Let me put this in the most simplest way I can for you. Forza vista is only loaded up while within the appropriate menu system. When you load up a race, the only things loaded are the cars/track/physics/control subsets (the things needed for a race, nothing else); no forza vista in there at all. Each portion of the game is only running when the games code tells it to run, if the games code wasnt written like this; we sure as hell wouldn't have 1080p and 60FPS while in a race. If everything in forza was loaded up all at the same time, the game wouldn't even hit 10FPS; it would even struggle on a high end gaming pc to hit a decent FPS as well. The only thing that Forza vista being removed would do, is provide additional space on the storage medium; even then that wont be a massive amount of data. The cars will still be modelled to the same level of detail, and they will take up the most space within the game itself.
Well tracks will take up the most space per file size, but you get the picture; the cars will still receive the same level of detail regardless of Forza Vista been removed.
Hmm, right. Don't you think though, the SAME storage space could be used for more texture memory, higher resolution... additional cars or maybe events? I know what you speak of, believe me. Besides, another generation of good-quality in-game graphics and mind-boggling photomode and Auto Vista graphics is a bit much. About time they all get an equal share.
I think you misunderstood him . From what I can understand, he was saying that he wishes forzavista was gone, so that way the time, money, and resources could have went to things like more cars, tracks, and other content in general. Even though its just freeing space, I'm sure it took alot of time to detail every bit of just one car.
^^ Sorta. They might have used the same sources and energy to recreate every bit of the in-game driving more accurately, for instance - full 360 degree panning interior camera anyone?
I love Forzavista and imo its the future. I'de rather have a game that is perfect in its fundamental jump for the Xbox one. Than to have a last gen game that is flawed in all sorts of ways, and claims it has the best physics and simulation. Second it just 'feels' wrong and clunky to me.
Forza achieves all its fundamental targets, with a well balanced game. As been said numerous times before, they will only implement new features when they deem it absolutly perfect unlike PD, who cant even release all their promised content (Dlc cars, course creator) and cant get their fundamentals right.
I can hold the same argument you have against Forzavista cars against Standards. Talking about hypocrisy. What do you think is going to happen in Gt7? If they keep those standards they will be the laughing stock of Ps4 games.
I want them to implement night and weather when they have it working perfect. Gt is a jack off all trades but doesn't deliver an engaging gameplay experience, it has too much flawes to really be enjoyed. I didn't sell my Ps3 for nothing and never looked back because i also had Fm.
The sound alone makes me cringe.
I just hope they don't focus too much on AV in future iterations. Even though some fans absolutely love it, for the serious motor sport and racing nut, it has little to offer except just sit there and look pretty. You can see this stuff on the internet anyway! Still I say, if they absolutely have to have it in a Forza game, then give the fans the SAME quality audio and visuals while driving. 👍
"Think of all the space and perhaps some resources, they'll be saving by cutting out auto vista and getting the headlights and beams right for all the cars; the various lighting effects associated with night driving"
Reading the post again, I am not so sure I have got the wrong end of the stick; this line sticks out the most. It appears that he believes Forza Vista is always running, and that if it is taken out; that leaves more resources for night racing at the very least. Forza vista is such a small part within Forza itself; even T10 have stated this. There is a video interview that I believe Dan Greenawalt did, in it I think he stated that Forza vista has in no way gotten in the way of any other features of the game. The issues with T10 (which really isn't an issue), is the fact they want Forza to run as smoothly as possible; great for while in a race. They refuse to add any potential feature that will lower the frames per second, night racing (and to a greater extent, weather) could cause a drop in frame rate very easily; especially if handled incorrectly.
There are so many ways to add working headlights into a video game, but they usually consist of using some form volumetric lighting; they are a very big resource hog. With regards to weather, and the rain itself, this would most likely be done with Particle effects; again this will eat up a lot of resources. The water spray from the tires would also be Particle effects as well (the same as dust and tire smoke), and yet another resource hog. This makes it very time consuming to add both of those items, but doesn't mean that T10 don't want them in Forza. They will only add them when they do not lesson the overall quality of the game itself, an inconsistent frame rate would reduce that overall quality. T10 are also perfectionists, so they just wont slap a load of features together and call it a day; they will constantly be questioning themselves and what they create.
It is possible though that when he mentions "resources", that he in fact means freeing the staff from Forza vista to do other things; but in all honestly I don't think that would change much. It will probally be a very small part of the team that worked on the Forza Vista feature, I doubt it would have been over 20 people; if that. The cars themselves where made by a totally different department, a department that wouldn't have anything to do with night time features or weather; they may have even been outsourced in part. There are usually a fair few freelance opportunities to create cars models with full interiors, just have to look around the major 3d modelling websites that allow freelance job ads to be posted up. As I mentioned above, the cars would most likely still receive the same level of detail regardless if Forza Vista wasn't in the game.
No sirree, I meant they ought to pay more attention to the intricate details of driving, tracks and the cars themselves. Auto Vista is pretty impressive to watch no doubt, but tell me honestly, if they can do SO much here, why not work out minute details like cosmetic upgrades showing up with mufflers, they ability to fiddle around with more body aftermarket parts and rims.. true-to-life wheel rotation and stick shift animation in the cockpit view. Oh well, you get the jist I think. T10 is not addressing the issues that have been present since FM3, instead diverting energy towards AV. Maybe not the best direction, but who knows and who cares seriously? I'm just a loyal fan who's been appreciating their franchise to this day - as opposed to the programmers, coders and developers that work on it firsthand.
Understanding from the points you just made, and they are quite reasonable/valid ones I assure you, I don't think we're seeing night or weather in a Forza game anytime soon. They're still in the process of making track, car, lighting and Auto Vista graphics prettier.
^^Better to focus on select aspects rather than all of them at one time I suppose.
I figure that the department that works on ForzaVista would actually be the same department that actually models the cars, so I figured that he ment that if they held back on it then the could have produced more content for the game. What I'm just noticing, is that he didnt even mention that haha.
I'm sorry, it was 4:30 am, and I was up trying to watch the Red Moon last night.
Yes, I didn't even mention that. (haha)
They're paying too much attention to this aspect while other aspects have been plainly ignored. Glad FM5 keeps you full. There's only so much you can do to make the game look, drive, and sound prettier or up the track/car count. Eventually fans might get frustrated and ask for more.
I say the only way to make devs take notice is stop buying their product. T10's sim is among the best there is on consoles. However, as you may have noticed you're paying more and more money to enjoy what? I'll tell you what - better graphics, sounds and physics. That's about it. Nice strategy on T10's part to give out free tracks. They've more than just covered it with the season pass and car DLC, believe me.
I don't remember FM2 and 3 (or even 4) being this expensive to play and enjoy.
When I purchase a product, that's ALL I expect to pay for it and get my money's worth, irrespective of how much DLC or how many other additional updates or goodies they want to dish out after release.
^^ I've deliberately held back from buying an X1 due to the bugs I keep reading about FM5 on the official forums, and how the hardware might not be fully next-gen compliant. End of year would be a good time to determine whether the X1 and FM5 are for me or not.
Cheers.
P.s: still quite satisfied with FM4 so far.