So have I, the difference is I don't use it to then insult other members and given the AUP here at GT Planet you should think twice about doing so in the future as well.
I wasn't insulting him, it was actually him trying to insult me and then using sarcasm. I was stern in my comments but that's all.
Now while the FM2 version of the 'ring is far, far too wide the version in FM3 is not as bad as many make it out to be, and quite frankly the version in GT5 still has some serious issues with it and is quite a way from being 99% accurate.
Yes FM2 was really bad and FM3 made it a little better, but it's still bad. Give us a example of these "serious issues" with GT5's.
I would also question the members here who are saying that GT's version gets the elevation changes right, because it most certainly doesn't. In reality parts of the 'ring look like a wall of tarmac is in front of you and nothing in GT's version comes close to that.
They do a decent job at elevation changes, but nothing will ever compare to being there. Not even real videos can capture the elevation changes. It's like looking at a photo of the Grand Canyon vs being there, no photo or video will be able to capture that.
The bottom line is that both inaccurate and accurate lap times can be obtained in both FM and GT, neither get it right with FM's being too wide in sections (which was far worse in FM2 and a lot better in FM3) and GT's messing up the elevation changes (which again improved between GT4 and GT5).
The elevation changes are more accurate in GT5 than any of the Forzas. And as I said before, it's impossible to truly capture the elevation changes. The reason lap times mean nothing in Forza is due to the track being 2 miles too long and also too wide on critical corners. As you can see in the videos they are able to go 20mph+ faster on most corners in FM3 and FM4.
Interesting, you appear to insist that only those who have experience of the real 'ring and its in game versions can comment on how accurate it is in games (and dismiss the opinions of those who have 'only' watched videos of the real thing. However here you seem to throw you normal standards aside and damn FM4s 'ring without having played it and without providing source material to back up your claim.
Did you even bother to watch the video in the OP's post????? It's a video of the Zonda R in FM4 doing a lap of the Ring. THIS is the video I'm talking about. So no, I didn't contradict myself.
I don't have to play FM4's Ring to be able to tell if it's accurate. Watching it on a video is essentially the same as playing it, visually I will be seeing the same thing in terms of track length/width. I can't comment on bumps etc, but that's not what I've been doing. Because I and you have driven the real track, we can look at a video of FM or GT5 and comment on the track accuracy.
It's like if you and I were having a conversation and I was one of the troops in Mogadishu, you were just a civilian. You come to me and say "Hey I watched Black Hawk down, it was really accurate, I know what it was like etc"...... then I would turn to you with a dumbfounded look on my face and tell you that you don't have the slightest clue what it was like.
All you are offering here is inflammatory flame-bait and GT Planet has no time for this kind of behaviour or members who post it, as such I would strongly suggest that you provide some detail and evidence to back it up, and be willing to discuss it in a level-headed manner.
I am discussing it in a level-headed manner, and I have provided plenty of evidence to back up everything I've said. It's not my fault you didn't see the video on the first page. Even if the video was never posted in this thread, it's pretty easy to pull up youtube and watch a video.
T10 didn't do anything initially to the 'ring. They got the assets for the 'ring in FM2 from the dev team behind PGR (after MS bought them) and used that with minor tweaks in FM2, which is why the 'ring in FM2 is quite nasty. However those assets underwent some serious work between FM2 and FM3, and the version in FM3 is much better (still not good enough - but no in-game version is and certainly none of them are the 99% that has been claimed). I can't yet state what the version in FM4 is like as I am still waiting on my copy of FM4, but once it arrives and I have some time on it I will be more than happy to post my (good or bad) opinion of it.
FM4's Ring looks like they went back to the FM2 specs, some sectors are unbelievably wide.
Everyone has an opinion to bring to the discussion, those who have been to the 'ring obviously can offer a first hand view, however that doesn't mean they get to dismiss the opinions of others and to do so seriously risks action from the staff.
So if someone says that gravity doesn't exist we can't dismiss their opinion as ignorance??? Because that's essentially what you are saying. Bogie provided no evidence of any kind, he was making comments about a track he has never been on, hence the dismissal of his opinion of the track. This doesn't mean he can't express his opinion, it just means that we dismiss it as wrong and invalid. It would be different if I were attacking him personally, but I'm not, I am attacking the idea....... which is what you do in a debate/discussion.
But its immersion I want to point at. Lets say I watch a video of a Corvette ZR-1 breaking the production lap record on said Ring and it gives me the uncontrolable urge to play it on my rig (happens a lot!) If I play it with GT5 right away I will be immediately reminded that I play a game because the sound of everything tells my mind its so. It looks like the Ring, it feels like a ZR-1 through my hands on the Fanatec wheel but it sounds like a toy.
What are you using for audio? For me the ZR-1 in GT5 sounds a lot like the real thing, but FM4's is a little better.