Forza 5/6 vs GT6 (See First Post Before Posting)

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How many hours have you poured on GT6 again?

0 hours and I won't spend any. I already mention in the GT thread that I would encourage PD for given the fan a rehash of GT5. I sold my PS3 to buy the PS4. There is something that is absolutely clear for me. The PS3 CPU/GPU capability is about 10x behind the Xbox/PS4 capability. The amount of processing use for the physics calculation alone in FM5 would not even be possible on X360/PS3 CPU(At least according to Dan).

I read that Kaz is thinking of porting GT6 to PS4. I really hope they don't just give us a port and there is no such thing as a standard and premium car anymore. All cars should be up to par including interior cockpit view. I am not holding my breath on that one. At the pace they usually work, it will be in 2025 before that happen..j/k
 
That's so cute. You can't back up your opinion, so you assume this is personal vendetta. Sorry kiddo, you're not that special.

For the record, it has nothing to do with your past bias. It's the fact you came in here, made a claim about investing a certain amount of time in each game & then shot that logic in the ass by self admitting you haven't actually put a lengthy amount of time into Forza 5 as you have GT6. Thus, how did you come to the conclusion they're 2 different games if you didn't even play them equally in comparison to each other? Then you decide to bring up the gameplay of GT6 in relation to Forza's DLC as if the 2 have anything to do with each other. The reason I brought up your past bias is because it makes your last 2 posts less surprising, much like whenever Zer0 posts.
Is not even a vendetta, is you trying to keep taking shots at me for no good reason. I wish to know the reason but as of now you haven't mention anything about GT6 either, so I'm guessing you can provide some sort of input of it as well, since you are so eager to argue.

And yeah, I brought both unrelated issues because those are two different problems that affect both games, I didn't expend that much time with FM5, is good but is not good enough to actually justify a 560 USD (which in my country nears a whooping 760 USD) expend. Yeah is good, but unaffordable, and given how it works out it's content, is a bit of a insult as well (though GT6 is not away from this, is at least self aware of keeping old steering compatibility so they don't screw with their primary user base).
0 hours and I won't spend any. I already mention in the GT thread that I would encourage PD for given the fan a rehash of GT5. I sold my PS3 to buy the PS4. There is something that is absolutely clear for me. The PS3 CPU/GPU capability is about 10x behind the Xbox/PS4 capability. The amount of processing use for the physics calculation alone in FM5 would not even be possible on X360/PS3 CPU(At least according to Dan).
So your input is as valuable as mine, mine is even more valuable because I got at least to play FM5, while you haven't even touched GT6.

If you haven't then what are your grounds for comparison if you haven't experience anything of it?
I read that Kaz is thinking of porting GT6 to PS4. I really hope they don't just give us a port and there is no such thing as a standard and premium car anymore. All cars should be up to par including interior cockpit view. I am not holding my breath on that one. At the pace they usually work, it will be in 2025 before that happen..j/k
And given the actual content of your post, how much value is in it?
 
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Is not even a vendetta, is you trying to keep taking shots at me for no good reason. I wish to know the reason but as of now you haven't mention anything about GT6 either, so I'm guessing you can provide some sort of input of it as well, since you are so eager to argue.

And yeah, I brought both unrelated issues because those are two different problems that affect both games, I didn't expend that much time with FM5, is good but is not good enough to actually justify a 560 USD (which in my country nears a whooping 760 USD) expend. Yeah is good, but unaffordable, and given how it works out it's content, is a bit of a insult as well (though GT6 is not away from this, is at least self aware of keeping old steering compatibility so they don't screw with their primary user base).
What I did was call out your hypocritical post. Funny you cry foul when you took a pot shot at everyone this thread though.
They are 2 complete different games, on 2 different systems with 2 different design philosophies in mind, which bogs down to what you want from a game, hence why this kind of comparison threads serve no point but to fed trolls and showcase how much of fanboy people can get (and yes, it apply to both sides, not just GT fans).
Hence the irony because you did just that in thread.

I'm not commenting on GT6 because I haven't played it, & probably never will because the cars still sound absolutely awful. That doesn't mean however, that I won't challenge posts like yours that claim Forza 5 physics have only marginally improved over 4's, or set a way of judging both games without actually following it.

Including the fact you're buying the console for 1 game or future DLC still have no bearing on actual game play of both. I could sit here & make the argument about buying a PS3 for GT6 & it's future DLC cars, but that's not either developers' fault you chose to dump that much money for their title alone.
 
and even so the quality of them almost matches next gen FM tracks.

lol...

They are not even remotely close.
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You probably should have read more than 2 replies before linking that.

You're welcome @Hyland. 👍 I'm back with new info on torque steer on SSRX, sorry for taking long. :) I've tried the C7 with Comfort Hards and Sports Hards, while trying the Ghia Roadster with Comfort Softs. For some strange reason, they can't perform torque steer on SSRX. I wonder why. Is it due to its surface? :confused:

Sliding on uneven surface =/= torque steer. Try again.

Fun note, my 670hp+ mustang, wheel spinning in 5th gear around the undulating brands hatch did not even step out once on a straight.
 
... DLC cars, but that's not either developers' fault you chose to dump that much money for their title alone.
Irony to the irony, exempting T10's fault for their DLC model, and calling me out later on for not having enough time to play the psychics in depth, while also admitting that you wont play GT6 either. This while also taking it by saying that my posts defend PD.

And yeah, I take pot shoots because both sides have people who posts like Zer0, you know.
lol...

They are not even remotely close.
CityofArtsandSciences-Night.jpg

Is substantial, try Goodwood in an Alpine on GT6, it wont look the same because of the hardware, but the amount of polygons that go into the cars and scenery are equally impressive (that's on GT6's premium side of things, before people starts taking the piss).
 
Irony to the irony, exempting T10's fault for their DLC model, and calling me out later on for not having enough time to play the psychics in depth, while also admitting that you wont play GT6 either. This while also taking it by saying that my posts defend PD.
I didn't exempt them from anything. You're the bright one who decided he wanted to spend $500 on 1 game & then aren't happy with the DLC model. You're the one defending GT6's gameplay & standards and then bringing up T10's DLC, because the 2 are just related in so many ways.
And yeah, I take pot shoots because both sides have people who posts like Zer0, you know.
Then why are you bitching about it? Don't throw pot shots at the thread if you can't take them back. :lol:
 
I didn't exempt them from anything. You're the bright one who decided he wanted to spend $500 on 1 game & then aren't happy with the DLC model. You're the one defending GT6's gameplay & standards and then bringing up T10's DLC, because the 2 are just related in so many ways.
Right ...
Then why are you bitching about it? Don't throw pot shots at the thread if you can't take them back. :lol:
And why are you so bothered by it? your are the one who started it.
 
No, it doesn't. A lumpy, uneven surface can cause something that appears to be torque steer, but simple testing at SSRX in a variety of cars still proves the arrow-straight launches of GT5 are definitely still present in GT6. It's actually one of those cases where a controller is better than a wheel for testing purposes, too.
Funny thing is I've used a controller to do this too. Don't have a wheel.
Sliding on uneven surface =/= torque steer. Try again.
Try what again? I feel GT is attempting to get there, just not close yet.
How can you have any logical argument when they believe GT6 is looking as good as Forza 5. That is delusion at its purest.
You really need to stop, seriously. GT6 IMO, does seem close to FM5 in terms of graphics. I like how some Forza fans like you feel offensive saying "Oh why are they saying GT6 looks as good or better than FM5", and than bring up delusion... Dude, than why are there comparisons everywhere on the net with GT6 vs FM5 in terms of graphics? Do you mark them as delusional too? Get over yourself.
 
Dude you should just stop. The x1 as a modern gpu/CPU. It not even in the same league. Now if GT was on PS4, I would entertained the argument but you are just out of your mind. Stop watching very badly compress YT video and play the game on a ISF calibrated display. Gt is good looking for a ps3 game. That's it.
 
I played on Goodwood, apart from the sculpture and the house, the rest of it is blocky, unappealing and old. Take a look at Prague in Forza 5 and come back and tell me they're close. You can hardly use a photo travel location to back up an argument, either. A static background with animated water does not show off GT6's gameplay location graphics, which are looking very old, even on the new tracks.

The Matterhorn tracks, which should be a graphical showcase features a backdrop rendered from a photo, whilst the buildings present are much lower in detail than those in Forza.
 
Right ...

And why are you so bothered by it? your are the one who started it.
I'm not bothered at all. I see though, that you continue to be incapable of responding the more of my posts you delete. :lol:

Started it? I'm not the one who came in here & said the thread is for nothing but trolls & fanboys. You fling mud, everyone here will throw back in your face. If you can't take the heat, get out of the kitchen.
 
Gran Turismo 6 vs Forza Motorsport 5
http://www.destructoid.com/gran-turismo-6-vs-forza-motorsport-5-266972.phtml

Want to know who won? Have a read.

Interesting. The only one that stood out to me was online.

Yes, GT6 online has longer legs thanks to a larger car and track list, but those things are addressed separately so I'm not sure they should be influencing another category.

In terms of functionality, GT6 just hasn't got many of the things that FM5 does. I understand that FM5 has lost the clubs functionality, so when/if that gets patched into GT6 (along with matchmaking and non-trivial leaderboards) I could see this being the right choice. But right now? Nah.


I'm surprised he even bothered with the microtransactions thing. They're both awful. FM pokes you more often, GT takes the prices to stratospheric levels.

Control and Career mode are fairly personal choices, but I think the guy made it clear that it's his taste. Certainly nothing wrong with that, neither are spectacularly better than the other in either fashion, as long as Control simply refers to driving feel and doesn't get into the anorak territory of accuracy of simulation.


I do sort of agree with the conclusion as well. If I was playing one game for the rest of forever, the sheer content of GT6 would sway me. If I were to pick up one for half an hour of casual gaming, I'm not so sure though.
 
Zer0 already posted the same subjective review a few pages back.

Destructoid
In my mind, the Gran Turismo franchise has always won out on driving physics. GT6 has new physics that dig down deeper into its already great feel. Handling feels better than ever now, and that's why I enjoy playing GT6 just slightly more than Forza 5.
I have to admit the opposite is true for me. If only that desert island had an internet connection.
 
Destructoid said
Destructoid said
In my mind, the Gran Turismo franchise has always won out on driving physics. GT6 has new physics that dig down deeper into its already great feel. Handling feels better than ever now, and that's why I enjoy playing GT6 just slightly more than Forza 5.

FM4 is more realistic than GT6... It still has the same horrendous tyre model as GT5 for crying out loud...
 
FM4 is more realistic than GT6... It still has the same horrendous tyre model as GT5 for crying out loud...
Did you play GT6 to know for sure or are you just guessing. Despite no torque steer and not matching FM4's physics, GT6's physics are much more improved over GT5's physics, plus its better than it. How about you actually get the game and play it to fully know for sure if its improved. Oh wait, probably not...

Also, GT6 has a tyre model that's from Yokomaha for crying out loud, you obviously weren't keeping up with GT6 news because you choose not to. Nuff said.
 
Did you play GT6 to know for sure or are you just guessing. Despite no torque steer and not matching FM4's physics, GT6's physics are much more improved over GT5's physics, plus its better than it. How about you actually get the game and play it to fully know for sure if its improved. Oh wait, probably not...

Also, GT6 has a tyre model that's from Yokomaha for crying out loud, you obviously weren't keeping up with GT6 news because you choose not to. Nuff said.

Do I need to waste my time and take a stupid photo of my copy of GT6 with a scribbled not of my user name and the date?

I've been playing it for the last 3 days. The tyre model is atrocious.
 
Also, GT6 has a tyre model that's from Yokomaha for crying out loud, you obviously weren't keeping up with GT6 news because you choose not to. Nuff said.

It's PD's tyre model with data from Yokohama, not Yokohama's tyre model. The difference is substantial. I'm really not sure how much having the Yokohama name on the box actually adds.

There's plenty of games out there with cracking tyre models without specific collaborations with tyre manufacturers, so I'd say the developer is the larger contributor to whether the tyre model is any good.

Same with FM and their Pirelli/Calspan collaborations. Maybe they got good data, but I suspect it's more marketing fluff than anything else.

I strongly suspect you could give PD, T10, iRacing, Reiza and Kunos the same set of Yokohama data and they'd all come up with distinctly unique tyre models from it.
 
Did you play GT6 to know for sure or are you just guessing. Despite no torque steer and not matching FM4's physics, GT6's physics are much more improved over GT5's physics, plus its better than it. How about you actually get the game and play it to fully know for sure if its improved. Oh wait, probably not...

Also, GT6 has a tyre model that's from Yokomaha for crying out loud, you obviously weren't keeping up with GT6 news because you choose not to. Nuff said.

Dan from T10 says that they were using Pirelli test data and they figure out that even tire manufacturer didn't know as much as they like about their tire physic. So they went with another firm to get even more accurate data.

if FM4 > GT6 in tire physics and that FM5 is superior than FM4, FM5 > GT6.
 
Should we not be comparing GT6 to the Forza games on the 360? And why not? PS3 came out more than a year after the 360. To all those who believe GT6 should have skipped the PS3 I say releasing a past gen title on a current gen machine doesn't make it current gen....... not naming any titles in particular. Ha ha
 
Should we not be comparing GT6 to the Forza games on the 360? And why not? PS3 came out more than a year after the 360. To all those who believe GT6 should have skipped the PS3 I say releasing a past gen title on a current gen machine doesn't make it current gen....... not naming any titles in particular. Ha ha

you have to love the passion that some have for the GT series. I love to argue about it but I don't dislike the GT series at all. It is very good for what it is. GT3 was definitely ahead of its time on PS2. It was a game changer but since than they have felt behind a company that was just more hungry in evolving their platform to the next level. Competition is a good thing. I hope PD is taking notes on what FM5 did right/wrong.

FM5 is not perfect either. We are missing tons of tracks/cars and features that was in FM4. I guess its a work in progress. I am still angry at MSFT for not supporting Fanatec Forza wheel. Its now collecting dust in my living room. I just can't go back to FM4 after playing FM5. It is so much better than FM4.
 
Despite no torque steer and not matching FM4's physics, GT6's physics are much more improved over GT5's physics, plus its better than it.

How is it better than it when even you start the sentence by stating it doesn't match FM4's physics?

Having played GT5 last week, and swapping between FM4 and GT6 this weekend, I can't say GT6's physics are the best of the trio. This is early days of course, so there's more testing to be done, and I'm sure PD will do what they did with GT5 and fiddle with the physics nearly every update (ugh), but for now, it certainly doesn't feel like the step-change we were lead to believe would happen.
 
How is it better than it when even you start the sentence by stating it doesn't match FM4's physics?

Having played GT5 last week, and swapping between FM4 and GT6 this weekend, I can't say GT6's physics are the best of the trio. This is early days of course, so there's more testing to be done, and I'm sure PD will do what they did with GT5 and fiddle with the physics nearly every update (ugh), but for now, it certainly doesn't feel like the step-change we were lead to believe would happen.

There is a limitation with the hardware in what they can do with physics calculation. That's the whole point of the argument I was trying to make this weekend. GT6 can't rise to the level it needs to match FM5 physics because of that fact. Its not that PD can't do it. So until they come up with an PS4 version, I would stay on the sideline. For current Ps3 owner, GT6 is a great choice but for Xbox One owner, you owe yourself to play FM5. Even with the controller, the impulse trigger really helps feels the car. I am unable to secure an TX Thrustmaster wheel so I can't comment on wheel implementation at this point.
 
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