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In short, it seems to me that torque steer is only present on sections of tracks which are not absolutely level and flat. Torque steer does exist in game, but it comes down to where you are launching from. Sadly it seems like another case of a lapse in continuity in the GT series.
It's because there isn't any torque steer.
It's the way GT6 "simulates" cambers by making the car turn.
Slight steering input + wheelspin = over steer.
As for real life, this video easily shows it
Just did a pretty funny test in GT6.
Parked an XKR-S half on the dirt and half on the road.
Floored it. The car just went straight or followed the camber. LOL!
And as for GT6 having the same terribad tyre model from GT5, tyres are still just grip multipliers. A honda fit gets the same G force as an XKR-S with the same grade tyre. Amazing simulation right thar!
I think this is due to caster in the front wheels.
Edit:
And IIRC, "Torque steer" is generally a phenomenon observed in Front-Wheel-Drive cars, most commonly those with transversely mounted engines, where one front tire loses traction before the other, or power is unevenly applied to the front wheels due to drivetrain geometry. It doesn't make sense to me to use the Cobra to discuss this phenomenon.
Are we talking about chassis twist (or slight engine rotation, as observed in some videos) due to the torque applied to the drivetrain of a rear wheel drive car? I suppose it's possible that this twist could cause the car to change direction one way or the other during heavy power application, but I would speculate that it would be very hard to predict, and would depend a lot on the road surface or suspension type. Maybe more prevalent in live axle rear ends than IRS cars.
Edit 2:
Now my post will forever be forgotten as it the last on this page...
Torque steer does not only apply to FF cars and it's effects in FF cars are easily canned through FFB.
It should happen in all engine layouts given sufficient wheelspin due to unequal amounts of grip between the tyres of the same driven axle.
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