There is a 60mph straight just off of a roundabout not so far from here, If I gun it down there in 2nd gear my car (FWD) torque steers quite heavily squirming about because the surface is bad (not losing grip or wheelspinning but it's not an even surface), but on the way back down from the other side I can floor it up to 60 without a hint of torque steer because the surface is very good at that end. The surface makes a massive difference.
I've said before that I have a lot of issues with the GT6 physics despite it being a very big leap over GT5, but you cannot deny the existance of torque steer when it happens on many different tracks simply because it does not happen on the most clinically flat surface in the game.
Reading over the thread and I've worded this in a way that doesn't come accross as I intended with text, typing outloud so to speak. "In many cars you will not experience torque steer on a perfectly flat surface" is what I was trying to say.
Steering requires grip, so road surface should have an effect, I agree - but the flattest surface in the game should see FWD cars prone to torque steer in real life exhibit torque steer in the game - it's caused by the force of the motor acting on the steering & suspension - regardless of road quality it should happen. It's not simply a case of one wheel having more grip than the other, it's a tugging at the wheel. The car moving left or right under wheelspin due to tyre grip is a different effect.
McLarenYou're right, it's not technically torque steer. But, regardless of what the correct terminology is for a RWD car, it's still a flaw in the game's tire model.
Any of the examples I listed should not shoot directly forward if you attempt to go WOT from a dead stop, but they did in GT5 & it appears, they still do in GT6.
Yes, its a flaw, the result of creating an artificial physics model. If the model detects a slight differential in the coefficient of grip between left and right tyres even for a moment, it will be exaggerated over time. Every tyre model in every game is flawed. So is the suspension - I'd expect to see axle tramp in the mustang going WOT from a dead stop. Whether it impacts the realism of the game to a point where it's unplayable is a more important question, and needs to be asked of every game.