Forza 4 Gameplay videos!

  • Thread starter tfujiwara
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plzz dont compare GT5 n Forza 4 in photomode... photomode n gameplay video in gt5 is two different thing...photomode look awesome stunning..........................
 
I'm goign to try one more time........
(ISR Review)
I have only seen half of this video and there is plenty to talk about Forza 4(only). Enough to continue the thread acceptably.
 
I'm goign to try one more time........
(ISR Review)
I have only seen half of this video and there is plenty to talk about Forza 4(only). Enough to continue the thread acceptably.


How does the kinetic track work? you will only have to get a camera? or theres more to it?

EDIT: ok Ive seen the video again and its a sensor... sorry for the stupid question.
 
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Forza 4 has a poly count of 1 million per vehicle with lighting effects PD wish they could have implemented.
Oh, not to mention that is on EVERY CAR in game.

Actually I'm not sure that it is.. In the 20 minute long video with Dan, he talks about how they "picked certain cars for autovista". So I don't think every car in the game is as detailed as the ones we've seen. :(

In this video actually.
 
TheDrummingKING
Actually I'm not sure that it is.. In the 20 minute long video with Dan, he talks about how they "picked certain cars for autovista". So I don't think every car in the game is as detailed as the ones we've seen. :(

In this video actually.

Sorry, but didn't catch him saying that they picked certain cars for Autovista. They only thing close to that was "we didn't bring all the cars to E3."

Regardless, even if that is true, are you really going to be upset that the Kias won't be in Autovista?
 
You will see in November.
If you can't post a source, don't pass it off as fact.
Sorry, but didn't catch him saying that they picked certain cars for Autovista. They only thing close to that was "we didn't bring all the cars to E3."
He did mention that in another video saying that they won't all be in Autovista, so the ones that are, will be ones they feel are unique enough.
 
Alucard's ability to support his arguments? :shrug:

I mean release date, I know it's in October! :)
If on topic - seriously - how do you think game can handle 12x1m polygons at once, 60fps with textures (livery), track, effects and lighting? It's not new engine, it's upgraded old and old one uses 3 different models for showcase, replay, and in-game. I also think they have separate "cockpit" model for player car.
I just to lazy to explain oblivious things guys.

PS: Also did you guys notice a "very well hidden :)" 458 Italia advertisement? In last game it was Audi R8.
 
I mean release date, I know it's in October! :)
If on topic - seriously - how do you think game can handle 12x1m polygons at once, 60fps with textures (livery), track, effects and lighting? It's not new engine, it's upgraded old and old one uses 3 different models for showcase, replay, and in-game. I also think they have separate "cockpit" model for player car.
I just to lazy to explain oblivious things guys.

First of, why would they even use 1 million polygons for each car? Forza has always used a LoD system, so the cars that are further away from you won't be rendered in full detail, anyways.

Second, where exactly did T10 state that the graphics engine was the same? The lighting engine is all new, and that is alreay quite a big part of the overall graphics.

In any case, 'you'll see' is never a valid source. Deal with it.
 
I mean release date, I know it's in October! :)
If on topic - seriously - how do you think game can handle 12x1m polygons at once, 60fps with textures (livery), track, effects and lighting? It's not new engine, it's upgraded old and old one uses 3 different models for showcase, replay, and in-game. I also think they have separate "cockpit" model for player car.
I just to lazy to explain oblivious things guys.

Do you know any of this as a hard fact? If not you might want to refrain from making yourself look like an ass any further.

Also, might I also add, if you're too lazy to explain anything than I'm too lazy to bother believing anything you say.
 
I mean release date, I know it's in October! :)
If on topic - seriously - how do you think game can handle 12x1m polygons at once, 60fps with textures (livery), track, effects and lighting? It's not new engine, it's upgraded old and old one uses 3 different models for showcase, replay, and in-game. I also think they have separate "cockpit" model for player car.
I just to lazy to explain oblivious things guys.
But you don't actually have any info that supports this, do you?

Regardless, Dan has already said that they have made sure that the cars look just as good racing as they do in the showcase screens, whilst the game was running in the background.
 
First of, why would they even use 1 million polygons for each car? Forza has always used a LoD system, so the cars that are further away from you won't be rendered in full detail, anyways.
For showcase in vista mode. What I mean is it's just impossible. Deal with it ;)

Second, where exactly did T10 state that the graphics engine was the same? The lighting engine is all new, and that is alreay quite a big part of the overall graphics.

In any case, 'you'll see' is never a valid source. Deal with it.
Already! :)

But you don't actually have any info that supports this, do you?

Regardless, Dan has already said that they have made sure that the cars look just as good racing as they do in the showcase screens, whilst the game was running in the background.

Of course it's my opinion, based on hardware limitations and previous FM3 engine. It looks the same but with few tweaks.

That mean they just make good "standard" car models, that of course looks like showcase ones, but how do you verify that if it's true or not? One million for all the interior, engine bay, etc etc... I don't wanna say that they look bad. My only complains about cockpit view, and all other except tweaked exterior lighting looks the same (bit unrealistic). But of course it's my opinion. (after I saw GT5P no other game looks even close)
 
Of course it's my opinion, based on hardware limitations and previous FM3 engine. It looks the same but with few tweaks.
That's blind ignorance if I've seen it. FM4 does not look the same as FM3. There is a noticeable difference.
That mean they just make good "standard" car models, that of course looks like showcase ones, but how do you verify that if it's true or not? One million for all the interior, engine bay, etc etc... I don't wanna say that they look bad. My only complains about cockpit view, and all other except tweaked lighting looks the same (bit unrealistic). But of course it's my opinion. (after I saw GT5P no other game looks even close)
How do I verify it? Watch the damn videos, Dan showcases it right in front of the press he's being interviewed by.

Jesus, take kimi with you back to the GT forums....
 
For showcase in vista mode. What I mean is it's just impossible. Deal with it ;)
Dan specifically said how they used the knowledge they gathered with Autovista to build the new graphics engine. So what the hell are you on about?!

Of course it's my opinion, based on hardware limitations and previous FM3 engine. It looks the same but with few tweaks.
Hardware limitations? Alright, how much processing power does it take to model one car with a million polygons and how much processing power does the Xbox deliver? Can't answer those question? If so, it's just baseless assumption.
 
Prologue was not a full game and who actually plays psp?

Does not matter if you consider it a full game or not fact is it was released as a full game(an early version of gt5) and what does it matter if people play gt psp or not its still a game that they released within that interval between gt4 and gt5.
 
That's blind ignorance if I've seen it. FM4 does not look the same as FM3. There is a noticeable difference.

Yes there is a difference but it's not new.

How do I verify it? Watch the damn videos, Dan showcases it right in front of the press he's being interviewed by.

I mean how did you recognize what model they use while you racing in-game?
 
tre12
Does not matter if you consider it a full game or not fact is it was released as a full game(an early version of gt5) and what does it matter if people play gt psp or not its still a game that they released within that interval between gt4 and gt5.

My point is in 2 years T10 comes out with a full game and PD comes out with a big demo.
 
FM4 graphic engine uses IBL for lighting instead of the traditional vertex shading method, it is completely new.

Can't see how you can debate that, when the two engines are fundamentally different in principle and cannot share common codes in the core.

Trying trolling with something easier to be criticized with, like no upgrade in shift animation *hint hint*
 
Uhm, what? That's the exact same video of Dan's presentation that has been posted around here quite a few times.

Well, personally, I don't think too highly of ISR, anyways :lol:

There was 1 or 2 little bits I haven't heard elsewhere like the dynamic A.I and A.I using Auto upgrade.
 
Uhm, what? That's the exact same video of Dan's presentation that has been posted around here quite a few times.

Well, personally, I don't think too highly of ISR, anyways :lol:

That's because it is Dan's standard interview.. :)

They are putting up a big video with community asked questions (I asked a few, not sure if they made it through) and their impressions etc.
ISR
We were able to spend a bunch of time behind the wheel of a few different cars. One of our next shows will be a very big Forza 4 dedicated show. It will be a very big show and have much of our opinions, tons of driving footage and more.

I used to hate ISR, as I'd listened to the claims of bias etc, but lately, I've found them a good source of more relevant information, as they at least concentrate more on the kind of driving experience in terms of the whole sim racing angle a lot more then the feature whores on traditional gaming sites.
 
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The cockpit view certainly looks different, that's for sure. So no, it's not the same as in FM3. But the question is, has it improved?

1. Field of view as gone wider, which allows you to see more of the track, opponents, look into corners etc. Should count as an impovement.

2. The contrast between the cockpit environment and the outside environment has increased, giving a darker cockpit compared to the outside world. Certainly more realistic in terms of actual light, but on the other hand it makes it harder to distinguish details in the cockpit, although they seem to have had greater success than PD regarding the visibility of the instruments. So I'd say that's an improvement as well.

3. Textures and models? From what I can tell, based on these images, there's no substantial difference. There's a few not-so-smooth edges of the FM3 images that seems to have been fixed in FM4, but apart from that it looks pretty much the same (although these images are not high definition, so it's impossible to tell). But based on what I can see I would say it's essentially no difference, and thus no impovement.

Now, those who say that the cockpit view graphics has not improved from FM3 are probably just talking about #3 above and are only counting textures and models. However, graphics are basically everything that is visible in a game, so lighting and field of view are also essential aspects. Based on this analysis my conclusion is that the graphics has improved.
 
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