- 10,403
- GTP_Spag69
- spagetti69
Ha ha. That's a lethal curb. It's more impressive if you can hold it and straighten up ala James Bond.
In GT5, I always have penalties disabled, and it's rarely an issue. The cheaters just get kicked next race. Same thing would apply to Forza. And if it's an option, then it doesn't really matter. Anyone who wants to use it could.
How did sims become popular in the first place then? GT and Forza are the biggest sellers, and they are near the top when it comes to consoles.
^ But what about when your racing with your buddies and there saved by an invisible force, isn't the realism gone for you.
PS friend request sent.
Reminds me of loosing a race on-line in FM4. Micra R replica I build (RWD 2.0 turbo) and I ran it before I hard sorted the suspension out, too stiff suspension + clipping a high curb = lost race.
Must have been quite a sight for the guys behind me.
Scaff
King you will never be deflated with regards to GT. it always seems as though if GT gets it wrong it's never bothered you. Forza gets it wrong and it's divorce proceedings.
Anyhow I'll move on.
As I own both titles I better stump up the fact that I've hardly played GT much at all lately. Updated and that's about it.
How are the off road physics in that title? I've not read much about it.
I'm not trying to start anything here, but if you deal with FM4 sticky grass in every day gaming with friends, then that's not racing clean. For you to experience the sticky grass, you need to plow through the few corners that sticky grass is there, which is done intentionally to prevent cheating.
So when did sticky grass or corner cutting start having anything to do with the physics models in both games?
Re read why I hate the sticky track trick. It has saved many people from bad crashed which impacts my league. They get to roll out of the race with a clean functional car when it should be trashed. FM4 damage is great in my opinion. I do have a problem with the tire wear but that's for another day. All I want is the sticky grass to have an option for on/off.
I must agree that while it is true the sticky grass can on occasion save someone from a crash, its not something I've come across as common and while they may come out of it with a fully functional car the degree of stickiness is enough to have pretty much ruin any chance of a good race position.
The chicane at Sedona is a good example of this, without the sticky grass it would be cut so often as to ruin the track, however no-one straightlines it as it effectively ruins your chances.
I personally would far prefer a proper flags and penalties system, however in this example the sticky grass does the job its designed for. Its far from perfect, but I would rather live with it than have the off track nonsense that is spoiling the GTA.
The sticky grass in FM4 is not meant to be realistic, its a way of stopping people cutting corners, however at times its not well implemented.
However I would rather have something in place that this:
Which is classed as clean by the GTA 2012 and actually gives you a slight speed boost over driving on the track.
Quite agree, both titles have issues with how realistic they are as soon as you leave the track. T10 smacks you in the face as a penalty and GT5 can actually give you a speed boost.I agree 100% which is why I replied the way I did. The reply I was responding to stated the super sticky grass was "just like real life," which is completely inaccurate. I know they Turn10 did it to prevent cheating and corner cutting, and I'm fine with that (although it does annoy me when I make a legitimate mistake and am overly punished for it) but it's silly to act like it is anywhere close to realistic.
Honestly, to me the physics in both games are so close that it just comes down to a preference. Gran Turismo does some things better than Forza, and Forza does some things better than Gran Turismo. Overall I prefer the driving and racing in Gran Turismo, probably because I feel Polyphony Digital has handled wheel support much better than Turn10, but I still love and play the hell out of Forza too. 👍
Parker
Gran Turismo does some things better than Forza, and Forza does some things better than Gran Turismo.
Parker
The grass does slow you down slightly driving the Leaf on it. However the racing line makes you faster. PD defines valid as one wheel has to be on track edge and this was the same rule in 2011 EU GT Academy.The sticky grass in FM4 is not meant to be realistic, its a way of stopping people cutting corners, however at times its not well implemented.
However I would rather have something in place that this:
Which is classed as clean by the GTA 2012 and actually gives you a slight speed boost over driving on the track.
Although the sticky grass is annoying, I would rather it be there than to have the cheating that is happening in GT academy 2012.
The grass has a lower friction coefficient than the track in GT, and if all four wheels are on the grass, and you're not slow enough to spin your wheels, the grass will allow you to speed up. I think that's what he's referring to.The grass does slow you down slightly driving the Leaf on it.
The sticky grass in FM4 is not meant to be realistic, its a way of stopping people cutting corners, however at times its not well implemented.
However I would rather have something in place that this:
Which is classed as clean by the GTA 2012 and actually gives you a slight speed boost over driving on the track.
The grass has a lower friction coefficient than the track in GT, and if all four wheels are on the grass, and you're not slow enough to spin your wheels, the grass will allow you to speed up. I think that's what he's referring to.
Last we need is Amar in here. Lol.
Right back to playing Forza with Kinnect for me. The real man's way.
amar212
From my experience it slows you down slightly.The grass has a lower friction coefficient than the track in GT, and if all four wheels are on the grass, and you're not slow enough to spin your wheels, the grass will allow you to speed up. I think that's what he's referring to.
Have you tried it? It slows you down from experience. Only reason to go on it is ideal racing line to shorten distance to finishing line and minimise lateral load on tyres and take advantage of any elevation differences in drivers favour. In 1-1 for example you don't see people going on the grass all the way round or at end because the grass slows you down. You only see people going on grass on select parts mainly for reasons stated above.That's exactly what I am referring to, along with the numerous participants in the GTA that have said they find it speeds the car up slightly.
Now putting aside the rules of the GTA (which for a competition that is championed by many as proof that GT5 is 'better' seems to have a strange idea of actual racing regulations) the slight issue of physics does rear its head with the above shot.
The leaf has an open diff, which means that drive will go to the wheel with the least resistance, in this case the one on the grass, the end result of which should not be perfect drive from both wheels, which is what happens if you do the above.
JohnyPistonWow ...reading this from the first post and my impression, from what has been written, is that FM4 is superior ...which is not the impression I had when I first came in here. It seems that I am finally going to buy the XBOX 360 and FM4 thanks to the "GT5 Questions and Answers" thread!
There is no cheating so far. PD only class all four wheels off the track edge they define as cheating and that usually involves corner cutting like in the 2011 NA GT Academy Round 2. PD could solve the issue of people using grass by making it less forgiving and making you slow down more than the time gained from improving the racing line. No need for sticky grass, just need grass that slows car down to the level between FM4 grass when it is not sticky and GT5s grass.
Yes I have tried it and am not alone in finding that at times it doesn't slow you down.From my experience it slows you down slightly.
Have you tried it? It slows you down from experience. Only reason to go on it is ideal racing line to shorten distance to finishing line and minimise lateral load on tyres and take advantage of any elevation differences in drivers favour. In 1-1 for example you don't see people going on the grass all the way round or at end because the grass slows you down. You only see people going on grass on select parts mainly for reasons stated above.
The GTP OLR approves of the image you chose as far as I know. The main difference is though that GT5 or GTA2012 allows you to have 3 wheels outside track edge, if it was 2 then it would be just like what real life racing regulations are and most of the time when you got at least one wheel on track, you normally have two or only one for a very short period of time.
Good job you don't get perfect drive isn't it?
Source - http://argent.fia.com/web/fia-public.nsf/62B9C15AB7B9819EC12579BB0041AC9F/$FILE/2012%20FIA%20WTCC%20Sporting%20Regulations%20V%208.03.pdfDuring practice, the warm-up and the races, drivers may only use the track and must at all times observe the provisions of the Code relating to driving behaviour on circuits.
From my experience it slows you down slightly.
They have a lot of ideas but it seems as though man management is all over the place.
A simple event creator and all things unlocked would pull me back for some more. It's a sandbox game after all and we should have all toys unlocked to play with.
One wheel is on the track edge PD defines hence why it is valid and not cheating. They never pulled 2011 GT Academy EU due to people doing this as they were fine with the regulations they set out.You must have missed this one:
I think it is more about people failing to understand why people can go faster going on grass than not. It simply is due to being the faster racing line for Round 1. If you doubt my experience, you can see Im not the slowest on that round. (http://www.mygranturismo.net/rankings.php?sub=overallTop5000_1&start=0)Yes I have tried it and am not alone in finding that at times it doesn't slow you down.
https://www.gtplanet.net/forum/showthread.php?t=252147
I have watched the full replays of the fastest laps for round 1. I think the only one of my laps that wont be classed as clean under OLR is 1-3. I quite specifically said the image you showed would be classed clean under OLR.You seem to have not watched the full replays of the fastest laps then as I can assure you that they would not be classed as clean under GTP OLR regs. As for a car being that far off the track being allowable in real life regulations that is utter nonsense, I quote the FIA regulations from both F1, the WTCC, GT2, GT3, World Endurance, etc:
Source - http://argent.fia.com/web/fia-public.nsf/62B9C15AB7B9819EC12579BB0041AC9F/$FILE/2012%20FIA%20WTCC%20Sporting%20Regulations%20V%208.03.pdf
The FIA define the track as being set by the track line boundary.
What is allowed in the GTA would get you black flagged at almost any real world racing event, hell off track excursions of that nature will get you kicked off circuit at a track day.
Im only really talking about the Leaf example, acceleration is slower when on grass.Just out of curiosity, what is your experience? The grass only seems to hurt you if you try to take a tight turn on it, or if you try to accelerate from low speed.
PD simply modeled it as tarmac with less grip, so all that happens when you go off is reduced traction/friction. This lowers cornering grip, but also lowers rolling resistance.
I've made use of the grass to help me win the Indy 500 faster when I was using the X1. It's also helpful on the Nurburgring back straight. Going in a straight line on grass consistently yields higher top speed as long as you're not gear limited.
PD's grass modeling does a good job for the most part when people are racing clean, but it's easy to exploit when people aren't.