Forza 6 Demo Sept 1

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Everything was going great with the demo until the Rivals event at night in the Ferrari and then the really weird RWD handling with a wheel made itself known. It was wrong in FM5 and appears to be the same although not as bad in FM6. I really wish they would spend more time getting everything right with a wheel. I appreciate that we are in the minority using wheels but I'd hoped things would be vastly improved this time, don't get me wrong they are better but still not a patch on most of the sims I play.
 
That woman's voice is annoying.
I kinda hoped we'd heard the last of Rebecca Riedy since FM5 - is she playing Alice Hart's sister?

OK *cracks knuckles* the demo is fully loadd now so time for another crack at it... what? 75mb update? No-o-ooooo-ooooo... oh wait they said Mb not Gb *breathes out*.
 
Nice complex demo, very glad of it!
I tuned gamepad like in FM5 (deadzones are 0/100) and it feels better again than default profile.
I don't see rewards at Forza Hub after completing demo. Why demo does recommend go to Hub?
 
Thanks guys for adding your opinions, enjoyed reading comments shared here.
Times like these are always interesting after waiting so long for a big scale release such as Forza.

Just to share with you my own early experience...

Well I tried it at a friends, via controller and his preferred settings.
While I cant make comparisons to FM5 in general the DEMO does seem to have more positive things to take from it than those that are annoying, concerning or indeed negative. If anything actually the positives that are in are stable.

Firstly I would say it was fun to play, is this still important to games-players?
Before the gaming world grew up and got so demanding for uber-realism from sim titles we used to enjoy games for being err games like F355 on Dreamcast (2000).

Part of me is wanting to reflect in wonder to how this game compares to Forza 1, how has the last 10 years changed things for Turn 10. No doubt people that do video comparisons will do such in time and to other titles.

Visuals
For me on the whole it is visually up their with the best racing games too. The tracks looked pretty darn good, (iracing video comparisons) no doubt will showcase this.

Now hold on a second, 50% more cars, improved lighting, rain with puddle splashes, good draw distance and it all still felt smooth at 60fps. It is very easy to overlook the amount of progress made, yes perhaps my non extended time with it gives me less chance to chew deeper into things but from initial perceptions well done T10.

Audio
The audio while I agree own engine noise seems a little low (max volume/music off) I loved the tyre sounds, very nicely done. Also environmental changes seemed well implemented too. One point not yet noted but on his 5.1 system the kerbs seemed to give good bass effect driving the 22B @ Lime Rock (you know why I mention this).

Handling
I find it hard to give much criticism, was the enjoyment swayed a little with DEMO, well I tried not to.
Lime Rock to me and Sebring were the most fun, okay decent tracks too. The Yas Marina night track, lack of grip at night seemed to effect the AI much more than really what was adaptable too, the AI fell well behind here. Not the best example of night racing as its more of a visual "lit night track" than out in the open/dark affair that Spa/ La Sarthe should demonstrate better.

Personal Wants
I would really hope T10 do like Driveclub and give players the option to alter individual audio effects volumes. Also having FOV adjustments would be welcomed but it is doubtful the full release will cater for these.
In their pursuit for improvement sometimes simple things like this have me shaking my head.

Great DEMO however, well done T10.

I agree with this reply and will echo with my impressions.

My demo impressions. Keep in mind I have greatly enjoyed the Forza series. Forza 4 and FH2 have been my favorite. Did not enjoy F5 much at all. Considered F5 more of a demo. With that said here we go.... Long reply ahead.

First impression of Rio in the Ford GT. Wow what an incredible looking track. So lifelike and absolutely loaded with stunning color and detail. Honestly I found myself so overly distracted by looking at how much color and how alive that environment felt. This will be a dream in photo mode for sure. Most sim tracks seem to feel a bit bland with very little in the environment since the main focus is generally on the track. It really felt like I was in a real life race in front of the entire world watching me. I don't recall ever feeling anything like that in a simulation racing game. Simply exhilarating!!!

Physics and most of the audio have improved over F5. The engine audio still seems a bit toned down even with music off and in game audio all the way up. I am in 5.1. As mentioned already, would be nice to adjust individual engine audio. The rest of the audio is fantastic as other members have covered in detail. Fireworks popping on specific sides, curbs, ambient audio and much more.

Lime Rock was where I finally got to sink my teeth in and remove assists along with adding manual with clutch. I grabbed the Subaru Impreza my first time, grabbed the Nissan my 2nd time. Last part of the first corner caught me by surprise a couple times and I went wide. Instantly noticed sticky grass is gone and still perfectly punishing. You go off, you will regret it and will have to make up time for sure. Overall enjoyed this new track.

Wheel spins. I absolutely love these in FH2 and of course love them even more in F6. They remind me of the earlier days of playing the GT series. Specifically the moments in GT3 where you finish a series and see 4 silhouettes spinning on the screen sitting in anticipation wondering what prize you earned. Wheel spins give me a euphoric flash back of that, and I love it!! Oh I won the Veyron and 1 million.

Yas Marina night. I am a huge fan of this track and truly enjoyed seeing it at night. The night racing was wonderful. Dang near perfect IMO. NOt too dark, not too light. I really liked finally seeing the lit up hotel finally....with lights. Unlike F5. Would like to see the light glow a little better onto the track and cars as they drive by, but it was still beautiful and I truly enjoyed this track at night. I couldn't tell after a few laps if it looked better than the F1 games but it still looked great.

F1 race on Indianapolis Motor Speedway. I enjoyed this track and the F1 car. I also liked the announcers detail about how the entire track used to be made of bricks. Now only a yard strip remains.

Finally, Sebring in the Rain. Mother of god this was simply incredible!!!! My fondest memories of rain racing were in PGR4 and the F1 games. This is by far the best I have ever experienced in a racing game. The audio, visual effects, and the physics of the puddles were dang near perfect IMO. The puddle physics were terrifying in a good way. I absolutely loved racing in the rain. I have never seen Sebring so alive. Every crack and bump detailed with water. Can not wait to see the other rain tracks.

Demo Conclusion. Long reply but dang what an absolutely impressive demo. This is easily shaping up to be the best Forza of the series. So glad I purchased the digital ultimate edition. Cant wait until next week!!!!! :D:D:D

Right on chaps, right on! Let me second all that!

Though I thought the kerb sound effect was more realistic in FM5. It's gotten bassy again like FM4. And when you car comes into contact with other cars/walls/barriers..mehh, I'm sure there will be more variety in the full game. Would also have been nice for the tires to give off different kerb sounds depending on what track it is.

Personally I find that GT5 and PCars on Xbone both have better IQ than Forza 6, the aliasing is pretty bad in this. Graphics are a nice bump over Forza 5, nothing major, but mostly a more realistic color palette and no overdone in your face effects like lens flare and what not. Gives it a more planted look. But as far as actual rendering tech goes it's about 10 years behind competition, dynamic shadows should be standard by now, I find that even GT5 Prologue, a 2007 release no less has some tech that FM6 doesn't have like HDR, eye adaption and generally better shaders on the cars. But overall FM6 looks okay, it uses the same old tricks like 30 fps mirrors, reflections, simplified shadows for AIs and no actual shadow casting, baked lighting and a bunch of new ones like smoke running at quarter resolution in the distance and rain running at 30 fps too. I kinda wish that MS didn't screw devs over with crappy underpowered hardware, but oh well, what can you do. Night racing looks a bit flat because there are no shadows being cast in cockpit view, something that GT5 again did back in 2010 on ancient hardware. Rain seems like a cool gimmick, I can see it getting old real quick, the cars handle fairly well even without the assists. Handling feels like a solid improvement over 5 which was way too slidey for my liking. Overall it's shaping up to be a very solid title, hopefully it scores in the 90+ like 360s Forzas did and I can't wait to go balls deep in the full version in 8 days.

Wow...all that feedback on how the visuals didn't impress you at all.. what did you think about the rest of the game?
 
Everything was going great with the demo until the Rivals event at night in the Ferrari and then the really weird RWD handling with a wheel made itself known. It was wrong in FM5 and appears to be the same although not as bad in FM6. I really wish they would spend more time getting everything right with a wheel. I appreciate that we are in the minority using wheels but I'd hoped things would be vastly improved this time, don't get me wrong they are better but still not a patch on most of the sims I play.

Always confuses me when comments about the handling of RWD with a wheel comes up, because when I had my old TX wheel I never had a single issue with the handling. Even when using 900° steering, which I used on every single road car in FM5. The only thing that ever bugged me in the slightest when using a wheel on Forza, was that little deadzone in the force feedback.
 
I need to figure out what I'm doing so wrong with my braking. I'm getting out-braked in nearly every corner and can't keep the car straight.
The braking was tricky for me to the first time in. It seems the sweet spot is so small that your either not braking enough, or locking the brakes. Big difference it is compared to FM5.

Now I admit Forza 5 is over the top... driving the high powered RWD cars was like the proverbial 'bear on a beachball balancing two china plates on poles'... but this kinda gone the other way.
I would have to disagree with this part, only concerning FM5 though. The only RWD car's that where squirly on me where cars that where short with small wheel bases (Damn you Lotus!) in the higher classes. Hell, even the Ferrari Enzo grips for days. I would say it vary's, but for the most part I found RWD cars great fun in FM5, after you get a good tune in.

I was not a fan of the Indycars. I felt like it just chucked you in and you were suddenly 200mph and it was so jarring over the low powered sports cars you were in before. Anyway this wasnt hard at all as long as you got into the groove and the 7 laps bodes well. I didnt enjoy this all that much in 5 so I guess its not something I'd like in 6.
I agree with you completely. I've never liked oval races so I was already dreading it before I even got in. I wish they would have let us use it on a more complex track, though.

I despise the "burn cards". I seriously want a card that bumps me up the grid??? Nah man. Why bring Titanfall to F6.
I'm a bit disappointed with these as well. I don't mind the extra cash ones, but some of them make things too easy.
 
Wow...all that feedback on how the visuals didn't impress you at all.. what did you think about the rest of the game?
I can't make a solid judgement based on 4 races, physics feel better than FM5, that's as far as I would go right now.
 
I don't get the criticism of the mods, just don't use them if you don't like them. You can sell them for credits in game...
Exactly. They do not need to be used at all. Just like the burn cards from Titanfall don't ever have to be used. They are just a bonus you can use if you want to. They can also ONLY be used in the campaign.
 
I don't get the criticism of the mods, just don't use them if you don't like them. You can sell them for credits in game...
Whats to get? We are just posting on our distaste for them. Regardless of what we can do with them, it's very much a part of the game that will be implemented into every career race and shoved in your face at every wheel spin. I'm glad that we can sell them for credits, though.

EDIT: I just noticed the FNF pack has a 2001 S2000. So now we have both generations of the S2000. I wonder if the AP1, will actually have the 9k redline, or if they'll just get lazy and throw in the same interior from the AP2.
 
Who narrates the opening "Why do we race" movie and the intro for the racing showcase? The voice sounds so familiar..
 
I thought I'd give the demo a try with my wheel (TM 458 Spyder, non-ffb) today, after an enjoyable time with the pad yesterday

Eeek, it was horrible. Couldn't get to grips with it and I don't see that improving over time. Bit of a deadzone and then pow, a big lurch

Fired up pCARS to contrast against and it was lovely. Progessive, accurate. Easy to do consistently fast laps

Seems to me that the general consensus that I hear is correct, for me anyway. Forza best with a pad, pCARS best with a wheel

It hasn't put me off at all. I'm quite happy to kick my recliner back and use the pad and chase-cam* in FM6. Still very much looking forward to the 10th :D

*In driving games, I use chase-cam when I use the pad and bonnet-cam when I use a wheel
 
I thought I'd give the demo a try with my wheel (TM 458 Spyder, non-ffb) today, after an enjoyable time with the pad yesterday

Eeek, it was horrible. Couldn't get to grips with it and I don't see that improving over time. Bit of a deadzone and then pow, a big lurch

Fired up pCARS to contrast against and it was lovely. Progessive, accurate. Easy to do consistently fast laps

Seems to me that the general consensus that I hear is correct, for me anyway. Forza best with a pad, pCARS best with a wheel

It hasn't put me off at all. I'm quite happy to kick my recliner back and use the pad and chase-cam* in FM6. Still very much looking forward to the 10th :D

*In driving games, I use chase-cam when I use the pad and bonnet-cam when I use a wheel
If you where racing through rivals, don't forget that every single time you enter back into a race you have to fix your deadzones as well as control and assist settings.
 
If you where racing through rivals, don't forget that every single time you enter back into a race you have to fix your deadzones as well as control and assist settings
Indeed, and I did. For me, FM6 just isn't going to cut it with my wheel. FM5 is a little better, but not much

I suppose I could solely use the wheel for 6 and eventually get used to it, but I want to enjoy not endure :D
 
I can't make a solid judgement based on 4 races, physics feel better than FM5, that's as far as I would go right now.

By far, physics is what really had me sold. Everything else revolves around it and comes together beautifully.

Day-one purchase for me. Would be even if I hadn't played the demo.
 
By far, physics is what really had me sold. Everything else revolves around it and comes together beautifully.

Day-one purchase for me. Would be even if I hadn't played the demo.

Definitely, my throttle finger is itching just from watching the demo in action. The possibilities the final game will bring are almost overwhelming to think about. :crazy:
 
Right on chaps, right on! Let me second all that!

Though I thought the kerb sound effect was more realistic in FM5. It's gotten bassy again like FM4. And when you car comes into contact with other cars/walls/barriers..mehh, I'm sure there will be more variety in the full game. Would also have been nice for the tires to give off different kerb sounds depending on what track it is.

Thanks for yours and others descriptive comments...

I wasn't that fond of the crash sound when bumping other cars not sure what others think?
Curious on thoughts thus far with Buttkickers regards chassis effects bottoming and kerbs etc.
FM4 was good in this regard.

My plans for the bassy to be fully utilised are in progress with the new build. I want to be shaken not stirred. :)
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While I appreciate good graphics for me, sound advancements are as important if not even a little more-so than visuals when it comes to immersion.
 
Exactly. They do not need to be used at all. Just like the burn cards from Titanfall don't ever have to be used. They are just a bonus you can use if you want to. They can also ONLY be used in the campaign.

And they dirty every single lap used with one so leader boards won't get clogged with them.
 
I wasn't that fond of the crash sound when bumping other cars not sure what others think?
I forgot that detail in my review. Yes those seemed a bit on the subtle side for sure.

While I appreciate good graphics for me, sound advancements are as important if not even a little more-so than visuals when it comes to immersion.
I also agree. Sound is VERY important to me as well.

And they dirty every single lap used with one so leader boards won't get clogged with them.
Also very true. 👍
 
Always confuses me when comments about the handling of RWD with a wheel comes up, because when I had my old TX wheel I never had a single issue with the handling. Even when using 900° steering, which I used on every single road car in FM5. The only thing that ever bugged me in the slightest when using a wheel on Forza, was that little deadzone in the force feedback.
Always confuses me when comments are made in reply to comments about the handling of RWD with a wheel. I used to use a TX with FM5 and now use a Fanatec CSW V2 with both FM5 and the FM6 demo. In no other sim that I play (Rfactor 2, AC, PCars, R3E, iRacing to name a few) do I get the funky handling that I get with Forza. These issue are well documented.
 
Is it me or Indy racing is completely unrealistic? I went from last in the line to first place within 1 lap and I lapped the rest of the cars in 2nd lap. Makes no sense.
 
Is it me or Indy racing is completely unrealistic? I went from last in the line to first place within 1 lap and I lapped the rest of the cars in 2nd lap. Makes no sense.

I think we should blame the Drivatars rather than the general realism of Indy racing. Don't get your hopes up, but remember it's just a demo.
 
Now I've done all of it,I love the physics,the aliassing really isn't that bad,the sounds are a dissappointment though it won't affect me as I normally play music with this type of game.
 
Nice to see the cars still pick up dirt like in fm5. I was worried when someone said it had gone. But it hasn't so good news. Also new is the windshield dirt build up, don't remember seeing that in fm5, looks good.
 
Is it me or Indy racing is completely unrealistic? I went from last in the line to first place within 1 lap and I lapped the rest of the cars in 2nd lap. Makes no sense.
The default drivatar difficulty is at one of the lowest settings. Turn that up. I believe there are at least 6-8 adjustments. It defaults to either 1 or 2. The demo defaults to a VERY easy drivatar setting.

The difficulty in Forza is generally fully adjustable to be as easy or as hard as you want it to be. Always has been.
 
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Is it me or Indy racing is completely unrealistic? I went from last in the line to first place within 1 lap and I lapped the rest of the cars in 2nd lap. Makes no sense.

Maybe my Drivatars weren't working that race: I was put against M. Rossi, and all he did was put time between us the entire race. I barely passed 2nd at the beginning of the last lap.
 
Always confuses me when comments are made in reply to comments about the handling of RWD with a wheel. I used to use a TX with FM5 and now use a Fanatec CSW V2 with both FM5 and the FM6 demo. In no other sim that I play (Rfactor 2, AC, PCars, R3E, iRacing to name a few) do I get the funky handling that I get with Forza. These issue are well documented.

And I have played all of the others games you listed also, both with the TX wheel and a logitech G27. I still never had the funky handling you speak off in Forza 5. So chances are you have something set up wrong on your TX wheel when playing FM5, quite possibly something to do with the sensitivity adjustment in the wheels firmware.
 
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