Forza 4 Gameplay videos!

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They are putting up a big video with community asked questions (I asked a few, not sure if they made it through) and their impressions etc.
Sounds good, I'll be looking forward to it.

I used to hate ISR, as I'd listened to the claims of bias etc, but lately, I've found them a good source of more relevant information, as they at least concentrate more on the kind of driving experience in terms of the whole sim racing angle a lot more then the feature whores on traditional gaming sites.
Meh, I still don't like them. Well, their review, that is. I mean, it's nice to watch and try to get some impressions from the game for yourself, but, nah, I won't listen to the result they're coming up with, no matter how positive or negativ it is.
It's good to compare to some other reviews, maybe, but as a standalone review? Nah, thanks.

3. Textures and models? From what I can tell, based on these images, there's no substantial difference. There's a few not-so-smooth edges of the FM3 images that seems to have been fixed in FM4, but apart from that it looks pretty much the same (although these images are not high definition, so it's impossible to tell). But based on what I can see I would say it's essentially no difference, and thus no impovement.

Looking at the instrument cluster, though, that for example looks quite a bit more detailed, if you're asking me.
 
The cockpit view actually looks better IMO just have to wait for better footage. If it's a paddle shift car like the 458 does the driver use the paddles?
 
Regarding the cockpit view, what has been said on a technical level is

1. The field of view AND the position (higher up/further back) have changed
2. They have new shaders for all the material types (Carbon/Alcantara) etc employed in cockpit view (these where really poor in FM3)
3. New lighting/shadowing engine

Perhaps this video (also in HD) shows some of this..


Of course, we need to wait for direct footage really, and we shouldn't expect photo-realism, but the flat/poorly shadowed FM3 cockpits seem a million miles away.

And really, it's a cockpit view, what else can really change?
 
Regarding the cockpit view, what has been said on a technical level is

1. The field of view AND the position (higher up/further back) have changed
2. They have new shaders for all the material types (Carbon/Alcantara) etc employed in cockpit view (these where really poor in FM3)
3. New lighting/shadowing engine

Perhaps this video (also in HD) shows some of this..


Of course, we need to wait for direct footage really, and we shouldn't expect photo-realism, but the flat/poorly shadowed FM3 cockpits seem a million miles away.

And really, it's a cockpit view, what else can really change?


Here are direct feed video's :

first one is just breathtaking!!







And just for fun :
 
I hope someone from T10 is listening, its not a major simulation point but about presentation.

Gran Turismo is very good keeping the replays interesting by having a whole set of new camera angles for the second lap and the third laps is different again to lap one and two. Usually GT has 3-5 laps of differing camera positions.

Its so so boring watching 3-10 laps of the same replay cam positions over and over again. Codemaster and Forza fail terribly at this although Forza does have pretty good cam work for one lap, Codemasters replays are so poorly done I can't bear watching a second lap as its just repeat of sucky camera work over and over.

Please T10, utilize these great tracks lighting by showcasing them with different camera positions each lap for at least four continuously and then restart or even maybe have 4-5 of differing laps preset and a button press for a more dynamic cam. It can really make the replays more interesting and dynamic and bring a new scope to the track. Eiger cam positions in lap 2 and 3 I love watching.
 
I hope someone from T10 is listening, its not a major simulation point but about presentation.

Gran Turismo is very good keeping the replays interesting by having a whole set of new camera angles for the second lap and the third laps is different again to lap one and two. Usually GT has 3-5 laps of differing camera positions.

Its so so boring watching 3-10 laps of the same replay cam positions over and over again. Codemaster and Forza fail terribly at this although Forza does have pretty good cam work for one lap, Codemasters replays are so poorly done I can't bear watching a second lap as its just repeat of sucky camera work over and over.

Please T10, utilize these great tracks lighting by showcasing them with different camera positions each lap for at least four continuously and then restart or even maybe have 4-5 of differing laps preset and a button press for a more dynamic cam. It can really make the replays more interesting and dynamic and bring a new scope to the track. Eiger cam positions in lap 2 and 3 I love watching.

Again the different strokes for different folks thing comes into play here. I really can't say much about GT5's replays for the simple fact that you can't export them. All the best cameras in the world mean nothing if I'm the only one who can see them without jumping through hoops. Even though we're talking apples and oranges I, in general, see Forza's replays being better than GT5 for that fact. Being able to take different replays and camera angles, using other cars to focus on different cars for angles that the replay system don't have in-game is fun.

Check my vid at the 2:57 to 2:59 mark. Getting exciting action is hard to come by but when you get it it's gold and it's fun to use in a vid when you can export it from the game. Putting a camera to a TV sucks, hard.

 
I really can't say much about GT5's replays for the simple fact that you can't export them. All the best cameras in the world mean nothing if I'm the only one who can see them without jumping through hoops.

You can export gt5 replays very easily, was the same for gt5p. Before the ps3 you had to use a sharkport, a.r. max, etc which was a pain if you wanted to share gt3/gt4 replays.

I'm not familiar with fm3's replay upload but I know you can convert them to video without extra hardware if that is what you are talking about, that's a nice feature. If I were serious about making and editing high quality replay videos I think I would still use a capture card though regardless of what game.

It's been my experience if it's not to do with a hotlap competition or to share an online race with friends that where in the race, most people don't really want to see a video of a video game anyway.

Can someone post a link with specifics of this in forza? I searched but only found crap, would be interested to see how it works and what it's limits are.
 
I'm not familiar with fm3's replay upload but I know you can convert them to video without extra hardware if that is what you are talking about, that's a nice feature. If I were serious about making and editing high quality replay videos I think I would still use a capture card though regardless of what game.

It's been my experience if it's not to do with a hotlap competition or to share an online race with friends that where in the race

FM3's upload is exactly what I'm talking about. You can upload them to Forza's site and then download them to your computer and then edit which is a great feature. Even though I'm "serious" about making vids I'm not trying to shell out cash for something extra that isn't going to make me money while another game does it for me for free. Especially when said game promised me they would allow this and the reneges for lame reasons.

I think that really ticked me off though. I was really looking forward to exporting to an editable format , especially with the nice graphics , only to be let down.

To the second point well that would really be my only reason for doing it. Don't know if you've seen but I have a few vids of the guys I race with and they're always excited to see them. I don't intend or have ever just made vids of some randoms I've raced with unless something unique happened. So far I haven't had the occasion to do so.
 
There are two things you can do with replays in Forza,

1. Upload the small replay file to the Storefront, and anyone can then download it to their Xbox and sping through the replay any which way they want, we use this for stewarding reasons in organised series, as well as for people to create their own videos
2. You can choose any camera angle, and render a 5 - 15 second video clip from a replay, which can then be uploaded to FM.NET for you to download as a WMV file.

The things i'd like to see are
1. Telemetry comparisons, I think GT5 made a little step towards this, you can see your telemetry in a more proper sense, you just can't use it to compare etc..
2. proper video editing, or unlimited export capability - it's a drag to keep rendering these small video clips (takes forever) and then uploading to FM.NET, then downloading, then doing it all over again for the next clip, it's stiffled the video creation such that people aren't using it a tenth as much as they could IMO.
 
t.o.
FM3's upload is exactly what I'm talking about. You can upload them to Forza's site and then download them to your computer and then edit which is a great feature. Even though I'm "serious" about making vids I'm not trying to shell out cash for something extra that isn't going to make me money while another game does it for me for free. Especially when said game promised me they would allow this and the reneges for lame reasons.

Makes sense, gt5 fell short on a few things like that. Capture devices can be used for more then games though and for as little as $15.00 u.s. you can be up and running.

phil-t
There are two things you can do with replays in Forza,

1. Upload the small replay file to the Storefront, and anyone can then download it to their Xbox and sping through the replay any which way they want, we use this for stewarding reasons in organized series, as well as for people to create their own videos
2. You can choose any camera angle, and render a 5 - 15 second video clip from a replay, which can then be uploaded to FM.NET for you to download as a WMV file.

The things I'd like to see are
1. Telemetry comparisons, I think GT5 made a little step towards this, you can see your telemetry in a more proper sense, you just can't use it to compare etc..
2. proper video editing, or unlimited export capability - it's a drag to keep rendering these small video clips (takes forever) and then uploading to FM.NET, then downloading, then doing it all over again for the next clip, it's stiffled the video creation such that people aren't using it a tenth as much as they could IMO.

Thanks for the info 👍

Sharing files from xbox to xbox without needing pen drives and such is a nice time saver. 5-15 sec at a time is too limited obviously, but at least it's there and the data is probably not compressed that much, if I had fm3 I'm sure I'd have used it.

Telemetry comparisons in gt5, can't you do that in the data logger? I know I used to compare 2 different laps that way, or you mean something else? Unlimited export capability I'd like to see also. Seems to me you should be able to convert replay files in game and export with a choice of file type. Also why do games require uploading through their site, it's probably why there is a limit and should be one option of a few.
 
The cockpit view actually looks better IMO just have to wait for better footage. If it's a paddle shift car like the 458 does the driver use the paddles?

If the car is paddle shift, the driver does paddle shift animations. If it's four on the floor, it does the manual shift animations. Is that what you are asking?

I hope someone from T10 is listening, its not a major simulation point but about presentation.

Gran Turismo is very good keeping the replays interesting by having a whole set of new camera angles for the second lap and the third laps is different again to lap one and two. Usually GT has 3-5 laps of differing camera positions.

Its so so boring watching 3-10 laps of the same replay cam positions over and over again. Codemaster and Forza fail terribly at this although Forza does have pretty good cam work for one lap, Codemasters replays are so poorly done I can't bear watching a second lap as its just repeat of sucky camera work over and over.

Please T10, utilize these great tracks lighting by showcasing them with different camera positions each lap for at least four continuously and then restart or even maybe have 4-5 of differing laps preset and a button press for a more dynamic cam. It can really make the replays more interesting and dynamic and bring a new scope to the track. Eiger cam positions in lap 2 and 3 I love watching.

I agree with this.....

Again the different strokes for different folks thing comes into play here. I really can't say much about GT5's replays for the simple fact that you can't export them. All the best cameras in the world mean nothing if I'm the only one who can see them without jumping through hoops. Even though we're talking apples and oranges I, in general, see Forza's replays being better than GT5 for that fact. Being able to take different replays and camera angles, using other cars to focus on different cars for angles that the replay system don't have in-game is fun.

Check my vid at the 2:57 to 2:59 mark. Getting exciting action is hard to come by but when you get it it's gold and it's fun to use in a vid when you can export it from the game. Putting a camera to a TV sucks, hard.

And this......I would like this addressed by allowing us to choose the location of our replay camera's as well.

You can export gt5 replays very easily, was the same for gt5p. Before the ps3 you had to use a sharkport, a.r. max, etc which was a pain if you wanted to share gt3/gt4 replays.

As promised earlier by PD, we were supposed to get support to export our replays and upload them to youtube. At this time we still do not have that feature.

It's been my experience if it's not to do with a hotlap competition or to share an online race with friends that where in the race, most people don't really want to see a video of a video game anyway.

I have experienced just the opposite. The desire to be able to watch video footage of game replays, at least among the hardcore/sim racers is high.

FM3's upload is exactly what I'm talking about. You can upload them to Forza's site and then download them to your computer and then edit which is a great feature. Even though I'm "serious" about making vids I'm not trying to shell out cash for something extra that isn't going to make me money while another game does it for me for free. Especially when said game promised me they would allow this and the reneges for lame reasons.

I think that really ticked me off though. I was really looking forward to exporting to an editable format , especially with the nice graphics , only to be let down.

To the second point well that would really be my only reason for doing it. Don't know if you've seen but I have a few vids of the guys I race with and they're always excited to see them. I don't intend or have ever just made vids of some randoms I've raced with unless something unique happened. So far I haven't had the occasion to do so.

The problem I have with Forza replay videos being exported is that they only allow you to choose WMV (which is understandable since it is a Microsoft product), but I think they need a little more flexibility. I run all Macs at home, and if I want to convert/edit the WMV file, I have to pay for the codec for my Mac's iMovie application ($29), which I am not about to do when every other format works just fine.

There are two things you can do with replays in Forza,

1. Upload the small replay file to the Storefront, and anyone can then download it to their Xbox and sping through the replay any which way they want, we use this for stewarding reasons in organised series, as well as for people to create their own videos
2. You can choose any camera angle, and render a 5 - 15 second video clip from a replay, which can then be uploaded to FM.NET for you to download as a WMV file.

I just wanted to correct one item here. You can do up to 30 seconds of recorded clips at a time, not just 15.
 
And this......I would like this addressed by allowing us to choose the location of our replay camera's as well.
Everything you said and ESPECIALLY this. I've been clamoring for this since FM3 first dropped. A "free roam" camera would be a directors blessing. And if I'm not being to greedy, a camera that you can track with and attach to a vehicle would also be great.
 
I should have mentioned that...not even Youtube works with the native files that FM3 outputs. So overall, unless you want to toy around with conversions or pay for codecs, the export feature for videos is nearly useless at this time.
 
I hope someone from T10 is listening, its not a major simulation point but about presentation.

Gran Turismo is very good keeping the replays interesting by having a whole set of new camera angles for the second lap and the third laps is different again to lap one and two. Usually GT has 3-5 laps of differing camera positions.

Its so so boring watching 3-10 laps of the same replay cam positions over and over again. Codemaster and Forza fail terribly at this although Forza does have pretty good cam work for one lap, Codemasters replays are so poorly done I can't bear watching a second lap as its just repeat of sucky camera work over and over.

Please T10, utilize these great tracks lighting by showcasing them with different camera positions each lap for at least four continuously and then restart or even maybe have 4-5 of differing laps preset and a button press for a more dynamic cam. It can really make the replays more interesting and dynamic and bring a new scope to the track. Eiger cam positions in lap 2 and 3 I love watching.
Most people dont realize but there were well over 100 camera angles in Forza 3 so I am sure there will be that many again in F4. 👍


BTW great thread and yes we need a Forza 4 pics thread too.
 
Most people dont realize but there were well over 100 camera angles in Forza 3 so I am sure there will be that many again in F4. 👍


BTW great thread and yes we need a Forza 4 pics thread too.

Two things they need to fix though. First issue was sometimes you couldn't get to "game play" camera in online race replays. Second issue was you could only get your cockpit in online race replays and not your opponents. Hope they fix those two things.
 
Most people dont realize but there were well over 100 camera angles in Forza 3 so I am sure there will be that many again in F4. 👍


BTW great thread and yes we need a Forza 4 pics thread too.

I don't feel I should clarify my point but some of you have replied with you can select cameras which is not what I'm talking about in the slightest.

Also I've never said GT is the bestest for camera angles or anything of the sort. I want varying cameras. GT has varying cameras for lap 1,2,3. Forza and Codemasters games just have one set of camera positions that repeat over and over. I like to sit back and watch the cars, not bring up a menu in the corner of the screen and cycle some fixed camera positions. Selecting a fixed cam or rotating some of them doesn't address anything. Do I have to upload a video. Also the cam options are limited to certain height.

You guys don't realize that the cameras on the analogue sticks can't be used if you have a wheel and using the buttons on the Fanatec is not great for replays, not that the options address anything. I'm talking about a new set of positions for lap2 and 3. Some high panning shots that couldn't be achieved in the cam options, but even if they could, trying to rapidly get from high cam zooming out to a close on the hairpin would be silly, I'm not looking to button mash and direct a replay every time I watch one LOL.

And for the people who think I'm saying GT has uber camera work and Forza doesn't, you're wrong, I said nothing of the sort. If we apply your logic then what I want is more of the uber cameras that T10 do for Forza 4, not just for one lap that repeats, but more of it. I don't give a fluck for exporting or selecting my own.

I've been through every option within the replay of Forza 3 thankyou.
 
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Not sure if Chromatic9's post was directed at me? But for clarification, the only thing I have said about the replay camera's is that I would like to see them add the ability to allow users to move the camera's in our own locations. I never mentioned anything about the competing game.
 
Thankfully, that feature can now be turned off.
The rewind feature has always been able to be turned off in Forza 3 so of course you will be able to turn it off in F4. Plus you have never needed to use it anyway. Just like the pause button or restart button in other games. You dont have to use them. :sly:

Anyone complaining about a rewind button better not be using a pause or restart button in other games. Because if you do, then you are a hypocrite.
 
Well, I am 100% with Camaroboy. However, the only thing you could do is turn off the rewind notification tool tip. You could still hit the rewind button and make it work (voluntarily, by choice!). I wonder if FM4 is allowing you to disable that button entirely, and maybe even mapping it to a new feature as an option.
 
Not sure if Chromatic9's post was directed at me? But for clarification, the only thing I have said about the replay camera's is that I would like to see them add the ability to allow users to move the camera's in our own locations. I never mentioned anything about the competing game.

No, it was t.o replying back saying how he likes Forza camera work better even though I never said anything about being inferior. I want more T10 camera work, instead of the same replay looping over and over.

Lap 2 of the replay in Forza 4 should have cameras in different positions and lap 3 should be different to lap 1 and 2 of the replay. It would showcase the tracks and lighting and be more interesting to watch and would make it more dynamic than having the same replay looped over and over. For instance In GT, lap 2 of Suzuka is great to watch, completely different to lap 1 and adds more fun to when watching. Its the only thing GT does good, there's no rewind and PD are completely in the dark age for usability, T10 owns them with options but I'm not on about all the fixed wheel/hood/rear corner or rotating dolly cam or who's better than who. I've got no idea why some have brought up exporting replays I just want some variety and for T10 to have another/multiple set of cam positions for lap 2 and 3 of the replay to show more angles, be more creative and direct multiple sets for each track.

One great feature would be to allow us to direct and set our own which would play out automatically on later playthroughs and we could sit back and enjoy our own but would need them to give us lots of height to move around and select positions as good as T10/PD do and time how each cam pans around although this would be quite a big ask, so a small but big improvement would be for T10 to at least direct 3-5 sets like Gran Turismo has.
 
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No, it was t.o replying back saying how he likes Forza camera work better even though I never said anything........

I don't feel I should clarify my point but had you paid just a little attention to what I wrote I CLEARLY stated that my statement was "apples versus oranges" OTHERWISE stating that I was talking about why I do like FM's replays for different reasons. In other words the things that are important to me are why FM3 is the better "replay" in general for me.
 
Okay man, you might as well quote me and start talking about how you can adjust the brake pedal deadzone.

Others like cameroboy69 replied again with you can select cameras, phil-t felt the need to randomly post how you can select cameras but all arbitrary points. I see a multitude of similar replies.

It's like people pop up and need to defend Forza on how you can do this or that when it was explicitly stated what I said.

Gran Turismo is very good keeping the replays interesting by having a whole set of new camera angles for the second lap and the third laps is different again to lap one and two. Usually GT has 3-5 laps of differing camera positions.

Oh noes, something something GT, what wait, we need to debunk this as you can select a trillion camera angles, export and do a billion other things in Forza.

Anyhow, no harm done. I just want T10 to showcase their game better. I seen the same replay loop in the video within the video thread and expressed some disappointment and in my opinion the replays could be greatly enhanced, show off more great angles of the snow mountain track in the next lap.

I should probably just email T10
 
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Others like cameroboy69 replied again with you can select cameras, phil-t felt the need to randomly post how you can select cameras but all arbitrary points. I see a multitude of similar replies.

It's like people pop up and need to defend Forza on how you can do this or that when it was explicitly stated what I said.

I have zero idea what you are going on about, Aurora stated he didn't know much about Forza replays, I gave him so info, he thanked me, the only other recent post was in response to someone saying nothing had changed to the cockpit view, I was just regurgitating what we 'knew' as fact which indicated a lot of stuff had changed,

We where discussing things nicely, well until you came along and went off the deepend for some bizarre reason..

:crazy:
 
Oh thanks bogie.

Shameless plug. But hippy who directed it took about 2weeks to get to that level.

Dub crashing into the wall was him eating pizza. Not as he said at the time, battery's failing.
 
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