You're entitled to your opinions and all but don't throw a "based on experience" ********, you might aswell say "because I said so".
So your retort is to completely dismiss me because you said so?
Ladies and gentlemen, irony.
I've tested a bunch of FF cars in GT6, lift off oversteer (tho not violent or as obvious as real life) is instantly achieveable for me in my Clio RS '11 and torque steer can be easily noticed in the VW Scirocco R (though it's hard to feel through the wheel in some cars due to the GT6 weight transfer based FFB). If you want torque steer in rear wheel drive cars there are a few examples at Goodwood, The Red Bull X2011 especially, from a 3rd gear launch.
Braking to cause a similar effect to lift off oversteer =/= lift off oversteer.
Turning a constant radius corner and letting of the throttle and nothing else should equal a nice slide in an FF car. Nothing happens in GT6. Braking while letting off and turning in is required to get an FF car to oversteer.
As for the X2010 or w/e, you are clearly remebering wrong because while golding that "challenge" I launched in 3rd gear @ max RPM and only needed to touch the steering when getting ready for the first corner. So no, having a loose steering wheel and it in putting slight turns on take off =/= torque steer.
I personally think the MR cars are very accurate in GT6, the Stratos is very driveable for me and the 91 Acura NSX is my favourite car, they drive as you would expect them to. Perhaps you lack the necessary skills to drive these cars? Some of these (stratos) have been listed among the hardest cars to drive in the world.
So you think car makers would sell cars that instantly snap into uncontrollable death spins at normal speeds? No, they wouldn't. At least the stratos makes sense with it's tiny wheel base and having rally as it's main purpose.
You mention that, going past the limit of grip has no effect on turning radius/braking etc.. You should turn off Skid Force Recovery, unfortunately it is forced on in some Missions, all Licences and all Goodwood events. This is the only time where the above is true.
I don't use any aids unless I've forgotten to turn them off when driving a new car (which is to say rarely). It's a simple fact that exceeding the limits of grip makes no difference to turning radius, braking performance or forward traction.
What had it with me and FM4 was that while it tried to do a lot of things, it failed at doing those things properly, GT5 had the issue where it didn't even try to do a lot of things, but the things it did do well it did better than FM4. GT6 though is in different worlds of quality to GT5. And yet GT6 is really lacking in some areas, evident when compared to the PC sims that are doing it right. The end of the day though no simulator is perfect, they are all flawed.
I cannot think of anything that GT5 actually got right. GT6 at least does a very good job of suspension.
If you're going to rage about the tyre model as if you know "based on experience" you will have to let me know your position at PD and your experience working on the project as a physics developer working on the tyre model.
What sort of BS is this? Every time to turn into a corner, accelerate or brake, spin out and lose traction, you are experiencing the tyre model of a game. Having played GT6 near constantly for the last 3 days, I have in fact got real experience with it's tyre model and it's bloody terrible.