Forza 5/6 vs GT6 (See First Post Before Posting)

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You mean like you have for literally years, whenever presented with actual facts (you know, the things you claim you prefer over opinions) that run counter to your baseless claims?

Either start backing up your claims with some sort of proof in threads, or don't bother taking part in the discussions.
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most everything about GT5 was half arsed, so are you surprised?

If I was do you think I'd be as cynical as I am on here? I still have some hope somehow.

Take all my claims as personal opinions (what they are) and problem solved. No more off-topic distractions.

Now on topic please, is not that the topic issue would never happen if I don't take part in the discussions. You are not confortable when a Forza weakness is discussed?

Beside the fact that it's against AUP especially when you start saying links and other factual sources are supposedly not correct because your dogma > everything else.
 
I hope FORZA never has night racing or weather.
To this day no one has explained to me or convinced me why having either of those is essential in a racing game. Especially one with no endurance racing.


I wish everything about GT5 was at least half arsed. Would be twice the game we got.
You have to start somewhere. Will the first time that FM gets change of time or weather conditions happen too all of the tracks on the first game that has those features? Will you expect FM to execute them "perfectly" with pit stops, accurate tire wear, fuel loss. and "dynamic" damage (visually and mechanically) like in real life? Expect online endurance races with multiple online players racing one car and taking turns?

For a lesser feature, having rain/wet physics adds to a racing sim's realism. If you take it literally, FM races never change time of day nor do they have weather that can affect a race.

Will something like pit stops not be added until T10 implements the Nurburgring 24 hours, Le Mans 24 hours, Bathurst 1000 and other endurance races? Are the race cars seriously never going to get to be used how they should be? GT started somewhere and with the exception of tuning (so far), it excels in the racing aspect (online in serious leagues/tournaments at the moment). Maybe Drivatar is the starting point for FM for the racing GT hasn't provided and will provide pit stops, if not weather conditions, in the next game for the X1.

Edit #3 -
Oh yeah, 3D 3D! It's not a gimmick if it works. From what I heard, It's GOOOD!! Or I should say it's a "proper" feature that improves gameplay more than just being neat like Clarkson, May and Hammond being the voices that describe cars like GT's been doing for years (without the famous voices); well, Translator-san translates from Japanese to English and he's famous, so if only there was video of him describing each car... ohh bugger :D, a missed opportunity. From what I've seen, even the Photos can be 3D. This time around with the PS4, unlike the PS3, it isn't going to need an update to switch it on/activate the 3D capability. I wonder how much better GT will look on the PS4 and a 4K tv (and 3D). The possibilities!


Edit -

Nice one. I care about variety, how about you? Suggest that GT5 needed improvements and more from the variety that it has, while saying that FM doesn't need features that capture reality to the best of its abilities. No wonder FM4 is more of a sim than GT5. Wait, the physics and consistent visual quality is what makes it a better sim. The physics are better, but I still prefer what GT5 and the GT series is offering. More than double the tracks, a track editor/cone layouts, Vision GT (collaborations with auto manufacturers), progressively improving upon the weather, time change and physics. There's more like a greater implementation of Karting (since it was intended for GT6 in the FIRST PLACE) and hopefully (it looks like it with Daytona getting a day/night cycle a weather) NASCAR will have a greater presence with the current gen race cars. I was hoping PD wasn't going to drop NASCAR so no we just have to see how they implement it this time around. Progressively getting better with each game and each update. Good good good.

edit #2 -

most everything about GT5 was half arsed, so are you surprised?

haha half "arsed". You're from Texas for crying out loud. I'm from Indiana by the way. I watch a s#@! ton of english tv shows and wouldn't dare talk like I'm from the UK unless it's sarcastic. Quit whinging :( about GT5 when FM5 still can't get time change or weather. One step closer (I'M ABOUT TO BREAK! Everything YOU SAY TO MEEE!! I'm about to.. BREAK!...Linkin Park), step by step, hopefully FM's future will look bright like GT's future.
 
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It's easy really;

Aspects where FM beats GT:

- Career mode and race structure
- Cars on offer (quality, diversity and how appealing they are for the average gearhead)
- Livery editor
- AI
- Engine sounds
- Online selling of your cars to other users (auction house)
- Menu's (UI)
- Custom parts and painting
- Online

Aspects where GT beats FM

- Physics model
- Amount of cars on offer
- Amount of tracks on offer
- Day/ night time changes
- Weather changes
- Menu music

End score FM wins 9/6! :D

Both have their charmes, and even tough i own FM4 and it is definitely the better "racing game" i will buy GT6 (new or second hand), just for the pleasure of hotlapping on all those circuits with the great new physics model and day/ night cycles (yes that makes me feel warm inside).

And aside from all the fanboy-ism, i'm already looking forward to comparing their next installments in a couple of years time, because it will only get better from here + Project cars will challenge the both of them also 👍
 
GT5 beats FM4 with it's physics model which has an enormously simplified tyre "grip" system which doesn't take into account tyre width, no deformation or pressures, highly simplified temperatures, no torque steer and extremely limited lift off oversteer?

Don't get me wrong, GT5 feels nice sometimes but it's not a more accurate physics simulation. GT6 is going to have to make a frankly enormous leap to catch up to FM5.
 
FM4 > GT5.

I have not yet played GT6 so I can't compare it. If it's anything like the demo then Forza is much better.

As far as 'physics' go, how does anyone know which is closer to the real thing? I don't know about anyone else here, but I have never driven a Ferrari or Lamborghini.
 
Even a rudimentary car will give you an idea. Cars just don't react to weight-shifting on a trailing throttle in GT5 in the way they should. You can't unsettle a car to tip it into a corner and enjoy a bit of lift-off oversteer. FM4 is better in this regard and when it comes to power-over, it's night and day different.
 
Neither FM4 nor GT5 is close enough to reality to begin worrying about how each individual car handles compared to its real-world counterpart. Like @VXR said, there are more basic problems in both games that are relatively easy to identify if you know where to look. You don't need seat time in a Shelby Cobra to understand that it shouldn't launch off in an unperturbed ruler-straight line while churning its rear tires into smoke, like it does in GT5. Nor do you need experience with a Lancia Stratos to know that it shouldn't predominantly understeer after flicking into a corner while lifting the throttle suddenly from the top of 2nd gear, as it does in FM4. These issues aren't isolated to the Cobra or Stratos either, but all RWD cars in GT5 and all MR cars in FM4.
 
Maybe but while to have some cars understeer into corners in certain situations is a tragedy, to have all of them refuse to steer into corners affects the whole game for me.

The thread is about comparing the games with each other not asking which one is indistinguishable from real life.
 
Maybe but while to have some cars understeer into corners in certain situations is a tragedy, to have all of them refuse to steer into corners affects the whole game for me.

The thread is about comparing the games with each other not asking which one is indistinguishable from real life.

While I agree that this is about the comparisons between games doesn't this have some correlation as both games are trying to simulate the real world counterparts?
 
Can you believe that some Forza fan came up to me at school and told me that GT6 has unlicensed cars? ****in' idiot, man! Then I told him about the Vision GT concepts, I showed him the MB concept and he said it was a big fail because MB is losing F1! Then I told him that FM5 has low content and he would just get off-topic!
 
Can you believe that some Forza fan came up to me at school and told me that GT6 has unlicensed cars? ****in' idiot, man! Then I told him about the Vision GT concepts, I showed him the MB concept and he said it was a big fail because MB is losing F1! Then I told him that FM5 has low content and he would just get off-topic!

School fight over a game, Cool story bro???
 
Can you believe that some Forza fan came up to me at school and told me that GT6 has unlicensed cars? ****in' idiot, man! Then I told him about the Vision GT concepts, I showed him the MB concept and he said it was a big fail because MB is losing F1! Then I told him that FM5 has low content and he would just get off-topic!
There is only one way to resolve this, challenge him to a duel and beat eachother up on the parking lot after school!

Don't tell the girls what was the reason tough ;)
 
There is only one way to resolve this, challenge him to a duel and beat eachother up on the parking lot after school!

Don't tell the girls what was the reason tough ;)
He's slightly taller! But I have been in fights, and I am somewhat good..... Back to topic.....
 
an ign review says the fm5 physics are "great". For anyone who has played fm5 and gt6, does either one ahve better physics?
 
You just wont get cars behaving like they do in FM5 from GT5. Take the S2000 CR for example. It's happy to spit you off the road as soon as look at you, whereas in GT5, it's an effort to get any car to bite you.
 
VXR
You just wont get cars behaving like they do in FM5 from GT5. Take the S2000 CR for example. It's happy to spit you off the road as soon as look at you, whereas in GT5, it's an effort to get any car to bite you.
FM5 feel>GT5 feel but in the short amount of time I got with the game, it feels like the "biting" happens way too easily and way too often.
 
I can record *offscreen* videos and get screenshots of GT6 if you guys need. I'll be picking up my preorder some time in the next 3 weeks.
 
This is something that makes 4 so much better than 5 to me. It feels like im really connected and 'One' with the car. I gives so much feedback. I've played GT5 on rig and i felt so dead to me. Making me spin at every corner. I was playing with the Mp4-12c with a G27 for about two hours and it did not get better. I was spinning every other corner due to a total lack of feedback and 'feel' for the car.

Okay, I've never actually played Forza and I just came here to see how many of you mortgaged their homes to afford the Forza DLC but this got my attention.

How hard do you think that driving a 600hp car in real life is? GT5 sort of hard or Forza hard?
 
I have a feeling after experiencing Forza 5, reviewers are going to be tough on GT6, as the bar has once again been raised by Turn 10.

Top Gear
So what about Forza? Is Kazunori and his team concerned about his chief rival? "We always respect our competition," he says. "The racing genre isn't really that big in its entirety, so I'm glad that everyone works hard to boost the genre as a whole."

This pretty much confirms my worst fears. PD doesnt see much racing game competition on the Playstation, so they arent too worried about getting their game up to a certain industry standard. The idea they're consciously aware of that puts knots in my stomach. 3 years in development, and mere weeks from launch finally we see a GT6 build with improved AI and damage. Added as an afterthought, while the rest of those 3 years were spent modeling constellations, moon rovers, and smoothing out edges on standard models. Maybe a portion of those 3 years should have been spent improving AI and sound, instead of waiting to the last moment where it has to be added in an udpate?

This is why competition is good...not everyone can be trusted to put their best foot forward when they dont really have to. What I think drives Turn 10 is the desire to beat Gran Turismo. They know their game has been rated higher for a while now, and they want to keep it that way. Gran Turismo is like the old champ, who doesnt really have the hunger anymore, no real desire to learn new moves or train just as hard as improving competition.
 
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This pretty much confirms my worst fears. PD doesnt see much racing game competition on the Playstation, so they arent too worried about getting their game up to a certain industry standard. .

PD have created the industry standard 5 different times over 3 generations of consoles. That's why forza is always measured against it.

Forza 5 will be measured against GT6. GT6 will be measured against GT5.
 
PD have created the industry standard 5 different times over 3 generations of consoles. That's why forza is always measured against it.

Forza 5 will be measured against GT6. GT6 will be measured against GT5.

I really don't see how FM5 should be measured in full against GT6 like GT5 and FM4 were. The elephant in the room (XB1) is the big reason why it shouldn't and why FM5 compared to GT7 is more ideal I'd say.
 
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