Forza 5/6 vs GT6 (See First Post Before Posting)

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Imagination is not how you fill that gap though, or at least not the word I would use.

I'm assuming that whatever they're doing is essentially an educated guess, but there's certainly room for creativity within that framework in choosing how to fudge the system.

I agree that imagination isn't the best choice of word, but it's not totally out there, particularly considering that it has been translated. A lot of the Japanese words that could be translated as "imagination" could also be "personal thought" or similar, so I could see it that way.
 
He's right.

There's a number of aspects of tyre technology that are still not well understood. See the drama in F1 this year in particular around controlling the heat and wear of the tyres. And Pirelli's problems trying to get them not to blow up.

Tyres are nowhere near as well understood as say, spring and damper systems for which we have largely definitive equations.
This is why Live for Speed has been postponed for ages, as Scawen attempts to build the most advanced tire model possible. The game's been in alpha for a decade now, which makes GT5's gestation period look positively zippy.
 
Has anyone heard about permanent leaderboards in GT6? For me racing is about timed competition against other people. Without leaderboards I feel like I am aimlessly driving in circles. That's why I left GT5 a few months after it came out, bought an Xbox, Fanatec and Forza 3.

Now that I have a Fanatec GT2, CSR Elite and Club Sport pedals, MS has made it so they will not work with the Xbox One. I'm over 60 years old so I remember the way companies used to treat their customers. Now they force you to buy stuff you will never use (Kinect), and new game controls. Low blow. For the last week they have threatened anyone who wants to talk about Fanatec on their Forza forum with a ban. Strange way to do business. Pretty fed up with it at the moment.

So if GT6 is going to have permanent leaderboards, that is looking like a way to go.
 
correct me if I'm mistaken then, but every console except the Wii working with gamecube controllers has required new peripherals.

PS4 is supposed to use PS3 wheels, including Fanatec. Those same wheels work on PC's also. Xbox 360 is the odd ball. Now Xbox One is a different odd ball. Turns out the $600 (without pedals) official Xbox CSR Elite, the one used to demo wheel control in Forza Horizon, a game that came out less than a year ago, will not work with the new Forza game. But it will work with the upcoming PS4.
 
correct me if I'm mistaken then, but every console except the Wii working with gamecube controllers has required new peripherals.

The PS2 could use PS1 controllers, the PS3 can use tehm with an adaptor and wheels from the PS2 pretty much all work with the PS3 and may work with the PS4.
 
This is from an unrelated thread, so I am posting this here so I won't drag that one off topic.

The people that bought a Fanatec CSR Elite for Forza are going to be really disappointed if they can't use it for Forza 5. But equally, they can still use it for what it was purchased (and advertised) for.

Yeah, just like the how the PS2 Logitech wheels were advertised and purchased to be used with PS2. Oh wait....despite that, you can still use them for GT5, a PS3 game.
 
This is from an unrelated thread, so I am posting this here so I won't drag that one off topic.

Yeah, just like the how the PS2 Logitech wheels were advertised and purchased to be used with PS2. Oh wait....despite that, you can still use them for GT5, a PS3 game.

For context: It was in a thread about the disappointment of not being able to transfer dlc bought for GT5, to GT6. It was meant to demonstrate that the dlc is comparatively not a big deal.

That said, Xbox One compatibility was never advertised, so could still only be considered a perk for those who bought with their wits about them. Just as PS2 to PS3 was.

Now, where am I? Ah.. ok... I'd just followed this link down the rabbit hole. Ahh, I think GT6 will win because 6 is higher than 5.
 
I'm glad the goal is a truly next-gen title, and not a bunch of carried over assets a la GT5 (and 6). Sure, it means a smaller car and track list, but a consistent level of quality should be a good thing.

This exactly! I'm happy to have it done right from day one. Completely scrapping the old models and doing it to a higher standard. I'm sure we will have plenty of Car and Track DLC, and I would rather them get something like this out to me now with the console launch and giving me new content throughout the lifespan then waiting a few years as well. I have also been a big GT fan over the years as well but Standard Cars just don't work at all for me. I want to feel like I'm in the cars and it sounds like they are taking a lot of already built models and porting them rather than building it to a higher standard like FM5.
 
It is interesting to see double standards some Forza fans have here. It was OK for Forza 4 to have inconsistency due to base level having cockpits and now Forza 5 has the amount of cars and tracks they have, it is now OK to have such numbers due to consistency. Turn 10 I think have done well to get to this number of cars from where they were but it could have likely a lot more if they were much more efficient.
 
It is interesting to see double standards some Forza fans have here. It was OK for Forza 4 to have inconsistency due to base level having cockpits and now Forza 5 has the amount of cars and tracks they have, it is now OK to have such numbers due to consistency. Turn 10 I think have done well to get to this number of cars from where they were but it could have likely a lot more if they were much more efficient.

I've never been inconsistent. I think the driving physics of FM4 where superior to GT5 but I actually liked the graphics of GT5(only with premium cars) better. I have never liked the inaccuracies of some of the FM tracks of the past but it looks as if they will now have the most accurate tracks in console racing.

As for doing a lot more I don't think that's right...They scrapped every previous car model and redid them for FM5. That includes scanning, driving, sounds, etc. That takes a lot of time and requires them to lay hands on some very rare cars all over the world. I actually applaud that effort as I've stated above. It is well known that other series are using older car models. I can live with 200 cars and more to come. Same with the 14 tracks that will certainly be added to. If my experience is much more immersive then my enjoyment will be as well. I will likely spend a lot more time with each car much more so than any previous title.
 
It is interesting to see double standards some Forza fans have here. It was OK for Forza 4 to have inconsistency due to base level having cockpits and now Forza 5 has the amount of cars and tracks they have, it is now OK to have such numbers due to consistency.
I don't think anyone disputed the small level of inconsistency in modelling within FM, but lets just be a little more realistic here for a second. The degree of difference between the best and worst in FM is not even close to the level of difference between the best and worst in GT5; a difference that will not exist in FM5 but certainly will exist to a noticeable degree in GT6.


Turn 10 I think have done well to get to this number of cars from where they were but it could have likely a lot more if they were much more efficient.
Citation required.
 
I think he's dead on when talking about single player racing. And how easy it is to get in front and then it get's boring. Love the idea of the learning AI and much more challenging racing! I think that at it's core could be where this game really sets itself apart from the GT series.
 
I think he's dead on when talking about single player racing. And how easy it is to get in front and then it get's boring. Love the idea of the learning AI and much more challenging racing! I think that at it's core could be where this game really sets itself apart from the GT series.

Yeah...Lets hope it works as good as it sounds...Imagine we got constant manic AI drivers NFS Shift styleeeee lol
 
I don't think anyone disputed the small level of inconsistency in modelling within FM, but lets just be a little more realistic here for a second. The degree of difference between the best and worst in FM is not even close to the level of difference between the best and worst in GT5; a difference that will not exist in FM5 but certainly will exist to a noticeable degree in GT6.

It's probably going to happen to some greater or lesser degree this generation as well. I don't doubt that there will be quality differences between cars modelled at the start of the generation and the end of the generation, that's just how progress works. I do expect it to be much, much harder to notice this time around though.

It's easy to see when a poly goes from 10 sides to 20. It's much harder to see when it goes from 500 to 1000.
 
Has anyone heard about permanent leaderboards in GT6? For me racing is about timed competition against other people. Without leaderboards I feel like I am aimlessly driving in circles. That's why I left GT5 a few months after it came out, bought an Xbox, Fanatec and Forza 3.

Now that I have a Fanatec GT2, CSR Elite and Club Sport pedals, MS has made it so they will not work with the Xbox One. I'm over 60 years old so I remember the way companies used to treat their customers. Now they force you to buy stuff you will never use (Kinect), and new game controls. Low blow. For the last week they have threatened anyone who wants to talk about Fanatec on their Forza forum with a ban. Strange way to do business. Pretty fed up with it at the moment.

So if GT6 is going to have permanent leaderboards, that is looking like a way to go.

I'm very very interested in the answer to this question. I'm just like you. Without LB's and the ability to track progress of times against the best in the world and friends I feel I'm just driving around without much of a point. Exact reason why I gave up on GT5 was the lack of a real comprehensive leaderboard and class system. It's like they made GT5 with current tech, but made it for a mid 90's audience that thought oil changes and car washes were cool with all the online features being last minute tack on.

And while I'm one that hates the wheels, and the advantages that players get from them as opposed to players who use stock equipment (gamepads) I do feel for those who have invested heavily in rigs only to find out they're screwed going forward. Not only that, they are looking all of you in the eye and telling lies about it not being possible. Of course it's possible. It'd be one thing if it was the 100 dollar plastic toy MS wheels, but these Fanatecs were serious investments. And the mods at their site are some of the worst on the internet. After they banned hundreds of long time community members after the hype/lies FM3 of got exposed (release day), most of the good ones left, leaving a bunch of fanboys on power trips with itchy ban fingers.
 
^^^^Bingo.

also,I don't see how if you like Forza and GT you can't get both. they're not that dissimilar. I know I've been critical of the loss of multiple screens and a couple other things, but if you're someone who can accept that, you really should have both games.
 
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With all the unleashed cloud power, I'm literally singing in the rain
 
If you look at this video, you can see, that the shadow under the car is fixed. This looks like the car is sometimes hovering over the track. That's so annoying!



So I'm definitively not getting FM5, in cause of remembering and seeing this big fault again and again.
 
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^^^^Bingo.

also,I don't see how if you like Forza and GT you can't get both. they're not that dissimilar. I know I've been critical of the loss of multiple screens and a couple other things, but if you're someone who can accept that, you really should have both games.

100% agreement!
 
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