Forza 6 Demo Sept 1

  • Thread starter thomasw
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No worries. :) I was trying to figure it out myself.

I know. It feels wrong that you can just put it on and BAM: more grip.
Pretend it's a chassis update. Add some support to the frame? More grip. Change tire size/type? More grip. Change/add wing, angle etc? More grip.
 
From my count, which cars are available in the demo:

  • 2017 Ford GT
  • 2011 Volkswagen Scirocco R
  • 2015 ??? IndyCar
  • 2015 Audi S3 Sedan
  • 2007 Ferrari 430 Scuderia
  • 2015 Chevrolet Corvette Z06
  • 1997 Mazda RX-7
  • 2014 Volkswagen Golf R
  • 2009 Honda S2000 CR
 
After playing the demo I kind of feel relieved, that I wasn't hyped about this game and didn't buy the Ultimate Edition.
The offscreen gameplay videos masked the amount of aliasing very well. Tire grip is much better than in FM5 though.
Engine sounds almost seem like a step back from Fm5, and the audio settings don't allow me to tone the Drivatars down.
Oh there's gearbox whine on the indy car, that's nice. Maybe I'll try the demo with something else than a Golf R.
I did the Rivals stuff though, the Ferrari 430s at Yas Marina night was a blast.:)
 
Oh aye fine for some of you with your pretty little console and downloaded demo... :)
Some of us have to sit here waiting on the limited edition console releasing, grrrrrr.

Wanting to hear peoples comments on "sound" (comes across as good on videos) and also what are peoples verdict with "steering wheel" handling please.
 
From my count, which cars are available in the demo:

  • 2017 Ford GT
  • 2011 Volkswagen Scirocco R
  • 2015 ??? IndyCar
  • 2015 Audi S3 Sedan
  • 2007 Ferrari 430 Scuderia
  • 2015 Chevrolet Corvette Z06
  • 1997 Mazda RX-7
  • 2014 Volkswagen Golf R
  • 2009 Honda S2000 CR
What about the Toyota GT86?
 
Lol. Forza 6 in the wet feels like forza 5 in the dry.
I thought the same!

I just got done running several races on my wheel (Thrustmaster TX, T3PA-Pro pedals, TH8A shifter) and I'm not very impressed. The same massive center deadzone is still there. Feedback through the wheel is still lacking. And it seems like you can't turn the wheel more than 10 degrees before either the front wheels or rear wheels break traction. Maybe I just need to get used to it, but it still has that on/off traction feel from the previous games.
 
Game looks damn good in the rain

Looks weird though when not in motion, it's no DC but it's running 60 FPS, certainly gives PCARS a run for it's money.
 
I thought the same!

I just got done running several races on my wheel (Thrustmaster TX, T3PA-Pro pedals, TH8A shifter) and I'm not very impressed. The same massive center deadzone is still there. Feedback through the wheel is still lacking. And it seems like you can't turn the wheel more than 10 degrees before either the front wheels or rear wheels break traction. Maybe I just need to get used to it, but it still has that on/off traction feel from the previous games.
Didn't ISR make a video on how to fix the deadzone issue in FM5? Maybe his tips can solve the problem.

 
I can't even play mine at 60% :/

Edit: Dumb Adoublecrookedletter me didn't realise the XB1 had signed me out..:dunce:
 
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So initial thoughts. I've managed to do the first two qauli races twice in different cars, GT86 and Scooby, and the Indy Car Invitational, waiting for more of the game to install before going further. Overall I'm hopeful for the full game. It looks more real to me, not a huge step up from 5 but more like the real world than the usual Forza cartoony colours. I hope there are more options to tune sound in the game. The handling is a definite step up from 5. I use a Fanatec wheel with all assists off and find the handling to be much more predictable. There have still been a couple of occasions where I lost the back end with little warning or feedback but nowhere near as ridiculous as it was in 5. The game as a whole feels more polished and the demo actually feels more of a complete game than 5 ever did! I'm really excited for the 10th now.
 
I thought the same!

I just got done running several races on my wheel (Thrustmaster TX, T3PA-Pro pedals, TH8A shifter) and I'm not very impressed. The same massive center deadzone is still there. Feedback through the wheel is still lacking. And it seems like you can't turn the wheel more than 10 degrees before either the front wheels or rear wheels break traction. Maybe I just need to get used to it, but it still has that on/off traction feel from the previous games.
Did you change the degrees of rotation in the settings menu?
 
Do you play with a wheel, please tell us how is the FFB compared with Horizon 2 Forza 5, in Forza 5 there was a huge dead zone when playing above 330 in Horizon 2 900 degrees was playable.

I can answer this. Using a thrustmaster tx. There is some dead zone, but better dampening when playing at 900 degrees, but the dead zone is no where near the extent of forza 5. I in fact hated forza 5 with the wheel, and I've played every one. Forza 4 being the best imo. I've already gone through the demo once, and so far, it's.. Ok. Better than 5 in the physics department for sure. But, I'm not blown away. I still need to tweak settings a bit. So that may determine how I feel playing the game more. I'm more of a sim racer, so the first thing I did when I had a chance was to turn everything off.. Except for the braking racing line, to learn the tracks. I also changed from the default 540 degrees to 900. Also.. Simulation steering, while playable, is still somewhat of a joke to me. Entirely way too much snap oversteer just like all of the other sim steering modes in previous forza's.

I generally turn down force feedback to emulate a real car. Most racing games tend to overcompensate with the FF at max, and are too heavy. Anyway, I experimented with 540 and 720, at about 70 FF (I generally use 40-50 FF in most racing games to get an even feel). It didn't feel too bad , and had much less dead zone.. I.e. Not as loose.. And then extreamly heavy the further you turn the wheel. If I buy this game, I may end up using somewhere between 540 and 720 depending on the car. If I'm honest though, I still think that forza horizon 2 still feels better.

At least forza 6 now has the controller settings menu as an option this time, so you don't have to continually quit out of the game to the main menu just to fine tune wheel settings.

At the moment, I'm having a better racing experience with project cars on PS4 personally (using t300rs). And I also wish the demo wasn't only career, and would give me the option to simply test a car like the ford GT on a few tracks.. With no aids.
 
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Also.. Simulation steering, while playable, is still somewhat of a joke to me. Entirely way too much snap oversteer just like all of the other sim steering modes in previous forza's.
This sentence caught my attention.

Turn off "Simulation Steering". That is something I have learned from playing ALL the Forzas. There has always been something strange with the simulation steering in this series. In fact the Simulation steering on always reminded me of the snap over steer in the GT series.

This goes the same for everyone. I have every single assist off in all the Forzas. Playing with simulation steering always seemed like a nightmare. Or at least it does with the controller. Maybe better with wheel.
 
No.. Again, I'm playing with the wheel.. It's ridiculous. I can navigate around the track reasonably. But it's unnecessarily difficult like the previous forza's.
oops yes sorry you did. Hopefully they resolve the issue for you wheel users.
 
I can answer this. Using a thrustmaster tx. There is some dead zone, but better dampening when playing at 900 degrees, but the dead zone is no where near the extent of forza 5. I in fact hated forza 5 with the wheel, and I've played every one. Forza 4 being the best imo. I've already gone through the demo once, and so far, it's.. Ok. Better than 5 in the physics department for sure. But, I'm not blown away. I still need to tweak settings a bit. So that may determine how I feel playing the game more. I'm more of a sim racer, so the first thing I did when I had a chance was to turn everything off.. Except for the braking racing line, to learn the tracks. I also changed the from the default 540 degrees to 900. Also.. Simulation steering, while playable, is still somewhat of a joke to me. Entirely way too much snap oversteer just like all of the other sim steering modes in previous forza's.

I generally turn down force feedback to emulate a real car. Most racing games tend to overcompensate with the FF at max, and are too heavy. Anyway, I experimented with 540 and 720, at about 70 FF (I generally use 40-50 FFin most racing game to get an even feel). It didn't feel too bad , and had much less dead zone.. I.e. Not as loose.. And then extreamly heavy the farther you turn the wheel. If I buy this game, I may end up using somewhere between 540 and 720 depending on the car. If I'm honest though, I still think that forza horizon 2 still feels better.

At least they have controller settings menu as an option time, so you don't have to continually quit out of the game to the main menu just to fine tune wheel settings.

At the moment, I'm having a better racing experience with project cars on PS4 personally (using t300rs). And I also wish the demo wasn't only carreer, and would give me the option to simply test a carline the ford GT on a few tracks.. With no aids.
Thanks I was just going to write my impressions and must say I am completely disappointed about the FFB and T10 wheel support in general. They are light years behind rFactor 2, Assetto Corsa, iRacing, pCars. The problem is not fixable with any settings, it is in the way controls and FFB are coded and it completely destroys their good tire model. Without the option of cockpit view FOV change and with this crappy level of FFB and controls I will not be ordering the game.
 
I thought the same!

I just got done running several races on my wheel (Thrustmaster TX, T3PA-Pro pedals, TH8A shifter) and I'm not very impressed. The same massive center deadzone is still there. Feedback through the wheel is still lacking. And it seems like you can't turn the wheel more than 10 degrees before either the front wheels or rear wheels break traction. Maybe I just need to get used to it, but it still has that on/off traction feel from the previous games.

Feel the same way.. While it's better than 5, it's still not there for me. I guess this is a unique "forza" feel or something. It doesn't feel very natural. Off and on is correct. Does not feel progressive.
 
Did you change the degrees of rotation in the settings menu?
I did, but now that I think of it, the way the demo is setup, things reset themselves pretty often. It may have reset it to 540 degrees of rotation.
 
Just got finished with the demo, and damn is it intense! :eek: The rain one at Sebring had me scared because of those puddles (hydroplaning). :lol:

And the wheel spins is my most favorite feature ever in Forza, glad T10 brought it from FH2 to Forza 6 and hope it's as easy to level up like in FH2 to get various prizes. Can't wait till next Thursday (bought the Ultimate Edition yesterday)! :D

excited.gif
 
they have fixed the CC issue. You can now download it without CC.
That is great news. I know it was an issue for a lot of people earlier today. That is a good sign they are responding pretty fast to fix the problems.
 
I've been to Lime Rock Park many, many times in my life and I gotta say I am blown away by the level of accuracy of the track in FM6. I feel like I am at the track.
 
I've been watching Forza's official Twitch channel broadcasting the demo. The stream is poor quality and I suspect it makes the game look much darker than it really is. For example, I can hardly see car instruments at Yas Marina. I hope some high quality direct feeds of the demo will begin to show up soon because the lightning looks worryingly off to me. Well, I haven't experienced the demo first hand so maybe I should just keep calm for now.

Physics look like great fun and sufficiently realistic for a mainstream racing game, not to mention the spectacle of racing in the wet. Coming from Gran Turismo, Forza's often dramatic background music is downright disturbing. Although I haven't seen a demo feed where the music has been turned off, I feel that the brutality of the engine sounds from Forza 5 has been toned down to more natural levels, which I think is good. I feel the presentation is a bit too cheesy for my liking and do those voiceovers ever stop in the full games?

Lol. Forza 6 in the wet feels like forza 5 in the dry.

I haven't played the demo, but that's what I suggested in another thread a couple of days ago. Great to hear that grip indeed has been improved.
 
I just got home and found my demo queued behind the Black Ops 3 Beta which my wife "didn't start downloading". :banghead:
 
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