If it existed sure, but it doesn't right now (and maybe for a long long long time ). And the best next gen feature from both of them is for sure Drivatar. It might need some tuning, but it is revolutionary and it can transform the offline mode!
GPS Visualiser is surly the most impressive feature for any racer? I cant seem to get it to work though?
I hate the Drivatars, For me they are amazing for the casual racer or would be ideal for Forza Horizon rather than a sim.
They behave so erratic, Serious racers want to race they dont want to worry constantly what the car in front is always going to do or the car behind be it slam the breaks on a straight, Slow right down half way through a corner, Ram you when you pass, go off to the grass then wait to take you out etc etc.
Drivatars should be a option for the casual's but give the rest of us proper racing AI where they are predictable like race drivers are.
OK...Really? Make another post this useful and I'll give you something to lolz about.
It was that way at launch as well and they have improved a lot since. I expect he isn't racing on the hardest difficulty of he believes it's for "casual" racers.
It would be nice if the culture of GTPlanet didn't engender these instances of mistaken intentions just because someone has something positive or negative to say about either game in the wrong place or at the wrong time. Especially given the mixed situation we have today where one game is way more promising on paper but fails to deliver, and the other game is less ambitious but what it has is done well.
I was fully aware that Speedster911 is not in any way just another troll from the GT section, and I agree with the overall point of his post on the last page: Turn 10 seems to aspire to an excessive level of quality that detracts from the series' potential. I would add that it's partly the fault of gamers, the pixel counters, jaggie hunters, and polygon snobs. FM5 with all of FM4's assets plus more and amazing new things with the power of the XBone would make for a more compelling game, IMO, but Turn 10 would be derided for not delivering something "next-gen" enough.
Frankly, I'm among the group who are surprised that the last of the assets they made for 360 -- DLC in particular -- weren't already built with the next gen in mind. I can't think of any reason they couldn't have kept "master" files, and simply scaled them down for the 360 games.
I simply have no issue with the level of quality in the FM4/FH models, either. Errors/glitches or inaccuracies, sure, but when the radio/HVAC buttons are legible in photomode I think there's more than enough detail. I'd rather have more cars to drive than insanely detailed ones. Don't get me wrong, though -- I don't think FM5 is lacking for cars, it has plenty. I just wonder if it was really necessary to cut so many.
But that is a wishlist and it doesn't speak for what the community as a whole wants. Just because it's something you want doesn't mean T10 has lost their way. It simply means they have a different vision.
It's nice to want something but there is a difference between implementing a feature and properly simulating the feature.
If all weather means in Forza is that the cars are a little more slippery than no I don't want it, if night means they can't hold a locked 60 fps than no I don't want it but if they can do it properly without negatively affecting gameplay than I'm all for it.
It can all be done, all of it at a rocksteady 60 fps. They just haven't optimized their code for it. They had a legit excuse in case of the X360, but not this time I believe.
No, this is what the people on forums have been asking for. The last time I checked, the total number of vocal forum users pales in comparison to total sales figures. I'm not disputing it wouldn't be a very welcome addition, but you're making some large assumptions based on very little data.Weather, night driving, endurance races and pitstops are something practically EVERY fan has been longing for.
That's the point of a business. T10 is no different than any other business out there. It doesn't matter if the end product is purely for entertainment, if they aren't going to make a profit, they aren't going to do it.Too bad their vision is driven primarily by profits...
They seem to be doing a pretty good job at that with their DLC plan. We're nearly 6 months in and I still find myself playing as much as I did on day on. And let's not forget Horizon, which breathed plenty of new life into the Forza franchise....and not breathing new life into the franchise.
That's a succinct way to explain how I feel put off by FM5.But that is a wishlist and it doesn't speak for what the community as a whole wants. Just because it's something you want doesn't mean T10 has lost their way. It simply means they have a different vision.
FM5 is the way it is because of decisions Turn 10 made in the course of development, not because the XBone couldn't possibly deliver dynamic lighting or weather effects of any sort at 60fps.Please share your programming expertise with the rest of us.
I know Speedster911 isn't fond of Horizon, but it represents the sort of fresh thinking that I would like to see from its older stablemate. Not stylistically, but in terms of gameplay. Maybe Turn 10 intends to leave time-of-day, weather, rally, point-to-point racing, fantasy roadcourses, and all such things to the Horizon brandname....let's not forget Horizon, which breathed plenty of new life into the Forza franchise.
Weather, night driving, endurance races and pitstops are something practically EVERY fan has been longing for. Check out the official forums. T10 does listen to the fans, but in the end what kind of dose they give us, that is entirely up to them. Typical example: FM5. Too bad their vision is driven primarily by profits and not breathing new life into the franchise.
FM5 is the way it is because of decisions Turn 10 made in the course of development, not because the XBone couldn't possibly deliver dynamic lighting or weather effects of any sort at 60fps.
I'd have said it's the other way around. They must know that they could ram all those features in at "barely acceptable but hey, it's on the box!" levels of quality and sell a ton. Look at GT6, they're advertising with stuff that isn't even in the game.
They choose not to. It probably costs them sales, if anything. They were fairly clear that there weren't going to be many cars of tracks in game, that the Nurburgring wasn't going to be there, that all sorts of stuff wasn't going to be there. I don't think any of that makes them a profit.
After watching the ISR interview recently, I'd say that they have pretty rigid quality standards. They know that weather and time can be done, they've been done for decades now. They're not confident that they can do it to a level that satisfies them, so they don't.
It's a different approach to Polyphony, who are keen to get features out as soon as they're even moderately functional. I suspect that if T10 were to do weather, for example, they'd have it on every track or none. That's how they treated cockpits, anyway. Polyphony are comfortable with having cockpits only available on some cars, night and weather only on some tracks.
And hey, each to their own. This is what you get when you're a game designer, you get to decide how your game approaches these sort of things. Are fans going to appreciate a feature even though it's not entirely complete? Or are you better off eating the bad press for now to knock it out of the park later on?
I guess with a finite amount of resources/man hours something else would've have to had "given" if they'd concentrated on weather effects.@Igano -- I hope you're referring to FordGTGuy, because my whole point is that FM5 could have featured weather at 60fps if that had been on Turn 10's to-do list from the beginning, or indeed, if they had the extra time they might have needed, as you point out.
@Igano -- I hope you're referring to FordGTGuy, because my whole point is that FM5 could have featured weather at 60fps if that had been on Turn 10's to-do list from the beginning, or indeed, if they had the extra time they might have needed, as you point out.