Forza 6 Demo Sept 1

  • Thread starter thomasw
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I Just played Forza 6 demo and The demo Has bad graphics and very jittery. Forza 5 has better graphics and better handling at least from what i just played.
Really? The graphics a little bit better than FM5 , for me atleast. They haven't improved drastically, but when you add another 8 cars to the grid, then of course they aren't goigg to be miles better.

The handling is no question better in FM6 in every single regard. Maybe you should hop back on FM5 and see the difference. I know I did!
 
First impressions:

Visuals are good: Rio is definitely a visually good looking track. 👍

Night racing at Yas Marina, whilst the floodlights keep the track bright, it's a well done setting, although a run a Le Mans or the Ring in darkness will be the acid test for me. ;)

Wet weather at Sebring, an absolute change from I'm used to seeing, it was very good looking and the standing water made for good visuals as well as a extra challenge in a rear drive RX7 ( or Z06 in rivals.) :drool:

Driving psychics; ( I'm using a controller so take that into consideration.)

Compared to FM5, the cars felt more planted, of course the real test is when I can build and tune up the cars to my driving style.

On sim steering, the cars do snap quicker if too much counter steer is applied in a drift, but that I can adjust to over time.

Definitely fun in the rain mind. :D

Mods: quite a nice addition in my opinion, using in game credits to buy packs for rare mods is a good choice although Micro Transactions showing up in the full game for mods isn't an impossibility.

I personally hope it doesn't come back. :rolleyes:

Engine sounds: very nice and crisp IMO. ;)👍

Wheelspins: glad to see they are making a return, giving the players a very good incentive to progress and level up.

For my first run through, I won the Mustang GT and 1,000,000 credits ( I hope they get brought over as well, probably won't but a guy can dream right?) :lol:

The only real drawback I can say is the music, the dramatic music could wear on me over time, but at least it can be switched off.

Where it matters though, FM6 is looking great and next Thursday (the 10th) can't come quick enough. :bowdown:
 
For what it's worth I think the menu music is okay, a lot more tolerable than the in race music.
 
Please don't listen to people in here saying that the wheel sucks with the game or that it's broken in some way. It feels great with the wheel and the traction is much easier to hold then in Forza 5.
 
Really? The graphics a little bit better than FM5 , for me atleast. They haven't improved drastically, but when you add another 8 cars to the grid, then of course they aren't goigg to be miles better.

The handling is no question better in FM6 in every single regard. Maybe you should hop back on FM5 and see the difference. I know I did!
Really? The graphics a little bit better than FM5 , for me atleast. They haven't improved drastically, but when you add another 8 cars to the grid, then of course they aren't goigg to be miles better.

The handling is no question better in FM6 in every single regard , Maybe you should hop back on FM5 and see the difference. I know I did!
Maybe that's what i'm feeling the handling better confusing it for worst handling as i'm having a hard time sliding around. Seemed worse to me. I'm no pro and its just my opinion. I'm probably wrong on the handling as i'll try it some more but i can clearley see jittery graphics but its a demo after all.
 
What are the differences between the normal and simulation steering?

You know what, i don't think anyone can say with 100% certainty because i don't believe T10 have ever explained fully.

The idea they originally had was simulation steering would be completley assist free, i.e you could go lock to lock in milliseconds while driving at 200mph. (on the controller that is) For whatever reason that plan changed and instead the only thing that seems to be different between normal and simulation is countersteering is assisted on normal but not on simulation

This seems to be why you get terrible snap oversteer when using simulation steering. Problem being because turning is speed assisted it's difficult to judge how much counter steering is needed when the back steps out meaning most of the time too much is applied.
 
What are the differences between the normal and simulation steering?

Well on normal steering in my opinion, the cars are easier and more forgiving to drive.

On simulation steering, you can't take as many liberates as the car can snap if you apply too much counter steer, but a decent driver can feel what the car is doing more noticeably.

It is more rewarding however, both literally and from a driving point of view.

But as already said, not many people can 100% say for certain what they really are.
 
Having decided to use sim steering, I don't feel I want to switch it to normal; I feel the onus is on me to improve using sim steering and that's what I'm aiming to do.

Enjoyed the demo, but it hadn't installed the rain races before I had to go out and when I turned the controller back on an hour or two later, it had reset itself. Will give it a run in a different car to the S2000 and give the three qualies another shot.
 
Damn M. Rossi distancing himself from me on the Indy race. I hope rabbits aren't present in the full game.

The leaves on Lime Rock are a nice touch. Think I'll be spending a lot of time there.
 
I noticed that the driver in position 1 starts to make more and more mistakes the closer it gets towards the end of a race. I feel like it's rubber banding disguised as human nature.

Absolutely love the ability to tune before each race.
 
Something interesting about Rivals, possibly leaderboards in general: they give you more stats! Tells you your place in the world, as well as your country/geographic area. Also tells you where you place on the board compared to others that chose the same body type of car. I wonder if we'll be able to see by model...

Slightly annoyed being asked to buy the game after every race.
 
What dead zone settings are you guys using with the control? I went 0, 100, but wasn't as smooth as I could be in FM5. May just need to get use to it.
 
Please don't listen to people in here saying that the wheel sucks with the game or that it's broken in some way. It feels great with the wheel and the traction is much easier to hold then in Forza 5.

Why the hell not? We are just giving honest, and detailed opinions. In your opinion it feels good .. Fine. In mine, and others, the physics model with the wheel feels off, and inconsistent. This is coming from someone who played the hell out of Forza 4 with a fanatic CSR elite, and was usually top three in online races. I have every Forza to date.. every Gran turismo, F1..etc. I have like 8 wheels (I kid you not).

I just gave the 6 demo another chance, tried different configurations.. Just solidified it for me. I think I'll pass. I really wanted to like this game too. But by all means don't let my decision stop you from enjoying the game. I think most of the folks who are used to a certain feel with a wheel know what to look for.

Meanwhile I'll enjoy PCars, for my racing fix.
 
Well, it looks like I need to learn to drive all over again, particularly in the wet my driving was a nightmare. Will have to try that again. I had really good grip on the Indy track, though. While there were definitely a lot more situations to avoid than in FM5 (I think I need to re-learn break points as well), I actually managed to pull quite a few neat maneuvers around traffic. Driving-wise, I like it so far (no, I did not bother settting up my wheel), but there's just something off with the graphics. Maybe it's because it's the demo, maybe it's my screen, but I didn't like it as much as I thought I would. Guess we'll see when I get to play the game later this month (no, not on the 10th, not even on the 15th, maybe a few days after that :ouch:).
 
I felt this was quite possibly the best demo I've ever played. The tracks felt more alive and not static like in Forza 5 (i.e, trees were swaying somewhat, yes I notice these details). Having rain on Sebring was fantastic and I can see they've added alot of little details, which tells me the original tracks from Forza 5 will all be updated in some way and not simple port overs.

I look forward to next week!
 
Why the hell not? We are just giving honest, and detailed opinions. In your opinion it feels good .. Fine. In mine, and others, the physics model with the wheel feels off, and inconsistent. This is coming from someone who played the hell out of Forza 4 with a fanatic CSR elite, and was usually top three in online races. I have every Forza to date.. every Gran turismo, F1..etc. I have like 8 wheels (I kid you not).

I just gave the 6 demo another chance, tried different configurations.. Just solidified it for me. I think I'll pass. I really wanted to like this game too. But by all means don't let my decision stop you from enjoying the game. I think most of the folks who are used to a certain feel with a wheel know what to look for.

Meanwhile I'll enjoy PCars, for my racing fix.

Whatever bro, don't make it sound like it is the final word on the game with a wheel. It feels very good with the wheel and it's definitely worth using the wheel over the controller.

You're comparing games where you drive only race cars with only race slicks against a game with stock cars using street tires and expecting the traction to be similar.
 
Maybe that's what i'm feeling the handling better confusing it for worst handling as i'm having a hard time sliding around. Seemed worse to me. I'm no pro and its just my opinion. I'm probably wrong on the handling as i'll try it some more but i can clearley see jittery graphics but its a demo after all.
Did you turn off the Camera Motion Effects? In the Indy car, things seemed to bounce around a bit. After turning the camera motion effects off, things smoothed out a bit.
 
Whatever bro, don't make it sound like it is the final word on the game with a wheel. It feels very good with the wheel and it's definitely worth using the wheel over the controller.

You're comparing games where you drive only race cars with only race slicks against a game with stock cars using street tires and expecting the traction to be similar.

I can give whatever opinion I see fit. In fact, I was answering a specific question initially. Maybe you shouldn't take my opinions so personally.
 
I also have a 70mb connection and when I called support, they suspected a problem with my wireless was preventing the download from maintaining speed. Apparently it is not specific to this game.

I do have a fix, though- I went and bought an ethernet cable, wired up the xbone, and bam, instant 70mb+ speed. Game is now at 65% and climbing fast. So, if anyone else has speed issues or random errors while downloading, take wireless out of the equation first.
LOL. Funny you wrote this. My WiFi on the Xbone took a dump about 2 months after getting the system. So I had to move the system closer to my modem and plug into my router. Needless to say, I haven't had internet speed problems since. Definitely agree. Taking wireless out of the equation made a huge difference. I was able to download the demo within an hour.
 
I can give whatever opinion I see fit. In fact, I was answering a specific question initially. Maybe you shouldn't take my opinions so personally.

You guys were making it sound like there were no reasons for why it might be different and that it wasn't worth it at all to do it.
 
Set times in rivals mode, that is pretty fun seeing all the different stats with times from friends and "Americas" listed there along with the new leaderboard for the hardcore people, pretty cool IMO. Also spun around the Audi to get a better feel for it and LRP is pretty cool backwards (just gotta watch out for some of the curbs), Yas on the other hand is pretty annoying backwards. It was nice not having to drive Rio backwards just to run multiple laps but Forza really needs to do a better job at making fictional tracks, these street courses like Rio, Prauge and New York suck.
 
Found the Download here: http://www.xbox.com/en-US/games/forza-6
Click on: Download The Demo >>>
Then it says to log on Xbox One and check My Games and Apps/Games and Install.

Imma go log on and see if it's true ..:rolleyes: as if ... Microsoft reliability ...:rolleyes: ... that will be the day .. :rolleyes:


Wow, it's there, My Games and Apps / Games. :bowdown:
Installing now ... :cheers: 🤬
Another way to get to the demo install is to play either FM5 or FH2. Both games will give you a notice that the demo is available.
 
Okay, finally managed to play some of the demo, got to the Indy event so far... And if I weren't sold already, that'd be it. Those are my first impressions and the things I noticed that are different from FM5, subject to change when I'll cool down or whatever:

  • Graphics. Are they a vast improvement? No, but then, there wasn't that much to improve to start with. However, it seems that T10 has improved their visual pizzas where it counts: the paint and glass surfaces reflect the environment more realistically, the lightning is more close to real life, the colors slightly less saturated;
  • Drivatars have been a mixed bag so far in my game. At Lime Rock I had a couple of familiar Gamertags in the grid: there was this guy who I raced against in some leagues and is wicked fast "in the flesh". His Drivatar started in a Golf two positions behind me, patiently stalked me while I made my way through the field, then overtook me when I was in third after a brief skirmish which ended with me eating grass in my Impreza, took the first and ran away - I'd say it's pretty darn accurate. But on the other hand, at Yas Marina the Drivatars were left in the dust, and at Indy they were doing 0:50s... At least they know how to avoid accidents, tho.
  • Driving physics... Oh, boi. They finally got them right; and by that I mean that the car's behavior has all those subtle nuances and reacts to all these little things that were ignored in the past. The general level of realism seems otherwise unchanged: the universe of Forza follows laws that are very much like ours, but with a bit more leniency. Also, there's a level of control on the car that there wasn't in any of the past games; but at the same time, overstep your boundaries or those of your car and you'll pay dearly for it.
  • Also, the track's now full of mortal perils. Touch the green stuff on the inside of Indy's corners? You die. Touch a kerb while braking? Hello braking oversteer! Even paint lines seem to threaten the car's stability.
  • Presentation: Forza has changed, now it has phresh-looking menus, and the presentations? Damn. It's a far cry from the bleakness of past games.
  • Cockpit views - is it just me, or this is another thing they finally got right? The Dallara Indy used to have a horrible cockpit camera, now it's... Just bloody awesome. Hopefully it won't be the only car to benefit from a driver view revamp. The cockpit POV seems in general to be further back than it used to be in the past.
 
Well fellas, thanks to some of you.. I was able to link up my ATM/debit card to do the seemingly free transaction.

Took me about 10 hours to download zee demo - from the moment the brand new developer logo animation popped up to the scene where you see the jet taking off and race starting at Rio... I had the goofiest smile glued to my face that I just could not wipe off...

WOW!

I've finished the demo now along with rival events. Man... it is simply amazing how you consistently see improvements in every single Forza game.

First, the visuals: lighting....perfect! It's got a much more natural tone and actually looks photo-realistic. Smoke effects have been improved and look convincing. Night and rain driving.. oh my word! Stunning detail and sharp visuals as always.. I read here one of you saying that it's got aliasing. I think you're either sitting too close to the screen or have the sharpness turned up too much. Kill sharpness to zero and keep enhancements off - the game is simply stunning to look at. Period. Not hiccups...no stutters while racing.. I'm super-happy to report this did not get carried over from FM5! Phew... here's hoping it stays that way in the final game. :D

They've improved the cockpit cam movement, so it feels even more realistic. The perspective is just right; it does not feel like your nose is about to make contact with the windscreen.

The rain effects: very nice indeed! Kinda blows though you see the water beading beautifully on the windows but not on the hood. Odd.

The simulation: right off the bat, I could feel the improved grip and suspension physics. The cars don't quite go into snap oversteer with sim steering on, in case you get any funny ideas. You seem to be even better connected with the tarmac now and seeing the camera bob as you go over curbs is just immensely satisfying. I was expecting the S2000 to kick its tail out more under heavy acceleration while exiting corners, especially in the wet race. Maybe Forza 5's version lost grip easily. The F430 kept going into oversteer on Yas Marina the moment you go hard into turns, off throttle, with the wheel not even going to near-full lock. Hmm.....

Stepping on the throttle at the wrong time (curbs for instance) can land you in trouble, specially at Sebring... and I love it! Understeer/oversteer, braking.. everything feels more natural now... as if you're really one with the car.

The sound: well, brilliant as always. Was expecting a dramatic improvement in sound, but it's pretty much the same. I wish we had separate sounds for road noise and wind noise, the latter disappearing momentarily as you catch a high-speed draft (GT simulated this well), but I really can't complain. When you're braking in a straight line, the tires getting worn out due to heavy braking is now audible... going into corners, the squealing is more realistic. I think the off-throttle sounds may have been improved too. Overall, the engines sound much cleaner with perhaps more refined sound mixing. I did not however, hear the cars around me revving all that much, while racing in a pack.. going into/coming out of corners etc. Hmm, just a demo.

Even if I hadn't played the demo, F6 is easily a day-one purchase for me.

You really need to get this game even if you've never played a racing game on consoles before. Just get this game... it is that damn good. I'm surprised they squeezed out this much power out of the good ol' X1. 60 fps, 1080p.. no hiccups..24 cars.. that is downright incredible.

No regrets at all losing sleep over this. :)

I hope I can get my hands on the Deluxe or Ultimate edition and race against some of you lads. ;)

Now with DX12 on the horizon, you can imagine what this will do for FM7 and Horizon 3. Now, I need to find a way to block FM6 from my mind until the full game arrives.. but it's hard man... easier said than done right?! :lol:
 
Things I hate:
Having to adjust my setup every single time I enter rivals
Rivals not goin off lap time, but full time.
 
Things I hate:
Having to adjust my setup every single time I enter rivals
Rivals not goin off lap time, but full time.

Yeap, it's a demo.. so they are going to leave annoying little things to coax people not to play the demo and get the game!

Sucks how you have to set everything up each time from the assists to menu/game settings.

Pretty decent content for a demo though.
 
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