I think that the "tire model" and "model of deformation of the tire" is different things.
In gt5 can not increase or decrease the air pressure in the tire, the tires do not provide the softness of the car.
Therefore, I believe that the deformation of the tire model in gt5 not. Sometimes I think that even in gta4 model of tire a little more perfect than gt5.
As for the statements Kazunori, about what gt5 = reality. Is marketing.
But other than that, the GT series has never been a game with the most advanced physics. GT1, GT2, GT3, gt4. Have always been games on consoles with more realistic physics.
At PS1, it was NFS High Stakes, on PS2 Enthusia, and PC simulators
Perhaps Poliphony Digital Never to this and did not seek, perhaps for them much more important to them is how photorealistic the car goes on the track than what the car feels
Again nobody is saying that the low level of gamers options affect to how good can be the hardcore simulation.
About the tyre model I'm not saying "better than", I'm just saying that there is it. It's affected by the heat, by the wearing, by the weather, by the different track grip surfaces and used to generate according the tyre marks and the smoke. Even has a real time telemetry indicator.
About the off track physics, FM3 I know...
That in fm4 grass, is not slippery, it's no secret. Everyone knows about it. In gt5 slippery, and in real life is slippery, in fm4 is slippery just a little bit, almost absent difference coupling between grass and asphalt. And turn10 did it on purpose, in order to facilitate the gameplay, it's true. Their justifies only the fact that physics fm4 is complex, and no slippery grass
http://youtu.be/mKiTAcXK6M4?t=3m41s
At 3:45
Most of their comments sound very familiar.
I would be interested to know. Would respond to this and other similar video turn10 team.
They must not be silent, they must officially defend their model of physics. Officially comment, to specify the evidence