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Being able to try out the new Forza Motorsport game does sound exciting, especially if it means helping out T10 to develop it. Hoping to hear more about it at E3, alongside the eventually-to-be-announced Forza Horizon 5! đź‘Ť
However it's likely there will be a media embargo (non-disclosure agreements) so that means if any of us here get to play the early prototype builds, we'll have to remain tight-lipped on it, like we can't share any videos or screenshots.Being able to try out the new Forza Motorsport game does sound exciting, especially if it means helping out T10 to develop it. Hoping to hear more about it at E3, alongside the eventually-to-be-announced Forza Horizon 5! đź‘Ť
Ooooh is that soooo? Though at the same time, that is going to be torture. I totally forgot about that. Thanks for the reminder. ^^'đź‘ŤHowever it's likely there will be a media embargo (non-disclosure agreements) so that means if any of us here get to play the early prototype builds, we'll have to remain tight-lipped on it, like we can't share any videos or screenshots.
Didn't expect much from the stream, so I'm not really disappointed. That early build however it's pretty good news, imo. I would be perfectly fine with a game that comes out like ACC or GTS did. Smaller content at the beginning with long lasting support. Anyway we have to wait for E3 for anything of substantial.
That's about the competitive aspect to make sure every car can remain equally competitive on the lobbies, especially with certain restrictions, and hopefully a new Performance Points system to make sure there wouldn't be that one car that everyone uses to get a chance to win.I've been leaning this way since the first reveal shown last year. There's no way they'll be carrying over all this XB1 content. Not only is it a mammoth task, but Esaki has talked a bit about car balancing, which doesn't happen with a gargantuan car roster. Wouldn't be surprised to see < 200 cars at launch, but I wouldn't care if the trade-off was worth it (more customization per car, better sounds for each car etc)
That's about the competitive aspect to make sure every car can remain equal on the lobbies, especially with restrictions, and hopefully a new Performance Points system to make sure there wouldn't be that one car that everyone uses to get a chance to win.
Having less cars at launch (especially less than Motorsport 7), like I said, would make this game just as terrible as Motorsport 5, so it's best to remain hopeful that everything from Motorsport 7 and Horizon 4 will return. It would be absolutely catastrophic to start from around 200 cars at launch as opposed to 1,000+.
If Chris Esaki would always say that this next Motorsport would "take everything that made Forza great", one of which has to be the large and diverse amount of cars.
Look at GT Sport for example, being too focused with e-sports and barely having a functional single player mode, most notoriously the fact that you can't use all the cars in the game in the game's Arcade Mode as rental/courtesy cars, like in GT4, or more specifically, Forza's free play modes, and that the career/campaign was not very well thought out.No, I completely disagree. Cars can be added piecemeal throughout the life of the game, as demonstrated throughout the life of all racing games since DLC became a thing.
What cannot be added throughout the life of the game are gameplay characteristics which make the game playable, accurate and fun. Aside from new racing mechanics (e.g. Eliminator in FH4) the game needs to be functionally-complete at launch, not content-complete. When you look at how disruptive the modelling changes were to Project Cars 2, you should see the point I'm making here.
Sure, everyone wants to be able to drive whatever car they want, and more cars gives a greater variety of racing options, but people adapt to the car list that's available. If the game is broken, it could have all the cars in the world, it would still be broken. 200 cars in a fun game is still a fun game, absolutely not a "catastrophe."
Cars can always be added to a working game. T10 MUST prioritise game functionality over car lists.
Look at GT Sport for example, being too focused with e-sports and barely having a functional single player mode, most notoriously the fact that you can't use all the cars in the game in the game's Arcade Mode as rental/courtesy cars, like in GT4, or more specifically, Forza's free play modes, and that the career/campaign was not very well thought out.
And yet it still has a very small car list (which grew to around 337-ish cars, which is still not very large, like roughly the same as Motorsport 5). And that you can only save online. Don't get me wrong, GT Sport is still an enjoyable game, but these are some of the imperfections I can list - a lack of content and gameplay mechanics which somehow needs to be addressed.
Motorsport 7, on the other hand, is also not perfect, despite the huge car list, there are still some cars that were missing (such as Toyota - due to licensing, some LMP900 cars, the GMC Syclone, Mercedes Benz SLR McLaren, 2014 Land Rover Range Rover Supercharged, to name a few), the menus were a bit laggy, the homologation mechanic doesn't make sense, and of course the online mode, where it is exactly racing in a zoo. Free Play mode, on the other hand, is where the game gets really fun, especially for those who don't touch the career mode that often.
For Forza, it's not the amount of cars that's plaguing the game, it's the fact that releasing a title every two years has begun to take a toll, where in the development side of things, they can't simply implement every feature/mechanic they want to, and repeating the same mistakes as Motorsport 5 (low amounts of content - such as a lessened car list from Motorsport 4) would be the last thing they want to repeat. And I highly doubt they will, because this new Motorsport is still built on the same engine for the Series X/PC and so is Horizon 4, so I don't think the assets are going anywhere.
I never believed that making a game harder to control can lead to a better racing experience. In fact I had a better racing experience with Project Cars 3 than Project Cars 2. In PC2 it's way easier to miss your braking point or losing grip when exiting a corner. Sure making a game hard to control will inevitably turn away a lot of players, but I'm not sure you will end up with a better player base.I'd be interested if they did:
FH = 100% Arcade
FM = 100% Simulator
That way it'd help keep the 'kids' in Horizon doing whatever it is they enjoy doing and leave the real(ish?) racing to the rest of us.
I mean, I too wouldn't want Forza to lose all the cars they included over the years. FM5, for example, was a total joke of a game compared to FM4 back in 2013. And the only reason for that was due to T10 having a two year schedule which really hindered the overall experience of Forza onward. FM6 almost brought the franchise back on track, until FM7 happened which is more of a XB1X showcase if anything...I have to say, even though I’d personally much rather the time and resources go into other areas of the game, I respect this guy’s lifelong obsession with the Forza car count so much haha
I'd be interested if they did:
FH = 100% Arcade
FM = 100% Simulator
That way it'd help keep the 'kids' in Horizon doing whatever it is they enjoy doing and leave the real(ish?) racing to the rest of us.
Jerome
I've been calling for this kind of split for some time, especially since Motorsport right now is effectively just Horizon on real circuits. Uneccessary fat needs to be cut from the car list and the long standing gameplay issues need to be addressed to bring Motorsport up to a simulation level at least nipping on the heels of pCARS 2 rather than the likes of ACC.
The competition from other games like pCARS 2 and AC/ACC have been able to do so much more with the game with much less cars than FM7.
I never believed that making a game harder to control can lead to a better racing experience. In fact I had a better racing experience with Project Cars 3 than Project Cars 2. In PC2 it's way easier to miss your braking point or losing grip when exiting a corner. Sure making a game hard to control will inevitably turn away a lot of players, but I'm not sure you will end up with a better player base.
But it had to make a lot of sacrifices to MAKE that direction, such as eliminating single player because PD were too focused on esports which really bit them in the ass for it.
What I want most from T10 is remembering what made the franchise good in the first place, same with PD for GT7.
I don't know but you probably tried it. When they introduce Leagues in FM7 you started in Grassroot and climb your way towards the Pinnacle. Racing in Grassroot was your tipical FM online experience with crashes everywhere. A big mess. After a few weeks, when all the different ranks finally stabilized the racing improved.... a lot. In fact it became my only way to enjoy online in FM7.Not necessarily "harder" but having deeper physics that punish mistakes and/or reward skillful driving can definitely make the racing better/more engaging, as mistakes help facilitate overtakes and can keep the ebb and flow of a race interesting, as well as upping the reward for perfect execution. Obviously there is a line though, too difficult leaves everyone tip-toeing around or crashing and spread out, and too easy means only pace has any value as consistency is easy.
When it is too "easy" races everyone just runs at 10/10ths and once someone makes a single mistake, they are basically out of the race as they can't make up time since there is no extra pace in reserve. It can work for short races, but it tends to suck for longer races.
It's kind of a problem Forza has right now, as the game is pretty forgiving and races are definitely leaned heavily towards pace and aggression as there is a reduced need for risk management and basically no concern for overheating tires or burning too much fuel or other things like that... and the racing definitely suffers because of it.
No worries man. This impression is more so based on my impression of the direction PD had taken with GTS. It was mostly criticized for removing things like single player which is what most of us were into, but the rushed job PD had shown in regards to that really left everybody sour (myself included). Maybe a bit in the ass was somewhat of a strong word, but with GT7 being more true to the traditional roots of the franchise (or planning to), that's where that comment came in.Genuinely asking here and not trying to be combative/sarcastic or something, how exactly has it bit them in the ass?
I'm more so trying to express how I don't like the direction GTS had taken and hope Forza doesn't follow it in its footsteps in terms of prioritizing online racing/esports. It can have those things yes, but for me, not as a main thing since some of us isn't into that.I'm not totally in the loop as I don't have a PS4 so I can't play GTS, so I don't follow super closely with things other than watching some of the FIA streams and a few YouTubers, and occasionally checking into general discussions just to see what is going on... But I see people around here saying that they "ruined the series" and "made a huge mistake" and "tarnished their legacy" and etc, but most of it seems to be justified by "some of us don't like multiplayer you know!" rather than anything objective about the progression of the series or its contributions to the general racing genre.
I mean...I want to agree with you. But I'm always hearing how FM4 is this "spectacular" game T10 has ever created, yet I'm always left wondering "why though?" By the sound of things, this new FM sounds to be more hardcore than even FM4 at this point.The issue with this is that due to Forza's general take on things and attempts to appeal to everyone, what made the series "good" to each person is pretty different, and they have fallen behind in basically every category.
That last part I can agree with. Outside of this site, the fanbase is all over the place. I agree FM and FH should be there own identities. However, FM should not be as hardcore as say ACC or iRacing. After all, it's still GT's rival.Since it has all fallen behind and the community is so fractured into sub-sections, it's pretty hard to imagine them generally improving the game in every area enough to satisfy everyone, so focusing on a few things might be in their best interest if they are going for quality... but good luck getting the community to agree on which few things deserve the most focus.
I don't know but you probably tried it. When they introduce Leagues in FM7 you started in Grassroot and climb your way towards the Pinnacle. Racing in Grassroot was your tipical FM online experience with crashes everywhere. A big mess. After a few weeks, when all the different ranks finally stabilized the racing improved.... a lot. In fact it became my only way to enjoy online in FM7.
And you know what. Since we were ranked and matched based on pure skills you ended with a balanced player base when a single mistake could ruin the race. But that also meant that we mostly raced in packs. And for me at least, racing in packs is the best racing experience.
Now if you add a good penalty system to a good matchmaking you can only improve on that same experience.
When PC3 came out 90% of players came from PC2 I believe. Not really a pure sim community but kind of sim-ish. And it was pretty obvious that was the case because how players behave in race. But since the game is easier to play there are far less mistakes and again players race in packs. You can still push it harder, risking to ruin the race.
I am pretty convinced that sim racers make players race better. I just don't believe that making games harder to control, what essentially 100% sims are, is the right solution for a good racing experience.
I'm more convinced that is more of the sim mentality not accepting/enjoying anything that is not pure sim. Like those Dark Souls players that trash anything that is not a Dark Souls game.
I want Motorsport to improve on physics. Actually it's my top wish. At the same time I want it to be controller friendly and open for masses, so everybody can enjoy this game. I was a kid to and racing games were my favorite since the very beginning.
I mean...I want to agree with you. But I'm always hearing how FM4 is this "spectacular" game T10 has ever created, yet I'm always left wondering "why though?" By the sound of things, this new FM sounds to be more hardcore than even FM4 at this point.
That last part I can agree with. Outside of this site, the fanbase is all over the place. I agree FM and FH should be there own identities. However, FM should not be as hardcore as say ACC or iRacing. After all, it's still GT's rival.
Seems as though some people were able to get the playtest, hopefully there's no media embargo and that they can share some information (e.g. new cars) very soon.
I didn't even know they've given out codes to the members of the panel already, but that's fine. đź‘ŤSeems as though some people were able to get the playtest, hopefully there's no media embargo and that they can share some information (e.g. new cars) very soon.
I didn't even know they've given out codes to the members of the panel already, but that's fine. đź‘Ť
They confirmed more codes will be handed out during the playtest's progression, so fingers crossed those of us who are part of the penal will get selected.
Oh dear. Well that's embarrassing.Part of the penal?
"Then, we had the great support of Turn 10 during all the years of development of the simulator to learn all the physics, photo-realism, density and base structure of the FTech Engine, which in the version we used, was slightly modified to support the large load of data. "
“In short, the visual rendering is calculated on the player’s Windows 10, but all the 3D Textures and Data used come from the FTech Engine in a mix with Azure.”