I'm goign to try one more time........
(ISR Review)
I have only seen half of this video and there is plenty to talk about Forza 4(only). Enough to continue the thread acceptably.
Forza 4 has a poly count of 1 million per vehicle with lighting effects PD wish they could have implemented.
Oh, not to mention that is on EVERY CAR in game.
TheDrummingKINGActually I'm not sure that it is.. In the 20 minute long video with Dan, he talks about how they "picked certain cars for autovista". So I don't think every car in the game is as detailed as the ones we've seen.
In this video actually.
alucard0712You will see in November.
Fail.
If you can't post a source, don't pass it off as fact.You will see in November.
He did mention that in another video saying that they won't all be in Autovista, so the ones that are, will be ones they feel are unique enough.Sorry, but didn't catch him saying that they picked certain cars for Autovista. They only thing close to that was "we didn't bring all the cars to E3."
He did mention that in another video saying that they won't all be in Autovista, so the ones that are, will be ones they feel are unique enough.
Alucard's ability to support his arguments? :shrug:What the hell will happen in November ?
Alucard's ability to support his arguments? :shrug:
I mean release date, I know it's in October!
If on topic - seriously - how do you think game can handle 12x1m polygons at once, 60fps with textures (livery), track, effects and lighting? It's not new engine, it's upgraded old and old one uses 3 different models for showcase, replay, and in-game. I also think they have separate "cockpit" model for player car.
I just to lazy to explain oblivious things guys.
alucard0712You will see in November.
I mean release date, I know it's in October!
If on topic - seriously - how do you think game can handle 12x1m polygons at once, 60fps with textures (livery), track, effects and lighting? It's not new engine, it's upgraded old and old one uses 3 different models for showcase, replay, and in-game. I also think they have separate "cockpit" model for player car.
I just to lazy to explain oblivious things guys.
But you don't actually have any info that supports this, do you?I mean release date, I know it's in October!
If on topic - seriously - how do you think game can handle 12x1m polygons at once, 60fps with textures (livery), track, effects and lighting? It's not new engine, it's upgraded old and old one uses 3 different models for showcase, replay, and in-game. I also think they have separate "cockpit" model for player car.
I just to lazy to explain oblivious things guys.
For showcase in vista mode. What I mean is it's just impossible. Deal with itFirst of, why would they even use 1 million polygons for each car? Forza has always used a LoD system, so the cars that are further away from you won't be rendered in full detail, anyways.
Already!Second, where exactly did T10 state that the graphics engine was the same? The lighting engine is all new, and that is alreay quite a big part of the overall graphics.
In any case, 'you'll see' is never a valid source. Deal with it.
But you don't actually have any info that supports this, do you?
Regardless, Dan has already said that they have made sure that the cars look just as good racing as they do in the showcase screens, whilst the game was running in the background.
That's blind ignorance if I've seen it. FM4 does not look the same as FM3. There is a noticeable difference.Of course it's my opinion, based on hardware limitations and previous FM3 engine. It looks the same but with few tweaks.
How do I verify it? Watch the damn videos, Dan showcases it right in front of the press he's being interviewed by.That mean they just make good "standard" car models, that of course looks like showcase ones, but how do you verify that if it's true or not? One million for all the interior, engine bay, etc etc... I don't wanna say that they look bad. My only complains about cockpit view, and all other except tweaked lighting looks the same (bit unrealistic). But of course it's my opinion. (after I saw GT5P no other game looks even close)
Dan specifically said how they used the knowledge they gathered with Autovista to build the new graphics engine. So what the hell are you on about?!For showcase in vista mode. What I mean is it's just impossible. Deal with it![]()
Hardware limitations? Alright, how much processing power does it take to model one car with a million polygons and how much processing power does the Xbox deliver? Can't answer those question? If so, it's just baseless assumption.Of course it's my opinion, based on hardware limitations and previous FM3 engine. It looks the same but with few tweaks.
Prologue was not a full game and who actually plays psp?
That's blind ignorance if I've seen it. FM4 does not look the same as FM3. There is a noticeable difference.
How do I verify it? Watch the damn videos, Dan showcases it right in front of the press he's being interviewed by.
I mean how did you recognize what model they use while you racing in-game?
tre12Does not matter if you consider it a full game or not fact is it was released as a full game(an early version of gt5) and what does it matter if people play gt psp or not its still a game that they released within that interval between gt4 and gt5.
Not sure if it belongs here but the ISR preview is up
http://www.insidesimracing.tv/videos/view/525/0/Inside-Sim-Racing-Episodes
Uhm, what? That's the exact same video of Dan's presentation that has been posted around here quite a few times.
Well, personally, I don't think too highly of ISR, anyways![]()
Uhm, what? That's the exact same video of Dan's presentation that has been posted around here quite a few times.
Well, personally, I don't think too highly of ISR, anyways![]()
ISRWe were able to spend a bunch of time behind the wheel of a few different cars. One of our next shows will be a very big Forza 4 dedicated show. It will be a very big show and have much of our opinions, tons of driving footage and more.