Forza 5/6 vs GT6 (See First Post Before Posting)

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Nope. Not what I'm trying to say. What are you trying to say?
Nothing, but when you said "similar", that's how I imagined the Evo X as. Like the standards, the Exo X is a upgrade to me with the ability to look into its engine bay and sorts.
 
Nothing, but when you said "similar", that's how I imagined the Evo X as. Like the standards, the Exo X is a upgrade to me with the ability to look into its engine bay and sorts.
Are you saying the EVO was carried over from FM4? Even if it was, it was brought up to next-gen standards so I have no real complaints.

And I'm actually enjoying Forzavista more than I thought I would have. It's really just high-quality car porn.
 
Are you saying the EVO was carried over from FM4? Even if it was, it was brought up to next-gen standards so I have no real complaints.

And I'm actually enjoying Forzavista more than I thought I would have. It's really just high-quality car porn.
Somewhat, it was updated to next-gen standards. Also, good to know you're enjoying Forzavista. I wonder if you can see the Evo X's engine?
 
Yep. Those rainy, snowy and night photos are suuure gonna look stunning. ;)
From GT5, The weather photos were some of the worst in my opinion. Night was a hit or miss. The ones I thought were good was the sunset photo's
 
From GT5, The weather photos were some of the worst in my opinion. Night was a hit or miss. The ones I thought were good was the sunset photo's
I really liked the sunset photos. Let's see how weather and night photos will turn out in GT6. :embarrassed:
 
I'm more anxious for the physics comparisons. Hopefully GT made good use of their new tire modeling. The old one was a large reason I grew tired of the game.
 
Seeing as how so much of the game feels like a massive patch for GT5, I too am most concerned with the physics. They've already left the terrible paint chips in, they've already confirmed no livery editor, so if the physics aren't at least matching FM4 (to say nothing of 5), I can't see 120-something new cars holding my interest for more than six months, even with the new tracks. The track list has become GT's killer feature for me, really.
 
The physics model is the lynchpin. If GT6 is actually fun and reasonably intuitive, I don't care about pretty much any of the things that members have been whining about. Gran Turismo is Gran Turismo: it's a quirky game with charm in its rough edges and silly details, like other Japanese games. The Standards mean more cars to drive, the Moon missions are something I really want to try, and the track list (and track generator) promises a boatload of replay value over FM5.

My life would be simpler if GT6 wasn't up to par on its physics -- I have no PS3 and I think I'd rather buy a Wii U -- but Microsoft dropped the ball in selling me on the XBone so it's up to Polyphony to win me back. I can easily arrange to borrow a PS3 to give it a shot.
 
Perhaps it's just in the early stages, but the progression in the career seems incredibly linear, again. Payouts are crap too; I'm not the type to want 100% in a month or so, but I do think we should be able to earn decent amounts of money versus the high prices of some cars. Something broadly equivalent to GT4's DTM series ($1m in about 25-30min) isn't too much to ask seeing as how the cars are now 5x more expensive than they were back then.
 
I've been watching EightBitHD's GT6 play throughs for a few hours (skipping through a lot of the actual races, I'd like to know more about the menus, payouts, etc) and there seems to be a good amount of races. In the International B part, there is 10 events with roughly 3 races per event. It's not a huge selection, but there is diversity. There are now 10 minute races (you race for 10 minutes, finish last lap, done) which looks pretty cool. Go in with an underpowered car and it'll be competitive, too.

You don't actually have to finish all of iB to go to iA, just get a certain amount of stars(which have a much better set up than XP from GT5, IMO).

I have a question about Forza's career set up. I haven't looked too hard into it but it sounds like a tree. By that, I mean you start with the first race, and then choose between 3 other races. Then choose between another 3, etc. Is that really how it's set up or am I misunderstanding it?
 
I've been watching EightBitHD's GT6 play throughs for a few hours (skipping through a lot of the actual races, I'd like to know more about the menus, payouts, etc) and there seems to be a good amount of races. In the International B part, there is 10 events with roughly 3 races per event. It's not a huge selection, but there is diversity. There are now 10 minute races (you race for 10 minutes, finish last lap, done) which looks pretty cool. Go in with an underpowered car and it'll be competitive, too.

You don't actually have to finish all of iB to go to iA, just get a certain amount of stars(which have a much better set up than XP from GT5, IMO).

I have a question about Forza's career set up. I haven't looked too hard into it but it sounds like a tree. By that, I mean you start with the first race, and then choose between 3 other races. Then choose between another 3, etc. Is that really how it's set up or am I misunderstanding it?
Good to hear about the variety in races. There were so few options to race the cars you liked in GT5. To make matters worse, if it was a lower level car, because of how AI was setup, you usually could only race against amateurish drivers.

Regarding Forza 5, it's not quite a tree, but it is structured. Each career has about 8 races that you must progress through in order. Once you've finished those 8 races, you're free to pick the remaining races in that career (usually a total of 13-16), or rerun the races you already competed in. There are roughly 40 careers to pick from that are all unlocked from the start (as long as you have a car that can compete) so you never really feel forced into it. They're definitely not lacking in variety.
 
^
Eurogamer
The issue is, will Gran Turismo's progression system be adversely affected by microtransactions? Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.

I can confirm that there are no signs of credits being buyable, it isn't even obvious in anyway that you can do so. Not like an EA game or Forza or anything.
 
Even so, publishers will push this idea, so pretty soon every AAA game will be forced to include it, even against the Dev's wishes.
 
Its all the same really. When Microsoft did it : its evil, when Sony does it, its ok. This is what I never understood. Gameplay aside, there is an anti-microsoft stigmata. If Forza was on the playstation platform, it would be more popular on this board.
 
Its all the same really. When Microsoft did it : its evil, when Sony does it, its ok. This is what I never understood. Gameplay aside, there is an anti-microsoft stigmata. If Forza was on the playstation platform, it would be more popular on this board.
Actually, I think the issue is with pushing it in your face. Not the existence of it.

P.S: I hate the very idea of Micro transactions regardless but just clarifying that your conspiracy techniques are probably best utilized for finding out if Elvis is actually dead.
 
The biggest issue is that the costs are not tied to anything. You're basically paying top dollar for what are essentially one-time cheat codes.
This is what I believe as well HAL. I'm totally on your side with that, but what I mean is that for people who have accepted the whole 'being ripped off' thing, it's the bigger deal.
 
Actually, I think the issue is with pushing it in your face. Not the existence of it.

P.S: I hate the very idea of Micro transactions regardless but just clarifying that your conspiracy techniques are probably best utilized for finding out if Elvis is actually dead.

Pushing it ? I've been playing Forza 5 non stop and I never saw a pop-up or a message telling me : Buy this or you can't continue. Plenty of credits for racing. Tier 4 reward was 4 millions credits this month.
 
Pushing it ? I've been playing Forza 5 non stop and I never saw a pop-up or a message telling me : Buy this or you can't continue. Plenty of credits for racing. Tier 4 reward was 4 millions credits this month.
I mean loading screens and the like. You are still aware that they exist...correct?
 
http://www.eurogamer.net/articles/2013-12-04-gran-turismo-6-microtransaction-pricing-revealed

SO GT6 has the same micro-transaction models as Forza 5...Waiting for GT fans to justify it now.

It takes all of six minutes for them:


16 pounds for 2.5 million in-game credits means some of the cars in the game will cost you well over 100 pounds, and that's buying the most "efficient" pack (so far). Naturally, I don't expect many people to use these credit packs, but it's absolutely not surprising that the outrage that surrounded FM5's tokens is not echoed in the even more expensive GT ones.

Oh, and if credit progression is just like GT5's; it's terrible. Seasonals were the only band-aid that fixed GT5's, so I imagine that will be the case for GT6 as well.
 
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