Forza 4 Gameplay videos!

  • Thread starter tfujiwara
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Okay man, you might as well quote me and start talking about how you can adjust the brake pedal deadzone.

Others like cameroboy69 replied again with you can select cameras, phil-t felt the need to randomly post how you can select cameras but all arbitrary points. I see a multitude of similar replies.

It's like people pop up and need to defend Forza on how you can do this or that when it was explicitly stated what I said.



Oh noes, something something GT, what wait, we need to debunk this as you can select a trillion camera angles, export and do a billion other things in Forza.

Anyhow, no harm done. I just want T10 to showcase their game better. I seen the same replay loop in the video within the video thread and expressed some disappointment and in my opinion the replays could be greatly enhanced, show off more great angles of the snow mountain track in the next lap.

I should probably just email T10

Ok, I'm going to be frank here. VERY frank. First off your post, in my opinion and ONLY my opinion was stupid. I respect it as your opinion but I thought it was dumb and replied with what I thought was more important. Second you will see multiple negative posts by I and others about what the replays could and should do. We have all critized T10's replay system because there are areas that need work, issues that need to be addressed and other things we think is LEGITIMATELY wrong with the replays. So this post about us all coming to FM's defense like we have a cape on is, again in MY opinion and solely my opinion, yet another stupid reply on your part and isn't necessary and a complete waste.
 
Have a look at this Forza replay.

http://www.youtube.com/watch?v=K4l0KRt9v9I.

Hope I've posted it right. Quite a lot of work went into it.
Turn 10 even gave it a special mention.

The guy in second is a bit of a looney

Spagetti I tip my hat to you on the use of "the voice". I actually had looked at using that in one of my vids but I saw where it was getting to the point I might have to actually write out a complete script for this and the the finagling with "the voice" to say words how I want them to sound versus how they're spelled. Good work there man.

EDIT: I didn't check the credits. Didn't know an actual person was doing the voiceover. Sounds similar to something I was using before to do this.
 
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Oh thanks bogie.

Shameless plug. But hippy who directed it took about 2weeks to get to that level.

Dub crashing into the wall was him eating pizza. Not as he said at the time, battery's failing.

Great video....the entire time I pictured:

weirdscience1.jpg


Doing the voice over. :)
 
FM3's upload is exactly what I'm talking about. You can upload them to Forza's site and then download them to your computer and then edit which is a great feature. Even though I'm "serious" about making vids I'm not trying to shell out cash for something extra that isn't going to make me money while another game does it for me for free. Especially when said game promised me they would allow this and the reneges for lame reasons.

I think that really ticked me off though. I was really looking forward to exporting to an editable format , especially with the nice graphics , only to be let down.

To the second point well that would really be my only reason for doing it. Don't know if you've seen but I have a few vids of the guys I race with and they're always excited to see them. I don't intend or have ever just made vids of some randoms I've raced with unless something unique happened. So far I haven't had the occasion to do so.

That does really limit you on making videos for console games as I think over 90% of them don't have any sort of video upload feature. You could get a capture card for less than how much you spend on playing online with Forza, which is a free feature with the PS3. Best of all, you can use it with every game. I got mine just to use a laptop screen to play PS2 games and capture them. Anyway I have used it with the PS3 and it works fine and upscaled for YouTube HD but is only an SD device. The USB capture device only cost less than 6 months of Xbox live membership. Here is one of my videos created with the cheap capture device:

http://www.youtube.com/watch?v=rxdKkVdxzCs

You can do quite a lot with replays in GT5 but the replay system in GT5 however it has big shortcomings in that it has no rewind or fast forward feature as far as I know. However about what you can do, then look no further:

https://www.gtplanet.net/forum/showthread.php?p=5162588#post5162588

Very impressive as a lot of effort must have gone into it.
 
I have zero idea what you are going on about, Aurora stated he didn't know much about Forza replays, I gave him so info, he thanked me, the only other recent post was in response to someone saying nothing had changed to the cockpit view, I was just regurgitating what we 'knew' as fact which indicated a lot of stuff had changed,

We where discussing things nicely, well until you came along and went off the deepend for some bizarre reason..

:crazy:
I also have NO idea what chromatic was going on about. I have always complimented his pictures and thought we all got along. All I said was that most people dont realize there are more camera angles. And I am not exaggerating, there are over 100 camera angles that you can pick at any time in F3. I am sure all those will be in F4 as well. I believe you have to hold down the A or X button to pull up ALL the camera angles. I wasnt trying to be a jerk, I was trying to help those that dont realize the amount of camera angles in the game. Easily well over 100. I guess I am sorry if that offended someone. :dunce:

I also mentioned the rewind button. Thats another feature most people didnt realize you can just turn off in F3. And as I have said before, you dont even need to use the rewind button. ANyone complaining about the rewind button in F3 better not ever use the pause button or restart their games, because complaining about the rewind feature just makes that person look like a hypocrite. Rewind is a feature you dont have to use at all and it can be disabled completly from F3 and F4. Again, sorry if this offends anyone.
 
If you use rewind, your lapt time is invalidated. So if you're more true to the sim experience, you won't use this rewind feature, and you'll care more about putting up a respectable lap time. I might be wrong but i think your prize money is affected too, just like if you race easier AI or race with the line on or no damage set.

I myself didn't think I'd use it as much as I did, and I used it to generally learn certain turns and how to take them properly on the new tracks. It's MUCH quicker practicing the right brake points and entry speed and how to take the turn properly by simply hitting the rewind button once or twice as opposed to restarting the track and driving towards the area. If I screw up in a race I usually restart the race but that rewind is there. This feature does not work at all online so it's meant only for the career. I'd like it if T10 followed what Codemasters did by adding a certain amount of rewinds depending on the difficulty. If you set it to the hardest you won't get any rewind and the easier you go the more times you get a rewind option. That's a better balance than 100% rewind all the time

Don't like it? Don't use it! That simple.
 
Back on topic, thanks for sharing videos guys, makes it a pretty easy way to just kind of load up a video and get my fix by visiting this thread.

It's starting to get a little tiring to step over all the dead horses in here that you guys keep beating, but I'm no mod so... beat away.

When are the next conferences where we might expect more videos and screens?
 
In all honesty....does it really matter if rewind is there are not. That feature and the hate for it is really overblown, bottom line is this is still a game that is a close racing simulation that is still a GAME. If nit picking about silly things in this GAME there are many "simulation" things that are missing. I dont know...maybe turn 10 wanted the game to be accessible for everyone and not just us racing nerds on game forums. The game can be played from the first time guy who wanted to try a sim racer but has been turned off form them in the past all the way up to the guy that might do track days every now and then.

And nothing is wrong with that. And once again...as said OVER and OVER again.. no one forces you to use the darn button. /rant


EDIT: As digitool said... back on topic
 
I cant wait. First few weeks I might play with Pad untill I buy that Fanatec wheel. I already own Fanatec GT3 RS V2.
 
As my favourite location visited in my life - albeit in the Summer - getting an alpine track in Forza, a proper one this time, is just mouthwatering.
 
Bogie 19th
Not sure if this has been posted:

<a href="http://www.youtube.com/watch?v=pHUf4c7Ik4E">YouTube Link</a>

But it looks DAMN hot my friends.

Ouch scorching.

Particularly check @ 3:10 to see the head tracking response. Smooth and immediate.

I was worried I would have to sit 8 ft away lol.

Amazing.

Edit make a nice GIF or whatever you call them things.
 
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Where havent we been yet.

Jets!👍

Eurogamer preview:

http://www.eurogamer.net/articles/20...orza-4-preview


...Within seconds it's clear that Forza has changed dramatically. Switch off all the assists and engage Forza 4's all-new simulation handling mode and it's a strange and quite terrifying experience, a single lap of the fictional Alpine circuit seeing a Ferrari 599 spitting us into the scenery at every opportunity.

The front engine, rear-wheel drive car lazily lunges into corners with heavy understeer before, just as it kisses the apex, snapping into aggressive oversteer that sends the rear flailing. After the relative stability of Forza 3's cars, it's a shock to find these cars so alive and so wild.

"We don't want to go all arcade, but Forza has always been, to be frank, pretty sterile," acknowledges Knowles. "We're taking the gloves off a little bit and we're letting the cars speak a little louder."

They're louder in a quite literal sense too. A new audio pass sees the Ferraris emit the throaty blasts that they should, while the purr of a muscle car has a satisfying bass. Even a road-spec Subaru Impreza belies its rally heritage with the bark it makes when you stab at the loud pedal.

For its familiarity, it's a welcome sign that Turn 10 isn't operating in a bubble - the sort of bubble that ensured that, for all of its achievements, Polyphony's Gran Turismo 5 felt antiquated at times. Forza 4's improvements and flourishes give the cars a character that was previously lacking, and elsewhere there's been a further injection of personality, even if it isn't entirely Turn 10's own.

Turn 10 have striven for what they call the sub-6-inch detail, which translates as the finer details of a car &#8211; be that the plastic honeycomb of a tail light or the metal weave of a brake disc.

It's likely that the cars will be party to differing light conditions too; an early pass at Suzuka shows it at both noon and early evening, and Turn 10's coyness when it comes to addressing questions about whether we'll see that sun fully set is a sure sign that night-driving will play a part in the final code.
 
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Jets Fool! I will see spitta live 5th of july. He's a Gt fanatic but i know for a fact he has his sights on FM4:tup:

lol, he gotta stop using third person view however. I missed it when he came to Houston :ouch:

Everyday on twitter he will post >> "up getting high"
 
Yeah, that's the video. And if you're looking at the links, you can see that both contain the same ID for the Youtube video: AVkNKPUE0A8
 
Luminis
Yeah, that's the video. And if you're looking at the links, you can see that both contain the same ID for the Youtube video: AVkNKPUE0A8

Ya, I don't know, the iPad is unpredictable sometimes... Great video thanks.
 
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