Forza 5 physics vs GT6 аnd other sims

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I wish they'd REALLY ditch auto/forza vista for good and focus on weather and night. YES... it's not necessary in a sim or even a racing game for that matter.. but it will certainly take the physics and the driving to a new level.

Think of all the space and perhaps some resources, they'll be saving by cutting out auto vista and getting the headlights and beams right for all the cars; the various lighting effects associated with night driving... oh the glorious dash views with all those trippy readouts (Aventador, Reventon).

No weather is fine, at least night driving should have arrived by now. The X1's hardware isn't exactly weak compared to the PS4, even though it does have less horsepower.

Like some of you put it - it's just not a priority for them ATM. You gotta love how Dan uses the whole "oh we're just going to stay within our comfort zone for now and continue on delivering quality, while resting on our laurels now and then" bit to make us forget night and weather for now, coupled with all the other wishes.

All in all, you've got to appreciate what these guys have achieved and have clearly excelled in it: the driving itself.
 
I wish they'd REALLY ditch auto/forza vista for good and focus on weather and night. YES... it's not necessary in a sim or even a racing game for that matter.. but it will certainly take the physics and the driving to a new level.
The car modelling team doesn't work on weather.

They made a new game for a new console and wanted to showcase that the Xbox One is capable to render a blockbuster game in 1080p at 60FPS. I give them the benefit of a doubt and wait until Forza Motorsport 6. If that game doesn't have weather or night racing i'll start complaining. Of course everyone has his/her own opinion.

Like some of you put it - it's just not a priority for them ATM. You gotta love how Dan uses the whole "oh we're just going to stay within our comfort zone for now and continue on delivering quality, while resting on our laurels now and then" bit to make us forget night and weather for now, coupled with all the other wishes.
I believe T10 wanted to get smooth 60FPS first and than add features. They had to deal with a new hardware and as every launch game hadn't much time available. I wouldn't call that comfort zone. It is a different approach, that puts smooth 60 FPS first instead of adding features for the sake of it and deal with 40-50FPS.
 
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I wish they'd REALLY ditch auto/forza vista for good and focus on weather and night. YES... it's not necessary in a sim or even a racing game for that matter.. but it will certainly take the physics and the driving to a new level.

Think of all the space and perhaps some resources, they'll be saving by cutting out auto vista and getting the headlights and beams right for all the cars; the various lighting effects associated with night driving... oh the glorious dash views with all those trippy readouts (Aventador, Reventon).

No weather is fine, at least night driving should have arrived by now. The X1's hardware isn't exactly weak compared to the PS4, even though it does have less horsepower.

Like some of you put it - it's just not a priority for them ATM. You gotta love how Dan uses the whole "oh we're just going to stay within our comfort zone for now and continue on delivering quality, while resting on our laurels now and then" bit to make us forget night and weather for now, coupled with all the other wishes.

All in all, you've got to appreciate what these guys have achieved and have clearly excelled in it: the driving itself.
Well, first off, that's your opinion. I, along with others, appreciate it AutoVista.

Second, what you said makes no sense. They don't hire 300 people and divide them into separate groups; people are hired for specific roles. T10 is a game developer, not a retail store that can relocate people to other departments.
 
Well, first off, that's your opinion. I, along with others, appreciate it AutoVista.

Second, what you said makes no sense. They don't hire 300 people and divide them into separate groups; people are hired for specific roles. T10 is a game developer, not a retail store that can relocate people to other departments.

Yeah...Okay. You're absolutely right. :rolleyes:

*yaaaaaaaaawwwnnn*
 
Yeah...Okay. You're absolutely right. :rolleyes:

*yaaaaaaaaawwwnnn*

To be fair, it's a pretty long road from getting rid of Forzavista to putting in night driving. You've got to fire your additional artists to free up resources, hire or contract more coders to make night driving work, and then get them up to speed and integrated with the rest of your team. And that's only if the resources you freed up are actually sufficient to generate night driving to the standard that T10 want. It's hardly a trivial affair.

Autovista is fine. I quite enjoy it myself, I spent several hours going through all the cars in FM4, and would do the same with most cars I bought in FM5 happily. It also continues in the fine tradition of photomode in creating bullshots to sell games, which is useful even if no player ever used Forzavista.

Sure, it'd be cool to have night racing instead, but I'm not convinced that the option existed to have one or the other at any point.
 
I wish they'd REALLY ditch auto/forza vista for good and focus on weather and night. YES... it's not necessary in a sim or even a racing game for that matter.. but it will certainly take the physics and the driving to a new level.

Think of all the space and perhaps some resources, they'll be saving by cutting out auto vista and getting the headlights and beams right for all the cars; the various lighting effects associated with night driving... oh the glorious dash views with all those trippy readouts (Aventador, Reventon).

No weather is fine, at least night driving should have arrived by now. The X1's hardware isn't exactly weak compared to the PS4, even though it does have less horsepower.

Like some of you put it - it's just not a priority for them ATM. You gotta love how Dan uses the whole "oh we're just going to stay within our comfort zone for now and continue on delivering quality, while resting on our laurels now and then" bit to make us forget night and weather for now, coupled with all the other wishes.

All in all, you've got to appreciate what these guys have achieved and have clearly excelled in it: the driving itself.

I love Forzavista and imo its the future. I'de rather have a game that is perfect in its fundamental jump for the Xbox one. Than to have a last gen game that is flawed in all sorts of ways, and claims it has the best physics and simulation. Second it just 'feels' wrong and clunky to me.

Forza achieves all its fundamental targets, with a well balanced game. As been said numerous times before, they will only implement new features when they deem it absolutly perfect unlike PD, who cant even release all their promised content (Dlc cars, course creator) and cant get their fundamentals right.

I can hold the same argument you have against Forzavista cars against Standards. Talking about hypocrisy. What do you think is going to happen in Gt7? If they keep those standards they will be the laughing stock of Ps4 games.

I want them to implement night and weather when they have it working perfect. Gt is a jack off all trades but doesn't deliver an engaging gameplay experience, it has too much flawes to really be enjoyed. I didn't sell my Ps3 for nothing and never looked back because i also had Fm.

The sound alone makes me cringe.
 
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I wish they'd REALLY ditch auto/forza vista for good and focus on weather and night. YES... it's not necessary in a sim or even a racing game for that matter.. but it will certainly take the physics and the driving to a new level.

Think of all the space and perhaps some resources, they'll be saving by cutting out auto vista and getting the headlights and beams right for all the cars; the various lighting effects associated with night driving... oh the glorious dash views with all those trippy readouts (Aventador, Reventon).

No weather is fine, at least night driving should have arrived by now. The X1's hardware isn't exactly weak compared to the PS4, even though it does have less horsepower.

Like some of you put it - it's just not a priority for them ATM. You gotta love how Dan uses the whole "oh we're just going to stay within our comfort zone for now and continue on delivering quality, while resting on our laurels now and then" bit to make us forget night and weather for now, coupled with all the other wishes.

All in all, you've got to appreciate what these guys have achieved and have clearly excelled in it: the driving itself.


Let me put this in the most simplest way I can for you. Forza vista is only loaded up while within the appropriate menu system. When you load up a race, the only things loaded are the cars/track/physics/control subsets (the things needed for a race, nothing else); no forza vista in there at all. Each portion of the game is only running when the games code tells it to run, if the games code wasnt written like this; we sure as hell wouldn't have 1080p and 60FPS while in a race. If everything in forza was loaded up all at the same time, the game wouldn't even hit 10FPS; it would even struggle on a high end gaming pc to hit a decent FPS as well. The only thing that Forza vista being removed would do, is provide additional space on the storage medium; even then that wont be a massive amount of data. The cars will still be modelled to the same level of detail, and they will take up the most space within the game itself.

Well tracks will take up the most space per file size, but you get the picture; the cars will still receive the same level of detail regardless of Forza Vista been removed.
 
I think you misunderstood him . From what I can understand, he was saying that he wishes forzavista was gone, so that way the time, money, and resources could have went to things like more cars, tracks, and other content in general. Even though its just freeing space, I'm sure it took alot of time to detail every bit of just one car.
 
I love Forzavista and imo its the future. I'de rather have a game that is perfect in its fundamental jump for the Xbox one. Than to have a last gen game that is flawed in all sorts of ways, and claims it has the best physics and simulation. Second it just 'feels' wrong and clunky to me.

Forza achieves all its fundamental targets, with a well balanced game. As been said numerous times before, they will only implement new features when they deem it absolutly perfect unlike PD, who cant even release all their promised content (Dlc cars, course creator) and cant get their fundamentals right.

I can hold the same argument you have against Forzavista cars against Standards. Talking about hypocrisy. What do you think is going to happen in Gt7? If they keep those standards they will be the laughing stock of Ps4 games.

I want them to implement night and weather when they have it working perfect. Gt is a jack off all trades but doesn't deliver an engaging gameplay experience, it has too much flawes to really be enjoyed. I didn't sell my Ps3 for nothing and never looked back because i also had Fm.

The sound alone makes me cringe.

You know, a long diatribe that nonetheless largely says nothing more than "lol GT6" only works as a rebuttal when he's actually using GT6 as the standard that Turn 10 should have aspired to. It's especially hard to say he's being hypocritical when he never said anything about PD's incompetence at all, never mind attempting to defend it as you are claiming he was doing.
 
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I think you misunderstood him . From what I can understand, he was saying that he wishes forzavista was gone, so that way the time, money, and resources could have went to things like more cars, tracks, and other content in general. Even though its just freeing space, I'm sure it took alot of time to detail every bit of just one car.
He said that he wants night racing and weather instead of autovista, if i understood him correctly. But autovista is made by people, which wouldn't work on weather and night racing anyway. The physics, engine and graphics team would work on those features.
 
"Think of all the space and perhaps some resources, they'll be saving by cutting out auto vista and getting the headlights and beams right for all the cars; the various lighting effects associated with night driving"

Reading the post again, I am not so sure I have got the wrong end of the stick; this line sticks out the most. It appears that he believes Forza Vista is always running, and that if it is taken out; that leaves more resources for night racing at the very least. Forza vista is such a small part within Forza itself; even T10 have stated this. There is a video interview that I believe Dan Greenawalt did, in it I think he stated that Forza vista has in no way gotten in the way of any other features of the game. The issues with T10 (which really isn't an issue), is the fact they want Forza to run as smoothly as possible; great for while in a race. They refuse to add any potential feature that will lower the frames per second, night racing (and to a greater extent, weather) could cause a drop in frame rate very easily; especially if handled incorrectly.
There are so many ways to add working headlights into a video game, but they usually consist of using some form volumetric lighting; they are a very big resource hog. With regards to weather, and the rain itself, this would most likely be done with Particle effects; again this will eat up a lot of resources. The water spray from the tires would also be Particle effects as well (the same as dust and tire smoke), and yet another resource hog. This makes it very time consuming to add both of those items, but doesn't mean that T10 don't want them in Forza. They will only add them when they do not lesson the overall quality of the game itself, an inconsistent frame rate would reduce that overall quality. T10 are also perfectionists, so they just wont slap a load of features together and call it a day; they will constantly be questioning themselves and what they create.

It is possible though that when he mentions "resources", that he in fact means freeing the staff from Forza vista to do other things; but in all honestly I don't think that would change much. It will probally be a very small part of the team that worked on the Forza Vista feature, I doubt it would have been over 20 people; if that. The cars themselves where made by a totally different department, a department that wouldn't have anything to do with night time features or weather; they may have even been outsourced in part. There are usually a fair few freelance opportunities to create cars models with full interiors, just have to look around the major 3d modelling websites that allow freelance job ads to be posted up. As I mentioned above, the cars would most likely still receive the same level of detail regardless if Forza Vista wasn't in the game.
 
He said that he wants night racing and weather instead of autovista, if i understood him correctly. But autovista is made by people, which wouldn't work on weather and night racing anyway. The physics, engine and graphics team would work on those features.
I figure that the department that works on ForzaVista would actually be the same department that actually models the cars, so I figured that he ment that if they held back on it then the could have produced more content for the game. What I'm just noticing, is that he didnt even mention that haha.

I'm sorry, it was 4:30 am, and I was up trying to watch the Red Moon last night.
 
Let me put this in the most simplest way I can for you. Forza vista is only loaded up while within the appropriate menu system. When you load up a race, the only things loaded are the cars/track/physics/control subsets (the things needed for a race, nothing else); no forza vista in there at all. Each portion of the game is only running when the games code tells it to run, if the games code wasnt written like this; we sure as hell wouldn't have 1080p and 60FPS while in a race. If everything in forza was loaded up all at the same time, the game wouldn't even hit 10FPS; it would even struggle on a high end gaming pc to hit a decent FPS as well. The only thing that Forza vista being removed would do, is provide additional space on the storage medium; even then that wont be a massive amount of data. The cars will still be modelled to the same level of detail, and they will take up the most space within the game itself.

Well tracks will take up the most space per file size, but you get the picture; the cars will still receive the same level of detail regardless of Forza Vista been removed.

Hmm, right. Don't you think though, the SAME storage space could be used for more texture memory, higher resolution... additional cars or maybe events? I know what you speak of, believe me. Besides, another generation of good-quality in-game graphics and mind-boggling photomode and Auto Vista graphics is a bit much. About time they all get an equal share.

I think you misunderstood him . From what I can understand, he was saying that he wishes forzavista was gone, so that way the time, money, and resources could have went to things like more cars, tracks, and other content in general. Even though its just freeing space, I'm sure it took alot of time to detail every bit of just one car.

^^ Sorta. They might have used the same sources and energy to recreate every bit of the in-game driving more accurately, for instance - full 360 degree panning interior camera anyone? :D

I love Forzavista and imo its the future. I'de rather have a game that is perfect in its fundamental jump for the Xbox one. Than to have a last gen game that is flawed in all sorts of ways, and claims it has the best physics and simulation. Second it just 'feels' wrong and clunky to me.

Forza achieves all its fundamental targets, with a well balanced game. As been said numerous times before, they will only implement new features when they deem it absolutly perfect unlike PD, who cant even release all their promised content (Dlc cars, course creator) and cant get their fundamentals right.

I can hold the same argument you have against Forzavista cars against Standards. Talking about hypocrisy. What do you think is going to happen in Gt7? If they keep those standards they will be the laughing stock of Ps4 games.

I want them to implement night and weather when they have it working perfect. Gt is a jack off all trades but doesn't deliver an engaging gameplay experience, it has too much flawes to really be enjoyed. I didn't sell my Ps3 for nothing and never looked back because i also had Fm.

The sound alone makes me cringe.

I just hope they don't focus too much on AV in future iterations. Even though some fans absolutely love it, for the serious motor sport and racing nut, it has little to offer except just sit there and look pretty. You can see this stuff on the internet anyway! Still I say, if they absolutely have to have it in a Forza game, then give the fans the SAME quality audio and visuals while driving. 👍

"Think of all the space and perhaps some resources, they'll be saving by cutting out auto vista and getting the headlights and beams right for all the cars; the various lighting effects associated with night driving"

Reading the post again, I am not so sure I have got the wrong end of the stick; this line sticks out the most. It appears that he believes Forza Vista is always running, and that if it is taken out; that leaves more resources for night racing at the very least. Forza vista is such a small part within Forza itself; even T10 have stated this. There is a video interview that I believe Dan Greenawalt did, in it I think he stated that Forza vista has in no way gotten in the way of any other features of the game. The issues with T10 (which really isn't an issue), is the fact they want Forza to run as smoothly as possible; great for while in a race. They refuse to add any potential feature that will lower the frames per second, night racing (and to a greater extent, weather) could cause a drop in frame rate very easily; especially if handled incorrectly.
There are so many ways to add working headlights into a video game, but they usually consist of using some form volumetric lighting; they are a very big resource hog. With regards to weather, and the rain itself, this would most likely be done with Particle effects; again this will eat up a lot of resources. The water spray from the tires would also be Particle effects as well (the same as dust and tire smoke), and yet another resource hog. This makes it very time consuming to add both of those items, but doesn't mean that T10 don't want them in Forza. They will only add them when they do not lesson the overall quality of the game itself, an inconsistent frame rate would reduce that overall quality. T10 are also perfectionists, so they just wont slap a load of features together and call it a day; they will constantly be questioning themselves and what they create.

It is possible though that when he mentions "resources", that he in fact means freeing the staff from Forza vista to do other things; but in all honestly I don't think that would change much. It will probally be a very small part of the team that worked on the Forza Vista feature, I doubt it would have been over 20 people; if that. The cars themselves where made by a totally different department, a department that wouldn't have anything to do with night time features or weather; they may have even been outsourced in part. There are usually a fair few freelance opportunities to create cars models with full interiors, just have to look around the major 3d modelling websites that allow freelance job ads to be posted up. As I mentioned above, the cars would most likely still receive the same level of detail regardless if Forza Vista wasn't in the game.

No sirree, I meant they ought to pay more attention to the intricate details of driving, tracks and the cars themselves. Auto Vista is pretty impressive to watch no doubt, but tell me honestly, if they can do SO much here, why not work out minute details like cosmetic upgrades showing up with mufflers, they ability to fiddle around with more body aftermarket parts and rims.. true-to-life wheel rotation and stick shift animation in the cockpit view. Oh well, you get the jist I think. T10 is not addressing the issues that have been present since FM3, instead diverting energy towards AV. Maybe not the best direction, but who knows and who cares seriously? I'm just a loyal fan who's been appreciating their franchise to this day - as opposed to the programmers, coders and developers that work on it firsthand.

Understanding from the points you just made, and they are quite reasonable/valid ones I assure you, I don't think we're seeing night or weather in a Forza game anytime soon. They're still in the process of making track, car, lighting and Auto Vista graphics prettier.

^^Better to focus on select aspects rather than all of them at one time I suppose. :cool:

I figure that the department that works on ForzaVista would actually be the same department that actually models the cars, so I figured that he ment that if they held back on it then the could have produced more content for the game. What I'm just noticing, is that he didnt even mention that haha.

I'm sorry, it was 4:30 am, and I was up trying to watch the Red Moon last night.

Yes, I didn't even mention that. (haha)

They're paying too much attention to this aspect while other aspects have been plainly ignored. Glad FM5 keeps you full. There's only so much you can do to make the game look, drive, and sound prettier or up the track/car count. Eventually fans might get frustrated and ask for more.

I say the only way to make devs take notice is stop buying their product. T10's sim is among the best there is on consoles. However, as you may have noticed you're paying more and more money to enjoy what? I'll tell you what - better graphics, sounds and physics. That's about it. Nice strategy on T10's part to give out free tracks. They've more than just covered it with the season pass and car DLC, believe me.

I don't remember FM2 and 3 (or even 4) being this expensive to play and enjoy.

When I purchase a product, that's ALL I expect to pay for it and get my money's worth, irrespective of how much DLC or how many other additional updates or goodies they want to dish out after release.

^^ I've deliberately held back from buying an X1 due to the bugs I keep reading about FM5 on the official forums, and how the hardware might not be fully next-gen compliant. End of year would be a good time to determine whether the X1 and FM5 are for me or not.

Cheers.

P.s: still quite satisfied with FM4 so far. :bowdown:
 
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All of this conjecture on a single game in the series that was launched on a completely new platform on day one is pointless.

FM6 will be a true test to see where the series is headed.
 
Not that there isn't any optimism left on my end (admittedly, it's wearing thin) but isn't the same thing we said about 3, then 4, and 5... based entirely on the fact that it was a new platform? That's not even mentioning Horizon which a fair number of us thought was an indication that night would make it's way into 5 in some form or fashion.

Conjecture, maybe. Some seem to be sensationalizing it though.
 
Terronium, I'm interested in knowing your personal thoughts on FM5 though..

How would you say the overall sounds design stacks up against FM4? Physics have significantly improved, much like they did from 3 to 4 eh?
 
Terronium, I'm interested in knowing your personal thoughts on FM5 though..

How would you say the overall sounds design stacks up against FM4?

Better in every way.

Going back to 4 I can hear the altogether harsh overtones I never noticed before, and I'm sure it was mentioned here on numerous occasions but I never paid it any mind.


Physics have significantly improved, much like they did from 3 to 4 eh?

I'd say the breadth of improvements and everything new under the hood is more reminiscent of a jump from 2 to 4.
 
Well, good to know that. I've also noticed how the bumper view actually feels like a bumper view as it sits nice and low to the tarmac.. unlike the previous Forza bumper cams.

So sound-wise, what are you saying.. does FM4 have more detailed engine sounds? I've read up complaints on some forums about how they're somewhat muted in FM5 (much like Horizon) and the reverb tends to be more pronounced than it should. Youtube vids didn't seem too impressive, but then again the quality there doesn't say much about the actual product.
 
Here's helpful advice: stand behind what you're claiming or explain it better next time. I wasn't the only one who read your post the way I perceived it.

It would give you more credibility than just replying with cute remarks.

Do you even actually own this game or are you still making comments based on a couple play through with it? I'm honestly curious.
 
That's not even mentioning Horizon which a fair number of us thought was an indication that night would make it's way into 5 in some form or fashion.
That's a bit optimistic, though. Horizon is a sister to the motorsports series that ran at 30FPS, 720P, and on the 360. That's a pretty big gap. Yet at the same time, I don't think many of us expected FM5 to maintain the 2-year dev cycle, so I'll give you that.

As far as FM3/4 not having this, I think ultimately it boils down to weather/time transition not being a priority for T10. Maybe they didn't have enough faith in the hardware, or maybe they wanted to focus on making the graphics pretty. Ultimately it came down to T10's priorities. Why people call it "lazy" is beyond logical reasoning (not targeted towards you!).
 
So sound-wise, what are you saying.. does FM4 have more detailed engine sounds? I've read up complaints on some forums about how they're somewhat muted in FM5 (much like Horizon) and the reverb tends to be more pronounced than it should. Youtube vids didn't seem too impressive, but then again the quality there doesn't say much about the actual product.

There isn't as much control in what you want the focal point of the audio to be as there's only a master slider, as opposed to choosing to enhance the audio cues for the tires or car in 4, but the actual point is compared to 5 you can definitely tell everything was "turned up to 11" in 4. It sounds incredibly harsh by comparison, almost as if there's a considerable amount of stress.

The audio in 5 is much cleaner and isn't anywhere near as muted as it was in Horizon because it's unnecessary.


That's a bit optimistic, though. Horizon is a sister to the motorsports series that ran at 30FPS, 720P, and on the 360. That's a pretty big gap. Yet at the same time, I don't think many of us expected FM5 to maintain the 2-year dev cycle, so I'll give you that.

As far as FM3/4 not having this, I think ultimately it boils down to weather/time transition not being a priority for T10. Maybe they didn't have enough faith in the hardware, or maybe they wanted to focus on making the graphics pretty. Ultimately it came down to T10's priorities. Why people call it "lazy" is beyond logical reasoning (not targeted towards you!).

It was optimistic, but not without reason considering Horizon shared many of the assets from 4, including its physics engine. Sure, they made the sacrifices T10 were unwilling to - which was all the more reason it seemed plausible for 5.

Now, if Horizon 2 ends up implementing weather (which at this point seems likely) I can almost assure you people are going to take that as yet another indication, and when it doesn't arrive in 6 even more people are going to drift away from the series.

Complacency often breeds ignorance, no matter how credible the excuse.
 
So was FM4 - 720p @ 60 fps. It was native 720p and 1080i not 1080p native.

It should be interesting to see more PC sim devs signing up with Sony and MS to develop sim on these new consoles.

We console users really need more sim spice and variety, yay or nay?
 
I think we need to stop calling it an excuse. T10 has their reasons for not implementing it. We don't have to agree with their decisions (I don't, btw), but this is their game in the end.

So was FM4 - 720p @ 60 fps. It was native 720p and 1080i not 1080p native.
30 fps vs 60 fps is a massive difference.
 
There isn't as much control in what you want the focal point of the audio to be as there's only a master slider, as opposed to choosing to enhance the audio cues for the tires or car in 4, but the actual point is compared to 5 you can definitely tell everything was "turned up to 11" in 4. It sounds incredibly harsh by comparison, almost as if there's a considerable amount of stress.

The audio in 5 is much cleaner and isn't anywhere near as muted as it was in Horizon because it's unnecessary.




It was optimistic, but not without reason considering Horizon shared many of the assets from 4, including its physics engine. Sure, they made the sacrifices T10 were unwilling to - which was all the more reason it seemed plausible for 5. Now, if Horizon 2 ends up implementing weather (which at this point seems likely) I can almost assure you people are going to take that as yet another indication, and when it doesn't arrive in 6 even more people are going to drift away from the series.

Complacency often breeds ignorance, no matter how credible the excuse.

Yeah, that's what I noticed too. Though I like the harshness and distortion in sound from FM4 when you're climbing the revs. Happens IRL too when you record it. You can even hear it on an actual track from the grandstands. Anyhow, good to know it isn't as muted as Horizon.

Have a strong feeling the weather and night they're going to keep just for Horizon.. and the serious circuit racing stays in Motorsport. And you know what? I'm OK with that... track count is what I'm looking forward to, along with issues that need fixing, dating back to FM2 ... that have either not been a priority or simply deemed a non-issue by the development team.

I think we need to stop calling it an excuse. T10 has their reasons for not implementing it. We don't have to agree with their decisions (I don't, btw), but this is their game in the end.


30 fps vs 60 fps is a massive difference.

Yeh, it is. I never said it isn't. I don't follow you...
 
Well, you mentioned how it's a pretty big gap. The only gap is the framerate. They both run at the same native resolution - 720p.

Personally though, I would never forgo 30 fps in any kind of driving game. 60 fps should be a benchmark already for consoles this generation.
 
Regarding Forzavista, I wondering if the implementation was not just for the enjoyment of the gamers but as a way to help T10 acquire car manufacturer licensing. I think manufacturers would love their cars showcased in a pristine and detailed presentation method - it's a dynamic and interactive showroom of their work.
 
Regarding Forzavista, I wondering if the implementation was not just for the enjoyment of the gamers but as a way to help T10 acquire car manufacturer licensing. I think manufacturers would love their cars showcased in a pristine and detailed presentation method - it's a dynamic and interactive showroom of their work.

They dont need it as we consumers need it. If they want to sell a car they are not going to show it to you in a videogame. As for the car fanatics and racers who will never be in the prescence of lets say a Maserati Mc12 or a 250 GTO its heaven. I love seeing the details and interiors of the cars i will never actually have the chance of seeing in real life. Imo it takes the 'Digital carmuseum' concept to a new level.
 
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