wow what a driver, he drives like he has a deathwish...lol and I know he is driving that car with respect but it looks like he aint showing that RUF any respect at all...lol nice video. I've never heard of him before but I do know that the car has alot of HP and because of the way the car configuration being rear engined rear wheel drive is why he was driving that way, but still I can see that the wheel wants to rip his arms off, i'm sure you noticed that too, he had a firm grip on the wheel and he was constantly fighting with it. I do get resistance in FM4 but not that kind of sudden and violent resistance feedback which is what I want.
He's been a test driver for Ruf for years and the film was produced as part of the promotional material for the Yellowbird.
I have to disagree about the firm grip, he actually has quite a light touch on the steering most of the time, exactly as you should do. An older 911 doesn't react well to being fought with, but you do need to be very quick and direct with the actions you make and most of what you see in regard to that in the video is correction of oversteer.
BTW how do you post up a video on the thread? mine was a link because I dont know how to put up a video yet.
you need to take the code from the youtube video link that appears after the = and post it between youtube tags, so for example:
http://www.youtube.com/watch?v=es6NMCSIq1k
You would take the es6NMCSIq1k and insert it between teh right tags (I will have to spell it wrong in this example so you can see what I mean.
[yuotube]es6NMCSIq1k[/yuotube]
and spelt correctly you get
Also which wheel do you use because I dont get resistance like you say you do, i'm on a GT2 and wondering if the new firmware will improve on the resistance and feedback for FM4.
I use an old MS wheel and a GT2 around a friends house. To be honest it unlikely that I would drop any money on a Fanatec myself as all mine (that the family leaves me) goes into guitars or a Series 2 Land Rover my dad and I are restoring.
I want to ask you another question Scaff sorry but need to clear my head of these questions
I know that GT5 and FM4 are both sim's but feedback are very noticably different even though I changed the settings to make both games feel the same as possible the main difference is that resistance feedback, now there is 2 factors of why I think it is different:-
1. wireless vs. wired
2. polyphony's interpretation of feedback vs. Turn 10's.
Undoubtebly Turn 10 is getting better in delivering quality not just the game but in the way the cars feel and without a doubt I know that the next installment the feedback will be better or rather should be. I got to ask why is the wheels connected to the xbox wirelessly, they should have given the option to have it with or without the usb because the technology is different, could that have an effect on the way feedback is translated to the wheel?
To be honest the wired vs wireless is likely to have little to do with it and its PD and T10's differing interpretation of feedback combined with differing uses of the motors within the wheels.
Edited:- to be honest I rather the feedback that I got from GT5 and I think if Forza 5 could have that sudden resistance FFB I think forza could well take the crown in every aspect of the game.
We differ in regard to which one we prefer, as for me T10 gets it already simply based on the tyre feedback, GT5 has almost none. However I am always happy for more progression in am area of the sim.
In my opinion track layout is better on GT5
Car selection better on FM4
Engine noise better on FM4
Tuning is better on FM4 because you have to tune a car upto the specified PI in GT5 you can downtune a car to meet regulation's which I very much dislike, it isnt professional and I cant help but think polyphony changed it because people found it hard to maximize tuning potential. It wasnt like that when it was first released, they changed it in an update which got me annoyed.
Customization is better on FM4
but i got to say for me FFB is better on GT5 only because of the resistance. FM4 FFB is still damn good.
Also think graphics is better on GT5 on track, off track in garage looking at the cars FM4 graphics are better.
I still cannot give a verdict on which I think is the better game, appart of me is saying FM4 wins just because of the sheer quality of customer satisfaction with cars and dlc, polyphony seriously lack's in that department but let's not forget that polyphony did get affected by the tsunami and had to move because of the nuclear radiation leak. But when it comes to certain thing's in game which they change I don't understand who they get their advice off, such as the HP limiter and how fast the tyre's wear out.
Can't really argue with a lot of that, but I would add that some of the issues and compromises PD made are now deal breakers for me.
The tyre and suspension model in GT5 is so outdated that it feels dead to me a lot of the time, I ran through the first 3 rounds of the GTA and just stopped, nothing about it drew me it at all.
I recently bought all the Porsche cars I could afford in the Forza 4 expansion. I find that, for me, Forza 4 and GT5 are so similar in the physics that I can jump from one to the other and feel like i've been practicing. I've been reading as many replies as I can find on this post as well as the thread on GTplanet.net. All I can propose is: everyone who enjoys cars, sim racing on consoles, and winning lots and lots of money buy both Forza 4 and GT5 because supporting too good franchises is a way for we the consumer to keep the developers honest and competitive with each other. I'm glad that Forza exists to make GT5 better and vice versa. /end blanket statement to weed out the passive aggressive/short attention span reader.
OK - not a great start as digs at any users are not acceptable here, just as they are not at GT Planet.
Now, my POINT is, as I was so rudely interupted, that GT5 has the more accurate physics. GT5 simply makes me try harder when cornering. The weight distribution is more evident in GT5 and I can therefore brake accurately and more precisely because of it. I can't explain the math and I bet many people who will attack me for this viewpoint can't either but that doesn't discount it.
No one interrupted you that I am aware of?
Now in regard to you comment here I can assure you that no one will attack you for holding it, and should they do so then the sharp end of the AUP will be the next thing they see.
They are however perfectly free to point out what they disagree with in regard to your opinion, counter it and ask you to provide examples so we can all test it.
Attacking an argument is perfectly acceptable here (and at GTP), attacking the person is not.
Judging by the maniacal responses and personal attacks mixed with childish, passive aggressive ranting salvos hurled at others who posted this viewpoint, I expect the metal rain in a few seconds of me posting this gem of an insult to all Forza players...Oh wait its not an insult but it will be taken that way.
I seriously doubt it will be taken that way, but to be honest the rather defensive manner in which you post and the derogatory manner in which you are making assumptions about members here is not a good start at all.
You are perfectly free to hold any opinion you want, as are others, we are all free to disagree with each other. The rules are quite simple in that regard, however anything posted as fact must be supported with evidence and personally attacks are not permitted.
I play Forza and I love the new Porsche sounds. If you'd like to insult my username its a close version of the username of that one dude in that one movie about those transformers. Its not meant to be literal as I'm married and have no need to be a ladies' man anymore.(que ball and chain jokes)
Que the "glad you're leaving" "I'm smarter than you anyway" "cool story, amateur" "I'm an elistist and but you're the worst" responses...aww the internet.
I'm at a loss to understand why you are opening your membership with an assumption you will be personally attacked and using as examples comments that no one has come close to saying here?