Forza 5 physics vs GT6 аnd other sims

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I think it has more to do with anything that upsets the front wheels, such as coming over the crest of a hill or hitting a curb strip. To me, it seems like the controller masks a lot of how the vehicle reacts and how it affects the steering.

Keep in mind, this is only my opinion after a few rounds on my new wheel and after the 45 minutes of sleep I've had in the week since my daughter has been born. :lol:
 
^^ For some doggone reason the front wheels have more of a bite when you push the analog stick up first, before turning it either way. Maybe it forces the driver to bypass speed sensitive steering and turn the wheels more and a little faster too.

Wolfe, give it a go!
 
^^ For some doggone reason the front wheels have more of a bite when you push the analog stick up first, before turning it either way. Maybe it forces the driver to bypass speed sensitive steering and turn the wheels more and a little faster too.

Wolfe, give it a go!

I feel the opposite for some reason. :/
 
^^ For some doggone reason the front wheels have more of a bite when you push the analog stick up first, before turning it either way. Maybe it forces the driver to bypass speed sensitive steering and turn the wheels more and a little faster too.

Wolfe, give it a go!

Ive always done that since analogue sticks where fitted to console controllers, it helps you to use only the amount of turn you want. Its the best way to drive quick in both Forza and GT (or any driving game where it doesnt affect camera view), it just allows you to use smoother inputs is all. When you just flick the analogue stick left/right, you can put too much/not enough turn on; and its easier to unsettle the car in some cases also.
 
The funny thing is though cars stay more firmly planted without skidding or understeering. It's wierd. About time T10 start including an option for allowing adjustable speed-sensitive steering or having the option to turn it off altogether.
 
To T10 the jump from the previous X360 720p with no weather, no night, no real time lighting, etc to 1080p with all those things it will be much more difficult to acomplish to their standards of 60fps than PD, specially at this new generation when they are playing on the weaker hardware. Their self impossed trade-mark of 1080p/60fps probably will need to change in the next games if they want to advance the series.

PD is much more experienced in that camp, they have already a proper graphic engine, with most of the required features running near at 1080p/60fps and on a much weaker hardware (PS3), and this time they play with the most capable machine, specially for the feat of 1080p/60fps with top notch graphics. PD with just a basic graphic-engine port to PS4 will have a LOT of free resources to improve the game, and we are speaking of a very minimum of a PS3 photomode quality in real-time.

It will be interesting to see how far are going to be the differences between games at the mid-far of this generation. :)

To answer this in a moderately more appropriate thread:

I don't see why T10 will need to sacrifice 1080/60 to continue to advance themselves.

The difference between T10 and PD is that T10 will always undershoot on graphical features to ensure the overall quality of the visuals. PD will always push more features in than the hardware can reasonably handle. We've seen this with GT6. GT5 was pretty borderline, but instead of just optimising for GT6, they added in more features again, wiping out any gains they made.

Were PD to simply port the GT5/6 graphics engine to PS4, brush up the quality of their environment models and fix their dodgy shadowing and alpha effects, I'd say you'd be right. T10 would have to work pretty hard to catch up with that.

The thing is, they won't. They'll go for 32 cars on track, or physically modelled individual marbles, or real time aero modelling of the wind in the grass or something. If PD could tone it down for a second, they'd find that they have all the tools available to make by far and away the best racing game, but I expect them to produce another over-ambitious, unpolished chore of a game.
 
Ive always done that since analogue sticks where fitted to console controllers, it helps you to use only the amount of turn you want. Its the best way to drive quick in both Forza and GT (or any driving game where it doesnt affect camera view), it just allows you to use smoother inputs is all. When you just flick the analogue stick left/right, you can put too much/not enough turn on; and its easier to unsettle the car in some cases also.

Oh no siree! I never flick it.. I've actually honed this skill over several years: I hold it at an angle and adjust my inputs with ever so intricate corrections - inside deads set at zero and outside at 100% really helps.

The push forward then turn analog stick maneuver certainly gives you more/better control over your car but it can get tedious. And usually not a good idea around tight 90 degree left/right handers or hairpins.

To answer this in a moderately more appropriate thread:

I don't see why T10 will need to sacrifice 1080/60 to continue to advance themselves.

The difference between T10 and PD is that T10 will always undershoot on graphical features to ensure the overall quality of the visuals. PD will always push more features in than the hardware can reasonably handle. We've seen this with GT6. GT5 was pretty borderline, but instead of just optimising for GT6, they added in more features again, wiping out any gains they made.

Were PD to simply port the GT5/6 graphics engine to PS4, brush up the quality of their environment models and fix their dodgy shadowing and alpha effects, I'd say you'd be right. T10 would have to work pretty hard to catch up with that.

The thing is, they won't. They'll go for 32 cars on track, or physically modelled individual marbles, or real time aero modelling of the wind in the grass or something. If PD could tone it down for a second, they'd find that they have all the tools available to make by far and away the best racing game, but I expect them to produce another over-ambitious, unpolished chore of a game.

Very well put Imari. While PD has an excellent.. I mean BRILLIANT graphics engine at their disposal, they really need to think over their approach to sound design. Look at how drastically sounds have changed from FM2 to 5. The last good GT game with decent/acceptable sounds was GT4. That was actually exciting.

Even though GT6 has improved physics, I still feel they're a little linear and Kaz is almost afraid to take a more complex approach towards making the physics live up to some of the PC sims out there.

The thing is... from what I gather, it almost seems one developer only gives the audience enough to compete with their rivals. It's as if they're waiting for the other to see who screws up first, and then they develop something in future iterations that their competitor either can't offer or aren't good at offering that particular aspect of the sim.

I think GT has what it takes to beat FM... PD just needs to take a fresh approach. Demonstrating true-to-life physics in a game is a really tall order no doubt. However, getting realistic and believable engine sounds isn't. And maybe that's where PD needs to start first.

Conversely, T10 has an excellent physics and sound engine on their hands, but what they lack are features and variety. Rally, weather, night and more tracks... they can quite easily stand out as the premier console sim developer.

Oh well, wishful thinking. Let's see what the future has in store for us. :)
 
In my humble opinion, I respect developers who produce less-than-perfectly-polished features that add variety and push out of the comfort zone a bit. Fundamental gameplay is important, which is why I'm not a Gran Turismo player, but I still appreciate Polyphony's creativity and ambition.
 
In my humble opinion, I respect developers who produce less-than-perfectly-polished features that add variety and push out of the comfort zone a bit. Fundamental gameplay is important, which is why I'm not a Gran Turismo player, but I still appreciate Polyphony's creativity and ambition.

I agree, to a certain extent. I can appreciate the ideas behind what they're doing. It'd be fun to be part of the planning meetings where they came up with this stuff.

It's the implementation where they fail. And unfortunately, that's kind of the hard part. Any of us can come up with tons of cool ideas for racing game features. The internet has to be littered with more ideas than a developer could ever manage to put together. Putting them into a game and getting the whole thing to work cohesively is much harder, and PD still sort of suck at it.

They have great vision at the micro-level, for individual features. They have poor vision at the macro-level, putting a set of features together to make a full product. I know that Kaz/PD are often praised for their vision, but I don't see it applying to the game as a whole. Individual features may be forward thinking, but the game design as a whole is stuck in 1999.
 
I don't see why T10 will need to sacrifice 1080/60 to continue to advance themselves.
They can also downgrade the actual graphics to make room to the new features but still I'm not sure that the Xbone could handle a much complex graphical engine at the required 1080p/60fps, specially given the bad press that is having the hardware by many developers. The downgrade in resolution seems more likely to me, as is choosen by many games today to gain the required resources without affecting the graphics.

About the framerate: more effects = more stress and more room for inestability when the gameplay situations are exceed: night racing with many light sources, raining effects, various cars at once, smoke particles, many shadows at once, etc. Anyone expecting a Forza this generation with all of the above features at rock-steady 1080/60 with, 16 cars on track and without a graphical quality loss is going to be very dissapointed. But T10 knows that and that would be one of the reason because I don't think they can fully advance their game.

Other reason is the lack of experience of T10 running these features with the existing game. They have not proven anything out of its comfort zone since FM1 (100% controled and static environments) except excuses for its incapability to implement them. I don't believe that from one day to another they are going to master all the required fields to reprogram and optimize the game with no apparent loss of performance versus the much "simplistic" and "easy" to code, FM5.

Were PD to simply port the GT5/6 graphics engie to PS4, brush up the quality of their environment models and fix their dodgy shadowing and alpha effects, I'd say you'd be right. T10 would have to work pretty hard to catch up with that.

The thing is, they won't. They'll go for 32 cars on track, or physically modelled individual marbles, or real time aero modelling of the wind in the grass or something.
The contrary would be some unambitious and lazy point of view for a developer. A few players would tolerate the same old-gen game again and again this generation, meanwhile it could grow and be top in features, graphics and gameplay. Anyway I'm reading wrong or do you expect a GT in PS4 with the same graphical hardware limitations than in PS3?
 
Well it's a good thing you don't program because it's painfully obvious how little knowledge you have on the subject.
 
Individual features may be forward thinking, but the game design as a whole is stuck in 1999.

This is why I can't really respect PD for being overambitious with their features. The core game is stale and overfamiliar because it's basically the same as it was 15 years ago. To me that is the complete opposite of the creativity I could excuse an unpolished game with.
 
About the framerate: more effects = more stress and more room for inestability when the gameplay situations are exceed: night racing with many light sources, raining effects, various cars at once, smoke particles, many shadows at once, etc. Anyone expecting a Forza this generation with all of the above features at rock-steady 1080/60 with, 16 cars on track and without a graphical quality loss is going to be very dissapointed. But T10 knows that and that would be one of the reason because I don't think they can fully advance their game.

Why not? There's a pretty big graphical difference between Forza 2 and Forza 4. Why not see the same thing again?

There's lots of ways for a developer to be clever when developing these features. I think it's naive to assume that a launch title is fully optimised for the hardware it's on, and can therefore not improve without making sacrifices.

Other reason is the lack of experience of T10 running these features with the existing game. They have not proven anything out of its comfort zone since FM1 (100% controled and static environments) except excuses for its incapability to implement them. I don't believe that from one day to another they are going to master all the required fields to reprogram and optimize the game with no apparent loss of performance versus the much "simplistic" and "easy" to code, FM5.

However there is a Forza branded game with day/night, Horizon. T10 no doubt have access to the expertise that produced that, and probably the raw code as well. Besides, while Polyphony's staff may be set in stone, T10's probably aren't. If they need an expert in lighting, they can hire them, or contract them in. If they need experts in atmospheric effects or rain physics, the same.

There's no real reason to think that because T10 hasn't made a game with time/weather, they can't have extremely experienced people doing the work for them if need be.

The contrary would be some unambitious and lazy point of view for a developer. A few players would tolerate the same old-gen game again and again this generation, meanwhile it could grow and be top in features, graphics and gameplay. Anyway I'm reading wrong or do you expect a GT in PS4 with the same graphical hardware limitations than in PS3?

You're reading wrong. The PS4 is much more capable than the PS3, and I expect Polyphony to design a PS5 game and try to squeeze it onto PS4 hardware. Again.

You seem to be assuming that FM6 will not add more features, contrary to the observation that each game on X360 expanded significantly on the previous in features, just maybe not the features you wanted.

GT5 expanded significantly in features as well over GT4, although at significant cost. GT6 may expand in features over GT5, but it hasn't really yet and the things they have improved have taken away as much as they've given.

I expect both companies to continue their respective strategies, which seems reasonable. T10 to slowly add new features as they feel they've got them at a level acceptable for release, PD to add everything and the kitchen sink regardless of whether it makes a good game or not.
 
Enlighten us Mr. Carmack. :)
FM2. FM3. FM4. All on the Xbox 360. Oh, and everything experts have been saying about DX12.

Edit: Oh, and knowing the first thing about software optimization.
 
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They can also downgrade the actual graphics to make room to the new features but still I'm not sure that the Xbone could handle a much complex graphical engine at the required 1080p/60fps, specially given the bad press that is having the hardware by many developers. The downgrade in resolution seems more likely to me, as is choosen by many games today to gain the required resources without affecting the graphics.

About the framerate: more effects = more stress and more room for inestability when the gameplay situations are exceed: night racing with many light sources, raining effects, various cars at once, smoke particles, many shadows at once, etc. Anyone expecting a Forza this generation with all of the above features at rock-steady 1080/60 with, 16 cars on track and without a graphical quality loss is going to be very dissapointed. But T10 knows that and that would be one of the reason because I don't think they can fully advance their game.

Other reason is the lack of experience of T10 running these features with the existing game. They have not proven anything out of its comfort zone since FM1 (100% controled and static environments) except excuses for its incapability to implement them. I don't believe that from one day to another they are going to master all the required fields to reprogram and optimize the game with no apparent loss of performance versus the much "simplistic" and "easy" to code, FM5.


The contrary would be some unambitious and lazy point of view for a developer. A few players would tolerate the same old-gen game again and again this generation, meanwhile it could grow and be top in features, graphics and gameplay. Anyway I'm reading wrong or do you expect a GT in PS4 with the same graphical hardware limitations than in PS3?

I really enjoyed reading through your response. You have absolutely nailed it!

It seems the cat's finally out of the bag: the xboner's hardware isn't as powerful as it should be this generation or as it could have been. Barely holds on it's own next to a mid-range gaming PC. The PS4 on the other hand continues to enjoy even more powerful hardware; what remains to be seen is whether PD (and devs in general) is able to fully capitalize on it, unlike the PS3.

Anyway, back to the points you've highlighted. Since FM1, their graphic engine hasn't evolved or 'matured' much, if we realistically think aboout it. Sure, they've been consistently improving the car and track modeling, the lighting, adding greater depth and detail to the textures. That's about it though. While the overall look of the game has become more eye-pleasing over the years, the cars still look more CGI-ish rather than photo-realistic. GT3 and 4 had some very impressive photo-realistic models at the time I might add. And what's worse though, they've been ignoring particle effects quite blatantly, in favor of the whole high-res game engine running at 60 fps. Which is great, I'm all for it.. I think in order for a game to feel true-to-life, it has to be fluid and "behave in real time". 60 fps accomplishes that, and us former/current PC gamers out there truly understand that.

However, the engine itself needs to be re-written. Certain aspects of it anyway. 5 iterations now, and the number of cars in an offline race hasn't increased much. No weather or night. Particle effects have gotten worse now, unfortunately. All in favor of.... wait for it.... higher res cars and tracks?? Not to rain on T10's parade though, I think these guys are capable of a heckuva lot more than meets the eye. It seems to me they're deliberately holding back. After all, it is a business that's primarily in it for the money, not the fans, as they so passionately put it, which is OK.

Had the Xboner's hardware been more powerful, would they have pulled off all those graphical feats? Hmm... I doubt it.. they probably would have used too many resources to up the texture and resolution of car/track models... again. And probably tell the fans in the official forums: oh we just didn't have enough juice to do night/weather or realistic particle effects without ditching 60 fps. I say... bull^%$# !!

Why do you STILL see better photo mode, garage and Forza Vista graphics compared to actual gameplay? It's new gen hardware - I WANT photo mode graphics while driving, dammit! :banghead:

If these guys can step out of their comfort zone and experiment a little more with innovation, they can certainly bring better things to the table. FM6 is their chance to prove to the naysayers that they are in fact eligible to compete against the best PC sims. They've done wonders in the sound and physics department, which only seems to be heading up from hereon. Time to make graphical tune ups and add MORE content and features T10!

^^ Maybe the fans aren't demanding enough. Maybe the competition isn't stiff enough. For a fact, both T10 and PD really need to kick off their fuzzy bunny slippers and get out of their comfort zones.


Why not? There's a pretty big graphical difference between Forza 2 and Forza 4. Why not see the same thing again?

There's lots of ways for a developer to be clever when developing these features. I think it's naive to assume that a launch title is fully optimised for the hardware it's on, and can therefore not improve without making sacrifices.

However there is a Forza branded game with day/night, Horizon. T10 no doubt have access to the expertise that produced that, and probably the raw code as well. Besides, while Polyphony's staff may be set in stone, T10's probably aren't. If they need an expert in lighting, they can hire them, or contract them in. If they need experts in atmospheric effects or rain physics, the same.

There's no real reason to think that because T10 hasn't made a game with time/weather, they can't have extremely experienced people doing the work for them if need be.

You're reading wrong. The PS4 is much more capable than the PS3, and I expect Polyphony to design a PS5 game and try to squeeze it onto PS4 hardware. Again.

You seem to be assuming that FM6 will not add more features, contrary to the observation that each game on X360 expanded significantly on the previous in features, just maybe not the features you wanted.

GT5 expanded significantly in features as well over GT4, although at significant cost. GT6 may expand in features over GT5, but it hasn't really yet and the things they have improved have taken away as much as they've given.

I expect both companies to continue their respective strategies, which seems reasonable. T10 to slowly add new features as they feel they've got them at a level acceptable for release, PD to add everything and the kitchen sink regardless of whether it makes a good game or not.

Even though T10 has achieved impressive feats bringing FM to the X360 and iteration #4 probably being the best in the franchise so far, I think this is merely a taste of things to come. GT6 is packed with features, but again, they've been lazy with their sound design. If ONLY they can start improving this one aspect, I think GT is going to start giving FM a serious run for it's money and sim fame.

Being said, both devs have barely scratched the surface I believe. FM5 isn't a bad iteration given it's the first title on the new console, and the deadline they had. If PD disappoint again with the PS4 GT game, then I suppose T10 will have a clear lead.

The way I see it, both sims are practically neck to neck. One boasts more quality, the other boasts more variety and features. In under 2 years, we're going to see who's the first one to truly innovate and give us fans more legit reasons to continue living life off their products! Fingers crossed. :rolleyes:
 
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However, the engine itself needs to be re-written. Certain aspects of it anyway. 5 iterations now, and the number of cars in an offline race hasn't increased much. No weather or night. Particle effects have gotten worse now, unfortunately. All in favor of.... wait for it.... higher res cars and tracks?? Not to rain on T10's parade though, I think these guys are capable of a heckuva lot more than meets the eye. It seems to me they're deliberately holding back. After all, it is a business that's primarily in it for the money, not the fans, as they so passionately put it, which is OK.

Had the Xboner's hardware been more powerful, would they have pulled off all those graphical feats? Hmm... I doubt it.. they probably would have used too many resources to up the texture and resolution of car/track models... again. And probably tell the fans in the official forums: oh we just didn't have enough juice to do night/weather or realistic particle effects without ditching 60 fps. I say... bull^%$# !!

Why do you STILL see better photo mode, garage and Forza Vista graphics compared to actual gameplay? It's new gen hardware - I WANT photo mode graphics while driving, dammit! :banghead:
This makes me laugh. You're giving T10 flack for the exact samething PD started doing with GT5; trying to improve the graphics/realism of the cars before actually working on the core of the game.

Now look at it. Can't even keep a solid FPS & doesn't have the same amount of time & effort gone into improving the standard vehicles which ends up leaving glaringly obvious differences. And then there's that "feature" that causes the car while racing to render the car more or less in a better quality.

At least one of the 2 developers has set itself up a solid foundation whilst the other just now rides on the coat tails of success of GT4 & it's name to keep selling copies.
 
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What features would those be?

When I say features, I meant the sheer content and variety it offers: rallying, night, weather, tracks etc.

This makes me laugh. You're giving T10 flack for the exact samething PD started doing with GT5; trying to improve the graphics/realism of the cars before actually working on the core of the game.

Laugh away Mr. McLaren! T10 deserves just as much flack as PD! However, if you'll be so kind as to go through the entire reply, you'll also see how I've commended their accomplishments as well. Besides my response was more FM-focused, since that's what I was replying to. Don't even get me started on GT. :boggled:

Edit: I'd say FM's foundation is way more solid than PD's. Not a personal opinion, but fact.
 
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When I say features, I mean the sheer content and variety it offers: rallying, night, weather, tracks etc.
Of which are half-assed, right? Rallying in GT has been a comedic reference for years. How many tracks now have night/weather of the full amount? How many tracks are actually unique & not just multiple variations/run in reverse? Same goes for the cars with Standards/Decent Standards/Premiums.
Laugh away Mr. McLaren! T10 deserves just as much flack as PD! However, if you'll be so kind as to go through the entire reply, you'll also see how I've commended their accomplishments as well. Besides my response was more FM-focused, since that's what I was replying to. Don't even get me started on GT. :boggled:
Except you're didn't give PD any flack; you actually praised them for having photo-realistic cars in GT3/4 before complaining that T10 is just BS'ing that they can't add features due to not being able to have a solid 60FPS & just want higher resolution cars/tracks. Then you end the post in response to Imari stating GT6 is packed with features, and are just lacking in sound thus both games are equal. They're lacking a lot more than that when said features are halfway-developed, but you didn't touch on it at all. If they deserve just as much flack, don't post as if T10 is the only guilty party of graphics-first, gameplay-second.

Then there's the line, "Well, they're a business & are in it for the money, not the fans". Because they haven't completely altered certain aspects of the game or added free content due to fan feedback at all. Tell me, when is the last time PD listened to the fans? GT4, maybe 5? T10 doesn't deserve anywhere near as much flack as PD does now after GT5.5. They've created a solid foundation in a game that was clearly rushed to make sure it was a launch title. PD is still all over the place with its title.

But I shouldn't expect a rational argument from someone who just said, "Zer0 nailed it" or refers to the Xbox One as the XBoner which is just as stupid as M$ or Dan Greenbacks; I was sure these terms were banned from the thread since they showed obvious lack of thought.
 
1. I refer to it as the Xboner, cos' I read a member call it that, and I thought it was hilarious. Not only that, it's fitting and appropriate. I like that, and I'm keeping it!

2. My response was to Zero, not the entire post or thread. Therefore I touched upon only the aspects he had mentioned in his post (I'm assuming he's a "he"). The post isn't a flame war between GT and FM anyway.

3. Some of you folks here really need to grow up. It agitates me a little when members make immature and emotional statements like:

*But I shouldn't expect a rational argument from someone who just said, "Zer0 nailed it"*

4. I do not know Zero personally, neither do any of you know me personally. Perhaps some of you know each other personally, but then again that isn't my concern. Point is, a forum is not a medium where you spit out personal statements against other members just because they agree with another member's perspective, or don't respond the way you want them to or expect of them. (you can safely ignore this if you fall between the ages of 8 and 15 or just going past puberty for that matter)

5. The Xbone/Xboner is a term very much alive on this forum and other ones as well, I assure you.

6. You responded selectively to certain parts of my post, probably in an attempt to show all your friends and/or fans over here, how illogical I am because:

a. I failed and/or forgot to give PD much flack, and;
b. I supported an opinion set forth by Zero.

If I were you, I'd just be cool and enjoy both franchises for what they offer, and what they don't. Furthermore, I shouldn't let personal emotions get in the way, when people disagree with my outlook, should I?

Cheers mate. :lol:
 
1. I refer to it as the Xboner, cos' I read a member call it that, and I thought it was hilarious. Not only that, it's fitting and appropriate. I like that, and I'm keeping it!
Hopefully not if the moderation staff holds it to same regard as M$.
2. My response was to Zero, not the entire post or thread. Therefore I touched upon only the aspects he had mentioned in his post (I'm assuming he's a "he"). The post isn't a flame war between GT and FM anyway.
It doesn't matter who you responded to, you posted what you did and that is up for response from anyone else.
3. Some of you folks here really need to grow up. It agitates me a little when members make immature and emotional statements like:

*But I shouldn't expect a rational argument from someone who just said, "Zer0 nailed it"*
You want to talk about selective response, yet you did it here cutting off the rest of sentence. How do you expect to create a rational debate when you have to refer to the console as another name because it sounds like "boner". "LOL it sounds like a penis name, hehehe".

Yes, we are the ones who need to grow up. :rolleyes:
4. I do not know Zero personally, neither do any of you know me personally. Perhaps some of you know each other personally, but then again that isn't my concern. Point is, a forum is not a medium where you spit out personal statements against other members just because they agree with another member's perspective, or don't respond the way you want them to or expect of them. (you can safely ignore this if you fall between the ages of 8 and 15 or just going past puberty for that matter)
Zer0 is a known liar & make-up artist who brown noses PD religiously. You're clearly new here.
5. The Xbone/Xboner is a term very much alive on this forum and other ones as well, I assure you.
So is M$. Doesn't change the fact some of the staff do not want the term used in this thread anymore, or that it makes you look like a PS fanboy since it's a common term used by them to display bias.
6. You responded selectively to certain parts of my post, probably in an attempt to show all your friends and/or fans over here, how illogical I am because:

a. I failed and/or forgot to give PD much flack, and;
b. I supported an opinion set forth by Zero.

If I were you, I'd just be cool and enjoy both franchises for what they offer, and what they don't. Furthermore, I shouldn't let personal emotions get in the way, when people disagree with my outlook, should I?

Cheers mate. :lol:
As you just did here.

Nothing I quoted was taken out of context; you went into a paragraph giving T10 flack for choosing graphics>gameplay & acted as if they just BS everyone & alienate their fans for money when the competitor has been doing it for years. You didn't forget to note them as well, because you were too busy noting their main flaw in the sound department, but the game was still "packed with features". There is no emotion on this end, though it sure looks like there may be some on your end judging by 3 & 4.
 
When I say features, I meant the sheer content and variety it offers: rallying, night, weather, tracks etc.

Let's call a spade a spade though, GT6 isn't packed with "features", it's packed with content.

I won't argue that GT6 definitely has a lot of content. It's not nearly as much as Polyphony's fluffed up numbers would attempt to have us believe, but it's more than appears in any other game.

But as far as features, for every one that Gran Turismo has that Forza doesn't, there's one that Forza has that Gran Turismo doesn't. I don't think it's fair to say that GT6 is packed with features compared to FM5, because it's not really true, not at this point at least.

Were they to implement their new course maker/make your own track with GPS thingy, I'd say that would give them a big one for which there was no real counterpart. Until then though, it's at best a matter of swings versus. roundabouts.
 
@McLaren @Speedster911 - If you want to carry on with your 'debate', please do it privately. Speedster911 - if you wish to continue with your absolutely hilarious take on XB1's name, do it in your head. Like reading aloud, airing and sharing such a mature example of 'humour' actually just pisses people off.... people older than 14 anyway.

Really? Make another post this useful and I'll give you something to lolz about.
 
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