Forza 5/6 vs GT6 (See First Post Before Posting)

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Hmm, from the Autoblog GT6 review comments:

*snip*

I think to the general public, Forza still has a stigma of being an arcade racer with less realistic physics than GT6. I've noticed it's really only on a handful of places like GT Planet where people have tested both Forza and GT physics and found it is Forza that has had the more accurate physics since about the fourth game.

I read something like that, and ignoring that GT6 has only been out a week, it smells so highly of bias I don't put much weight in it. GT5's physics deficiencies are well-documented here; it's still early days for GT6, but if one thing's certain, it definitely doesn't have an undisputed claim to "most realistic console driving game" like the series did in previous generations. It's playing catch-up to a game that came out two years ago, and now has an even more in-depth physics engine in its newest iteration (which is on a massively more powerful, new-gen system).

GT6 feels better (than GT5); and a lot of staunch GT supporters will always fall back on that "feel" because it can't be quantified - and that's fine, there's no arguing preferences there, as that's all it is. It's when people mix actual, test-able physics engine results up with that "feel" that we run into problems - and by dint of this being a GT-based website, it should go without saying that the majority of folks who consider themselves regulars in the Forza section, at the very least, have decent levels of experience with the GT franchise, and can compare them based on that. The opposite isn't nearly as likely.

Pretty sure this was just a joke.

Like @ImaRobot said; it's not hard to believe it was sincere. There's nothing to suggest as much, so from a staunch GT supporter, combined with the startlingly common attitude in the GT section that PD are the perennial underdogs that do things solely for passion and not for money, it certainly seemed genuine.
 
I thought it was a joke based on the PD roleplay Toko made. But I suppose textual commumication allows for multiple interpretations to different people, especially if people base their interprentations on past posts. 👍
 
Now we are basing on post history? Are some people really spying on me? :ouch:
No, I'm not literally talking about going to your profile, selecting your recent posts, and then comparing. I'm talking about actually seeing your posts in threads, in the past.

It's fine to be pro-gt, that's not what I was getting it, I'm just saying that I didn't perceive it as a joke, going off things I've seen you post. Hopefully that clears it up?
 
I think it's just a generic statement that can be used for anything like:
Your next post will contain words
Your next post will probably show support for GT because that's your game of choice.
Ahh I see, okay. Now I understand. :)
No, I'm not literally talking about going to your profile, selecting your recent posts, and then comparing. I'm talking about actually seeing your posts in threads, in the past.

It's fine to be pro-gt, that's not what I was getting it, I'm just saying that I didn't perceive it as a joke, going off things I've seen you post. Hopefully that clears it up?
Yeah, that really does clears it up now. 👍
 
Generally I stay out of this debate, but since I now have my copy of GT6, a full seven days late (thanks Walmart), I popped it in and had at it for a bit. What struck me is that even though I still like the game, I am totally underwhelmed by it. If not for the new tracks, I would be very tempted to put it up or give it away. Both Forza5 and GT6 have their pros and cons, but Forza 5, content short as it is, holds my attention. Something about it is a bit different than Forza 4. Those who have played both will probably know what I mean. Turn10, give us some Nurb, Willow Springs and a few more (bring my Road America back too) and you will have nailed it for me.
 
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From looking in the modifications forum in the GT6 section, it certainly looks like PD is finally improving in the modification aspect of the game, and actually have some interesting options for certain cars like T10 does. Looks like they also offer different visual exhaust options for the different exhaust systems installed.
 
From looking in the modifications forum in the GT6 section, it certainly looks like PD is finally improving in the modification aspect of the game, and actually have some interesting options for certain cars like T10 does. Looks like they also offer different visual exhaust options for the different exhaust systems installed.
I agree with this. Even though PD is taking forever as normal, they definitely are making progress.

No wing option on tons of cars (including standards) and many special parts like the headlamps on the Stratos and cover on the Plymouth Ghia and such make you think that they do hear us about what we want.

Now if only they could actually make a livery editor, and if T10 could finally add day-night and weather (and do NOT tell me T10 is waiting to make sure it works flawlessly because they released drag racing and tag online again a few days ago and it's the buggiest crap I've ever seen) then I'd be the happiest guy alive.
 
Thought I bring this post to the proper thread like this one, so here goes.
I see your point. But "Autovista" is, at least, a feature related to cars and car enthusiasts, in opposition to "drive on the moon", which has no relation whatsoever to 'the real driving simulator' and the passion for cars.
What about "Motorsport" in Forza's title? The problem with Forza is that it's becoming less and less of a motorsports game and more into a "Car simulator" because of Autovista. Why not have both, one will say. If T10 is going to have a racing simulator and have motorsports on their game's title, than they're supposed to be simulating this type of motorsport racing.

http://en.wikipedia.org/wiki/Motorsport
Auto (car) racing
Motor rallying
Motorcycle racing
Air racing
Kart racing
Boat racing
Hovercraft racing
Lawn mower racing
Snowmobile racing
Truck racing

As I said before. Why not have both? Both motorsports AND Autovista, both parties wins.

I understand that GT6 giving you the ability to drive on the moon is silly, but that doesn't change the entire game of what its meant to be. So instead, PD kept "the real driving simulator" as the main focus of the game and added the Lunar mission as a side event.
 
Now if only they could actually make a livery editor, and if T10 could finally add day-night and weather (and do NOT tell me T10 is waiting to make sure it works flawlessly because they released drag racing and tag online again a few days ago and it's the buggiest crap I've ever seen) then I'd be the happiest guy alive.
I think they could possibly get away with buggy drag because unlike half arsed night and weather it's unlikely to be compared unfavourably to the competition.

I'd be interested to see whether Playground will make a current gen version of Forza Horizon with 30fps night and /or weather.
 
Honestly, I can't stand playing GT6 anymore...

The physics are so bad and so far from realistic I don't feel like there is any point in playing it anymore. The track selection is great and all but that's it. Sounds drive me up the bloody wall. Standard cars are an insult. Constantly chugging frame rate even when the graphics are no where near as good as the hyperbolic claims make them out to be and GT6 shows exactly why T10 haven't got night/weather yet. I honestly would not accept them in Forza if they are the same quality as GT6.
 
I think they could possibly get away with buggy drag because unlike half arsed night and weather it's unlikely to be compared unfavourably to the competition.

I'd be interested to see whether Playground will make a current gen version of Forza Horizon with 30fps night and /or weather.
The weather in GT is nothing special. The night transitions however is at least to the point that I'd like it in Forza at that quality. I take pictures all the time and having the transitions opens up a world of options for pictures.

And if you think that the drag in FM5 isn't a big deal then you haven't tried it yet. The Ruf Yellowbird pops wheelies it has so much grip and it can easily beat any other car in all drag races. Aside from the fact that I get randomly sent back to the lobby between heats and that sometime all of the cars will be sent flying backwards at a million miles per hour before the race starts. I hate it. I don't see how T10 could've screwed it up like this after it was so good in FM4.
 
I didn't say the drag in FM5 wasn't a big deal to those people who are playing it. Just that it might not be as big a deal to MS or Turn 10 as they wouldn`t look like they were going up against GT and losing. In addition it's just another race mode and not something that affects every race mode like a poorly done night transition would be. It sounds like something that's a lot easier to throw in than dynamic lighting or weather.

I'd love to see dynamic sunsets and sunrises but I'm not in charge of the game's release schedule and judging by the number of tracks these guys were working with proverbial guns to their heads to deliver what we even got by last month. It'll be interesting to see what kind of effect the feedback from the bugged drag has on any future updates, especially if most of the bugs only affect multiplayer.
 
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Honestly, I can't stand playing GT6 anymore...

The physics are so bad and so far from realistic I don't feel like there is any point in playing it anymore. The track selection is great and all but that's it. Sounds drive me up the bloody wall. Standard cars are an insult. Constantly chugging frame rate even when the graphics are no where near as good as the hyperbolic claims make them out to be and GT6 shows exactly why T10 haven't got night/weather yet. I honestly would not accept them in Forza if they are the same quality as GT6.
Then to tell you the truth, GT6, is not the game for you. The truth is, GT was never your game to begin with. Also, I won't be believing anything T10 saids anymore when holding back on day/night cycle and weather. Excuses excuses, to me, they (T10) refuse to do it or are just lazy IMO.
 
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Honestly, I can't stand playing GT6 anymore...

The physics are so bad and so far from realistic I don't feel like there is any point in playing it anymore. The track selection is great and all but that's it. Sounds drive me up the bloody wall. Standard cars are an insult. Constantly chugging frame rate even when the graphics are no where near as good as the hyperbolic claims make them out to be and GT6 shows exactly why T10 haven't got night/weather yet. I honestly would not accept them in Forza if they are the same quality as GT6.

What's wrong with the physics?
 
What's wrong with the physics?
This is what I wanted to ask as well.

No the physics aren't perfect but I absolutely love them. Driving with my G27 feels very similar to the real thing. I get that torque steer and MR tail-happiness may be slightly off, but in about every area there is a noticeable improvement.

If you said that it still isn't actually accurate that would be one thing. But to say that it feels fake.. Well personally it feels more realistic than any other game I've played. So I'm confused on why you said that unless you're playing a much different version of GT6.

Though judging by your opinions of GT in the past and your post history, I think I know the real reason why they feel 'fake' to you.
 
Honestly, I can't stand playing GT6 anymore...

The physics are so bad and so far from realistic I don't feel like there is any point in playing it anymore. The track selection is great and all but that's it. Sounds drive me up the bloody wall. Standard cars are an insult. Constantly chugging frame rate even when the graphics are no where near as good as the hyperbolic claims make them out to be and GT6 shows exactly why T10 haven't got night/weather yet. I honestly would not accept them in Forza if they are the same quality as GT6.
You couldn't stand playing GT6 to begin with. Why pretend this is some sort of epiphany?

And also ironic you mention 'hyperbolic claims' and then say one yourself about the 'constantly chugging frame rate'.

GT6 is far from perfect, and to be honest, I still think Forza 4 is better in aspects and a better overall game but it isn't as awful as you make it out to be.
 
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Here is my complete and unbiased comparison to both Forza Motorsport 5 and Gran Turismo 6.

I have put in hundreds of hours of playing time on each game and am ready to give a fair comparison. You are welcome to disagree on any or all of this, keep in mind that this is just how I see each game.


Gran Turismo 6:

The sixth installment was one I highly anticipated. After the trash that was 5, I was hoping 6 could turn things around.

Playing the game for the first time, a new sense of user-friendlyness was definitely present. Even though I didn't necessarily need any of it, it was a very nice introduction and made me feel like PD is slowly catching up with the times. Unfortunately it made me feel like the average gamer new to racing games had been prioritized..

Moving on into my first few races, I really enjoyed the game. The physics personally feel amazing to me and I love how each car has it's own unique behavior. I did not enjoy being forced to buy a Fit but it was a decent little car to throw around the beginner tracks.

Unfortunately when I finished the first few races.. Oh dear. Looking in the dealerships made me feel very poor! Everything costs so much compared to what I could earn. It was a similar story with upgrades. A feeling of money grabbing from Sony was present. But it reminded me of how GT3 was; nothing was actually too hard, you just had to go out and do the races.

Sadly the dealerships also unveiled another issue. Standards. They say that they'd have all the same functionality as the premium cars but they clearly do not. Immediately this is obvious by the fact that you cannot view the cars in the gallery. You cannot add exterior parts to them, and there are no interiors. All they do is make the Premium cars harder to find.

Fortunately the tracks are a different story. This is where GT really hits it's stride. The list is incredible. Add the fact that GT's original tracks, which I personally think are the best around, make a comeback with new additions such as Matterhorn (an absolutely brilliant track) mean that the cars you DO want to drive have tons of destinations to belt around.

I was happy to see the return of coffee breaks, as well as the significance of license tests be restored. They are both very short in numbers and take very little time. They also feel far too easy.

Sadly the AI also feels this way. The rubber banding is pitiful. Mind you, once you're in the lead, you're going to get one hell of a race. But until then, I don't want the lead cars slowing down by 8 seconds every turn so I can catch up.

The number of prize cars feels very low.. But it's no issue. Once you get into higher tier races you can earn enough to buy most everything.

Unfortunately.. Content. There isn't much of it. Many features are absent so far, and there are very few races. The absence of endurance events has me very upset. They could at least have 2 hour events like they did in GT3 until B-Spec is available.

This time, it feels like PD released a game that was "complete" compared to GT5. But it feels like the only reason it was complete is because they took so much more out.

Hopefully future updates and more will let this game live up to the enormous potential it has.


Forza Motorsports 5

And again the very title is misleading. All races are yet again 2 and 3 lap sprints. No qualifying or pitstops in the race unless you set it up yourself.

Speaking of setting up races yourself, that's now a challenge. User lobbies are now completely absent, with only the hopper lobbies available. Many of the hopper lobbies are buggy as well.. Oh dear.

There are many good points though. The cars and tracks look stunning. I think they're overdone but if anythings going to be overdone then I'm glad it's this.

Sadly the car list has suffered. Many of my favorites are missing. No Exige 240 Cup. No MC12. Even many of the DLC cars from the last game are absent. (If these FM4 DLC cars pop up as DLC in FM5 I will be very angry. T10 would have known their plans for FM5 at the point of scanning and modeling many of these cars. They would not have re-scanned them a month later, that would have been very wasteful. If they release a bunch of FM4 DLC this month it will show that they are just pinching money from us)

Speaking of taking our money, FM5 is a huge culprit. EVERYTHING that made FM4's community great, such as auction house, gifting cars, storefront, buying and selling designs, is ALL gone from FM5.

All prize cars from events are gone. Affinity for free parts is gone as well. You get a small bonus (T10 claims that you get far more from affinity in FM5 but this is far from the truth) but you still have to purchase parts at full price.

Underneath each price in credits is a price in tokens; equal in size and appearance. Same story in the car dealership area. I wouldn't mind except the costs for these is RIDICULOUS. It feels like a huge smack in the face.

Another thing I dislike is how much hype Top Gear got given it feels almost absent in the game. I've yet to race Stig's digital cousin and all the announcers have done is give a small introduction for each of the race series, which are far less in number than FM4. Top Gear feels like the moon challenges in GT6; cool, but given more hype than they deserve.

There are a few great things about FM5 though. I've never had a game with such good menu music. It gives me goosebumps. I really love how it subtly changes based on where in the menus you are. It's amazing.

Car customization is also amazing yet again. Even more layers available in car customization allows for incredible creations. I love it. Some of the creativity is stunning. Add to that the fact that carbon fiber and chrome as well as matte, semigloss and a load of other paint types are now possible.

The physics also feel very good, though I've only been able to play FM5 with a controller. So I can't give a full comparison to that.


THE VERDICT:

Personally, GT has many great points but this new FM feels like a very complete game and therefore takes it.

However, the gap between these games is far closer than last time. If GT delivers on the features PD have been talking about in updates then the verdict could easily sway.

Sadly, thanks to a poor GT5 for PD and a rush for next gen by T10, neither game feels as complete or as much fun as FM4. Hopefully these two giants will be able to progress in the coming months like they did with their previous titles.

Cheers! :) and thank you for reading.
 
Here is my complete and unbiased comparison to both Forza Motorsport 5 and Gran Turismo 6.

I have put in hundreds of hours of playing time on each game and am ready to give a fair comparison. You are welcome to disagree on any or all of this, keep in mind that this is just how I see each game.

Gran Turismo 6:

The sixth installment was one I highly anticipated. After the trash that was 5, I was hoping 6 could turn things around.

Playing the game for the first time, a new sense of user-friendlyness was definitely present. Even though I didn't necessarily need any of it, it was a very nice introduction and made me feel like PD is slowly catching up with the times. Unfortunately it made me feel like the average gamer new to racing games had been prioritized..

Moving on into my first few races, I really enjoyed the game. The physics personally feel amazing to me and I love how each car has it's own unique behavior. I did not enjoy being forced to buy a Fit but it was a decent little car to throw around the beginner tracks.

Unfortunately when I finished the first few races.. Oh dear. Looking in the dealerships made me feel very poor! Everything costs so much compared to what I could earn. It was a similar story with upgrades. A feeling of money grabbing from Sony was present. But it reminded me of how GT3 was; nothing was actually too hard, you just had to go out and do the races.

Sadly the dealerships also unveiled another issue. Standards. They say that they'd have all the same functionality as the premium cars but they clearly do not. Immediately this is obvious by the fact that you cannot view the cars in the gallery. You cannot add exterior parts to them, and there are no interiors. All they do is make the Premium cars harder to find.

Fortunately the tracks are a different story. This is where GT really hits it's stride. The list is incredible. Add the fact that GT's original tracks, which I personally think are the best around, make a comeback with new additions such as Matterhorn (an absolutely brilliant track) mean that the cars you DO want to drive have tons of destinations to belt around.

I was happy to see the return of coffee breaks, as well as the significance of license tests be restored. They are both very short in numbers and take very little time. They also feel far too easy.

Sadly the AI also feels this way. The rubber banding is pitiful. Mind you, once you're in the lead, you're going to get one hell of a race. But until then, I don't want the lead cars slowing down by 8 seconds every turn so I can catch up.

The number of prize cars feels very low.. But it's no issue. Once you get into higher tier races you can earn enough to buy most everything.

Unfortunately.. Content. There isn't much of it. Many features are absent so far, and there are very few races. The absence of endurance events has me very upset. They could at least have 2 hour events like they did in GT3 until B-Spec is available.

This time, it feels like PD released a game that was "complete" compared to GT5. But it feels like the only reason it was complete is because they took so much more out.

Hopefully future updates and more will let this game live up to the enormous potential it has.

Forza Motorsports 5

And again the very title is misleading. All races are yet again 2 and 3 lap sprints. No qualifying or pitstops in the race unless you set it up yourself.

Speaking of setting up races yourself, that's now a challenge. User lobbies are now completely absent, with only the hopper lobbies available. Many of the hopper lobbies are buggy as well.. Oh dear.

There are many good points though. The cars and tracks look stunning. I think they're overdone but if anythings going to be overdone then I'm glad it's this.

Sadly the car list has suffered. Many of my favorites are missing. No Exige 240 Cup. No MC12. Even many of the DLC cars from the last game are absent. (If these FM4 DLC cars pop up as DLC in FM5 I will be very angry. T10 would have known their plans for FM5 at the point of scanning and modeling many of these cars. They would not have re-scanned them a month later, that would have been very wasteful. If they release a bunch of FM4 DLC this month it will show that they are just pinching money from us)

Speaking of taking our money, FM5 is a huge culprit. EVERYTHING that made FM4's community great, such as auction house, gifting cars, storefront, buying and selling designs, is ALL gone from FM5.

All prize cars from events are gone. Affinity for free parts is gone as well. You get a small bonus (T10 claims that you get far more from affinity in FM5 but this is far from the truth) but you still have to purchase parts at full price.

Underneath each price in credits is a price in tokens; equal in size and appearance. Same story in the car dealership area. I wouldn't mind except the costs for these is RIDICULOUS. It feels like a huge smack in the face.

Another thing I dislike is how much hype Top Gear got given it feels almost absent in the game. I've yet to race Stig's digital cousin and all the announcers have done is give a small introduction for each of the race series, which are far less in number than FM4. Top Gear feels like the moon challenges in GT6; cool, but given more hype than they deserve.

There are a few great things about FM5 though. I've never had a game with such good menu music. It gives me goosebumps. I really love how it subtly changes based on where in the menus you are. It's amazing.

Car customization is also amazing yet again. Even more layers available in car customization allows for incredible creations. I love it. Some of the creativity is stunning. Add to that the fact that carbon fiber and chrome as well as matte, semigloss and a load of other paint types are now possible.

The physics also feel very good, though I've only been able to play FM5 with a controller. So I can't give a full comparison to that.

THE VERDICT:

Personally, GT has many great points but this new FM feels like a very complete game and therefore takes it.

However, the gap between these games is far closer than last time. If GT delivers on the features PD have been talking about in updates then the verdict could easily sway.

Sadly, thanks to a poor GT5 for PD and a rush for next gen by T10, neither game feels as complete or as much fun as FM4. Hopefully these two giants will be able to progress in the coming months like they did with their previous titles.

Cheers! :) and thank you for reading.

That's one of the better reviews I've seen. Well done.
 
That's one of the better reviews I've seen. Well done.
Agreed, it sounds like a balanced assessment from someone who's played both games extensively.

I've beaten digital Stig twice and I haven't been playing for hundreds of hours. Also the TG London Simulation Challenge is a hilarious change of pace. Maybe it depends upon which league you select.
 
Agreed, it sounds like a balanced assessment from someone who's played both games extensively.

I've beaten digital Stig twice and I haven't been playing for hundreds of hours. Also the TG London Simulation Challenge is a hilarious change of pace. Maybe it depends upon which league you select.
I did enjoy the London City Challenge. But what leagues is the Digital Stig located..? It looks like something I'd really want to try.

Also, thank you for your kindness about my review 👍
 
You're welcome. I know he comes up but I've done so many races I can't remember where I beat him. Short of clicking on all of my complete races one by one I'm not sure where to find him. I know it sounds like BS but at least they gave me an achievement as proof.

I think I beat him in a Modern hot hatch on the Top Gear track. A quick Google reveals that he is also in Specialized/Track Toys/Race 6 though I haven't got that far.
 
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You're welcome. I know he comes up but I've done so many races I can't remember where I beat him. Short of clicking on all of my complete races one by one I'm not sure where to find him. I know it sounds like BS but at least they gave me an achievement as proof.

I think I beat him in a Modern hot hatch on the Top Gear track. A quick Google reveals that he is also in Specialized/Track Toys/Race 6 though I haven't got that far.
Thank you. I appreciate it!
 
Got my first taste of GT6 today, I will go into depth another time, but FM5 is by far the more superior simulator, for instance, my Honda Fit shouldn't be able to barrel into the back of an MR2 both cars not be affected by the hit, it should also not be able to go around corners at 80mph without a hint of understeer (tyres squeal like crazy at even normal speed with the slightest touch of the wheel) don't get me wrong it's a huge improvement over GT5 but FM5 has it licked, by a very big margin.

The lighting, before I got it I thought the lighting (in GT6) was great going by people photos and such, but the first race at brands hatch in the Clio I was nearly sick, late afternoon sun blaring in the sky and the back of my car is pitch black?! In a photo yes this would probably happen if you were exposing the photo for the background, but I don't want to look at 'photo realistic' graphics, I just want them to be realistic, Ok Forza 5 goes over the top with the lens flares which the naked eye can't see, but the overall lighting in FM5 is much truer to life than GT.

This is just me scratching the surface with Gt6 I will no doubt spend an unhealthy amount if time with it like I have with FM5 but straight away my feeling is this...

FM5 - Racing simulator
GT6 - Driving game
 
Got my first taste of GT6 today, I will go into depth another time, but FM5 is by far the more superior simulator, for instance, my Honda Fit shouldn't be able to barrel into the back of an MR2 both cars not be affected by the hit, it should also not be able to go around corners at 80mph without a hint of understeer (tyres squeal like crazy at even normal speed with the slightest touch of the wheel) don't get me wrong it's a huge improvement over GT5 but FM5 has it licked, by a very big margin.

The lighting, before I got it I thought the lighting (in GT6) was great going by people photos and such, but the first race at brands hatch in the Clio I was nearly sick, late afternoon sun blaring in the sky and the back of my car is pitch black?! In a photo yes this would probably happen if you were exposing the photo for the background, but I don't want to look at 'photo realistic' graphics, I just want them to be realistic, Ok Forza 5 goes over the top with the lens flares which the naked eye can't see, but the overall lighting in FM5 is much truer to life than GT.

This is just me scratching the surface with Gt6 I will no doubt spend an unhealthy amount if time with it like I have with FM5 but straight away my feeling is this...

FM5 - Racing simulator
GT6 - Driving game

Did you fit comfort hard on the Fit ? If you want realistic grip, comfort hard is the tire to go for low power daily commuter. GT6 default tire often one or 2 level above the realistic one ( I think there's one that 3 level above :yuck: ). I equipped comfort hard on most cars below 220HP.
 
Did you fit comfort hard on the Fit ? If you want realistic grip, comfort hard is the tire to go for low power daily commuter. GT6 default tire often one or 2 level above the realistic one ( I think there's one that 3 level above :yuck: ). I equipped comfort hard on most cars below 220HP.

I shouldn't have to change tyres for it to handle more realistic, my car in real life has 180bhp and sports tyres (bridgestone potenza) and handles nowhere near as well as the fit does on comfort soft!
 
Hey Fezz. I'll love to hear your thoughts on both games content. ;) Oh and don't forget that Course Maker is coming, that feature is gonna rock! ^.^
 
I shouldn't have to change tyres for it to handle more realistic, my car in real life has 180bhp and sports tyres (bridgestone potenza) and handles nowhere near as well as the fit does on comfort soft!

Potenza RE series ? The RE series of ultra high performance summer tires should be comfort medium or soft depending on the model, the RE01R and RE11 for example should be comfort soft. Tire like Yokohama GP M7 would be comfort medium :) The GT86,FRS and BRZ in stock condition should have comfort hard ( used in the Asian GT Championship ) - I fitted comfort soft on my turbo 600HP GT86 back in GT5 and it grips good. If you try my replicas linked on my sig, you will see that even 400PS MR2 GTS has comfort soft. Even my upcoming J's Racing S2000 replica ( 280-320PS ) has comfort soft. I will be making Wangan Midnight replicas - 300-800HP cars with comfort soft only, 3 cars are under progress and they drive quite close to the real life one :D

This has been with GT, PD always fitted grippier stock tire to allow casuals drive the cars ( accessible ), imagine what it would be like if all the cars have realistic representation tire fitted as stock, there would be even more complaining threads around here :lol:, especially on MR cars with comfort tires.
 
Thought I bring this post to the proper thread like this one, so here goes.

What about "Motorsport" in Forza's title? The problem with Forza is that it's becoming less and less of a motorsports game and more into a "Car simulator" because of Autovista. Why not have both, one will say. If T10 is going to have a racing simulator and have motorsports on their game's title, than they're supposed to be simulating this type of motorsport racing.

http://en.wikipedia.org/wiki/Motorsport


As I said before. Why not have both? Both motorsports AND Autovista, both parties wins.

I understand that GT6 giving you the ability to drive on the moon is silly, but that doesn't change the entire game of what its meant to be. So instead, PD kept "the real driving simulator" as the main focus of the game and added the Lunar mission as a side event.
Is this serious? Are you actually trying to make a point of something Forza doesn't do because a name that's been in place for close to a decade now? If we want to cherry pick at such silliness, then GT has been misrepresenting from the start.
A grand tourer (Italian: gran turismo) (GT) is a performance or luxury automobile capable of high speed or spirited long-distance driving. The most common format is a two-door coupé with either a two-seat or a 2+2 arrangement.

The term derives from the Italian phrase gran turismo, a tribute to the tradition of the grand tour, used to represent automobiles regarded as grand tourers, able to make long-distance, high-speed journeys in both comfort and style. The English translation is grand touring.
So, that's what? 75-80% of the game's cars that don't belong?

By far the most ridiculous attempt at a point I have ever seen in this thread.
 

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