The physics have improved, and the graphics look more realistic and less cartoonish. I could use some more force feed back though, but it seems like that will never be fixed as it dates back to FM4.
Right? I was sure I had beat you at Lime Rock, but didn't realize it tacks on almost a full second.Things I hate:
Having to adjust my setup every single time I enter rivals
Rivals not goin off lap time, but full time.
You did beat me! -.-Right? I was sure I had beat you at Lime Rock, but didn't realize it tacks on almost a full second.
One thing I'm overjoyed about: they've killed off the auto-revving pre-race. Finally!
Better actually, it doesn't have that huge deadzone.Maybe the full game has better feedback.
How's FFB in Horizon 2?
So I learned that the GT86 is a little bit tough to control until you lower the tire pressure. They looked like standard tires, but wider, so I just went with the factory recommendation of 23psi all around, and it actually made it much more manageable. And so far my only major complaint is the AI being totally afraid of going fast on any setting on Indy. I mean, it's probably just the Drivatar system picking up bad habits from people stopping to admire the scenery, but still, I hope it improves.
But anyway, I recorded all of my races, but 1 and 3 had serious stuttering issues that I think I've resolved. Race 4 is processing and I don't have time to wait for it, but here's race 2 at Yas Marina. I'll be posting Sebring tomorrow.
I'm already in love with how good this game looks at night, and I can't wait to drive my own customized cars around Yas and just admire the way the light bounces off the paint.
Also, I think this is the last I'll play the demo, because assisted steering and automatic braking made that first race as boring as driving a Ford GT can be.
FFB in Horizon2 feels actually better then in Forza 6, I played it specifically just after the demo. The full game won't have better feedback unless it is patched after the release.Maybe the full game has better feedback.
How's FFB in Horizon 2?
Wait so overall you like but not sure it's worth buying?
Anyone else's demo just do a 75mb update?
Quick thoughts on a couple main areas.
Graphics - Where the game not might make a noticeable leap in the screenshots from FM5, it's the fluidity that really shines. This game looks gorgeous in motion in any setting.
Sound - The biggest improvement here imo, is not so much the cars themselves, but the environments you hear them in now. The 430S definitely sounds nicer than it did in FM5, but the way the sound vibrates off the grand stands is amazing. In FM5, it seemed to only intensify off the main straight, but you can hear the exhaust echo off multiple sections of the track now. It's just such a pleasant sound to my ears at least. The only negative I could hold against the audio department is that the cars still don't seem to have the burble/gurgle/whatever you want to call it-effect coming off the gas. However, this may be like FM4 & FM5 where very few cars seemed to display it, possibly just a result of the actual car T10 grabbed the sound samples from. I did stop & rev the Z06 a bit; it sounds like it may have that effect, but the sound of the rain is a bit too prominent. It's an entirely, tiny thing though in comparison to the areas they did improve in.
Physics - I play with Sim-steering, no assists besides ABS & manual control (no clutch, though) on a controller. And to me, the physics definitely feel better. In FM5, I have read a couple posts saying that on Sim-steering, the counter-assist is not as forgiving & could easily result in snap oversteer. From my experience, I believe that as I did find it a bit difficult to just kick the tail out a bit without just cooking it & losing complete control. In this demo, it's just not the case. Running the Ferrari, I felt I could really explore the car's limits & had complete control unless I just pushed it. And in such cases, (esp. trying to do so with the Z06 in the wet) the car would in turn bite me & make me fight to regain control; I ended up finding it very rewarding with the Corvette to keep it from eating concrete. In short, the physics just feel so much nicer & I think there's a tremendous amount of feedback that really lets you explore the car's capabilities. It should be fun exploring other cars like the upcoming Porsches & their RR drivetrains.
I'd also like to add that the grass & puddles (or even the mixture of the two) along with the rumble strips definitely add a new element to the physics. The grass is not forgiving & if you catch it in the rain, here's to hoping the wall isn't nearby. For example, I came into Turn 13 too fast with the Subaru at Sebring, and started to trail brake wide into the turn. However, my rear caught the rumble strip which resulted in losing grip, and sliding the car into the wet grass. I immediately had zero control as I slid a short distance into the wall. In another instance, I hit the puddle at Collier with the Vette which pushed me wide & nearly into the grass. As a result of these interactions with the environments, racing in them will be the challenge T10 seemed to be after, and going off the track will cost you a lot more time/positions than before.
All-in-all, I'm pretty well satisfied with what the demo allows you to sample. The career feels interesting, the prize wheel will be fun (I won the Veyron SS & $100,000), and it looks like it may easily outshine FM4 in the very end. The only bummer is waiting 'til next Thursday.
That woman's voice is annoying.
I agree with this reply and will echo with my impressions.Thanks guys for adding your opinions, enjoyed reading comments shared here.
Times like these are always interesting after waiting so long for a big scale release such as Forza.
Just to share with you my own early experience...
Well I tried it at a friends, via controller and his preferred settings.
While I cant make comparisons to FM5 in general the DEMO does seem to have more positive things to take from it than those that are annoying, concerning or indeed negative. If anything actually the positives that are in are stable.
Firstly I would say it was fun to play, is this still important to games-players?
Before the gaming world grew up and got so demanding for uber-realism from sim titles we used to enjoy games for being err games like F355 on Dreamcast (2000).
Part of me is wanting to reflect in wonder to how this game compares to Forza 1, how has the last 10 years changed things for Turn 10. No doubt people that do video comparisons will do such in time and to other titles.
Visuals
For me on the whole it is visually up their with the best racing games too. The tracks looked pretty darn good, (iracing video comparisons) no doubt will showcase this.
Now hold on a second, 50% more cars, improved lighting, rain with puddle splashes, good draw distance and it all still felt smooth at 60fps. It is very easy to overlook the amount of progress made, yes perhaps my non extended time with it gives me less chance to chew deeper into things but from initial perceptions well done T10.
Audio
The audio while I agree own engine noise seems a little low (max volume/music off) I loved the tyre sounds, very nicely done. Also environmental changes seemed well implemented too. One point not yet noted but on his 5.1 system the kerbs seemed to give good bass effect driving the 22B @ Lime Rock (you know why I mention this).
Handling
I find it hard to give much criticism, was the enjoyment swayed a little with DEMO, well I tried not to.
Lime Rock to me and Sebring were the most fun, okay decent tracks too. The Yas Marina night track, lack of grip at night seemed to effect the AI much more than really what was adaptable too, the AI fell well behind here. Not the best example of night racing as its more of a visual "lit night track" than out in the open/dark affair that Spa/ La Sarthe should demonstrate better.
Personal Wants
I would really hope T10 do like Driveclub and give players the option to alter individual audio effects volumes. Also having FOV adjustments would be welcomed but it is doubtful the full release will cater for these.
In their pursuit for improvement sometimes simple things like this have me shaking my head.
Great DEMO however, well done T10.