Forza 5/6 vs GT6 (See First Post Before Posting)

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I don't disagree with you, but where the point differs is that there is clear evidence that there is torque steer in GT6, only that it's not as obvious as in Forza Motorsport. Should also be mentioned that torque steer in sims such as Assetto Corsa and Simraceway is also not as obvious/pronounced as in Forza.

Like I said, it's not as simple as every car torque steering and thats that. In some cars it should be very subtle, it's more complex than "has lots of torque steer, good simulator". People look at me in this thread as some GT6 fanboy desperately defending my game, I have plenty of issues with GT6 and the physics engine and it's far from amazing in any respect, but then when the comparison is against FM4 the perspective changes a lot.

Reverence has still yet to explain his claim that nothing has changed in the tyre model from GT5 to GT6 and he has a tendancy to just pull stuff out of thin air with no explanation, my example of offthrottle oversteer in FF cars has been swiped aside, my example of torque steer in FF cars has been swiped aside, my example of torque steer in rear wheel drive cars has been swiped aside.

A one sided discussion where you completely ignore and fob off every attempt show examples is not going to go anywhere.
 
Torque steer can be fudged in I imagine quite easily. Just create some suspension movement on standing starts / low speed and you got what is perceived as torque steer. Don't need to improve tyre model to do that, could be as it was before but it will probably hailed as a big step in tyre modelling without doing nothing to it :lol:.

Interesting hear your impressions Bigbazz about Forza. I wonder if your opinion will be dismissed though as you prefer GT over it, apparently name of the game makes a big difference for some.
 
@Bigbazz -- I was only offering my input from what I understand about vehicle dynamics in sims; it was not my intention to act like I was dismissing your examples, sorry. I've been reading a lot of conflicting reports about GT6 so if I can facilitate the discussion by weighing in on the things that are important to consider, it could help develop a clearer picture of what the game does right.

I've been tossing around the idea of getting a PS3 (a used backwards-compatible unit to replace my worn out PS2 would be ideal) and it's relatively inconvenient for me to borrow one and rent GT6 (30+ minute drive to the nearest rental store), so I'm hoping to get a better idea of how intuitive and realistic it is before going through the hassle.
 
The car has 1500bhp and a lot of torque, pulling off in 3rd gear would cause the torque steer more than it would in 1st, the car is too well balanced for the 1st gear to cause that, it's always more of an issue with long geared cars with high torque.

But where did I say you "have to" do that, don't turn this into a childish debate. The point is to show the torque steer is in there in the simplest easy way. The fact that you can torque steer in a Miata in FM5 is no indication that it's more accurate. In GRID 1 the cars torque steer their asses off all over the place, doesn't make GRID a realistic simulator.

Torque steer is not something that should be massively obvious in every car, it's not something that should just be there and suddenly it's validity of being realistic. It's more complex than that. But either way, we aren't discussing FM5 in my discussion, we're discussing FM4.
Torque steer isn't difficult to simulate. The fact you have to go to such an extreme example of a car to prove it isn't the simplest, either.

Take 2 moderately powered cars, put them in 1st & floor it without giving any directional input. In Forza, a car such as the Cobra would fishtail wildly. In GT5, it would shoot dead forward. I don't know if GT6 has fixed this because the forum seems pretty split on whether or not it has been. But, if you're attempt at proving it is there is by picking a 1,500hp fantasy car that already pushes the boundary of what can be done in real life just to showcase there is some sort of torque steer, then you don't exactly give me much hope that it is fixed. The Redbull X whatever is already a difficult car to drive.

The easiest way to prove GT6 simulates torque steer now is to take 2 cars from both games, say the Cobra Rs, & put them both under identical tests. It may not indicate to you that Forza is more accurate, but it would show that the primitive tire model from GT5 is still present.
 
I don't disagree with you, but where the point differs is that there is clear evidence that there is torque steer in GT6, only that it's not as obvious as in Forza Motorsport. Should also be mentioned that torque steer in sims such as Assetto Corsa and Simraceway is also not as obvious/pronounced as in Forza.

Torque steer is subtle yet realistic in Forza.
Like I said, it's not as simple as every car torque steering and thats that. In some cars it should be very subtle, it's more complex than "has lots of torque steer, good simulator". People look at me in this thread as some GT6 fanboy desperately defending my game, I have plenty of issues with GT6 and the physics engine and it's far from amazing in any respect, but then when the comparison is against FM4 the perspective changes a lot.
Torque steer is not just torque steer in Forza. All cars have different amounts depending on power, suspension, tyres weight, drive train etc etc.

Most cars you wouldn't even notice it because you get so little wheel spin.

Reverence has still yet to explain his claim that nothing has changed in the tyre model from GT5 to GT6

There is still virtually no progression in the tyre model. It's grip > slip and that's it. Same as GT5. That and the tyres having the same amount of grip at the limit as they do when well in excess of the limit when understeering.

and he has a tendancy to just pull stuff out of thin air with no explanation,

My user name isn't Zero

my example of offthrottle oversteer in FF cars has been swiped aside,

Because it simply isn't true. Tested multiple FF cars and none had any sort of lift off oversteer. Some had over steer only when violently turning and braking at the same time. So no, FF do not have lift off oversteer (and neither do FR by the way)


my example of torque steer in FF cars has been swiped aside,

Haven't even responded to it?

But if you want, I will tune up an obscene amount of power in an FF car and watch it take off arrow straight wheel spinning through 5th.

my example of torque steer in rear wheel drive cars has been swiped aside.

Again, because it simply is not true at all.

X2010, T/C 0, 3rd gear, max RPM. Dead straight launch. The only thing that affected the car was the undulations in the road and it followed them down where as if torque steer was simulated, the back of the car would follow the gradient down and cause oversteer.

When you find a single stock standard car that spins out from a standing start with absolutely no steering input on route X let me and everyone else know.

A one sided discussion where you completely ignore and fob off every attempt show examples is not going to go anywhere.

A discussion where someone continuously claims falsities won't go anywhere either.

I don't know if GT6 has fixed this because the forum seems pretty split on whether or not it has been

I can assure you, it hasn't.

People are either using wheels and having slight amounts of steering angle or have worn out DS3s that have the same issue.

Simple fact is, cars launch dead straight regardless of the amount of wheel spin when on a flat and level surface.
 
I wonder if your opinion will be dismissed though as you prefer GT over it, apparently name of the game makes a big difference for some.
A quick search of your post history shows you're afflicted from the very same issue you speak of. My favorite is you remarking just how bad the graphics are because of how underpowered the Xbox One is and that the physics were so awful because you couldn't handle the P1 :lol:
 
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If you want torque steer in rear wheel drive cars there are a few examples at Goodwood, The Red Bull X2011 especially, from a 3rd gear launch.

If it's dependent on being at Goodwood, it's a characteristic of the track, not of the car.
If it's a characteristic of the track, it's not torque steer. Tracks don't have torque. ;)
 
The car has 1500bhp and a lot of torque, pulling off in 3rd gear would cause the torque steer more than it would in 1st, the car is too well balanced for the 1st gear to cause that, it's always more of an issue with long geared cars with high torque.

Power output is not a factor here, torque is and given that torque is multiplied by gearing unless you have some very odd gear ratios (that will kill your car) you are always going to get more torque steer in lower gears.

Launching in third will reduce the torque to the driven wheels and therefore the degree of torque steer.
 
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Could someone confirm that a car will continue to roll straight without torque steer on Route X if you give the steering a tiny helpful nudge (with a joystick, no FFB interfering with the test)? Enthusia would act that way on a perfectly flat and level surface, but as soon as you woke it up, it would spin as it should.

Is it based only on gravity/bumpiness, or is it merely getting hung up on virtual flawlessness?
 
Could someone confirm that a car will continue to roll straight without torque steer on Route X if you give the steering a tiny helpful nudge (with a joystick, no FFB interfering with the test)? Enthusia would act that way on a perfectly flat and level surface, but as soon as you woke it up, it would spin as it should.

Is it based only on gravity/bumpiness, or is it merely getting hung up on virtual flawlessness?
I mentioned to try it, and the car just went straight. Not sure why though. Controller user here.
 
Could someone confirm that a car will continue to roll straight without torque steer on Route X if you give the steering a tiny helpful nudge (with a joystick, no FFB interfering with the test)? Enthusia would act that way on a perfectly flat and level surface, but as soon as you woke it up, it would spin as it should.

Is it based only on gravity/bumpiness, or is it merely getting hung up on virtual flawlessness?

If a steering in put is required, the car is not torque steering...
 
Power output is not a factor here, torque is and given that torque is multiplied by gearing unless you have some very odd gear ratios (that will kill your car) you are always going to get more torque steer in lower gears.

Launching in third will reduce the torque to the driven wheels and therefore the degree of torque steer.

You miss the point, the gearing in that car is so short relative to the power output that you would be banging on the limiter almost immediately in 1st. Pull off in 3rd and you have plenty of time to experience the effect.
 
You miss the point, the gearing in that car is so short relative to the power output that you would be banging on the limiter almost immediately in 1st. Pull off in 3rd and you have plenty of time to experience the effect.
I'm not missing the point at all. It doesn't matter how short the gearing is the amount of torque generated (and therefore its affect on torque steer) is going to be greater in first gear than third.

If its modeled correctly in the physics engine then it would be even more obvious in first than in third.
 
I'm not missing the point at all. It doesn't matter how short the gearing is the amount of torque generated (and therefore its affect on torque steer) is going to be greater in first gear than third.

You're still missing the point. The point was that it was an easy to see example, easier to see in 3rd because it lasts longer, because in 1st gear the car is banging on the limiter in under a second at which point it is not going anywhere without a gear change.
 
You're still missing the point. The point was that it was an easy to see example, easier to see in 3rd because it lasts longer, because in 1st gear the car is banging on the limiter in under a second at which point it is not going anywhere without a gear change.

Which is not what you said in your original post at all.

"The car has 1500bhp and a lot of torque, pulling off in 3rd gear would cause the torque steer more than it would in 1st, the car is too well balanced for the 1st gear to cause that, it's always more of an issue with long geared cars with high torque."

Taking it point by point:
"The car has 1500bhp and a lot of torque, pulling off in 3rd gear would cause the torque steer more than it would in 1st"
No it will not, the torque steer will still be 'more' in 1st gear, you didn't mention duration here at all.

"the car is too well balanced for the 1st gear to cause that"
Not sure what balance has to do with it at all

"it's always more of an issue with long geared cars with high torque"
Longer gears will make it more prevalent for longer in first, so while you do mention duration here (indirectly) it would actually counter the new point you are making.

So based on your original post I didn't miss the point at all, you have simply changed the point (or were not clear about the point in your original post).
 
Which is not what you said in your original post at all.

"The car has 1500bhp and a lot of torque, pulling off in 3rd gear would cause the torque steer more than it would in 1st, the car is too well balanced for the 1st gear to cause that, it's always more of an issue with long geared cars with high torque."

Taking it point by point:
"The car has 1500bhp and a lot of torque, pulling off in 3rd gear would cause the torque steer more than it would in 1st"
No it will not, the torque steer will still be 'more' in 1st gear, you didn't mention duration here at all.

"the car is too well balanced for the 1st gear to cause that"
Not sure what balance has to do with it at all

"it's always more of an issue with long geared cars with high torque"
Longer gears will make it more prevalent for longer in first, so while you do mention duration here (indirectly) it would actually counter the new point you are making.

So based on your original post I didn't miss the point at all, you have simply changed the point (or were not clear about the point in your original post).

if you had a car with an extremely short 1st gear and a massive power/torque engine (which it is) you're going to see the effect less, why? Because you already run out of gear before the effect can really happen. The gear itself is the limiting factor because it's not long enough, the effect itself becomes stronger with the longer gear because it has more room, the short gear is a stopper.


Of course knowing you, you will read a lot more into that in order to try to twist it, because you like to do that, especially in Forza threads. You're really taking something really small used as an easy to see example, reading massively into it and then posting about it, when it really is not at all important, what is important is that you use that example by going into GT6 and seeing for yourself.
 
All this talk on 'physics' is like watching people argue which restaurant is better, McDonalds or Burger King. Sooner or later a connoisseur will come along and point out that neither is gonna be awarded a michelin star any time soon.

GT6's metascore matches FM5's now! Scored 81! :D Looks like both games now made a tie this gen, so both sides can now be friends, pretty please?
http://www.metacritic.com/game/playstation-3/gran-turismo-6

That's pretty much in line with my view of both games if I were to score them. One is a solid end to this gen and one is a solid start to the next.
 
if you had a car with an extremely short 1st gear and a massive power/torque engine (which it is) you're going to see the effect less, why? Because you already run out of gear before the effect can really happen. The gear itself is the limiting factor because it's not long enough, the effect itself becomes stronger with the longer gear because it has more room, the short gear is a stopper.
Which again you did not mention at all in your original post (the one you accused me of missing the point on). In fact you specifically mentioned longer gears not shorter ones in your original post.



Of course knowing you, you will read a lot more into that in order to try to twist it, because you like to do that, especially in Forza threads. You're really taking something really small used as an easy to see example, reading massively into it and then posting about it, when it really is not at all important, what is important is that you use that example by going into GT6 and seeing for yourself.
What does Forza have to do with this?

I'm using reality as a base measure here (which is the only one which should be used) and the detail you provided in your post as a comparison. I do however like that you resort to inaccurate personal digs rather than consider that the wording of your original post was neither clear nor correct for the point you are now making (specifically that you stated longer gears when it is now clear you meant shorter gears).

As for trying it in GT6, well that would involve me buying it to do that, something I have no intention of doing right now (and for the record that would also apply to FM5 as well). That MS's attitude towards owners with regard to the Xbone and wheel support saw me not only go for a PS4 over an Xbone, but also get rid of my 360 and all games, kind of throws a bit of a spanner in the works in regard to accusations of bias
 
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Personally I am disappointed in MS for not supporting a USB wheel on the Xbox1. I have loved Forza 3,4 and was almost willing to buy there new crap wheel to play it.
Forza 5 has less tracks then Forza 4 and no Porsches or even updated Ruf's to balance the lack of them. They still haven't even added the ability to fix aero damage in the pits and there is no pit options at all. They consistently ignore their hard core fans when asked to fix this, add endurance features and add more real world tracks as they like to call them selves the ALMS sponsor but yet don't have half the ALMS tracks in included in there game. They are too busy working on integration with konnect and making DLC to do it.

I am glad I learned that GT6 was coming out just 2 weeks later. All though I never even knew it was coming out at all, what a lack of advertisement. I know GT6 doesn't have damage but what good is damage when you can't even fix aero in the pits.

My plans are to get the latest F1 game, Project Cars and both Xbox1 and PS4 will be on both platforms. Which makes the decision on which console to get easier. Forza 6 will likely just be Forza 5 with the missing content added back from Forza 4 and it will not address any of the endurance racing features needed. With Project cars coming I don't see why I would even need to have Forza again. PS4 can run all the games I want plus as a bonus, GT7. Will I need to buy a new wheel for the PS4, I highly doubt it. MS lost a long time consumer and yearly gold live renewal.

I am pleased with GT6. Soon as I put it in I was amazed at how clear it looks while driving. I was used to all the Forza 4 jaggies. I know Forza 5 will look better the GT6 that's a given becuase of new better graphics hardware but GT6 is much better graphically looking then Forza 4. Though Forza 4 is way better when it comes to audio and engine, crashing and tires sounds. GT6 fails big time in that respect but the game is still bearable.
 
Which again you did not mention at all in your original post (the one you accused me of missing the point on). In fact you specifically mentioned longer gears not shorter ones in your original post.




What does Forza have to do with this?

I'm using reality as a base measure here (which is the only one which should be used) and the detail you provided in your post as a comparison. I do however like that you resort to inaccurate personal digs rather than consider that the wording of your original post was neither clear nor correct for the point you are now making (specifically that you stated longer gears when it is now clear you meant shorter gears).

As for trying it in GT6, well that would involve me buying it to do that, something I have no intention of doing right now (and for the record that would also apply to FM5 as well).

The discussion was based on the assumption that Reverence (the guy I was discussing with) owns GT6 and is well aware of the characteristics of the car, including the short gears. So with that in mind my post would seem pretty clear as to what I was talking about.

Maybe my meaning was not clear to someone who does not own the game, but I was originally discussing with people who do. Also Forza has a lot to do with this as It began as a Forza/GT comparison about torque steer. Specifically FM4 as that is where the topic was when I came in, and also because I've not played FM5. In the past I've seen some almost religious defense from you regarding the physics of FM, so naturally I have come to expect some form of bias.
 
The discussion was based on the assumption that Reverence (the guy I was discussing with) owns GT6 and is well aware of the characteristics of the car, including the short gears. So with that in mind my post would seem pretty clear as to what I was talking about.
I'm not Reverence so that doesn't really wash, nor does it change that you specifically stated longer gears in your post.

When compared to reality (the only benchmark used by me in this discussion) what you stated in your original post was simply wrong.


Maybe my meaning was not clear to someone who does not own the game, but I was originally discussing with people who do. Also Forza has a lot to do with this as It began as a Forza/GT comparison about torque steer. Specifically FM4 as that is where the topic was when I came in, and also because I've not played FM5. In the past I've seen some almost religious defense from you regarding the physics of FM, so naturally I have come to expect some form of bias.
Owning the game is not going to make a huge amount of difference to this at all, as you were specifically talking about how (in terms of realism) gearing would affect the level of torque steer.

As for religious defence, please either quote me making a claim based on nothing but blind faith (as I think you will find that my issues with both series are based upon testing and comparison to reality) or stop the personal digs. I've no idea why you believe that making this personal is either acceptable or going to be tolerated, but I would suggest that you re-read the AUP before you continue along this path.
 
I'm not Reverence so that doesn't really wash, nor does it change that you specifically stated longer gears in your post.

When compared to reality (the only benchmark used by me in this discussion) what you stated in your original post was simply wrong.



Owning the game is not going to make a huge amount of difference to this at all, as you were specifically talking about how (in terms of realism) gearing would affect the level of torque steer.

As for religious defence, please either quote me making a claim based on nothing but blind faith (as I think you will find that my issues with both series are based upon testing and comparison to reality) or stop the personal digs. I've no idea why you believe that making this personal is either acceptable or going to be tolerated, but I would suggest that you re-read the AUP before you continue along this path.

You miss the point every time, the post was specifically regarding the X2011, it's not my fault if you generalise it. You might want take your own advice on the AUP, taking the thread off topic to further your own issues.

Your problem mate is that you focus too much attention on single words, like "Religion". You completely missed the context of the post and focussed on a single detail, you got your feathers ruffled over it.

You always do it, with every person you argue with here on these forums. Your replies to some people leave me thinking if you just don't have the ability to understand any meaning behind a post, or to understand what people are implying. You waste so much time banging on about details that are not relevant to the meaning of the conversation.

Read the post, try to understand the meaning, perspective or point of view of the poster and then reply, don't dissect small details and scrutinise single lines of text just for the sake of it, its meaningless and pointless. If you possess the intelligence to understand the meaning of a post then why is it necessary to grill a poster about something that just isn't important?
 
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Personally I am disappointed in MS for not supporting a USB wheel on the Xbox1. I have loved Forza 3,4 and was almost willing to buy there new crap wheel to play it.
Forza 5 has less tracks then Forza 4 and no Porsches or even updated Ruf's to balance the lack of them. They still haven't even added the ability to fix aero damage in the pits and there is no pit options at all. They consistently ignore their hard core fans when asked to fix this, add endurance features and add more real world tracks as they like to call them selves the ALMS sponsor but yet don't have half the ALMS tracks in included in there game. They are too busy working on integration with konnect and making DLC to do it.

I am glad I learned that GT6 was coming out just 2 weeks later. All though I never even knew it was coming out at all, what a lack of advertisement. I know GT6 doesn't have damage but what good is damage when you can't even fix aero in the pits.

My plans are to get the latest F1 game, Project Cars and both Xbox1 and PS4 will be on both platforms. Which makes the decision on which console to get easier. Forza 6 will likely just be Forza 5 with the missing content added back from Forza 4 and it will not address any of the endurance racing features needed. With Project cars coming I don't see why I would even need to have Forza again. PS4 can run all the games I want plus as a bonus, GT7. Will I need to buy a new wheel for the PS4, I highly doubt it. MS lost a long time consumer and yearly gold live renewal.

I am pleased with GT6. Soon as I put it in I was amazed at how clear it looks while driving. I was used to all the Forza 4 jaggies. I know Forza 5 will look better the GT6 that's a given becuase of new better graphics hardware but GT6 is much better graphically looking then Forza 4. Though Forza 4 is way better when it comes to audio and engine, crashing and tires sounds. GT6 fails big time in that respect but the game is still bearable.

I am sorry but your complain about Forza series is something that will never happen. The game is not for the hardcore who likes to run endurance race and pitstop. I don't know why you would be dissapointed in something that was never meant to be in the first place. At the core of it all. FM5 is a better game than GT5/6. The AI, the damage, sound, the physics and the graphics are all superior by a miles. It you are happy with a sloppy second, go ahead. Forza 5 was a console launch game. They had to cut down some material to make the date. I am sure more tracks are coming. You just have to breath and relax. BTW, EA has the Porches license. Not MSFT's fault here. You only valid complain here is the Wheel support. I am with you on that. It a shame.

I rather play a quality game with less content than a ok game with 3000 miata, civic and skyline.
 
Read the post, try to understand the meaning, perspective or point of view of the poster and then reply, don't dissect small details and scrutinise single lines of text just for the sake of it, its meaningless and pointless. If you possess the intelligence to understand the meaning of a post then why is it necessary to grill a poster about something that just isn't important?

Or you could just explain yourself clearly in the first place. Why is it somebody else's fault when your presentation of the information was unclear from the beginning?
 
Presentation of the information wasn't unclear. Scaff is the only person who found it unclear because he's entered late into a discussion about a game that he does not own. The discussion was aimed at people who do own it and to be quite frank it was a pretty simple example, no discussion needed. When I then tried to make the information more clear to him he goes on about it not being in my original post... Well no ****, that is why I'm posting it.

Scaff is more interested in dissecting posts so he can nitpick faults with people and their posts, rather than focussing on the topic at hand, he's probably more than capable of understanding the meaning without further explanation but chooses not to so that he can attempt to put himself above the poster by picking apart posts.

What happens then is you get 3 pages of meaninglessly nitpicking in offtopic drivel..
 
Having bought Forza 4 I can agree with Scaff. For a console game its pretty impressive and I would rank it higher than GT5. If Forza 5 has improved in the same vein and GT6 hasn't progressed much then it would seem Forza is still leading.

I hope PD are looking to substantially improve the tyre model and the like for PS4.
 
A quick search of your post history shows your afflicted from the very same issue you speak of. My favorite is you remarking just how bad the graphics are because of how underpowered the Xbox One is and that the physics were so awful because you couldn't handle the P1 :lol:
This is exactly what I'm talking about, it can't be the game, must be the name making the difference.

So to start with would you rather me say the graphics are poor due to Turn 10's inability to utilise the power of Xbox One at launch? Just read this and it seems graphics issues are a bit worse than I thought: Digital Foundry vs. Forza Motorsport 5 One thing I didn't see them mention in that was tyre smoke, it is still quite primitive from what I've seen in videos.

I suppose they gave a higher review score to GT6 than Forza 5 so probably all in their imagination right, due to the name of the game, right?

Like I said once before I'm interested to see how people who own Forza 5 and Xbox One find driving the McLaren P1 around Laguna Seca on simulation steering, no ABS, TCS and STM with a pad. Do you find the way it brakes and also rear end and front end grip realistic for the kind of car it is? I think I have been fair in what I said, there could be many variables that affected this whether it may be damage or controller being overly sensitive at time of use and as I only had I think one lap these are factors I considered on why it could be so bad. Also it might have improved in final game but from what I have seen, for example ISR first hour and some comments on here about game, I don't think it will be the case.

So one excuse I hear for Forza looking not very good onboard in replays is due to way they handle it. I see this also when driving in the game and how it reacts too, seems so unnatural in movement. The opposite of what I think is going to happen, happens most of the time.
 
This is exactly what I'm talking about, it can't be the game, must be the name making the difference.

So to start with would you rather me say the graphics are poor due to Turn 10's inability to utilise the power of Xbox One at launch? Just read this and it seems graphics issues are a bit worse than I thought: Digital Foundry vs. Forza Motorsport 5 One thing I didn't see them mention in that was tyre smoke, it is still quite primitive from what I've seen in videos.

I suppose they gave a higher review score to GT6 than Forza 5 so probably all in their imagination right, due to the name of the game, right?

Like I said once before I'm interested to see how people who own Forza 5 and Xbox One find driving the McLaren P1 around Laguna Seca on simulation steering, no ABS, TCS and STM with a pad. Do you find the way it brakes and also rear end and front end grip realistic for the kind of car it is? I think I have been fair in what I said, there could be many variables that affected this whether it may be damage or controller being overly sensitive at time of use and as I only had I think one lap these are factors I considered on why it could be so bad. Also it might have improved in final game but from what I have seen, for example ISR first hour and some comments on here about game, I don't think it will be the case.

So one excuse I hear for Forza looking not very good onboard in replays is due to way they handle it. I see this also when driving in the game and how it reacts too, seems so unnatural in movement. The opposite of what I think is going to happen, happens most of the time.

Are you serious ? All modern cars have TCS/STM. Disabling it doesn't make it more realistic. I am sure McLaren tells their owners to use some sort of TCS/STM when driving the cars on a track. If you can't handle an McLaren P1, maybe you should try a Honda Civic or a Mazda Miata.

Forza 5 looks amazing on Xbox One. You are talking out of your arse. YT bad compression is making Forza 5 looks worse than it is. I played on an 55" THX Certified and calibrated panasonic mid-end plasma. The game looks like a next-gen game.
 
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