Forza 5/6 vs GT6 (See First Post Before Posting)

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You're still not providing any basis for WHY they "can't do the same thing". Why not?

The main competition, if you want to call it that, is on older hardware and 60% of it's assets are between 8 and 12 years old from TWO generations ago. If you asked me before GT5, I'd have said there was no way they could get away with that one, but obviously I'm wrong.

Why is a low content/high quality game such a bad thing?

Its true Forza cannot do what GT5 did. We can't have cardboard car interior....j/k

Seriously. I rather have laser scan track and high fidelity asset made from scratch than refurbish car that polyphony has been serving us for years. T10 was really straightforward on this. They had a standard they wanted to go with and they reject most if not all FM4 assets.
 
Because next-gen? Well, for a racing simulator like Forza, people expected it to have lot's of content like GT, and similar to FM4 content wise. Especially for the fact that it's on a next gen console, yes its a high quality game, but people expected more than what they've got currently on FM5. Well. There's always updates.

These people you speak of that expected FM5 to be similar in content to FM4. Who are they? Because anyone expecting that was only setting themselves up for a massive letdown.

Because next-gen, the quality of everything skyrockets. Cars take longer to model, tracks take longer to recreate etc. Yeah they could've taken the lazy way out and ported everything from FM4, but that creates a horrible inconsistency that a lot of us (myself included) tend to have a big problem with. Instead they're building everything from the ground up and I believe it's a much wiser decision for the long run.
 
Because next-gen? Well, for a racing simulator like Forza, people expected it to have lot's of content like GT, and similar to FM4 content wise. Especially for the fact that it's on a next gen console, yes its a high quality game, but people expected more than what they've got currently on FM5. Well. There's always updates.
That doesn't answer the question. And who are these people? Are they the same ones that don't care that the game PD is putting out on last-gen still has last-last-gen assets?
 
These people you speak of that expected FM5 to be similar in content to FM4. Who are they? Because anyone expecting that was only setting themselves up for a massive letdown.

Because next-gen, the quality of everything skyrockets. Cars take longer to model, tracks take longer to recreate etc. Yeah they could've taken the lazy way out and ported everything from FM4, but that creates a horrible inconsistency that a lot of us (myself included) tend to have a big problem with. Instead they're building everything from the ground up and I believe it's a much wiser decision for the long run.
Yes, it's good that they've begun rebuilding from the ground up. What I'm saying is the fans of the FM series were expecting FM5 to be better than FM4 due to it being next gen. And hey, at least those old assests haven't aged, mainly FM3 to FM4
That doesn't answer the question. And who are these people? Are they the same ones that don't care that the game PD is putting out on last-gen still has last-last-gen assets?
Not sure why you're assuming it's the GT fans I'm talkinhg about. I'm mainly talking about the FM fans that were expecting FM5 to be greater than FM4. Think about it. Were you expecting FM5 to remove features from FM4, because I didn't expect that either.
 
Yes, it's good that they've begun rebuilding from the ground up. What I'm saying is the fans of the FM series were expecting FM5 to be better than FM4 due to it being next gen.

Better =/= higher numbers.

Not sure why you're assuming it's the GT fans. I'm mainly talking about the FM fans that were expecting FM5 to be greater than FM4. Think about it. Were you expecting FM5 to remove features from FM4, because I didn't expect that either.

I expect a few features to fall by the wayside on the new generation, at least to start, yes. GT5 lost some features GT4 had, and it had 5 years of development. Even more pertinent: GT6 is missing features GT5 had, on the very same system, promised in some nebulous "future update".
 
I expect a few features to fall by the wayside on the new generation, at least to start, yes. GT5 lost some features GT4 had, and it had 5 years of development. Even more pertinent: GT6 is missing features GT5 had, on the very same system, promised in some nebulous "future update".
Yes, that is true. That's why there are updates, and T10 can pretty much do the same thing as well.
 
I've been out of the loop in regards to forza 5. From what I've read, I'm not interested.

1. I can't use my expensive fanatec wheel. No force feedback wheels are available with three pedals.
2. Half the cars and half the tracks from the last game.
3. Grinding required - a greedy attempt to motivate you to spend real cash.
4. All cars not available on free play.

If I buy it, I'll wait a few years, when I can buy the xbone for $200 on Craigslist and a "ultimate" version of forza 5 with more cars and tracks.

I just hope gt6 has an option to disable the camera shake in the cockpit view. Once I got to a certain level on gt5, I couldn't play anymore due to the camera shake and the headache it gave me.
 
Got my Thrustmaster TX yesterday and have been using it with my T500 pedals(which work perfectly in both standard and inverted configurations) along with my sick TX rim and the F1 rim. Wow! It takes this to a new level and so much better than my old GT2 wheel with CSPs on GT5 and FM4.

I'm not sure I could be much happier with this game. I think turn 10 took the exact right approach going full on next get and it shows. I hope some of you who are on the fence get a chance to try it with the new TX wheel. It will open your eyes .
 
Could we get an unbiased review from someone that owns both FM5 and GT6? I think anything else is just one fanboy arguing with another fanboy.
 
I´m going to post this here because they closed the thread in where I was writing it...

This was the thread:https://www.gtplanet.net/forum/threads/gt6-vs-forza-5-lighting.291328/#post-9018650

And my comment:

The difference in the lighting and graphics is quite noticeable.

I still think that the colour palette and lighting in Gran Turismo 5/6 is the most realistic of every game. GT tries to look as photo-realistic as possible giving a natural look to the overall game.
It looks "bad" at some points because you can´t rise the level of detail and the post processing (Antialiasing, texture quality of the environment, etc)

Forza 5 looks better because of DX11 features (materials can look as they really are and in GT5/6 you can´t have that), post processing effects are there but then they overdo the rest to look shiny/good/beautiful instead of like the real deal.
Cars in Forza 5 looks photo-realistic thanks to that (at least in autovista mode compared to the actual races, a friend has the game and made tons of pictures) and the laser scanned tracks are superb (Spa looks exactly like it is in real life) though then they add all the "NFS stylish" crap to it and it stops looking like it should.

They overdo things to gain the eyes of the people...but in Gran Turismo they try to do everything as it actually looks in real life. And the thing is that PD is trying in a 7 year old hardware which to me is way more impressive than what Forza 5 is doing...not having day/night/weather cycles...downgrading the game since E3...that says all.

PD has the better graphics engine no doubt of it (it does more stuff with less)...and the PS4 is a little bit more powerful than the "XBONE", just take a look at how realistic and natural Drive Club looks...compare it not with Forza 5...with GT5/6, and then you´ll have an idea of what we all can expect to see in Gran Turismo 7.

Sometimes is not the hardware though...is how you do it.
 
@Foxiol

When it comes to the GT6 vs Forza 5 graphics I think this says a LOT.

Jordan
I was absolutely blown away by just how good Forza 5 looks. None of the videos I have seen do it justice, and there is no racing game which can compare with its visuals. When you see it in 1080p at 60 frames per second, it's just breathtaking.
 
I think that's a pretty balanced look at it @Foxiol. Thanks. At the end of the day, we've all made a pretty sizable investment in a platform. We tend to be a bit biased as a result. All I will say is that I'm glad I went with the PS3. GT fills most of my racing needs and I feel that Kaz has his heart in the right place. And I much prefer the way Sony does business with it's customers. If it weren't for the paid online thing though, I would buy an Xbox One to have both systems and enjoy the benefits of both. But until MS changes that policy, I'll stick with Sony. YMMV.
 
I´m going to post this here because they closed the thread in where I was writing it...

This was the thread:https://www.gtplanet.net/forum/threads/gt6-vs-forza-5-lighting.291328/#post-9018650

And my comment:

The difference in the lighting and graphics is quite noticeable.

I still think that the colour palette and lighting in Gran Turismo 5/6 is the most realistic of every game. GT tries to look as photo-realistic as possible giving a natural look to the overall game.
It looks "bad" at some points because you can´t rise the level of detail and the post processing (Antialiasing, texture quality of the environment, etc)

Forza 5 looks better because of DX11 features (materials can look as they really are and in GT5/6 you can´t have that), post processing effects are there but then they overdo the rest to look shiny/good/beautiful instead of like the real deal.
Cars in Forza 5 looks photo-realistic thanks to that (at least in autovista mode compared to the actual races, a friend has the game and made tons of pictures) and the laser scanned tracks are superb (Spa looks exactly like it is in real life) though then they add all the "NFS stylish" crap to it and it stops looking like it should.

They overdo things to gain the eyes of the people...but in Gran Turismo they try to do everything as it actually looks in real life. And the thing is that PD is trying in a 7 year old hardware which to me is way more impressive than what Forza 5 is doing...not having day/night/weather cycles...downgrading the game since E3...that says all.

PD has the better graphics engine no doubt of it (it does more stuff with less)...and the PS4 is a little bit more powerful than the "XBONE", just take a look at how realistic and natural Drive Club looks...compare it not with Forza 5...with GT5/6, and then you´ll have an idea of what we all can expect to see in Gran Turismo 7.

Sometimes is not the hardware though...is how you do it.
 Gran Turismo is always being more realistic
I never actually be fool by the replay of Forza or any other racing games
however, when I was watching GT5 replay,especially without information bar on screen.
It really confuses me with real thing, that's how real GT looks like to me
but for some ppl I guess real doesn't mean impressive
 
@Foxiol

When it comes to the GT6 vs Forza 5 graphics I think this says a LOT.

This is a judgement of a single person...so if Jordan says that (with all respect to his personal opinion), you will agree with him without having in mind your own judgement?

I play PC and console games since 1990 (Atari and Spectrum) and I am one of those guys who always look at the graphics from a technical perspective and personal preference point of view.
I have my preferences and my judgement as anyone else...you can agree with that or not. With that said I think that Forza 5 looks beautiful...but not as realistic as Gran Turismo 5/6 is trying to look with the hardware flaws behind it.

Having in mind that...and I will say this again...imagine how good Gran Turismo 7 will look in a realistic way, compared to what Forza 5 looks and 6 will if they keep doing and adding overdone and more "gamey" effects.

I have pCARS...a lot of people prefer to have the unrealistic lens flares in their game...I deactivate it completely because my eyes don´t see lens flares, also the "Photorealistic" HDR looks less realistic than "Hable Filmic" in my personal opinion as well.

As I compare graphics to graphics I also compare them with the actual reality, and I know when one is trying more to look as the real deal, than the other.

Forza 5 looks better than GT5/6 (I said that before) but not as realistic having in mind what I said in the other comment. Why looks better? Because of the overall quality, better anti-aliasing, higher resolution textures, DX11 and materials looks more realistic in the cars, etc...BUT add that to a GT game...then we can talk.

Is my opinion.
 
Notice that sky brightness doesn't change even cars were in different light condition
forza-5-no-change-sky-jpg.85816


Real vs GT6 vs Forza 5 facing the sun
sun-jpg.85821


Notice that sky brightness of sky changes since aperture changes under different environment
reality-jpg.85817

GT5 can simulate this

audi-jpg.85818


Forza 5: the sky brightness doesn"t change both in shadow or under sun light
forza-jpg.85819


regard the sky brightness brightens when F1 car is in shadow due to larger aperture
f1-jpg.85820
 
last time I checked, the skys' brightness doesnt change when I'm standing in a shadow. The only time I notice brightness change is if I stare in the direction of the sun.
 
This is a judgement of a single person...so if Jordan says that (with all respect to his personal opinion), you will agree with him without having in mind your own judgement?
.
That's all I read. My answer..... I have not played either game yet. I am pretty sure Jordan has. So his opinion does indeed carry a lot of weight. Once I play both games I will post my opinion. ;)

From what I have seen in pics and videos, both games have positive and negative graphics. Standards are a massive negative. I have already posted my opinion on both games many times. I will leave it at that. I honestly try to avoid this thread.
 
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really? the video seems to disagree

I don't, I own the 2 games and whereas GT5 provides me 0 challenge (apart from avoiding the turtles mid-corner in my chase of the rabbit), FM4 has me fighting for position most of the race without having to implement lame "pass all cars from the back before the laps runs out" formulas.

I bet for FM5 vs GT6 it will be just the same sadly...
 

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