Forza 5/6 vs GT6 (See First Post Before Posting)

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It's really a shame GT6 is for last-gen. I already sold my PS3, and even if I had one I wouldn't really feel like investing $60 on a last-gen game.

Forza Motorsport 5 is a truly spectacular game so everyone wins.
 
I wish I hadn't listened to the naysayers. Now that I cancelled, I won't be able to order a console until the new year now. Oh well, at least I can save my money.
 
And that's it! - we haven't seen GT6 on our own screens yet either.. I just get the feeling that although FM5 looks better than ever, it just doesn't look as real as GT5 can.

There's a marked difference between FM5 and GT5, the locations don't look anywhere near as sparse as they do on Gt5, which often ruins the illusion of reality.
 
VXR
There's a marked difference between FM5 and GT5, the locations don't look anywhere near as sparse as they do on Gt5, which often ruins the illusion of reality.

I don't really notice when I'm doing 160mph into becketts.
 
Well I do when taking thousands of photomode shots and therefore heavily invested in the graphics of both games 👍
 
Only then that turns me off is FM5 car list and track list.

Wow I get to drive a P1 and laferarri, nothing special to me. I understand they wanted to pretend make a next gen jump and start fresh, but why take away 400 good detailed cars and start new? They could had added all the cars from FM4 and then add the newly 300 cars FM5
and then have 1000 highly detailed cars. And the track list is very disappointing, FM5 seems like a prologue to me.

Microsoft is a very scheming company, first you have to pay to get online, then they force kinect down your throat, then they probably force their studios to rush games for next gen. I just don't think FM5 is a good racer for $60. I would max probably pay $40.

No Nurb- No game.
 
And that's it! - we haven't seen GT6 on our own screens yet either.. I just get the feeling that although FM5 looks better than ever, it just doesn't look as real as GT5 can.
But you said that there aren't many tracks. Now you're bringing in how GT5's tracks look. WHAT IS YOUR POINT?
 
Microsoft is a very scheming company, first you have to pay to get online, then they force kinect down your throat, then they probably force their studios to rush games for next gen. I just don't think FM5 is a good racer for $60. I would max probably pay $40.

No Nurb- No game.

Breaking news. Sony is a very scheming company too. You'll need to say a hell of a lot to prove otherwise. I don't know why you crossed though things that you have no way of proving like what you said is certain fact

Oh, well I'm glad we'll see you in a few months when FM5 will be $40. ;)
 
I don't really notice when I'm doing 160mph into becketts.

So do you or do you not care about how a track looks? Since you originally brought it up.

Now that I've seen both in action (admittedly an older build of GT6), there is no comparison. Yes, the jump isn't as huge as it was from the PS2 to PS3 generation, but the difference is there; FM5 has no console competition for visual quality right now in the genre. GT6 is admirably close for something on last-gen hardware (PD's always been among the very best for lighting engines), but they simply can't compete with the horsepower of a newer system.

And of course, that's overlooking the vast amount of two-gen-old assets making up the game.

Wow I get to drive a P1 and laferarri, nothing special to me.

And you'll see the same comment made by casuals about a vast amount of GT's cars.

I understand they wanted to pretend make a next gen jump and start fresh, but why take away 400 good detailed cars and start new?

You just answered your own question.

They could had added all the cars from FM4 and then add the newly 300 cars FM5
and then have 1000 highly detailed cars.

They could've (though, they'd probably end up with less than that, on account of some being upgraded to the new standard), and it would've been a much smaller quality difference than we see in GT5's two-tier system, but they didn't. It possibly would've dragged out the complaining anyways; while folks are upset that a lot of (very good) cars were dropped from FM4 now, there's nowhere for the car count to go but up. If they had carried over the previous-gen assets, they would've been shouldering the burden of needing to update those cars over the years, and four years into the XBOne's life come FM7, they'd likely still have some X360 cars floating around. Then, you'd have folks complaining about these older cars limited features.

Of course, depending on how DLC plays out over the next year, they might be taking the lazy approach anyways. We'll see; I'm not entirely sold on the basis of the first car pack.

And the track list is very disappointing, FM5 seems like a prologue to me.

I really want to know what demos people are playing with two hundred of the most detailed cars in the business, and 14 laser-scanned tracks. GT3 wasn't a demo, and it had lower numbers (well, maybe a slightly higher track count). It was also released almost a year after the PS2. The only reason people have expectations of ever-higher car counts is GT5 padding out the vast majority of its list with near-decade old assets.

Microsoft is a very scheming company, first you have to pay to get online

Just like PS4.
 
Breaking news. Sony is a very scheming company too. You'll need to say a hell of a lot to prove otherwise. I don't know why you crossed though things that you have no way of proving like what you said is certain fact

Oh, well I'm glad we'll see you in a few months when FM5 will be $40. ;)

So is Apple, but that's a whole different story.

I crossed certain things out because I honestly think they rushed T10 to make this game. Honestly the Xbone was rushed in general, I know there is no major difference between 720P and 1080P(Consoles only) but you would think! A computer company, who builds computer parts and such, could make a console powerful enough for us, I was expecting Microsoft to tear Sony apart with graphics, ram, better gpu choice. I mean they are not bad, but why is everyone using a AMD powered GPU, why can't they ask Nvidia to make them one?
 
Given that most people are going to be playing FM5 and/or GT6 with a pad, this is probably not of great importance to most of the target market but many enthusiasts of these type of games are involved enough to want to play with a wheel. Its a fact that most wheels on the market have not been compatible with the XBox thus far... has that now been addressed with the XBox 1 or is it not seen as an important marketing strategy yet? For my money, at least thus far, GT always wins given its better scope and choice in this area.
 
A computer company, who builds computer parts and such, could make a console powerful enough for us

Microsoft is a software company, not hardware.

I was expecting Microsoft to tear Sony apart with graphics, ram, better gpu choice.

This is something that I will never understand when it comes to console hardware; why are you or anyone else displaying such emotion so invested in better this and better that? You can't access any of the hardware, you can't modify settings (unless you have a development kit) so "better" is by far and wide a moot argument since the entire architecture is fixed.

I mean they are not bad, but why is everyone using a AMD powered GPU, why can't they ask Nvidia to make them one?

And you sincerely think if they had gone to nVidia (whom, by the way, turned offers down) things would have been different?

And the reason they're both using AMD hardware is primarily energy-efficiency. The only alternative for an APU would have been Intel and their solutions are lesser than AMD's.
 
So do you or do you not care about how a track looks? Since you originally brought it up.

Now that I've seen both in action (admittedly an older build of GT6), there is no comparison. Yes, the jump isn't as huge as it was from the PS2 to PS3 generation, but the difference is there; FM5 has no console competition for visual quality right now in the genre. GT6 is admirably close for something on last-gen hardware (PD's always been among the very best for lighting engines), but they simply can't compete with the horsepower of a newer system.

And of course, that's overlooking the vast amount of two-gen-old assets making up the game.



And you'll see the same comment made by casuals about a vast amount of GT's cars.



You just answered your own question.



They could've (though, they'd probably end up with less than that, on account of some being upgraded to the new standard), and it would've been a much smaller quality difference than we see in GT5's two-tier system, but they didn't. It possibly would've dragged out the complaining anyways; while folks are upset that a lot of (very good) cars were dropped from FM4 now, there's nowhere for the car count to go but up. If they had carried over the previous-gen assets, they would've been shouldering the burden of needing to update those cars over the years, and four years into the XBOne's life come FM7, they'd likely still have some X360 cars floating around. Then, you'd have folks complaining about these older cars limited features.

Of course, depending on how DLC plays out over the next year, they might be taking the lazy approach anyways. We'll see; I'm not entirely sold on the basis of the first car pack.



I really want to know what demos people are playing with two hundred of the most detailed cars in the business, and 14 laser-scanned tracks. GT3 wasn't a demo, and it had lower numbers (well, maybe a slightly higher track count). It was also released almost a year after the PS2. The only reason people have expectations of ever-higher car counts is GT5 padding out the vast majority of its list with near-decade old assets.



Just like PS4.
Yet here you are claiming one looks more realistic than the other.

Funny, wouldn't you say?

yeah hilarious.. not.. I was making an observation but really could not care less. For me a racing game is about the racing.. as long as it looks realistic which GT6 certainly will. You people should try 1080p on a high quality TV set. It kicks arse from here to eternity.
 
yeah hilarious.. not.. I was making an observation but really could not care less. For me a racing game is about the racing.. as long as it looks realistic which GT6 certainly will. You people should try 1080p on a high quality TV set. It kicks arse from here to eternity.

You say you couldn't care less, yet you certainly did otherwise you wouldn't have made such an observation. The funny thing is you've done it again in your reply.

You may want to avoid the snide posts that contribute nothing to the conversation as well.
 
yeah hilarious.. not.. I was making an observation but really could not care less. For me a racing game is about the racing.. as long as it looks realistic which GT6 certainly will. You people should try 1080p on a high quality TV set. It kicks arse from here to eternity.

A well calibrated TV with proper settings will look great - no DNR, no high sharpness, no post processing :) Unlike those camera capture from over saturated TV or the usual "bling" setup :yuck:

I'm sure FM5 on a good quality, low lag HDTV with proper calibration and settings tuned for realistic image would do great, just like GT6 would. My GT5 looks stunning with proper calibration setup even on 720p. Screenshots ( photomode pictures ) viewed on my laptop monitor is not the same when viewed on my HDTV :D

Never forget to use warm2 color temp and disable all post processing.
 
What's wrong with Intel? They seem capable of building good hardware.

Nothing in the broadest sense, but as far as performance is concerned AMD has Intel against the wall when it comes to on-die GPU performance and how could they not when AMD has a dedicated wing specializing in such.

And I went a bit overboard by saying Intel would be the only solution as that couldn't be farther from the truth, but AMD and Intel definitely have the commercial advantage in that regard.
 
Microsoft is a very scheming company, first you have to pay to get online, then they force kinect down your throat, then they probably force their studios to rush games for next gen. I just don't think FM5 is a good racer for $60. I would max probably pay $40.
According to all of the GT5 apologists, this is exactly what Sony did to PD to get the game out the door. Would you say that GT5 was only worth $40?
 
Graphically T10 has been a victim of himself. First with their self imposed flasgship 1080p/60fps that no other game in Xbone have succeed, so the evident final graphical downgrade instead of the resolution cut opted by others games with performance problems. Second the autovista thing for all cars, so the waste in development time in a feature that means nothing for the gameplay, that gets old fast (no replay value) and that many players don't even bother to look. That work would have sense if FM5 has a very advanced visual damage system that require that detail but is not the case, so unused in-game. And third their decission to don't use any of their FM4 models to avoid the critics about the premium-standard happened in GT5, when in the FM5 case more than the 90% of the FM4 photomode car models would make no real difference during gameplay and replays from the brand-new FM5 models, or at least to a point that nobody would care. Far away from the differences between a GT4 and GT5 car model that fueled those critics.

So at the end yes, a game that runs at 1080p/60fps, with very detailed car models in autovista/game clips and with no visual differences between them, but also a game that graphically fails to impress in-game from a point of view of a new generation console, with downgrades from the initial advertisement, with much less content and with the same graphical limitations seen in the pasts Forza.

The laser scan in all tracks claim have been discussed in other forums:
http://www.neogaf.com/forum/showpost.php?p=77678865&postcount=410
http://www.neogaf.com/forum/showpost.php?p=81019677&postcount=455
 
If you don't like it, don't read it, it really is that simple.

That's not how it works, you don't get to dictate as AUP would suggest and it also has a bit in there about spam which is what the level of repeating certain things is coming to. They've been explained if you wish to be ignorant to the fact either due to personal bias or whatever other reason and then rebuke with trite.
 
yeah hilarious.. not.. I was making an observation but really could not care less. For me a racing game is about the racing.. as long as it looks realistic which GT6 certainly will.

Again, you said otherwise:

And that's it! - we haven't seen GT6 on our own screens yet either.. I just get the feeling that although FM5 looks better than ever, it just doesn't look as real as GT5 can.

You people should try 1080p on a high quality TV set. It kicks arse from here to eternity.

This line of reasoning is similar to folks saying a high quality sound system suddenly improves GT5's abysmal sounds. It does - to a point - but it also improves every other games' by the same amount. GT5 (and 6) undoubtedly look better on a high quality screen - yep, I've witnessed it - just like every game looks better on one.

Graphically T10 has been a victim of himself. First with their self imposed flasgship 1080p/60fps that no other game in Xbone have succeed, so the evident final graphical downgrade instead of the resolution cut opted by others games with performance problems.

It sure beats a stuttering, coughing frame rate.

Second the autovista thing for all cars, so the waste in development time in a feature that means nothing for the gameplay, that gets old fast (no replay value) and that many players don't even bother to look. That work would have sense if FM5 has a very advanced visual damage system that require that detail but is not the case, so unused in-game.

Strange, not many people go after GT5's "next-gen" Premiums for the waste of time the detail involved is. And that's just the thing; modeling the underhood stuff can make future introductions like an even more detailed damage model possible. It's thinking ahead versus living in the past (Standards).

And third their decission to don't use any of their FM4 models to avoid the critics about the premium-standard happened in GT5, when in the FM5 case more than the 90% of the FM4 photomode car models would make no real difference during gameplay and replays from the brand-new FM5 models, or at least to a point that nobody would care. Far away from the differences between a GT4 and GT5 car model that fueled those critics.

This is possibly the closest thing you've made to sense in quite a while.

So at the end yes, a game that runs at 1080p/60fps, with very detailed car models in autovista/game clips and with no visual differences between them, but also a game that graphically fails to impress in-game from a point of view of a new generation console,

Pop into any of the photomode threads in here, tell me again how it's failing to impress.

with downgrades from the initial advertisement

Would it have helped if every old feature that's been cut was given a shadowy "in a future patch/update" excuse?

Oh, and you still haven't backed up your claims from earlier.
 
lot of Graphics comparisson, i want sound, how does Forza do there, i just need sound. Graphics i can survive if it is like GT6.
 
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