable simulator.
I hope this time it will be different.
One thing I find common among these opinions is alot of people are pitting GT5 using a wheel to Forza 3 using a controller. WRONG. You can't make that comparison. Both games are completely different with different controls. So to even make a real comparison you must compare apples to apples not apples to oranges.
That was my reaction. I don't see how any of the other hosts can tolerate Adam. Every time they talk near him, he always tends to suddenly interrupt with some stupid comment.
I played both with Fanatec turbo S. Forza is very good with controller though and it felt to me that main focus of physics and controls was not made for wheel user. I only hated the physics of forza 3, rest of the game was above GT5 in many factors.
you must be the only guy on earth to hold that opinion. I don't think anyone feels that way. Everyone, including myself, feels the exact opposite.
You must be the only guy on Earth to hold that opinion. I don't think anyone feels that way. Everyone, including myself, feels the exact opposite.
Nope, he's not the only one, and it's due to permanent steering aid
I see, so you prefer the control method that has more aids over the one that has less because the one that has less had an aid which happens to be the same aid the control method with more aids have?
Ok
Nope, he's not the only one, and it's due to permanent steering aid
I at least get frustrated if the games does some thing with car wheels that does not come from user inputs.With wheel, this can be easily seen. With PAD you do not know that this happens and to me this is better alternative out of two bad ones
Finally, we added the “simulation steering” option. This option removes all of the controller aides. There were very few of these aides on the wheel controller, but there were several on the console controller. With these aides removed, you will no longer get help finding the right counter-steering angle. If you over-countersteer (meaning you overcorrect by steering into the angle of the slide), the wheels do as commanded. This usually results in a wicked tank-slapper. Also, initial turn-in is direct and linear. This can feel very twitchy. When you command the game to go lock to lock-to-lock, it assumes you mean it and lets you live with the consequences.
I see, so you prefer the control method that has more aids over the one that has less because the one that has less had an aid which happens to be the same aid the control method with more aids have?
Ok
PzR SlimGood job they removed that from FM4 then with the Simulation Steering option then.