Many people think the opposite. Altough technically FM5 fits inside a next-gen category in practice the gameplay visual differences between FM4 aren't a clear generation leap. The lack of something new like the mentioned weather and time changes does not help with that sentiment.
I wouldn't agree with that. I feel the physics
alone are proving to be a clear generational leap on its own.
You don't optimize a 4 years graphical engine to run on the edge at 1080/60 in a closed hardware to later patch it with some extra non planned features that would require tons of extra processing over that first layer of already maxed graphics. Simply put you can't load the double of boxes in an already full loaded container, but you can repack all the items in the boxes to fit smartly inside the same container. But that would require to pack all the single items from the start again, it's slower, requires more time and more skills.
Thats the thing, you are assuming they are on the edge. There will always be things here and there that they were never fully used to, that they will be able to optimize the more and more they get used to it. an Example; you did a rush job filling up that container with boxes, probably not making the most of the set-up but pretty much just getting the job done. Eventually you realize all these different area's you could have saved room if you had just arranged them differently in certain sections, and in turn allowing you to actually have fit more then what you originally had fit. It will not require the original amount of time that it took to actually fill the trailer, because all your doing is rearranging some things.
They needed 4 years to pack proudly all the boxes in that limited space, you are asking them to put the double of boxes in the same container in just half of the time. Probably some of the items will arrive broken or could not be shipped at time with the rest.
Now that its all laid out and they have a full view of the container, they aren't redoing a container, just simply rearranging. With the saved space, they are introducing new "boxes."
You meant downgrading the actual FH2 30 fps graphics to run at 60 fps for FM6? they probably can but I don't think that would be a good idea to develop FM6 inside the FH2 environment. Different developers. Different needs. Different resource allocation between games. Shared name franchise for marketing purposes.
I'm unsure how upgrading from 30fps to 60fps is downgrading? You admit they
probably can. They aren't developing anything in the FH2 environment, more so borrowing features. They are sharing more then a name, if thats what you're insinuating.
Just a remember that you are asking for all the work that they were unable to implement in many years of development, many game titles and many hardware generation in just a two years gap and I guess you expect executed flawlessly at 1080/60, weather, time change, no glitches, available in all or most of the tracks, etc. I know how that tale will end.
Just remember, that this development probably wasn't just recently started. What if they've actually been working on it all this time, and are actually waiting for it to be optimized? They could have been working on it for 5 years already, and we wouldn't know. So theres a possibility that you can think about.
Again, different developers, different games and contrary gameplay. FM6 should be an state of the art custom coded game by T10 meant to take advantage of every inch of the console resources, not a recycled and patched game from a 30 fps open world arcade game.
Contrary? to an extent. They both are just fundamentally driving games. They share alot in common, that is why I'm confused as to why you think things cant be borrowed from each other. You say they just share a name, if thats the case where did playground get all the models for their vehicles? I doubt they started from scratch. If that was the case, they wouldnt have thrown Forza in the title. If that can happen one direction, it can happen in the other. Recycled and patched? Thats all every iteration of any game isn't it? They have a base, and they improve upon it.
Horizon runs at 30 fps, this automatically means less glitches. If FM6 runs at 60 fps and include a proper real-time time engine, with dynamic shadows, night, etc you will see more pop-up, flicker and pixelated textures than in FM5, aside of other unexpected problems that for sure will arise in a full dynamic real-time rendered environment.
Lol, no it does not mean less glitches, and I'd be willing to bet that it would introduce just as much problems. Trial and error my friend. Every game goes through it. You talk about wanting it all the time, but now you dont because possible problems might occur?
For a good performance reference check the Project Cars comparisson, the differences are big considering the resolution between each version. Is a point that should be taken in account at the time of looking at other games or systems and asking for certain things in Xbone and FM6.
Right now its hard for me to watch that video, my laptop isn't the best so it gets stutters just on its own. Still, Like I said, X being more powerful doesn't make Y obsolete.
Should be noted that the actual FM5 engine is running at a fine edge, with not much free resources available for extra effects, even after the graphical downgrade from the E3.
Can you show me how you came to the conclusion that FM5 is in fact at the edge of its capacity? Where did you gather the info, and what articles showing proof of this? I would be interested in reading that.
I said because it will introduce some graphical differences and because it will require time and with just two years each FM5 re-adapted track will borrow resources traditionally invested at the newer tracks.
I understand youre not very optimistic about it(or is that just your anti-everything Forza related peaking through?) but like mentioned, you assumption is if they only started development on that
after Forza 5, which I would be isn't the case.
Aside of finding the holy grail inside the hardware they would need time, time and time... to make it all good looking and playable at a high level in a hardware like Xbone at 1080/60.
I'm hopeful.
I'm certain that they will focus on the 60fps, not sure about the resolution. Again, more decissions and trades.
Im certain they will too, and I'm glad for that.