Forza 5/6 vs GT6 (See First Post Before Posting)

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That's the first time I've seen a Forza track look better than a GT track. Not that I don't like Forza, but the tracks in GT5 are better looking than the tracks in FM4, on the average. Suzuka was my GT5 test track and the Forza version isn't close. Or wasn't close, since it's gone now.
Yeah, the tracks saw a massive upgrade in FM5. The fact that they used a much more realistic lighting engine helps a lot.
 
Yeah, the tracks saw a massive upgrade in FM5. The fact that they used a much more realistic lighting engine helps a lot.
I think they've had to up their game on the shaders as well but I'm not sure they'll be up to the standard of Gran Turismo's yet.
 
That's the second time I've read someone calling GT cartoonish today. If there's one thing PD knows, it's how to make things look realistic. They only time they fail is when it comes to spreading themselves thin and reusing old assets.

Yeah that is the past GT Academy video and not the released version of GT6. But the lighting in the video still doesn't do enough for Forza 5. I had played all GT's, all Forza's (until FM5). I would rather see a GT replay, since it looks more life like than any other console or PC game/sim replay in the market. I haven't seen a video of Forza 5 at Nordschleife yet. Did the track improve or just copied from the horrible FM4 version of lighting with a minor update like from FM3 to FM4.
 
Yeah that is the past GT Academy video and not the released version of GT6. But the lighting in the video still doesn't do enough for Forza 5. I had played all GT's, all Forza's (until FM5). I would rather see a GT replay, since it looks more life like than any other console or PC game/sim replay in the market. I haven't seen a video of Forza 5 at Nordschleife yet. Did the track improve or just copied from the horrible FM4 version of lighting with a minor update like from FM3 to FM4.
There is no nordschleife as far as I know in forza 5.
 
There is no point in this discussion just a no, this is better NO this is better discussion because the choose of your console decides who are you going to buy. :P
 
There is no point in this discussion just a no, this is better NO this is better discussion because the choose of your console decides who are you going to buy. :P

Except quite a lot of us bought both systems last generation, so were able to more accurately compare than those who've not touched one or the other (or, the good old "I played it at a mate's for an hour" group).
 
I purchased Forza 5 on launch day and returned it three days after that. I really really wanted to get into Forza but the handling really bugged me. I only have GT5 and GT6 academy to compare to with this. Forza will always be the better game as a whole but as much as I criticise GT with the dullness in gameplay, xp and boring career mode (if you can call it that) the driving is great. I love being able to rely on gear indicator rather than a stupid racing line and the tacho/speedo in the middle of the screen. I dont play with a wheel so maybe I am being too harsh on Forza's handling but I cannot get into it. The snap back oversteer is very severe (even with a low powered Toyota 86).

I tried the Spa track on F5 before I returned it to see how the track was. I thought it was great but I am used to the bumper cam view of GT and the bumper view in Forza doesn't do it for me. Anyway, enjoy Forza people, I do envy the online features of that game but I prefer the handling of GT
 
Sounds like you were using sim steering. I would never use that on a pad haha, it will most definetly make the game feel weird. At least it does with me.
 
I agree, @ImaRobot (I presume it works in FM5 like it did in FM4/Horizon). I wish they had named it "quick steering" because everyone automatically thinks it's the "hardcore," realistic option when it's really just an alternate sensitivity setting.
 
@eSZee I had also pre-ordered Need for Speed for the wife so I just paid that off in full instead. The Xbox1 is for my wife and I will be getting a PS4 in a few months

@ImaRobot I did use both Sim and Normal steering. Sim was horrible with the pad. I just couldn't hold a slide at all. Normal was much better but still felt very twitchy and floaty (best I can explain). I found it hard to go fast around a corner, my throttle control prob wasn't the best but I couldn't play it for much longer. Had to return within 7 days (EB Games in Australia). The graphics up close in the ForzaVista mode and replays were very nice but I think we are far more accustomed to better graphics these days. I think the wow factor has worn off for me. Even the latest GT6 trailer did nothing for me. It looked great but just another PD polished video with meh music.
 
Don't know if that has been posted previously or not. Nice to see Forza getting their tracks right now. All things considering GT6 is hanging tough when you take into a/c the old vs new gen situation. Either both looking good




Except quite a lot of us bought both systems last generation, so were able to more accurately compare than those who've not touched one or the other (or, the good old "I played it at a mate's for an hour" group).

Oh Slippers yeah almost forgot about the had a demo go at the shops - at a mates house - heard from a friend who's got a mate that knows someone crew.
 
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It's easy really;

Aspects where FM beats GT:

- Career mode and race structure
- Cars on offer (quality, diversity and how appealing they are for the average gearhead)
- Livery editor
- AI
- Engine sounds
- Online selling of your cars to other users (auction house)
- Menu's (UI)
- Custom parts and painting
- Online

Aspects where GT beats FM

- Physics model
- Amount of cars on offer
- Amount of tracks on offer

- Day/ night time changes
- Weather changes
- Menu music

End score FM wins 9/6! :D

Both have their charmes, and even tough i own FM4 and it is definitely the better "racing game" i will buy GT6 (new or second hand), just for the pleasure of hotlapping on all those circuits with the great new physics model and day/ night cycles (yes that makes me feel warm inside).

And aside from all the fanboy-ism, i'm already looking forward to comparing their next installments in a couple of years time, because it will only get better from here + Project cars will challenge the both of them also 👍


I like this post, it gives Forza 'the win' based off of personal preference. Which is fine by the way. 'Whichever is best' is completely subjective. Consequently making threads like this pointless but hey ho.

I'm posting because of the first three points where 'Mister Dog' thinks GT excels. I had to laugh, as my own opinion is that if you are into this kind of racing game, those are the only three points you should concern yourself with. Right?

Everything else adds to the experience of course, but for me those three criteria represent the core of a racing game and why I would buy one.
 
Don't know if that has been posted previously or not. Nice to see Forza getting their tracks right now. All things considering GT6 is hanging tough when you take into a/c the old vs new gen situation. Either both looking good






Oh Slippers yeah almost forgot about the had a demo go at the shops - at a mates house - heard from a friend who's got a mate that knows someone crew.


There was that one guy that had their dog tell them all about how the game behaves :sly:

I like this post, it gives Forza 'the win' based off of personal preference. Which is fine by the way. 'Whichever is best' is completely subjective. Consequently making threads like this pointless but hey ho.

I'm posting because of the first three points where 'Mister Dog' thinks GT excels. I had to laugh, as my own opinion is that if you are into this kind of racing game, those are the only three points you should concern yourself with. Right?

Everything else adds to the experience of course, but for me those three criteria represent the core of a racing game and why I would buy one.

No it's not, because as seen with the last one "GT5 vs. FM4", you can measure the physics, some of us have actual knowledge in these fields it's not just a bunch of people found of the street given computers and have at it. Then there are those that just do biased banter which usually promotes people to read those instead of the technical based input from people that know how such things work. Either do to being engineers (students), amateur racers, mechanics, and other equal groups.
 
There was that one guy that had their dog tell them all about how the game behaves :sly:



No it's not, because as seen with the last one "GT5 vs. FM4", you can measure the physics, some of us have actual knowledge in these fields it's not just a bunch of people found of the street given computers and have at it. Then there are those that just do biased banter which usually promotes people to read those instead of the technical based input from people that know how such things work. Either do to being engineers (students), amateur racers, mechanics, and other equal groups.

:lol:


Great points, I think the expression a little knowledge is a dangerous thing comes to mind. You see a lot of people posting an opinion as fact and not using fact to formulate the opinion.
 
I'm posting because of the first three points where 'Mister Dog' thinks GT excels. I had to laugh, as my own opinion is that if you are into this kind of racing game, those are the only three points you should concern yourself with. Right?

I couldn't agree more. Which is why it's an interesting situation; FM4 was a few steps ahead of GT5 in the physics department, and had a better collection of cars to me. It's 600 cars I'd rather race, versus nearly 600 I don't, when I took into account the massive duplicate list, or the sneaking suspicion that Standards had bits of their physics info fudged. Tracks favoured GT, though not as much as you'd think just looking at numbers; the 'Ring counted for a whole lot, but FM utterly destroyed it for American tracks, and I've never much cared for the majority of city courses in either game.

FM5 is a different proposition; the car list is much smaller (though still filled to the brim with cars I want to drive), as is the track list, though they're all to an amazing level of quality. If the rumours are true of the series finally getting an accurate 'Ring, it'll take quite a lot to stop me from finding an XBOne, simply because the idea of Forza's superior physics on that track, with their selection of cars, is the tipping point that makes it all worth the price of admission for me. GT6 has added more cars (ironically, a lot of them I've already enjoyed in FM4, though sadly a good chunk are gone from FM5), and its track list is the standard of the generation, but I'm not holding my breath on it rewriting the physics order, even with the hype leveled at that particular portion of the game.

More than ever before, both series have stark contrasts over each other.
 
No it's not, because as seen with the last one "GT5 vs. FM4", you can measure the physics, some of us have actual knowledge in these fields it's not just a bunch of people found of the street given computers and have at it. Then there are those that just do biased banter which usually promotes people to read those instead of the technical based input from people that know how such things work. Either do to being engineers (students), amateur racers, mechanics, and other equal groups.

Whether Forza is measurably better than GT or not, the matter of which game a person prefers is completely subjective.
 
Whether Forza is measurably better than GT or not, the matter of which game a person prefers is completely subjective.

Except when it comes to physics and how much it parallel's real world, that can be claimed and proven as better over one or the other, which was my point. All the other stuff doesn't matter, I guess tracks and car renderings could also be held to the same level as physics too. Anyways if evidence shows a game has better quality which is what I'm getting at then you can't deny it. However, if one provides more entertainment even if not of the best quality then yes it's quite subjective (e.g. what cars are in the game).
 
Which is going to be largely pointless. FM5 seems like it destroys GT6 in any area that it actually attempts, but it's such a limited game in terms of content and features. It feels really, really like what GT5P felt like to me. Except a generation on, obviously.

It's like comparing GT5P to GT4. Where do you even start when every aspect of the games are poles apart?

By the time GT7 comes out there will be a FM6, and I think those will be on a relatively even footing. Or at least it will be sensible to make comparisons.


Compared to FM4 Forza 5 plays like a completely different game. The physics are far more challenging than in the previous games and the drivatar ai actually works.

The game looks great, especially for a launch game.

The visuals look realistic this time around, the lighting is far better.

GT6 can't match the visuals and sound of FM5 but that's a given because of the older hardware. I only played the PSN and the gamescom demos though.

It's a shame that FM5 lacks content and Turn 10 completely destroyed the career progression. The microtransactions are disgusting and the base game is developed around them. It hurts because the core gameplay is awesome.

I can't see myself playing FM5 as long as GT6 and I think GT6 is going to be the better racing game this time.
 
A mate of mine, who is not into Sim racers but, likes the series, traded his FM5 after a day. He said he got bored real fast of "racing the same cars on the same 8 tracks." Granted, he prefers to be more immersed in NFS type games(customisation and being chased by cops). He wanted to really like FM5 becasue of Bathurst and the V8SC. He felt he couldnt invest 50-60 Hours in the game when there are other good titles out there for PS4 and XBONE.
 
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