Forza 5/6 vs GT6 (See First Post Before Posting)

  • Thread starter espeed623
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Of course. No steering input in a driving game would mean the steering wheel is locked to 0 degrees. As far as I know, no real life supra can be locked to 0 degrees steering without steering input. Well, there is the steering lock, which usually engages when you turn the ignition off

Locking a steering wheel to 0 degrees would be completely useless in reality as every road has a grade to it. Even if you could find a perfectly flat road and perfectly straighten the wheel it wouldn't matter as they cannot prevent torque steer.

I need to pick myself up a PS3 at some point.
 
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Are you able to explain how a DS3 or xbox controller can provide steering input without you touching it?

I mean the locking part and less of steering being a 0, of course when you start a race it is perfectly straight but that doesn't mean it's locked that way. If you were to hold down the trigger in Forza without touching anything else you're going to go into a wall.

Also controllers are known to have deadzone issues. :P

Bottom-line is that when you play Forza torque can kill you faster than anything else and even more so in cars like that 787B which will turn sideways on you in 3rd if you're not careful.

Whether you start at 0 or not makes not difference in the game but in GT it seems to as torque doesn't seem to have much affect on the cars.
 
Not quite true, while torque steer is absent from a standing start, its actually modelled quite well once the car is moving.
Agreed. I've tried a Corvette C7 Stingray on Willow Springs in GT6, and torque steer is actually there. Even on cars from the Goodwood Event as well. :)
 
You can even feel it on low power car like Renault R8 Gordini, leave it stock, fit comfort hard, bring it to Stowe circuit, set it to rain, 30-40% water on track, and drive hard, real hard :D
 
Not quite true, while torque steer is absent from a standing start, its actually modelled quite well once the car is moving.

Is this then a case of them still working with a Pacejka-esque tyre model, and their low-speed hack isn't compatible with significant sideways motion?

Question: If you park a car sideways on a significant banking (like say the Daytona oval banking) does it slide sideways down the hill?
 
Is this then a case of them still working with a Pacejka-esque tyre model, and their low-speed hack isn't compatible with significant sideways motion?

Question: If you park a car sideways on a significant banking (like say the Daytona oval banking) does it slide sideways down the hill?

Don't think it's the same as in GT5, the tire model is totally different, I messed around with Honda Fit, starting from a dead stop on a steep hill climb at Matterhorn several days ago, wanted to see if it can reach the top without going backward and it didn't slide like in GT5. Don't you have GT6 ?
 
Don't think it's the same as in GT5, the tire model is totally different, I messed around with Honda Fit, starting from a dead stop on a steep hill climb at Matterhorn several days ago, wanted to see if it can reach the top without going backward and it didn't slide like in GT5. Don't you have GT6 ?

Unfortunately not. Even with the Christmas price cut it's still $60+ in Australia (down from $90-$120).

I'm getting tempted, but I'd far rather wait too long to buy it than not long enough. After the GT5 fiasco, I want to be blown away when I put GT6 in for the first time and have it revitalise my faith in the series. The state GT6 is in now, I suspect I'd intellectually tear it to pieces before I ever got around to enjoying what's good about it. Deep down I want to love Gran Turismo, so I'm avoiding any chance that it will disappoint me.

Once they have Course Maker II and B-Spec in, I'll probably start thinking about buying it seriously.
 
No, well not yet actually. That's why I haven't posted my thoughts on it yet. If I did, I'll love to post my unbiased thoughts on both titles. Why?
This definitely isn't meant to sound rude but I'm simply curious why you're in the thread for comparing both games if you haven't played both of them.
 
This definitely isn't meant to sound rude but I'm simply curious why you're in the thread for comparing both games if you haven't played both of them.
I'm in the thread and I've not played both.

As long as members are clear as to the experience they have and post in line with the AUP then they are free to post in any thread, its obviously more difficult for them to comment on certain topics, but it certainly doesn't remove them from commenting.
 
I'm in the thread and I've not played both.

As long as members are clear as to the experience they have and post in line with the AUP then they are free to post in any thread, its obviously more difficult for them to comment on certain topics, but it certainly doesn't remove them from commenting.
Yes I agree. I don't want to discourage any member from necessarily posting, even if they haven't played both games this thread would be very useful for gaining information on each and understanding how each stacks up.

I was simply thinking as you suggested above about the fact that it is harder to comment on certain topics having not played both but I definitely didn't want to make it sound like he wasn't welcome, which is why I posted at the beginning that I didn't want to sound rude with my post.

Looking back I probably could've worded it even better though. @TokoTurismo I definitely did not mean to make it sound like you were not welcome, I was simply curious. I apologize if I made you feel unwelcome and hope you understand what my intentions were.
 
Not quite true, while torque steer is absent from a standing start, its actually modelled quite well once the car is moving.

In GT6? Sorry but no, just no.

Massive amounts wheelspin at speeds well in excess of 200KP/H and still not even the slightest of corrections required. Tracks that apparently "simulate" torque steer do so because they have nearly imperceptible gradients across the track surface.

The root cause of RWD torque steer is an unequal amount of grip between the rear tyres which can be caused by a large number of things. In GT6, even with massively exaggerated differences in grip such as one wheel on the track, one wheel off the track. The car will still go straight or just follow the gradient of the track which means it can and will go towards the track in some locations.
 
In GT6? Sorry but no, just no.

Massive amounts wheelspin at speeds well in excess of 200KP/H and still not even the slightest of corrections required. Tracks that apparently "simulate" torque steer do so because they have nearly imperceptible gradients across the track surface.

The root cause of RWD torque steer is an unequal amount of grip between the rear tyres which can be caused by a large number of things. In GT6, even with massively exaggerated differences in grip such as one wheel on the track, one wheel off the track. The car will still go straight or just follow the gradient of the track which means it can and will go towards the track in some locations.
Im interested as to what version of GT6 you're playing, because it sounds like it's massively different from mine.

If I have massive wheel spin at 125 MPH I'm definitely making corrections. If you aren't then you must have the most stable car in history.
 
In GT6? Sorry but no, just no.

Massive amounts wheelspin at speeds well in excess of 200KP/H and still not even the slightest of corrections required. Tracks that apparently "simulate" torque steer do so because they have nearly imperceptible gradients across the track surface.
How handy, gradients so small they almost can't be seen.



The root cause of RWD torque steer is an unequal amount of grip between the rear tyres which can be caused by a large number of things. In GT6, even with massively exaggerated differences in grip such as one wheel on the track, one wheel off the track. The car will still go straight or just follow the gradient of the track which means it can and will go towards the track in some locations.
You seriously don't need to tell me what causes RWD torque steer (you may wish to check who all the torque steer testing originated with back in FM4 vs GT5), and yes GT6 does model it once the car is moving particularly with a wheel off the track. Had it happen to me only yesterday with the M4 at Silverstone.

That GT6 doesn't still model it from a standing start is a big enough issue, but a claim that it doesn't model it when you drop a wheel off the track is simply not correct (even GT5 did that).
 
In GT6? Sorry but no, just no.

Massive amounts wheelspin at speeds well in excess of 200KP/H and still not even the slightest of corrections required. Tracks that apparently "simulate" torque steer do so because they have nearly imperceptible gradients across the track surface.

The root cause of RWD torque steer is an unequal amount of grip between the rear tyres which can be caused by a large number of things. In GT6, even with massively exaggerated differences in grip such as one wheel on the track, one wheel off the track. The car will still go straight or just follow the gradient of the track which means it can and will go towards the track in some locations.
You know, yesterday when I tuned a muscle car, giving 650hp, it HAD wheelspin going to the point I couldn't control it, just like in FM4. Also, there is torque steer in GT6. It may not be modeled well, but it is at least modeled from what I saw in the game. I bet you you're playing GT5 to say that there isn't any...
 
You know, yesterday when I tuned a muscle car, giving 650hp, it HAD wheelspin going to the point I couldn't control it, just like in FM4. Also, there is torque steer in GT6. It may not be modeled well, but it is at least modeled from what I saw in the game. I bet you you're playing GT5 to say that there isn't any...
You weren't doing it from a standstill, we know that's for sure.
 
He didn't have to. Just as he didn't have to try to denounce Rev's post by claiming he's not playing GT6 at all.
If he didn't have to tell us that it wasn't from a standstill then I'm confused by why you repeated said point in your post.

Furthermore there actually is some mystery as to how Rev knows what GT6's torque steer is like considering he made it plainly obvious to all of us that after 5, he would not be playing GT anymore.
 
If he didn't have to tell us that it wasn't from a standstill then I'm confused by why you repeated said point in your post.

Furthermore there actually is some mystery as to how Rev knows what GT6's torque steer is like considering he made it plainly obvious to all of us that after 5, he would not be playing GT anymore.
I didn't repeat the point. He claimed he was unable to control a 650Hp car in GT6 as a result of torque steer, which was clearly not done from a standstill. And he didn't have to claim it was for me to actually know that because torque steer isn't simulated from a standstill.

And I recall him talking about his experience with GT6 in this thread a few times already.
Yes I have, and there was hell a lot of torque steer from what I saw. Plus I didn't once mention standstill, so don't pull something out that I didn't even said, seriously.
No, you weren't unless you did it on a track with unequal surface or picked some other odd variable like rain to induce it. The game doesn't simulate it from a standing start, people have proven so already. The only people I've seen state they have experienced it with are wheel users, which leaves a lot of room to verify it because chances are high the wheel is already turned to one side or the other by a small degree & the game lets the smallest variables affect it happening.
 
I didn't repeat the point. He claimed he was unable to control a 650Hp car in GT6 as a result of torque steer, which was clearly not done from a standstill. And he didn't have to claim it was for me to actually know that because torque steer isn't simulated from a standstill.

And I recall him talking about his experience with GT6 in this thread a few times already.

No, you weren't unless you did it on a track with unequal surface or picked some other odd variable like rain to induce it. The game doesn't simulate it from a standing start, people have proven so already. The only people I've seen state they have experienced it with are wheel users, which leaves a lot of room to verify it because chances are high the wheel is already turned to one side or the other by a small degree & the game lets the smallest variables affect it happening.
Okay, I'm willing to agree with this.

I've only driven it with a wheel so I haven't experienced the lack of torque steer at a standstill, most likely for the reason you claim about how any turning at all in the wheel will induce a slide.
 
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