Zer0
(Banned)
- 1,624
You are saying the same that I said, is just that you think that they could pack safely all the things at the time, resolve all the issues, etc and I don't. Time will tell.Thats the thing, you are assuming they are on the edge. There will always be things here and there that they were never fully used to, that they will be able to optimize the more and more they get used to it. an Example; you did a rush job filling up that container with boxes, probably not making the most of the set-up but pretty much just getting the job done. Eventually you realize all these different area's you could have saved room if you had just arranged them differently in certain sections, and in turn allowing you to actually have fit more then what you originally had fit. It will not require the original amount of time that it took to actually fill the trailer, because all your doing is rearranging some things.
Every item in the new boxes will need to be researched and manufactured first and their load size will be bigger than any of the previous boxes, so those old boxes would need also an inside item reallocation and design changes to optimize their packing size in order to leave free the needed room for the new BIG boxes.Now that its all laid out and they have a full view of the container, they aren't redoing a container, just simply rearranging. With the saved space, they are introducing new "boxes."
When you lock the same engine at double of the framerate under the same hardware, you have half of the processing power per every frame to draw graphics.I'm unsure how upgrading from 30fps to 60fps is downgrading? You admit they probably can. They aren't developing anything in the FH2 environment, more so borrowing features. They are sharing more then a name, if thats what you're insinuating.
Yes, that possibility can exist (along many others) but is not reallistic if considering all the problems they had to run FM5 alone without any of those features.Just remember, that this development probably wasn't just recently started. What if they've actually been working on it all this time, and are actually waiting for it to be optimized? They could have been working on it for 5 years already, and we wouldn't know. So theres a possibility that you can think about.
Never said that can't be borrowed, I said what I said. Each game should be custom coded to fit their needs within the hardware. The only reason to share parts should be to trade quality to speed up the development. Optimizing will be worst, graphics will be worst and some features could not be tailored in the same way as a brand new researched game with all the features running since day one. Considering the heavy graphical features to be implemented, that would be the worst way to do the things, altough faster. Maybe you are happy with that?Contrary? to an extent. They both are just fundamentally driving games. They share alot in common, that is why I'm confused as to why you think things cant be borrowed from each other. You say they just share a name, if thats the case where did playground get all the models for their vehicles? I doubt they started from scratch. If that was the case, they wouldnt have thrown Forza in the title. If that can happen one direction, it can happen in the other. Recycled and patched? Thats all every iteration of any game isn't it? They have a base, and they improve upon it.
Again, with half of the framerate you have double the processing power per frame. So basically more time to compute better graphics with less restrictions.Lol, no it does not mean less glitches, and I'd be willing to bet that it would introduce just as much problems. Trial and error my friend. Every game goes through it. You talk about wanting it all the time, but now you dont because possible problems might occur?
Never meant to say that was obsolete, just more difficult to obtain the same results than in other systems.Right now its hard for me to watch that video, my laptop isn't the best so it gets stutters just on its own. Still, Like I said, X being more powerful doesn't make Y obsolete.
Sure. There are many tells to know if a game is running on the edge, aside of any obvious framerate slowdown.Can you show me how you came to the conclusion that FM5 is in fact at the edge of its capacity? Where did you gather the info, and what articles showing proof of this? I would be interested in reading that.
In FM5: Lack of antialiasing, 30 fps mirrors, lack of anisotropic filtering, very low particle effects (separated smoke puffs that stay on track less time than in FM4), slowdowns when the simplified particle effects are put on stress (example: many cars spraying smoke at once in out of tracks excursions), using the same tricks to save resources during gameplay than in FM4 (AI cars with none of the effects of the player car: real time reflections, self shadows, "blacked" interiors, etc).
And there is also the notable downgrade from the E3 demo:
![pvp0otl8xu7g.jpg](/forum/proxy.php?image=http%3A%2F%2Fabload.de%2Fimg%2Fpvp0otl8xu7g.jpg&hash=eaf244d3c1899dc226dd4ec0c6db6af9)
![forza-5-downgradew3uxt.png](/forum/proxy.php?image=http%3A%2F%2Fabload.de%2Fimg%2Fforza-5-downgradew3uxt.png&hash=4e752e494be74bcfc755b338ad33c9cc)
The full history with details, more examples and a list of graphical effects that were downgraded from the Xbone devkit to make run the full game at 60 fps in the console:
http://www.cinemablend.com/games/Forza-5-Xbox-One-Graphics-Downgraded-From-E3-Build-60711.html
http://www.neogaf.com/forum/showpost.php?p=90611423&postcount=203
Believe or not I'm being reallistic in my expectations, otherwise will mean that I'm ignoring many Forza facts, interviews and their progression over the years in order to dream about things that are unlikely to happen. And for reference, I'm waiting for some sort of weather or dynamic time in FM6 and I'm expecting 60 locked frames all the time, what I'm not expecting are those features being available everywhere and being of a very high quality except if they restrict many other things when are running. This time they need those characteristics in FM6, no more excuses, or will be not good for the series.I understand youre not very optimistic about it(or is that just your anti-everything Forza related peaking through?) but like mentioned, you assumption is if they only started development on that after Forza 5, which I would be isn't the case.
Ok. Let's now bring some facts about the extra core mith that will upgrade greatly the Xbone performance.I'm hopeful.
- Is a trade that the developers will need to choose. If used, FM6 will not have head tracking with kinect.
- Isn't a full extra core (6 old cores + the new 1 core), just the 80%-50% of that core can be used as is still a shared core with the system and the resources fluctuate. The safest usage for an stable environment seems to be %50. So, that in the console will mean around 10% more CPU performance, being generous. Is more a hack with its own problems than a planned upgrade meant to run game coding.
- All the CPU cores performance combined are just a minimal part of the total power force in the Xbone, a theorical 10% more of computing power in the CPU will have an impact almost ridiculous compared with the GPU performance or the total system graphics performance.
![gpu.png](/forum/proxy.php?image=http%3A%2F%2Fimages.eurogamer.net%2F2013%2Farticles%2F%2Fa%2F1%2F7%2F2%2F8%2F7%2F7%2F4%2Fgpu.png&hash=975f0a5364826c858aab3069e06fd815)
And now I ask you, how are you certain that T10 will deliver and FM6 will not have any of the issues you are asking and discussing? what exactly are you expecting in FM6 regarding new features and FM5 differences? technically and graphics related.