Do the cars have this much detail
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To be fair, ab, the Berlinette, or better still most (if not all) of the Standards no longer have that atrocious level of detail.
Or the lack thereof.
Forza also has no premium cars unfortunately
It sound to me like your one of those rabid forza fans. Afraid of some criticism or questioning of your precious game.
I have played Forza 4....do not own it though.
Please show me a shot of such detail on a headlight in Forza 4 please (honestly was a genuine question but it seems most the people on this thread take any insult to Forza 4 personally).
So I see it looks like you have given up and are admitting that GT5 premiums have a greater level of detail than Forza cars. Well that was easy.
Frankly, I always thought that having that level of detail in both games is purely a marketing exercise. It adds nothing to a driving game, but adds everything to how the games can be advertised. Kind of how photo modes were initially introduced so that the games could publish high quality bullshots as "in-game" photos. Autovista is the latest game mode to be guilty of this, but at least it teaches you stuff about the car.
Having a car that looks good from 5 feet away is fine. It shouldn't have to stand up to inspection from 3 inches away (although it is kind of cool that they do).
The "minimum" requirement to contribute to a fair VS discussion, whether here or on GTPlanet, should be "owning" both AND with similar controls - wheel or pad on both, similar display and sound. Otherwise most opinions are based on hearsay or an agenda. I don't see many tototally uneducated contributions here on ForzaPlanet, other than "xxxx" (won't mention his name), but go over to GTPlanet and it is amazing the number of comments like "...Forza sucks", etc.. Sorry, Forza does not suck, neither does GT. Saying so just reveals the posters inmature and/or uneducated position on the subject.
Actually, there are three things that should never be discussed; Religion, Politics, and Forza vs Gran Turismo![]()
Depends on what you prefer, the finer, nitpicky details or the bigger picture.
Nitpicking as in the premium cars being the minority.
Just want to understand what you mean. Are you saying that it is nitpicking to point out that 80% of the cars in GT5 are standards?
If you look very closely, it looks like a golf.
UK advert, in joke there.
Just so we know.....this is how Forza does the Golf Mk1......square lights excused as its their game and they are American...
p.s. off topic can anyone tell me why some American euro cars had square lights? I get the MG midget having to don rubber bumpers, but square headlights?
i wait with interest..
Does the American version have square headlights? All that matters is that the car accurately represent the version it's trying to. I think people are asking to much for 100% accuracy here. Turn-10 tries their hardest, and it's really unfair to expect either them or Polyphony Digital to get 100% accuracy here. They do the best they can with the cars they are able to get ahold of to scan.
Sometimes the cars that are loaned out to them are not exact, they might be special editions or have had modifications done by their owners. I know at least turn-10 tries their hardest to get the most common version of each car, that they put into Forza. But manufacturers do have options and different variations of each car they make.
Mk1 vw cars had 4 different grill/lights, all depending where the car was made for, type of mk1 VW and what options (as well as owner mods of course). Single and dual rounds were a euro thing while us got the single square for the most part. The caddy and jetta also had dual square (quad) fronts as well. This being the hot hatch, there are 2 major tail light differences. One is the small tail lights while other is longer versions. Bumpers and trim are a bit different too and to the untrained eye you wont notice the differences (due to crash testing mostly) light wise im sure it was a us market choice since not many round lights were on small cars in late 70s early 80s. Oh and us spec vw cars come out roughly a year minimum than europe. The mk6 platform, as an example, was put out to the euro market over a year before coming to the states. The first mk6 vw I saw was brought over by VW at a car show where VW goes to annually. In the real modding scene it is funny because many Americans go for the euro look while many europeans go for the us domestic look. I would LOVE an option for (OEM) upgrades like being able to swap out headlights or grills or bumpers. I LOVE the single round fronts a lot more over the square fronts, and as for tails I'm mixed between the shallow tails and long tails. The US spec is usually the single square fronts btw.
My Audi has the euro spec S-line bumpers and was a US option, are shorter and stubbier than US domestic versions. In Canada, the same exact car would have seen the euro spec S-line front bumper but normal US/NA spec rear bumper due solely to crash testing (in Canada, Audi never rear end crashed the euro rear, only the front).
In GT5, I want to build something like this:
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The iconic and original hot hatch, on the most iconic wheels, the BBS RS. Sadly, I don't think the BBS RS wheel is an option for any standard. It is not an option for the mk1 Rabbit GTI which is a standard. It is however an option for a Ford Mustang, amongst many cars that never saw this wheel, ever...![]()
That picture has nearly made my winkey cry tears of joy....![]()
Looks like the wheels have more polygons than the cars. In those shots of the Mk. 1, at the very least.
Agreed. Personally, I'd rather have a racing game with Wii-quality graphics that has a ton of great content, day/night and weather on every track, immersive special effects, superb physics & sound, etc. Instead we get games that drop planned features (GT5), need install discs and HDD space for basic content (Forza), and spend a significant portion of your gaming time on loading screens.Frankly, I always thought that having that level of detail in both games is purely a marketing exercise. It adds nothing to a driving game, but adds everything to how the games can be advertised.
It was a federal requirement for several decades. There was also the "5mph bumper" regulation that added the big bumpers you see on USDM European cars from the 1970s into the mid 1980s. The intention was to reduce repair costs in minor collisions and allow essential components like headlights to remain intact. Here's an interesting anecdote from that second article:p.s. off topic can anyone tell me why some American euro cars had square lights? I get the MG midget having to don rubber bumpers, but square headlights?
i wait with interest..
The weakened regulations permitted automakers to design bumpers with emphasis on style and low cost; protection dropped substantially and repair costs rose. In 1990, IIHS conducted four crash tests on three different-year examples of the Plymouth Horizon. The results illustrated the effect of the changes to the U.S. bumper regulations (repair costs quoted in 1990 United States dollars):
- 1983 Horizon with Phase-II 5-mph bumpers: $287
- 1983 Horizon with Phase-I 2.5-mph bumpers: $918
- 1990 Horizon: $1,476
Do the cars have this much detail
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It was a federal requirement for several decades. There was also the "5mph bumper" regulation that added the big bumpers you see on USDM European cars from the 1970s into the mid 1980s. The intention was to reduce repair costs in minor collisions and allow essential components like headlights to remain intact.