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Hmm, from the Autoblog GT6 review comments:
*snip*
I think to the general public, Forza still has a stigma of being an arcade racer with less realistic physics than GT6. I've noticed it's really only on a handful of places like GT Planet where people have tested both Forza and GT physics and found it is Forza that has had the more accurate physics since about the fourth game.
I read something like that, and ignoring that GT6 has only been out a week, it smells so highly of bias I don't put much weight in it. GT5's physics deficiencies are well-documented here; it's still early days for GT6, but if one thing's certain, it definitely doesn't have an undisputed claim to "most realistic console driving game" like the series did in previous generations. It's playing catch-up to a game that came out two years ago, and now has an even more in-depth physics engine in its newest iteration (which is on a massively more powerful, new-gen system).
GT6 feels better (than GT5); and a lot of staunch GT supporters will always fall back on that "feel" because it can't be quantified - and that's fine, there's no arguing preferences there, as that's all it is. It's when people mix actual, test-able physics engine results up with that "feel" that we run into problems - and by dint of this being a GT-based website, it should go without saying that the majority of folks who consider themselves regulars in the Forza section, at the very least, have decent levels of experience with the GT franchise, and can compare them based on that. The opposite isn't nearly as likely.
Pretty sure this was just a joke.
Like @ImaRobot said; it's not hard to believe it was sincere. There's nothing to suggest as much, so from a staunch GT supporter, combined with the startlingly common attitude in the GT section that PD are the perennial underdogs that do things solely for passion and not for money, it certainly seemed genuine.