Forza 4 VS GT5 (read the first post before you contribute)

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The rivals/auction house/storefronts, really are what makes Forza 4 surpass Gran Turismo 5. GT5 fans constantly ignore that feature, when they should be completely jealous of it. The community features in FM4, I feel are a huge game changer that no one else has yet to be able to match. Being able to easily select the car I want, and pick a tuning setup and design for my car, is fantastic. The FM4 community is very talented and dedicated to making great setups for everyone. You don't get that in the GT5 community; ive going around to the various websites where tuning setups were being posted, and it ended up just being a waste of time, most of them were clearly untested and just poorly done.
 
I disagree. Between the way the content has been handled (inclusive of the wasted TG license), and not having done it at all, there really isn't that much of a difference - it's practically the same ethos presented in GT PSP: do with it what you will - open-ended.

This isn't an MMO nor an RPG, a racing game without a particular path to traverse is simply foolish. If I wanted to make of the game what I wanted then I'd be playing WoW or Oblivion and even those has defined paths.

To each his own. I just don't see how taking out what little Nascar and rally GT5 has is going to make GT5 any better.
 
^I for one am not too interested with that whether liveries ares in gt5 or not...its not a game changer when it doesnt affect the actual driving part of the game
 
I never said it couldn't be allot better but it's still better than not having it at all.
The problem, in my opinion, isn't having these features. The problem is that time and resources were devoted to implement some half-arsed NASCAR, WRC, Super GT and TG stuff. Instead, PD could have just focused on implementing one of their licenses and could've pulled it off properly.

It's much like the standard cars, in my opinion. PD crammed so much into the game, that the quality of most of the features suffered quite a bit. Which, frankly, isn't what I would've liked them to do.
The rivals/auction house/storefronts, really are what makes Forza 4 surpass Gran Turismo 5.
I agree, user created content is always a great way to create some sort of longevity.

Also, the competitive aspect of Forza has been quite a large part of the series, as well. That's why I can't understand why PD still didn't bother to include some decent leaderboards for GT5. Stuff like that always adds tremenduously to the game.
 
To each his own. I just don't see how taking out what little Nascar and rally GT5 has is going to make GT5 any better.

Well, I never said anything about taking them out. I was just pointing out how the presence in the game at current is more of a negative than positive.

To date, rally was best implemented in GT2, then 3, and then 4.

Or maybe 4, then 3... I can't remember how rally events in 4 were outlined.
 
To each his own. I just don't see how taking out what little Nascar and rally GT5 has is going to make GT5 any better.

They add nothing positive, yet they're a negative point for how badly they're implemented. I know that purely from a content perspective that any content is good content. But for how the game is perceived, yeah, it would be better off without them.

And this is personal opinion, but I think they'd have better customer loyalty without them. Advertising that NASCAR is in the game automatically leads one to think of having a NASCAR series and various other things. GT5 has none of that, and can lead to people feeling as though they've been lied to (even though strictly speaking they haven't been).

Leaderboards is another great example. At any given time, there are two. Yeah, the game has them, but it's on a technicality rather than the GT5P-type leaderboards that most customers were expecting. Again, it's a sort of intentional misleading of people by not correcting the most obvious assumptions about how content would be implemented.

Leaving out features that cannot be satisfactorily completed is ultimately better for customer satisfaction. They feel less disappointed.
 
I've always felt that instead of making Gran Turismo, Polyphony Digital should focus their time and resources on making individually licensed games. I think that would be a much better use of the size of their staff. I would love an officially licensed 2012 season Super GT racing sim made by PD.
 
- A written history of each car in the game (sadly lacking in Forza)
Let's not get ahead of ourselves. It would be nice if FM5 included the ENGINE LAYOUT on a car's spec sheet first. For a game with themed events based on the number of cylinders, it's a ridiculous omission.

While GT5 is crammed with extraneous data and monologues, FM4 takes the opposite approach and tries to hide and simplify things as much as possible. Nice for the casual crowd, but I don't know why there can't be an option for more detail.
 
Let's not get ahead of ourselves. It would be nice if FM5 included the ENGINE LAYOUT on a car's spec sheet first. For a game with themed events based on the number of cylinders, it's a ridiculous omission.

While GT5 is crammed with extraneous data and monologues, FM4 takes the opposite approach and tries to hide and simplify things as much as possible. Nice for the casual crowd, but I don't know why there can't be an option for more detail.

I agree, Wolfe. The manufacturer history in Forza, for example, is a waste because the letters are so small you really have to squint to see what is written. I do think that in terms of info, Forza does try to simplify things as much as possible which is a shame because true car aficionados would appreciate more detail about the cars in the game. That's definately one aspect of GT5 that I love.
 
I'd rather PD omit rallying and NASCAR from GT6 as they add nothing to the game in their current form. If you can't do something properly, don't do it at all.

The Gran Turismo franchise should stay true to it's roots and concentrate on producing the best road racing simulation on consoles. Instead, with GT5 Polyphony Digital have produced a game that is too broad, lacking in focus, resulting in the quality of the game being compromised across the board.

I think the saying 'Jack of all trades, master of none' applies to GT5.
 
^I for one am not too interested with that whether liveries ares in gt5 or not...its not a game changer when it doesnt affect the actual driving part of the game

They do if you are taking part in a themed competition. A WTCC comp for example. You can turn up on the grid in a fantastic looking car made by your own fair hands or thanks to the skills of some other talented individual.
 
I'd rather PD omit rallying and NASCAR from GT6 as they add nothing to the game in their current form. If you can't do something properly, don't do it at all.

The Gran Turismo franchise should stay true to it's roots and concentrate on producing the best road racing simulation on consoles. Instead, with GT5 Polyphony Digital have produced a game that is too broad, lacking in focus, resulting in the quality of the game being compromised across the board.

I think the saying 'Jack of all trades, master of none' applies to GT5.

My feelings exactly on GT5. Which is why no matter how much PD tries to improve the game, it will never be fun to play. They are still missing the most important thing, an actual career mode, which even Kaz admits, he wishes A-Spec had many times more events then what shipped with the game.

It's weird that what ended up being the most comprehensive and complete gameplay mode in GT5, was the License Test mode.
 
^I for one am not too interested with that whether liveries ares in gt5 or not...its not a game changer when it doesnt affect the actual driving part of the game

Seeing 4 Jeff Gordon cars in the same race isnt silly? Seeing 3 Calsonic cars in the same race? Going online with your chrome painted GTR and seeing 6 of the same isnt silly?

Being able to customize your car for just hopper racing, or making them numbered, painted, sponsored, and your name on it for an online race series is a big deal to most. I for one love it.

And you mentioned the driving part of the game. Seems FM4 has beat GT5 in that area as well, so not sure why that was said.

My feelings exactly on GT5. Which is why no matter how much PD tries to improve the game, it will never be fun to play. They are still missing the most important thing, an actual career mode, which even Kaz admits, he wishes A-Spec had many times more events then what shipped with the game.

It's weird that what ended up being the most comprehensive and complete gameplay mode in GT5, was the License Test mode.

Am I the only on sick of hearing Kaz wishes he did this, or wishes he did that? Hindsight.

He isnt doing anything about it. Remember he said he wished he put less GTR's and more cars from other countries? Then 2 DLC packs later, you get more GTR's lol. He said he wanted more A-Spec, then pulled all the seasonals? Saying one thing and doing another doesnt ask for much respect, or trust.
 
Am I the only on sick of hearing Kaz wishes he did this, or wishes he did that? Hindsight.

He isnt doing anything about it. Remember he said he wished he put less GTR's and more cars from other countries? Then 2 DLC packs later, you get more GTR's lol. He said he wanted more A-Spec, then pulled all the seasonals? Saying one thing and doing another doesnt ask for much respect, or trust.

I completely agree with you. If Gran Turismo 6 ever comes out, there is no a chance in hell i'm buying it. At least not at launch. I can almost promise you PD won't learn anything from their mistakes with GT5 and will just repeat this all over again. They think releasing a half finished product is acceptable, I mean hey, GT5 still sold 7 million copies.

I have a feeling this is going to be standard for PD, from here on out. Release prologue version, tease us with very misleading trailers for a couple years, and then release half finished game with a hundred different broken promises.
 
Seeing 4 Jeff Gordon cars in the same race isnt silly? Seeing 3 Calsonic cars in the same race? Going online with your chrome painted GTR and seeing 6 of the same isnt silly?

Being able to customize your car for just hopper racing, or making them numbered, painted, sponsored, and your name on it for an online race series is a big deal to most. I for one love it.


And you mentioned the driving part of the game. Seems FM4 has beat GT5 in that area as well, so not sure why that was said.



Am I the only on sick of hearing Kaz wishes he did this, or wishes he did that? Hindsight.

He isnt doing anything about it. Remember he said he wished he put less GTR's and more cars from other countries? Then 2 DLC packs later, you get more GTR's lol. He said he wanted more A-Spec, then pulled all the seasonals? Saying one thing and doing another doesnt ask for much respect, or trust.

Uh oh, I created a VaxxMonster! lol. What you're saying is exactly the feel I wanted people to have when I created that WRTCC series. 6 Calsonics on the field sucks. It's like playing NBA 2K12 online and your opponent picks the same team you do. That's corny. I don't know about the next guy but the livery adds tremendous immersion to me. Nothing worse than driving a plain ass car in a racing game. I drive a plain car every day in real life why do I want to do the same in an online race?
 
My feelings exactly on GT5. Which is why no matter how much PD tries to improve the game, it will never be fun to play. They are still missing the most important thing, an actual career mode, which even Kaz admits, he wishes A-Spec had many times more events then what shipped with the game.

It's weird that what ended up being the most comprehensive and complete gameplay mode in GT5, was the License Test mode.

See, I found A-spec really dull (and to be honest, Forza 4's event list and world tour mode are not much better) because of the short race format against dumb AI, in mismatched cars.

What GT5 really needs is proper championship modes for the serious racers. They could have made a lot more of the Super GT licence by including a realistic championship mode with qualifying and practice sessions, long races, pit-stops, etc. Both GT and Forza fall down in this regard and I turn to games like Race Pro and V8 Superstars for the race weekend experience.

I also remember Kaz saying many months back that he had the chance to acquire the official DTM and FIA GT licences for GT5 but he had to pass them up. It's decisions like this (and many others) that make me question PD's priorities. It's almost like they take the 'real driving simulator' tag to heart and neglect real race cars in favour of an encyclopaedia of Japanese Econo-boxes with no race heritage.

Had GT5 featured the DTM and FIA GT licences I'd almost certainly still be playing it.
 
There are some cars in Forza 4 that I can't get myself to put designs on. :P The older Ferrari's, as just an example, I would throw up a little bit in my mouth if I tried. It feels wrong to me. I'm just thinking out loud by the way, this isn't a serious post. Otherwise, I prefer to put designs on most cars.
 
I also remember Kaz saying many months back that he had the chance to acquire the official DTM and FIA GT licences for GT5 but he had to pass them up. It's decisions like this (and many others) that make me question PD's priorities. It's almost like they take the 'real driving simulator' tag to heart and neglect real race cars in favour of an encyclopaedia of Japanese Econo-boxes with no race heritage.

Had GT5 featured the DTM and FIA GT licences I'd almost certainly still be playing it.

Your information is wrong. He said he was planning to put FIA GT and DTM cars and license in the game but had to take it out due to time restraints. It will most certainly be saved for Gt6 though.
 
Your information is wrong. He said he was planning to put FIA GT and DTM cars and license in the game but had to take it out due to time restraints. It will most certainly be saved for Gt6 though.

....which is pretty much what I said, isn't it? :rolleyes:

The fact is GT5 could have had these two important licences but hasn't. If six years isn't long enough to find a place for these licences then god help them.

The time constraints excuse has worn a bit thin.
 
Seeing 4 Jeff Gordon cars in the same race isnt silly? Seeing 3 Calsonic cars in the same race? Going online with your chrome painted GTR and seeing 6 of the same isnt silly?

Being able to customize your car for just hopper racing, or making them numbered, painted, sponsored, and your name on it for an online race series is a big deal to most. I for one love it.

And you mentioned the driving part of the game. Seems FM4 has beat GT5 in that area as well, so not sure why that was said.

Just saying that not everyone shares the same opinions about car games. I'm sure there are even some Forza fans out there who don't care about liveries. There's alot of people who live in this world. Some people like apples some people like oranges.

I don't know how other GT players feel (i'm sure many of them no doubt would love the feature) but really its not big of deal to me. As long as you can identify who's who on the track i don't even mind exact duplicates racing each other. I had a ton of fun playing system-link Ferarri Challenge on Dreamcast and there was only 1 car with a few different colors to choose from.

Also from what I played of each and despite Turn 10's "amazing" tire physics I still think GT5 feels more closer to real life to me when driving (when using Fanatec GT2 setup). Also graphics are good more believable to me on GT5. The sun glare that shines on the road in Forza alone is enough to take me out of the experience. I drive cockpit or first person so i don't actually see my car when racing so even driving standards doesn't bother me at all...the only thing that would bother me is if the physics of driving the standards were off but they behave the same as premiums so i have absolutely no issue. I don't even care that most every premium is superior to Forza's car models. They could all be standards as long as they keep the feel of driving that specific car as it is in real life. I like that the civics feel just like driving my real life civic. Or an S2000 feels exactly like driving my real life S2000. It makes me smile inside that I can get that from a videogame. When driving in Forza I get this small feeling in the back of my mind saying I'm driving in a videogame. Its a subconscious feeling that I can never shake no matter how hard I try. I wanted Forza to be the one for me before I even played or even took an interest in Gran Turismo 5.
 
See, I found A-spec really dull (and to be honest, Forza 4's event list and world tour mode are not much better) because of the short race format against dumb AI, in mismatched cars.

As opposed to GT5's brilliant AI?

You can pick an underpowered car for your races. You could probably run that D class Javelin against Veyrons and Enzos if you'd like.

The number of butt naked anime skank ferraris and nissans is a bit frightening, I'll give you that.
 
As opposed to GT5's brilliant AI?

You can pick an underpowered car for your races. You could probably run that D class Javelin against Veyrons and Enzos if you'd like.

The number of butt naked anime skank ferraris and nissans is a bit frightening, I'll give you that.

Where did I say that?

GT5's AI is woeful, Forza's is better but not great.
 
Forza has fantastic A.I. compared to other racing sims out there. I can count on one hand, out of like 800+ races i've done against the A.I., the number of times i've had to restart or use the rewind because the A.I. did something that caused me to crash. I never have rewind enabled anymore, it is just simply not needed for Forza 4. In GT5 and Shift 2, it was a constant thing, almost every race.
 
....which is pretty much what I said, isn't it? :rolleyes:

The fact is GT5 could have had these two important licences but hasn't. If six years isn't long enough to find a place for these licences then god help them.

The time constraints excuse has worn a bit thin.

I also remember Kaz saying many months back that he had the chance to acquire the official DTM and FIA GT licences for GT5 but he had to pass them up.

Lol no you did not. Look at the bold words. GT had already had the license in the first place so there was no chance and so he did not pass them up....modelling began for FIA GT and DTM cars (lexus concept being one of the only premium DTM) but obviously did not meet the time constraints.
 
i finally recieved my copy of forza 4 and was doing a lot of testing vs Gran Turismo 5. my first major observation was that on the nurburging GT5 blew Forza 4 out of the water but on tracks like suzuka, Forza had a slight edge while GT looked more real but at the same time more sterile and cerebral.

playing forza on expert with all aids off, simulation steering ABS off but with manual shifting instead of manual and clutch as i was only equiped with my ms wheel. i loved it, the force feedback from the ms wheel was even pretty good where i noticed it vibrates a little when hitting red line which was awesome.

one of the main differences in physics was how driving in forza required more feathering of the throttle than gt5 as it was easier to break grip. i also loved how going over the rumble strips in forza really offset the car however i felt that going on the grass was much more forgiving than going off the grass in GT5.

what surprised me playing forza's version of the nurburgring was that it was not any wider than than gt's version however some turns were made easier but at the same time there was less run off in forza's version eg where you could run off into a wide rumble strip in gt5 it was ony a thin rumble strip in forza .

although i didnt feel forza's version of the nurb was longer i was slower by 1 minute using the stock LFA on the ring even with a decent lap. 20 secsonds i could accept as driver error but 1 minute is huge. both test done using stock LFA with no aids no abs and driving wheel using paddle shifters

now for a change of scenery to japan with the LFA on tsukuba and here Forza4 and GT5 lap times come within 1 sec of each other
The major difference here are the braking characterisitcs. In forza you are not punished for braking late where gt5 you would be understeering into a wall. Still braking in forza feels natural because it feels like you are braking from 60km to zero in real life when in game you are braking from 200 km to zero in the same amount of time, i think this was most pronounce when i was braking from full speed on nurburgrings long straight and was surprised by how fast i would come to a halt.


I'll update again as i play more Forza4
 
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